tech
Page: 7
Thirty years ago, when Megadeth was the first musical artist ever to participate in a “chat room” on its “website” on the “Internet,” an anonymous troll posted a single word over and over, to the point of driving Dave Mustaine crazy. “I looked at it like, ‘How do I get rid of this thing?’” the metal band’s frontman and guitarist tells Billboard. “I still, to this day, don’t know who the guy was. There was no one else, so this guy saw that as an opportunity.”
What was the word?
“S—,” Mustaine recalls.
Trending on Billboard
Such were the travails of the virtual city of Megadeth, Arizona, in October 1994. As envisioned by Robin Bechtel — then sales director for Megadeth’s label, Capitol Records — Megadeth, Arizona, based on the location of the band’s new studio in Phoenix, was the concept for the first-ever artist website. In addition to the chat room, called the Megadiner, the site featured an art-and-digital-postcard repository, Vic’s Cactus Hut and Souvenir Shop, a newspaper titled Horrorscopes and links to videos and online-radio tracks. It was designed to promote Megadeth’s album Youthanasia, but its legacy ultimately became to “onboard people onto the World Wide Web,” according to Bechtel, today an angel investor in Uber, Everlane and others, “which is wild to think about.”
Megadeth
Courtesy Photo
Bechtel, a digital music pioneer who later worked at Warner, first envisioned the Megadeth concept while touring a multimedia studio in Los Angeles and learning about the use of Macromedia software in videos and websites. She signed up for the dial-up service CompuServe and set up a modem at her apartment. At Capitol, she wrote a proposal for the Megadeth website and requested a $30,000 budget. Her boss, Lou Mann, senior vp of sales and field marketing, agreed, even if other Capitol employees had no idea what she was talking about. Earlier that year, Tim Berners-Lee had invented the World Wide Web, and it was catching on among tech insiders and early adopters, but the idea would take years to spread to music fans — and record executives.
“I wrote a proposal. It’s hysterical — it’s me trying to explain what a website would be,” Bechtel recalls. “We had a Megadeth record coming out. I was invited to the meeting. Nobody knew what the Internet was. Everyone was focused on who was going to shoot the album cover, and would the cover make the poster and would the cover and poster be in the record stores.”
It was the first time among many, during Bechtel’s label career, that she would be told the Internet was a fad.
Megadeth
Courtesy Photo
“She made a big presentation about it, and there were maybe 10 people in the room. Nine of the people didn’t even understand what she was talking about: ‘What is this fake city?’” recalls Mann, now CEO of StageIt, which broadcasts live performances online. “There were a lot of traditionalists in our industry. You play it on the radio, you get it in the stores. But this was a new way of marketing. It was tough. They were dubious and it affected other things.”
Mann believes the industry skepticism of Megadeth, Arizona, represented a broader overall skepticism of new technology threatening music’s business model, largely built on marketing and selling CDs. This attitude, within labels, lingered through the late ’90s. For example, Capitol released a Duran Duran single online, and old-school record retailers did not react kindly. Later, when Napster popped up and threatened the business model of selling CDs in stores, piracy-fearing label execs neglected an opportunity to create a new business model. “It was a whole industry education that was taking place,” Mann recalls. “Nobody wanted it, because it challenged the protocol. On the other hand, that was the beauty of it.”
Megadeth
Courtesy Photo
Megadeth, Arizona, launched with grey backgrounds and Times Roman typefaces — “That’s how limited it was back then,” Bechtel says. And while the website may not have moved the needle on Youthanasia sales, it generated copious attention in newspapers and magazines. “Once Megadeth got involved, it took off,” she adds. “The band was always in there logging into the Megadiner. They saw it, I think, as modern-day tape-trading. They totally got it.”
Soon other artists were demanding websites, too. Mustaine heard KISS‘ Gene Simmons had said, “I want a website just like Mustaine’s,” and contacted the band’s manager to confirm the rumor. An hour later, he received a call from Simmons himself. “There was nothing like this before,” Mustaine says. “It’s such an unfathomable concept: There was no Internet back then.”
Mustaine, who is once again planning to release a new Megadeth album, today is the focal point of an official website, megadeth.com, which contains standard features like tour dates, videos, T-shirt-selling web stores and band-member biographies. Plus social media, of course. But he retains a fondness for the denizens of Megadeth, Arizona, “If you go to Megadeth concerts and find somebody that was a member of the Megadiner,” he says, “that’s real street cred.”
Megadeth
Courtesy Photo
HipHopWired Featured Video
Source: Epic Games / Fortnite / ESPN Football Isand
Disney is taking full advantage of its $1.5 billion investment into Epic Games.
On Tuesday, ESPN Football Island launched in Epic Games ridiculously popular video game Fortnite. The first island is all about the pigskin, allowing the sports network to expand on its slogan of “serving sports fans anytime, anywhere.”
A description for the latest addition to Fortnite reads, “With persistent progression and exclusive island-specific unlockable cosmetics, this all-new experience features multiple activities, challenges, and minigames all built around the Island centerpiece – Touchdown Rush, a multiplayer competitive ‘Payload Push’ take on football gameplay.”
When players enter ESPN Football Island, they will hear Sportscenter hosts Randy Scott and Gary Striewsk, while SportsCenter” and NHL content host Arda Öcal will serve as the island’s announcer.
Here is a full breakdown of what you can do while visiting ESPN Football Island per Variety:
Touchdown Rush: Team up with friends and enter the stadium to navigate rocky terrain, a lava moat, and the other team! Avoid getting taken out by the competition as your team moves a giant football downfield, and then defend your endzone as you switch to defense!
Ocho Obstacle Sprint: Navigate a challenging obstacle course across platforms high above the stadium for incredible views and rewards as you leap to the center of the Jumbotron, featuring EPSN8 The Ocho!
The Boxtagon – Enter ‘The Boxtagon’ and face off 1v1 against other players in high-intensity box fights, in collaboration with the UFC!
Minigames & Activities: Test your throwing arm with Quarterback Challenge, launch your avatar across the arena on an ATV in Field Goal Jump, grind around the island in Rail Race, and show off your moves in the Dance Off Zone!
Level Up to Redeem ESPN Football Store Exclusives – Earn rewards across gameplay sessions to unlock new loadouts exclusive to ESPN Football Island.
According to Disney and Epic Games, ESPN Football Island will receive “regular updates” and will “celebrate the biggest moments and games this football season, including promo reels and live ESPN News Ticker updates.”
Peep the trailer below.
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Stormzy is the latest recording artist to become a Dyson global ambassador. The U.K. rapper debuted in his first campaign for […]
HipHopWired Featured Video
CLOSE
Source: PlayStation / Firewalk Studios / Concord
The writing was on the wall, and PlayStation finally did what everyone knew was coming and closed Firewalk Studios.
Firewalk Studios was on borrowed time following the disastrous launch of its hero shooter, Concord. The time has ended after Sony Interactive Entertainment (SIE) shuttered the studio, after just acquiring them over a year and a half ago. The PlayStation owner also closed the mobile studio Neon Koi.
“I know none of this is easy news to hear, particularly with colleagues and friends departing SIE,” PlayStation CEO of the studio business group Hermen Hulst said in a memo to staff shared on Tuesday. “Both decisions were given serious thought, and ultimately, we feel they are the right ones to strengthen the organization. Neon Koi and Firewalk were home to many talented individuals, and we will work to find placement for some of those impacted within our global community of studios where possible.”
When PlayStation made the shocking decision to take Concord offline on September 6, the company did leave a sliver of hope that the game could return.
Hermen Hulst Touches On Concord’s Failure
In his memo, Hurst discussed Concord’s failure to meet expectations, writing, “Certain aspects of Concord were exceptional, but others did not attract enough players, and as a result, we took the game offline.”
“We have spent considerable time these past few months exploring all our options,” Hurst continued. “After much thought, we have determined the best path forward is to permanently sunset the game and close the studio. I want to thank all of Firewalk for their craftsmanship, creative spirit, and dedication. The PvP first-person shooter genre is a competitive space that’s continuously evolving, and unfortunately, we did not hit our targets with this title. We will take the lessons learned from ‘Concord’ and continue to advance our live service capabilities to deliver future growth in this area.”
Damn.
The decision to close both studios comes five months after Hulst and Hideaki Nishino took over as PlayStation’s CEOs. This is the latest blow to the video game company after Destiny creator Bungie, which Sony now owns, laid off more than 200 employees in August.
The video game community had plenty to say about the tragic news; those reactions are in the gallery below.
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Vizio wants to expand the way music fans enjoy karaoke. On Tuesday (Oct. 29), the tech company announced the Vizio MicMe, […]
TikTok is reportedly testing a feature that allows fans to pre-save upcoming albums so they will be automatically added to users’ music libraries on Spotify or Apple Music once they’re released. The news of the test was first reported by Music Ally. A rep for the platform declined to comment. Pushing for pre-saves has been […]
Universal Music Group has entered a strategic partnership with AI music company KLAY. To date, KLAY has not yet released any of its products, but the AI start-up is said to be developing what it calls a “Large Music Model,” dubbed “KLayMM” which will “help humans create new music with the help of AI,” says […]
HipHopWired Featured Video
The arrival of UFC 5 in 2023 sparked celebration among mixed martial arts fans and as the only game of its type on the major consoles, that excitement was understandable. Now out for an entire year, UFC 5 has seen a series of patches and tweaks and we look to see how the game has held up.
To break the fourth wall a bit, I’m a huge fan of mixed martial arts and the UFC has a roster that features many of the world’s best fighters. In some ways, the latest UFC game from EA Sports puts a lot of pressure on the title to deliver every bit of nuance MMA provides in the real world and mostly holds up to that promise with a deep fighting system, several big-name fighters, and patches over the past year that improved the experience for fans.
Source: EA Sports / EA Sports
The game’s predecessor, UFC 4, had its fair share of fans who enjoyed the gritty realism of the standup game and the career mode but others found the ground game to be difficult at times. UFC 5 largely looks the same but now it employs the Frostbite game engine so there are several visual improvements from the former Ignite engine.
The fifth iteration of the fighting series has four main gameplay modes: Fight Week, Fight Now, Career, and Online.
With Fight Week, real-time UFC fights are at the center of the mode. When updated, there will be opportunities to make fight picks before the actual matches and earn valuable UFC Coins for your created fighter and online store. There are also Fight Week Contracts, daily fights where you take on opponents to earn UFC Coins. There are also challenges to earn player emotes and other rewards.
Source: Screengrab/D.L. Chandler
Fight Now is a mode that puts you right in the middle of action against a computer opponent or a pal on the couch. Here, you can select hundreds of fighters from the UFC roster and slug it out. The mode features Main Card fights, which are three-round matches.
Then there are Main Event and Championship fights, both going five rounds. Backyard fights are five 3-minute rounds where the judges score the fight on how much damage is doled out. Then there is the Kumite event, which is one 25-minute and if it goes until the end, the fight will be called a draw.
Also in Fight Now, you can pick between gameplay styles such as Simulation, which is the purest way to play. Knockout style turns off health regeneration and fighters are granted unlimited stamina and combos. Lastly, Stand and Bang keeps the action standing until one drops.
Source: Screengrab/D.L. Chandler
UFC 4’s Career Mode was one of the top features in the last game and the mode is back with Coach Davis returning to guide you along the way into becoming the G.O.A.T. The path to greatness is a difficult one but this gameplay mode is the best way to learn all of the tricks and tips of the game.
Lastly of the main modes is Online, which also has a career mode, ranked championships where you can take on fighters of the same skill level, blitz battles, and quick fights.
Source: Screengrab/D.L. Chandler
To be honest with folks, the only modes I consistently play are Career and practicing against the computer opponent in the game’s Learn section. Trust me, it’s taken me a long time to learn all of the moves and I’m pretty sure I still don’t know everything. This isn’t like some fighting games where button mashing might lead to a lucky knockout. For me, the best place for most new players to go is the Learn section to get some reality checks about your ability and then dive into the Career mode to get into the meat and potatoes of the game.
I also want to give a major salute to the UFC team for simplifying the ground game. In UFC 4, you had to play a mini-game of sorts to gain or block submissions or switch in and out of ground-and-pound positions. It was way too difficult for even the most seasoned video game player but in 5, the streamlined ground game makes for a better all-around experience. However, if you end up on the ground with a fighter who isn’t traditionally great at fighting from their backs, you’re in for a long night.
While UFC 5 has all of the visuals correct, there are still some in the gaming community who felt it didn’t improve much upon the last game. Even with the improved face damage animations, slow-motion knockouts, and other tweaks, fans felt like this was a retread of UFC 4 with a prettier face. I don’t quite agree as the Career mode is far more involved than before and there are notable improvements to make this a pure simulation-style fighting game.
UFC 5 is built for devout fans of combat sports even as the UFC and MMA overall are firmly in the mainstream with major sports network coverage. It helps to come into this game with some knowledge of the sport and an openness to learning the intricacies of the gameplay. If you can embrace the massive landscape of ways to play, this title is worth picking up the sticks for.
Learn more about UFC 5 here.
—
Photo: EA Sports
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
What’s song matches your current vibe? Facebook wants to make it easier to spark conversations about music and more with its new profile features unveiled during the Facebook IRL event during Austin City Limits earlier this month.
Explore
Explore
See latest videos, charts and news
See latest videos, charts and news
The social media giant transformed Fair Market in Austin, Texas, into a real-life Facebook account with different stations representing profile features including a hi-fidelity music lounge featuring albums from Taylor Swift, Lady Gaga, The Weeknd, Miley Cyrus and other recording stars. The event also included live performances.
“Whatever you’re into, there are people on Facebook that can help you find and do more of it,” Facebook head Tom Alison explained during Facebook IRL. “Our vision is to make it easy to discover that content and those people. Ultimately, that is what Facebook is for. We’ve been helping people explore their interests and discover new things for many years.”
Trending on Billboard
“Facebook is building the best technology to help you discover the content and connections that are right for you,” he continued. “We’ve made major investments in building state of the art AI systems that can service the most interesting content to people all across the world.”
Facebook Messenger Hi-Fi Lounge
Aarron Anderson
New features include a Local tab, which collects content from Reels, Marketplace, Groups and Events on Facebook and Facebook Explore, which lets you dive even deeper dive into your interests.
“It’s personalized around your broad set of interests and allows you to learn and do more with them,” Alison said of Facebook Local. “What is unique about Explore is that it gives recommendation algorithms that are less focused on entertaining content and a bit more focused on finding authentic and practical content that’s going to be useful to you.”
Facebook Local is currently testing in Austin, New York City, Los Angeles, Washington D.C., Chicago, Dallas, Houston, Charlotte, Phoenix and San Francisco.
Messenger Communities, another new feature, offers a fresh way for communities to “connect over shared interests and topic-based chats,” according to the company.
Other new features include an upgraded, full-screen Video tab that gives Reels a more prominent position, posts with AI Comment Summaries that you can read instead of scrolling through comments and Matchmaker, a new Facebook Dating feature that you can enact to allow your friends to “swipe for potential matches on your behalf.”
With Facebook’s Weekly and Weekend Digest for Events feature, you can find the best concerts, music festivals and other events in your area and share them with your Facebook friends or groups “to find someone to go with,” noted Alison.
The company also added music and mentions to Notes in Messenger and a new feature that lets you invite your Instagram followers to events that you created on Facebook — regardless of whether they have a Facebook account.
Facebook’s new profile features were announced ahead of the Meta Quest S3 ($299) release on Oct. 15. The Meta Quest S3 is available at major retailers such as Amazon, Walmart, Target and the Meta store.
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Watching NFL games may be the main way to show support for your football team, but collecting merch will put your […]