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YouTube is planning to roll out a new artificial intelligence tool that will allow creators to make videos using the voices of popular recording artists — but inking deals with record companies to launch the beta version is taking longer than expected, sources tell Billboard.
The new AI tool, which YouTube had hoped to debut at its Made On YouTube event in September, will in beta let a select pool of artists to give permission to a select group of creators to use their voices in videos on the platform. From there, the product could be released broadly to all users with the voices of artists who choose to opt in. YouTube is also looking at those artists to contribute input on that will help steer the company’s AI strategy beyond this, sources say.
The major labels, Universal Music Group, Sony Music Entertainment and Warner Music Group, are still negotiating licensing deals that would cover voice rights for the beta version of the tool, sources say; a wide launch would require separate agreements. As label leaders have made public statements about their commitments to embracing AI in recent months, with UMG CEO Lucian Grainge saying the technology could “amplify human imagination and enrich musical creativity in extraordinary new ways” and WMG CEO Robert Kyncl saying, “You have to embrace the technology, because it’s not like you can put technology in a bottle” — some music executives worry they’ve given up some of their leverage in these initial deals, given that they want to be seen as proponents of progress and not as holding up innovation. Label executives are especially conscious of projecting that image now, having shortsightedly resisted the shift from CDs to downloads two decades ago, which allowed Apple to unbundle the album and sent the music business into years of decline. Some executives say it’s also been challenging to find top artists to participate in the new YouTube tool, with even some of the most forward-thinking acts hesitant to put their voices in the hands of unknown creators who could use them to make statements or sing lyrics they might not like.
The labels, sources say, view the deal as potentially precedent-setting for future AI deals to come — as well as creating a “framework,” as one source put it, for YouTube’s future AI initiatives. The key issues in negotiations are how the AI model is trained and that artists should have the option to opt-in (or out); and how monetization works — are artists paid for the use of their music as an input into the AI model or for the output that’s created using the AI tool? While negotiations are taking time, label sources say YouTube is seen as an important, reliable early partner in this space, based on the platform’s work developing its Content ID system that identifies and monetizes copyrighted materials in user-generated videos.
Publishing, meanwhile, is even more complicated, given that even with a small sampling of artists to launch the tool at beta there could be hundreds of songwriters with credits across their catalogs — which would be sampled by the model. Because of this, a source suggests that YouTube may prefer paying a lump sum licensing fee rather that publishers will need to figure out how to divide among their writers.
As complicated as the deal terms may be, sources say music rights holders are acting in good faith to get a deal done. That’s because there’s a dominant belief this sort of technology is inevitable and if the music business doesn’t come to the table to create licensing deals now, they’ll get left behind. However, one source familiar with the negotiations says this attitude is also putting music companies at a disadvantage because there is less room to drive a hard bargain.
For months, AI-soundalike tools that synthesize vocals to sound like famous artists have been garnering attention and triggering debate. The issue hit the mainstream in April when an anonymous musician calling himself Ghostwriter released a song to streaming services with soundalike versions of Drake and The Weeknd on it that he said were created with artificial intelligence. The song was quickly taken down due to copyright infringement on the recording, not based on the voices’ likenesses, but in the aftermath a month later Billboard reported that the streaming services seemed amenable to requests from the major labels to remove recordings with AI-generated vocals created to sound like popular artists.
In August, YouTube announced a new initiative with UMG artists and producers it called an “AI Music Incubator” that would “explore, experiment and offer feedback on the AI-related musical tools and products,” according to a blog post by Grainge at the time. “Once these tools are launched, the hope is that more artists who want to participate will benefit from and enjoy this creative suite.” That partnership was separate from the licensing negotiations currently taking place and the beta product in development.
On Wednesday, UMG, Concord Music Group, ABKCO and other music publishers filed a lawsuit against AI platform Anthropic PBC for using copyrighted song lyrics to “train” its software. This marked the first major lawsuit in what is expected to be a key legal battle over the future of AI music, and as one source put it a signal that major labels will litigate with AI companies they see as bad players.
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
Prime Big Deals Day may be over, but Amazon is still dancing away with sales — including discounting a Monster portable speaker for 43% off. It’s never too early to start your holiday shopping, and rather than wait until Black Friday or Cyber Monday, the retailer is treating you to a major early deal that’ll make the perfect gift for music lovers, or you can treat yourself to an upgraded speaker.
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From hosting dinner parties, game night or a backyard barbecue, this portable speaker will help keep the tunes going without tying you down to an outlet. One full charge can last up to 12 hours straight and the built-in indicator light will help you track how much battery is left. Did we mention it’s also waterproof? Yep, now if your friend accidentally spills their drink on your precious speaker, it won’t die.
Plus, Prime members won’t have to wait the typical seven-day shipping period to receive the speaker. With a membership, you’ll get free, one-day shipping on practically all items sold on the site. Not a Prime member? Launch your 30-day free trial here.
Keep reading to shop the Amazon deal.
Amazon
Monster Blaster 3.0 Portable Speaker
The portable speaker comes in three shades to choose from including black, white and red. When you’re on the go, the top handle makes it easier to move the speaker from place to place while its Bluetooth capabilities mean you can connect it to most smart devices like your phone, tablet and laptop. If you love a strong bass output, then you’ll most likely enjoy the 60W powered subwoofer. Plus, at 43% off it’s dropped to under $200!
Reviewers can’t get enough of Monster’s speaker giving it a 4.5 star rating with one shopper describing it as a “piece of art” while another claimed it’s “worth every penny” for its sound quality and portability.
For more product recommendations, check out our roundups of the best wifi extenders, karaoke microphones and bluetooth earbuds.
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Source: NurPhoto / Getty / PS5 / PlayStation 5
Cloud streaming on the PS5 is finally here, and it could alleviate one major headache when utilizing space on your console.
In a recent blog post, Sony broke bread about the cloud streaming feature now available for PlayStation Plus Premium subscribers.
Information about the new feature, including bandwidth recommendations, stands out the most and is not as demanding as some believed it would be.
Per the blog post, Sony recommends 52Mbps for 4K, 38Mbps for 1440p, 23Mbps for 1080p, and 13Mbps for 720p. The recommended settings sit at HDR or SDR at 60Hz; at minimum, the bandwidth drops to 5Mbps for 720p and 38Mbps for 4K.
Another notable tidbit from the blog post is the information we were already privy to: you can only stream PS5 games on your PS5 console.
No games can be streamed on the soon-to-be-released PlayStation Portal companion device, which only allows you to play games over Wi-Fi locally.
Cloud streaming is currently available in Austria, Belgium, Bulgaria, Canada, Croatia, the Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Japan, Luxembourg, Malta, the Netherlands, Norway, Poland, Portugal, Republic of Cyprus, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, the United Kingdom, and the United States.
PlayStation Plus Premium subscribers in Japan enjoy the new features, while European subscribers will see it go live on October 23, and folks in the United States have to wait till October 30.
This could be a helpful game-changer for PS5 console owners and make the PlayStation Plus Premium subscription look even more attractive and worth its asking price.
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Photo: NurPhoto / Getty
One of the key themes to emerge from Billboard Latin Music Week in Miami earlier this month was the undeniable and unstoppable rise of Mexican music — a trend that’s being powered by the TikTok generation.
In an era marked by a global surge in music consumption, the revival of Latin music in the United States is nothing short of spectacular. Data from the RIAA paints a compelling picture, showing U.S.-based Latin music revenues have increased by 15% year on year to reach a record high of $627 million in the first half of 2023, accounting for 7.5% of market share. When we reflect on numbers from the first half of 2021, the leap of 52% over these two years is particularly striking. The primary impetus for this is the growing audience tuning in to Latin music on ad-supported on-demand music streaming services. This is remarkable growth in a genre characterized by non-English language songs.
The rise of reggaeton in particular has been nothing short of meteoric. The commercial success of the likes of Bad Bunny, J Balvin and Karol G has left an indelible mark on the Latin music landscape. However, it’s important to note that Latin music’s appeal isn’t confined to a single genre.
TikTok has evolved into a hub for music discovery for millions of fans worldwide, with many trending songs on the platform often ending up on the Billboard Hot 100 or Spotify Viral 50. According to Luminate, 67% of the app’s users are more likely to seek out songs on music streaming services after hearing them on TikTok.
So what trends are we now seeing in Latin music? The short answer: Mexican music is leading the charge.
Over the past 12 months alone, Mexican music has experienced more than 83 billion views on TikTok worldwide, with a third of these coming from the United States, according to hashtag research the team and I have conducted in-house at Round. In that time, Mexican music has emerged as the fastest-growing genre on the platform with an astounding 322% surge in popularity, compared to electronic music (122%), rock/indie (96%), reggaeton (90%) and rap/hip-hop (87%). Mexican music stands as the third-largest genre on TikTok in terms of viewership in the U.S., with more than 27 billion views over the past 12 months, behind only rap/hip-hop and K-pop.
Artist after artist has emerged from the Mexican music scene to take TikTok by storm — from Natanael Cano and Yng Lvcas to Fuerza Regida and Grupo Frontera. However, one in particular is paving the way: Peso Pluma.
Thanks to Eslabon Armado’s viral TikTok hit “Ella Baila Sola,” on which Pluma is featured, the rising star has emerged as one of Mexico’s most exciting breakthrough artists. The track not only hit No. 1 on the Billboard Global 200 chart, where it held for six weeks, but it also secured a No. 4 spot on the all-genre Hot 100 — an unprecedented feat for a regional Mexican song. Plus, it dominated Hot Latin Songs for 19 consecutive weeks, the longest run at No. 1 for a regional Mexican track since the tally’s inception in 1986. The song has generated 525.5 million on-demand official streams in the United States to date, according to Luminate. Moreover, “Ella Baila Sola” reached No. 1 on the overall Streaming Songs chart, becoming the first regional Mexican song to lead the list and the first No. 1 on the chart for both acts.
The undeniable catalyst in this success story has been TikTok, where Pluma has gained over 30 billion views in just 12 months and inspired over 5 million creations on the platform. In April, four of Pluma’s tracks dominated the list of top trending Latin songs on the platform in the United States.
The appeal of regional Mexican music is further broadening as tastemakers continue to upload educational videos about the genre to TikTok and Instagram Reels. That trend is helping to nurture a deeper connection to the genre, fostering long-term engagement and powering it to new heights.
So what lies on the horizon?
Round’s analysis of TikTok hashtags reveals a treasure trove of uncharted music cultures and sub-genres waiting to be discovered. For example, views of #sertanejo, a Brazilian sub-genre of traditional music, have doubled from 15 billion to 30 billion over the last 12 months globally. That nearly rivals #reggaeton, which received 33 billion views globally across TikTok over the same period.
As new trends arise, one thing remains certain: TikTok is a powerful force for promoting diversity in music and opening up international markets for local sounds. Its global reach has ushered in an era where artists can easily have their music heard by millions. Now, it’s no longer a question of if artists, record labels, brands and influencers are on the app — it’s about how they maximize its power to the fullest. The stage is set, and the world is listening.
Ray Uscata is managing director of Round, North and South America. Round is a tech-enabled digital agency using content, creators and communities to place the world’s leading brands and artists at the center of culture.
SINGAPORE — BandLab Technologies has pledged to engage responsibly and ethically with AI, part of a “strategic collaboration” with Universal Music Group.
Announced today (Oct. 18), Singapore-based BandLab becomes the first music creation platform to throw its support behind the Human Artistry Campaign (HAC), a global coalition devoted to ensuring fair and safe play with AI technologies.
“As the digital landscape of music continues to evolve,” reads a joint statement, “this collaboration is designed to be a beacon of innovation and ethical practice in the industry and heralds a new era where artists are supported and celebrated at every stage of their creative journey.”
Led by CEO Meng Ru Kuok, BandLab Technologies operates the largest social music creation platform, BandLab. Among the service’s breakouts is Houston artist d4vd (pronounced “David”), who, in July 2022 as a 17-year-old, released “Romantic Homicide,” a track he had made using BandLab. After going viral on TikTok, the song entered the Billboard Hot 100 (peaking at No. 45) as d4vd signed to Darkroom/Interscope. He’s one of a growing number of BandLab users who’ve developed deeper ties with UMG.
“We welcome BandLab’s commitment to an ethical approach to AI through their accessible technology, tools and platform,” comments Lucian Grainge, chairman & CEO, Universal Music Group, in a statement. “We are excited to add BandLab Technologies to a growing list of UMG partners whose responsible and innovative AI will benefit the creative community.”
Further to Grainge’s comments, Michael Nash, executive VP and chief digital officer at UMG, points to an expanding relationship with BandLab, noting “they are an excellent partner that is compelling for us on multiple fronts.”
BandLab Technologies’ assets are grouped under the holding company of Caldecott Music Group, for which Meng serves as CEO and founder. ““BandLab Technologies and our wider Caldecott Music Group network is steadfast in its respect for artists’ rights,” he comments in a statement, “and the infinite potential of AI in music creation and we believe our millions of users around the world share in this commitment and excitement.”
Meng showed his support in August at Ai4, an AI conference in Las Vegas, by way of the presentation “Augmenting the Artist: How AI is Redefining Music Creation and Innovation.” During that session, he discussed the importance of ethical AI training and development and showcased the company’s AI music idea generator tool SongStarter.
New technologies promise “unbelievable possibilities to break down more barriers for creators,” he notes, but “it’s essential that artists’ and songwriters’ rights be fully respected and protected to give these future generations a chance of success.”
The Human Artistry Campaign was announced during South by Southwest in March along with a series of seven key principles for protecting artists in the age of AI. More than 150 industry organizations and businesses have signed up.
UMG’s AI collaboration with BandLab follows separate arrangements forged with Endel and YouTube.
This “first of its kind” strategic partnership with BandLab Technologies, say reps for UMG, align the “two organizations to promote responsible AI practices and pro-creator standards, as well as enabling new opportunities for artists.”
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Source: NurPhoto / Getty / Grand Theft Auto
Finally, there is some Grand Theft Auto news; unfortunately, it has nothing to do with GTA 6.
According to a Wall Street Journal report, Netflix Games is trying hard to secure a Grand Theft Auto game on its service in an attempt to bolster its lineup of original games after acquiring several development studios.
The WSJ reports that Netflix Games “discussed plans” to drop a Grand Theft Auto game on its service by securing a licensing deal with Rockstar Games parent company, Take-Two Interactive.
What would that game look like? That remains to be seen, but according to IGN, it will likely be a mobile title.
Per IGN:
As things now stand, any GTA spin-off that ended up on Netflix would inevitably be a mobile game, as currently the only way to play Netflix’s portfolio is through its mobile app. The report suggests that Netflix hopes to eventually expand its library to include games that can be streamed from TV or PC.
According to one analyst speaking to the WSJ, Netflix has spent about $1 billion on games so far. And it seems to be aiming to hire more game executives to oversee a foray into AAA titles. But there’s currently no good way to tell exactly how well that investment is paying off for the company, or whether it ever will.
Netflix Games Is A Pure Struggle
It’s clear Netflix is looking for a win for its Netflix Games service. Since launching in 2022, the service has yet to take off. IGN reports that 20 games on the service have been downloaded 70.5 million times.
That’s a drop in the bucket compared to other mobile game downloads. Apptopia claims only 1% of Netflix subscribers enjoy Netflix Games daily.
We shall see if Netflix Games can land its golden goose.
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Photo: NurPhoto / Getty
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Source: Microsoft / Xbox / Activision Blizzard
After months of court battles, unfortunate document leaks, and social media discourse, Microsoft can officially welcome Activision Blizzard into the fold.
Call of Duty, Diablo, Overwatch, World of Warcraft, Starcraft, Candy Crush, and other titles have a new home: Xbox. Friday, October 13, Xbox Wire shared a post announcing the news Team Xbox has been waiting months, if not years, to hear the $69 billion Activision Blizzard acquisition is a done deal.
Phil Spencer happily announced in the blog post that Xbox is now working on bringing Activision Blizzard’s library of games to Game Pass.
“Today we start the work to bring beloved Activision, Blizzard, and King franchises to Game Pass and other platforms. We’ll share more about when you can expect to play in the coming months. We know you’re excited – and we are too,” Spencer said.
PlayStation & Nintendo Gamers, Y’all Are Safe… For Now
The Xbox Chief also reassured the millions of gamers on other platformers.
“For the millions of fans who love Activision, Blizzard, and King games, we want you to know that today is a good day to play,” he said. “You are the heart and soul of these franchises, and we are honored to have you as part of our community. Whether you play on Xbox, PlayStation, Nintendo, PC or mobile, you are welcome here – and will remain welcome, even if Xbox isn’t where you play your favorite franchise. Because when everyone plays, we all win. We believe our news today will unlock a world of possibilities for more ways to play. Thank you for the ongoing support. We have so much more to come in the months ahead – I’m excited for the future and cannot wait to share it with you.”
With the deal finally closing, that doesn’t mean Call of Duty and Diablo are going to Game Pass immediately. Activision Blizzard made it clear that Modern Warfare 3 and Diablo IV would not be on the gaming streaming service.
Call of Duty Is Coming To Ubisoft+
But thanks to a deal with Ubisoft granting the publisher cloud streaming rights, which helped Xbox secure the deal, Ubisoft announced Call of Duty and other Activision Blizzard games will be coming to Ubisoft+.
“In August, Ubisoft announced an agreement with Microsoft granting the publisher the perpetual cloud streaming rights for Call of Duty and all other current Activision Blizzard games and those released over the next 15 years once Microsoft’s acquisition of Activision Blizzard is complete,” the blog post begins.
Sayonara Bobby Kotich
Also, with the news of the deal closing, current problematic Activision Blizzard CEO Bobby Kotick is on his way out. In an email to his employees, he announced he is staying until the end of 2023 to help with the transition period.
“I have long said that I am fully committed to helping with the transition,” says Kotick in the email to Activision Blizzard employees. “Phil has asked me to stay on as CEO of ABK, reporting to him, and we have agreed that I will do that through the end of 2023. We both look forward to working together on a smooth integration for our teams and players.”
Congrats to Team Xbox and Activision Blizzard.
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Photo: Microsoft / Xbox / Activision Blizzard
A federal judge is scheduled to hear arguments Thursday in a case filed by TikTok and five Montana content creators who want the court to block the state’s ban on the video sharing app before it takes effect Jan. 1.
U.S. District Judge Donald Molloy of Missoula is not expected to rule immediately on the request for a preliminary injunction.
Montana became the first state in the U.S. to pass a complete ban on the app, based on the argument that the Chinese government could gain access to user information from TikTok, whose parent company, ByteDance, is based in Beijing.
Content creators say the ban violates free speech rights and could cause economic harm for their businesses.
TikTok said in court filings that the state passed its law based on “unsubstantiated allegations,” that Montana cannot regulate foreign commerce and that the state could have passed a law requiring TikTok limit the kinds of data it could collect, or require parental controls, rather than trying to enact a complete ban.
Western governments have expressed worries that the popular social media platform could put sensitive data in the hands of the Chinese government or be used as a tool to spread misinformation. Chinese law allows the government to order companies to help it gather intelligence.
TikTok, which is negotiating with the federal government over its future in the U.S., has denied those allegations. But that hasn’t made the issue go away.
In a first-of-its kind report on Chinese disinformation released last month, the U.S. State Department alleged that ByteDance seeks to block potential critics of Beijing, including those outside of China, from using its platforms.
The report said the U.S. government had information as of late 2020 that ByteDance “maintained a regularly updated internal list” identifying people who were blocked or restricted from its platforms — including TikTok — “for reasons such as advocating for Uyghur independence.”
More than half of U.S. states and the federal government have banned TikTok on official devices. The company has called the bans “political theatre” and says further restrictions are unnecessary due to the efforts it is taking to protect U.S. data by storing it on Oracle servers.
The bill was brought to the Montana Legislature after a Chinese spy balloon flew over the state.It would prohibit downloads of TikTok in the state and fine any “entity” — an app store or TikTok — $10,000 per day for each time someone “is offered the ability” to access or download the app. There would not be penalties for users.
The American Civil Liberties Union, its Montana chapter and Electronic Frontier Foundation, a digital privacy rights advocacy group, have submitted an amicus brief in support of the challenge. Meanwhile, 18 attorneys generals from mostly Republican-led states are backing Montana and asking the judge to let the law be implemented. Even if that happens, cybersecurity experts have said it could be challenging to enforce.
In asking for the preliminary injunction, TikTok argued that the app has been in use since 2017 and letting Montanans continue to use it will not harm the state.
Montana did not identify any evidence of actual harm to any resident as a result of using TikTok and even delayed the ban’s effective date until Jan. 1, 2024, the company said.
The RIAA has asked to have AI voice cloning added to the government’s piracy watch list, officially known as the Review of Notorious Markets for Counterfeiting and Piracy.
The RIAA typically writes in each year, requesting forms of piracy like torrenting, stream ripping, cyber lockers and free music downloading to be included in the final list. All of these categories of piracy are still present in the RIAA’s letter to the U.S. Trade Representative this year, but this is the first time the trade organization, which represents the interest of record labels, has added a form of generative AI to their recommendations.
The RIAA noted that it believes AI voice cloning, also referred to as ‘AI voice synthesis’ or ‘AI voice filters,’ infringes on their members’ copyrights and the artists’ rights to their voices and calls out one U.S.-based AI voice cloning site, Voicify.AI as one that should specifically face scrutiny.
According to the letter, Voicify.AI’s service includes voice models that emulate sound recording artists like Michael Jackson, Justin Bieber, Ariana Grande, Taylor Swift, Elvis Presley, Bruno Mars, Eminem, Harry Styles, Adele, Ed Sheeran, and others, as well as political figures including Donald Trump, Joe Biden, and Barak Obama.
The RIAA claims that this type of service infringes on copyrights because it “stream-rips the YouTube video selected by the user, copies the acapella from the track, modifies the acapella using the AI vocal model, and then provides the user unauthorized copies of the modified acapella stem, the underlying instrumental bed, and the modified remixed recording.” Essentially, some of these AI voice cloning sites train its models on stolen copyrights.
It additionally claims that there is a violation pf the artists’ right of publicity, the right that protects public figures from having their name, likeness, and voice commercially exploited without their permission. This is a more tenuous right, given it is only a state-level protection and its strength varies by state. It also becomes more limited after a public figure’s death. However, this is possibly the most common legal argument against AI voice cloning technology in the music business.
This form of artificial intelligence first became widely recognized last spring, when an anonymous TikTok user named Ghostwriter used AI to mimic the voices of Drake and The Weeknd in his song “Heart On My Sleeve” with shocking precision. The song was briefly available on streaming services, like YouTube, but was taken down after a stern letter from the artists’ label, Universal Music Group. However, the song was ultimately removed from official services due to a copyright infringement in the track, not because of a right of publicity claim.
A few months later, Billboard reported that streamers were in talks with the three major label groups about allowing them to file take down requests for right of publicity violations — something which previously was only allowed in cases of copyright infringement as dictated in the Digital Millennium Copyright Act (DMCA). Unlike the DMCA, the newly discussed arrangement regarding right of publicity issues would be a voluntary one. In July, UMG’s general counsel and executive vp of business and legal affairs, Jeffery Harleston, spoke as a witness in a Senate Judiciary Committee hearing on AI and copyright and asked for a new “federal right of publicity” to be made into law to protect artists’ voices.
An additional challenge in regulating this area is that many AI models available on the internet for global users are not based in the U.S., meaning the U.S. government has little recourse to stop their alleged piracy, even if alerted by trade organizations like the RIAA. Certain countries are known to be more relaxed on AI regulation — like China, Israel, South Korea, Japan, and Singapore — which has created safe havens for AI companies to grow abroad.
The U.S. Trade Representative still must review this letter from the RIAA as well as other recommendations from other industry groups and determine whether or not they believe AI voice cloning should be included on the watchlist. The office will likely issue their final review at the start of next year.
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Source: Sony / InZone Buds
Not to be outdone by its own new PlayStation Pulse Explore earbuds, Sony has unveiled a pair of new Inzone Buds geared explicitly towards gamers.
Sony Electronics is dropping a pair of $199 InZone Gaming Buds, the company’s first pair of gaming-focused wireless earbuds.
When the Inzone Buds arrive (available for pre-order today), Sony promises to deliver exceptional battery life (up to 12 hours of use) and audio at the lowest latency possible.
While not specifically made for the PlayStation 5 console, the InZone Buds will pair with your PS5, the new “PS5 Slim,” PCs, and mobile devices.
Most users will connect using the provided dongle that Sony boasts will cut latency to below 30 milliseconds. For users with the latest Android smartphone, you can use Bluetooth LE Audio.
Source: Sony / InZone Buds
360 Spatial Audio is also an option in the new InZone Buds. The Verge reports setting that all up will require a series of steps that have to be taken.
Per The Verge:
Sound Field Optimization creates a personalized hearing profile by taking photos of the user’s ears using the 360 Spatial Sound Personalizer smartphone app. The InZone Buds go one step further through the Sound Tone Personalization feature, individualized to the ear canal by playing test sounds from the driver units and using feedback microphones to measure how the sound fills the ear canal. Based on the acoustic analysis, the sound is then uploaded onto the InZone Hub PC software, where further personalization can be done to curate a truly personalized spatial listening experience with unparalleled spatial sound precision.
The Fit
As far as comfort, Sony claims the InZone Buds are designed to provide the wearer with a comfortable fit over extending gaming sessions.
The company achieves this goal by designing the buds to reduce the pressure on the wearer’s ears while using them. There are four sets of silicone ear tips, including an extra small sizing because no ear is the same.
Source: Sony / InZone Buds
Can The InZone Buds Be Used For Music & Movies
The Verge reports the InZone Buds that you can use them InZone Buds for other forms of entertainment, but Sony says it has designed them to improve your gaming experience.
Active noise-cancellation is also available to completely immerse you in whatever you may be doing while using the InZone Buds.
The InZone Buds are now available for pre-order and will ship sometime in November.
For more photos, hit the gallery below.
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Photo: Sony / InZone Buds
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