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In November, I quit my job in generative AI to campaign for creators’ right not to have their work used for AI training without permission. I started Fairly Trained, a non-profit that certifies generative AI companies that obtain a license before training models on copyrighted works.
Mostly, I’ve felt good about this decision — but there have been a few times when I’ve questioned it. Like when a big media company, though keen to defend its own rights, told me it couldn’t find a way to stop using unfairly-trained generative AI in other domains. Or whenever demos from the latest models receive unquestioning praise despite how they’re trained. Or, last week, with the publication of a series of articles about AI music company Suno that I think downplay serious questions about the training data it uses.

Suno is an AI music generation company with impressive text-to-song capabilities. I have nothing against Suno, with one exception: Piecing together various clues, it seems likely that its model is trained on copyrighted work without rights holders’ consent.

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What are these clues? Suno refuses to reveal its training data sources. In an interview with Rolling Stone, one of its investors disclosed that Suno didn’t have deals with the labels “when the company got started” (there is no indication this has changed), that they invested in the company “with the full knowledge that music labels and publishers could sue,” and that the founders’ lack of open hostility to the music industry “doesn’t mean we’re not going to get sued.” And, though I’ve approached the company through two channels about getting certified as Fairly Trained, they’ve so far not taken me up on the offer, in contrast to the 12 other AI music companies we’ve certified for training their platforms fairly. 

There is, of course, a chance that Suno licenses its training data, and I genuinely hope I’m wrong. If they correct the record, I’ll be the first to loudly and regularly trumpet the company’s fair training credentials.

But I’d like to see media coverage of companies like Suno give more weight to the question of what training data is being used. This is an existential issue for creators. 

Editor’s note: Suno’s founders did not respond to requests for comment from Billboard about their training practices. Sources confirm that the company does not have licensing agreements in place with some of the most prominent music rightsholders, including the three major label groups and the National Music Publishers’ Association. 

Limiting discussion of Suno’s training data to the fact that it “decline[s] to reveal details” and not explicitly stating the possibility that Suno uses copyrighted music without permission means that readers may not be aware of the potential for unfair exploitation of musicians’ work by AI music companies. This should factor into our thoughts about which AI music companies to support.

If Suno is training on copyrighted music without permission, this is likely the technological factor that sets it apart from other AI music products. The Rolling Stone article mentions some of the tough technical problems that Suno is solving  — having to do with tokens, the sampling rate of audio and more — but these are problems that other companies have solved. In fact, several competitors have models as capable as Suno’s. The reason you don’t see more models like Suno’s being released to the public is that most AI music companies want to ensure training data is licensed before they release their products.

The context here is important. Some of the biggest generative AI companies in the world are using untold numbers of creators’ work without permission in order to train AI models that compete with those creators. There is, understandably, a big public outcry at this large-scale scraping of copyrighted work from the creative community. This has led to a number of lawsuits, which Rolling Stone mentions.

The fact that generative AI competes with human creators is something AI companies prefer not to talk about. But it’s undeniable. People are already listening to music from companies like Suno in place of Spotify, and generative AI listening will inevitably eat into music industry revenues — and therefore human musicians’ income — if training data isn’t licensed.

Generative AI is a powerful technology that will likely bring a number of benefits. But if we support the exploitation of people’s work for training without permission, we implicitly support the unfair destruction of the creative industries. We must instead support companies that take a fairer approach to training data.

And those companies do exist. There are a number — generally startups — taking a fairer approach, refusing to use copyrighted work without consent. They are licensing, or using public domain data, or commissioning data, or all of the above. In short, they are working hard not to train unethically. At Fairly Trained, we have certified 12 of these companies in AI music. If you want to use AI music and you care about creators’ rights, you have options.

There is a chance Suno has licensed its data. I encourage the company to disclose what it’s training its AI model on. Until we know more, I hope anyone looking to use AI music will opt instead to work with companies that we know take a fair approach to using creators’ work.

To put it simply — and to use some details pulled from Suno’s Rolling Stone interview — it doesn’t matter whether you’re a team of musicians, what you profess to think about IP, or how many pictures of famous composers you have on the walls. If you train on copyrighted work without a license, you’re not on the side of musicians. You’re unfairly exploiting their work to build something that competes with them. You’re taking from them to your gain — and their cost.

Ed Newton-Rex is the CEO of Fairly Trained and a composer. He previously founded Jukedeck, one of the first AI music companies, ran product in Europe for TikTok, and was vp of audio at Stability AI.

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Source: SEBASTIEN BOZON / Getty
Facebook’s parent company Meta has been called out over the muting of an Arabic word on its platforms. 
An oversight board has made a recommendation to Meta, the parent company of Facebook, Threads, and Instagram to loosen their blanket restrictions on the Arabic word “shaheed”. Meta had enacted a blanket ban on the word, reviewing it in 2020, and removing it from the posts of people on the platform that were deemed dangerous. In a statement, the “blunt method” was regarded as  “overbroad and disproportionately restricts freedom of expression and civic discourse,” wrote Oversight Board member Helle Thorning-Schmidt, saying it ignored the complexities of the word and settled for one definition meaning “martyr”.

The group’s findings declared the ban unnecessary given the company’s established policies that can already address any danger posed by terrorist organizations and individuals on the platform when used properly. The board finalized their decision to make the recommendation after the beginning of the Israel-Hamas conflict on October 7, 2023, which currently has seen 32,000 Palestinians killed according to the Gaza Health Ministry after members of Hamas invaded an area of southern Gaza and killed or taken hostage 1,400 people. They had extended research on “shaheed” but still agreed on the recommendation.

“The term is used in many circumstances, but the vast majority of those referred to as Shaheed are civilians,” said Nadim Nashif, the executive director of The Arab Center for the Advancement of Social Media. Thorning-Schmidt agreed, stating that the restriction stops legitimate usage of the word in reporting on discussions of terrorism and violence. “It can even lead to those speaking about deceased loved ones having their content taken down in error,” he said.
Jewish advocacy groups have come out against any potential change, claiming that softening the restrictions would enable more antisemitism on the platforms. “These calls to terror and violence will be normalized and, more importantly, more people will be exposed to them, possibly leading to additional violence at a time there is already a lot of violence and targeted antisemitic attacks,” said Tal-Or Cohen Montemayor, the founder of CyberWell, an Israeli nonprofit group that tracks antisemitism online. Montemayor said that it flagged over 300 usages of “shaheed” in antisemitic posts on Facebook since October 7.
“We want people to be able to use our platforms to share their views, and we have a set of policies to help them do so safely,” Meta said in a statement. They also said that they would review the feedback they’ve collected and make a decision in 60 days.

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Source: Rockstar Games / GTA 6
Grand Theft Auto 6’s 2025 date release could be in danger.
According to a Kotaku report, Grand Theft Auto 6, the next highly anticipated installment in the Grand Theft Auto video game franchise, could have its wig pushed back.
GTA 6 is still slated for an “early 2025” release date, but that date is in jeopardy due to “production delays.” The game could be released in late 2025 or sometime in 2026.
Per Kotaku:
As remote workers struggle with an unwanted return-to-office mandate from Rockstar Games, Kotaku has learned from sources with knowledge of the game’s development process that GTA 6 could miss its 2025 release window and slip into 2026.

Kotaku has also learned that it’s becoming more and more likely that the sequel might not land until late 2025. It’s also possible that it could even slip into 2026 as production reportedly falls behind.
While security and quality are reportedly the main reasons Rockstar is instituting the mandate to return to the office, I was told by sources—who wish to remain anonymous to avoid possible retaliation—that development on GTA 6 has started “falling behind.” I’m told this has leadership at Rockstar nervous and worried about the game missing the 2025 window and slipping into 2026, and is another big reason the company is pushing for a return to the office in April.

Is Rockstar Games Pushing Out Remote Workers?
Kotaku’s report comes after Bloomberg’s report that Rockstar Games was ending remote work, ordering employees back to the office following numerous leaks. 
The drastic change was met with immediate criticism and caught many by surprise, leading to frustration. According to Aftermath’s reporting, some employees initially hired to work remotely felt like they were being pushed out of the company by not complying and completely upending their lives.
Some workers expressed concern to Aftermath that Rockstar Games was reverting back to its old crunch ways.
“We’re concerned about going back to that,” one Rockstar employee told Aftermath.
“I’ve been through a couple of projects, both of which had crunch. The first one was extremely difficult. I had way less gray hair back then. … We want to continue the strides we’ve made as a company to remove that toxic culture.”
Gamers also react to the news that they may have to wait even longer for GTA 6.
Some want Rockstar Games to take its time with the game, others don’t want the developers to experience crunch, and some are just overwriting; it’s been about 11 years.
You can see those reactions in the gallery below.

1. LOL, damn

4. Exactly

5. No, not yet

European Union regulators opened investigations into Apple, Google and Meta on Monday, the first cases under a sweeping new law designed to stop Big Tech companies from cornering digital markets. The European Commission, the 27-nation bloc’s executive arm, said it was investigating the companies for “non-compliance” with the Digital Markets Act.

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The Digital Markets Act that took full effect earlier this month is a broad rulebook that targets Big Tech “gatekeeper” companies providing “core platform services.” Those companies must comply with a set of do’s and don’ts, under threat of hefty financial penalties or even breaking up businesses. The rules have the broad but vague goal of making digital markets “fairer” and “more contestable” by breaking up closed tech ecosystems that lock consumers into a single company’s products or services.

The commission has heard complaints that tech companies’ measures to comply have fallen short, European Commission Vice President Margrethe Vestager, the bloc’s competition chief, said at a press briefing in Brussels. “Today, we decided to investigate a number of these suspected non-compliance issues. And as we unearth other problems, we will tackle those too.”

Trending on Billboard

The companies have been ordered to hold on to certain documents that the commission can access in current and future investigations, she said.

Regulators are looking into whether Google and Apple are fully complying with the DMA’s rules requiring tech companies to allow app developers to direct users to cheaper options available outside their app stores. The commission said it’s concerned the two companies are imposing “various restrictions and limitations” including charging recurring fees that prevent apps from freely promoting offers.

Google is also facing scrutiny for not complying with DMA provisions that prevent tech giants from giving preference to their own services over rivals. The commission said it is concerned Google’s measures will result in third-party services listed on Google’s search results page not being treated “in a fair and non-discriminatory manner.”

Google said that it has made “significant changes” to the way its services operate in Europe to comply with the DMA. “We will continue to defend our approach in the coming months,” Google’s director of competition, Oliver Bethell, said.

The commission is also investigating whether Apple is doing enough to allow iPhone users to easily change web browsers.

Apple said it’s confident that its plan complies with the DMA, and it will “continue to constructively engage with the European Commission as they conduct their investigations.” The company said it has created a wide range of new developer capabilities, features, and tools to comply with the regulation.

The commission is also looking into Meta’s option for European users to pay a monthly fee for ad-free versions of Facebook or Instagram, so they can avoid having their personal data used to target them with online ads. “The Commission is concerned that the binary choice imposed by Meta’s ‘pay or consent’ model may not provide a real alternative in case users do not consent, thereby not achieving the objective of preventing the accumulation of personal data by gatekeepers,” it said.

Meta said it will “engage constructively” with the Commission. “Subscriptions as an alternative to advertising are a well-established business model across many industries, and we designed Subscription for No Ads to address several overlapping regulatory obligations, including the DMA,” it said in a prepared statement.

The commission said it aims to wrap up its investigations within 12 months.

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Source: Anadolu / Getty / Xbox
Xbox has been in the news A LOT as of late, primarily due to fanboys losing their sh*t about the company’s new direction, but this latest development is something many gamers are on board for.
Spotted on VG247, the Microsoft gaming division is reportedly looking to make a big splash in the handheld gaming department after seeing Sony’s surprising success with its cloud-based/remote-play PS5 companion device, the PlayStation Portal.
On a recent episode of the Xbox Two podcast, Windows Central managing editor Jez Corden claims the Microsoft gaming company already has working prototypes.
Per VG247:
Speaking on the Xbox Two podcast, Jez Corden said that he knows that “[Xbox] have got handheld prototypes right now.” He clarified that they are “new prototypes” and not old ones that were supposedly previously in the works, and he also made sure to point out that it’s “not a cloud handheld” it’s “a fully native Xbox handheld.” This was pointed out on the podcast too, but it should be noted that just because Xbox is working on a handheld prototype, if it is, that doesn’t mean it will ever actually release. Projects like these are cancelled all the time, so don’t go writing any comments complaining it never came out when it was never guaranteed in the first place.
A “Fully Native” Handheld Sounds Clutch
This news isn’t all that surprising because Xbox is pushing the plan to make Xbox Game Pass available on devices other than Xbox Series X, S, or PC.
You can now run the subscription gaming platform on handhelds like Steam Deck, ASUS ROG Ally, Logitech G Cloud, the Lenovo-Legion Go, or your smartphones via a cloud gaming app still in beta.
However, a dedicated device would be a clutch, especially if paired with an Xbox Game Pass.
Gamers are reacting positively to the rumor of a “fully native” handheld console.
“I want a Xbox Handheld – its time As much as I like my ROG Ally, portable hardware that plays all my Xbox games with a simplified UI and not having to worry about system settings with improved battery life In other words a pick up and play experience,” Kinda Funny (XCast) and Gamertag Radio host Parris Lilly wrote on X, formerly Twitter. 

You can see those reactions in the gallery below.

1. From your lips to God’s ears.

2. We hear you Parris

3. It would be nice

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Source: Lightspeed Studios / Undawn / Will Smith
Even Will Smith wasn’t enough to prevent this video game from flopping like his film Wild Wild West.
Undawn, the zombie survival game featuring Will Smith, bombed epically, according to a report from Reuters. The website reported that the game was a “key” in-house project at Tencent and “flopped spectacularly” even with Smith’s involvement and the game’s closet to 1 billion yuan (around $140 million).
We first reported on the game’s existence in May 2023. Before its June launch, 2.3 million people pre-registered to play it. That didn’t matter, as the game didn’t meet expectations.
In the game, which eerily resembles Smith’s film I Am Legend, the actor plays Trey Jones and serves as your guide in the game.
It was billed as a free-to-play mobile and PC game, as well as these other features:

Base construction and survival mechanics
An expansive open-world
Vehicular combat
Customization elements
PvPvE platform

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Per Reuters, through research firm Appmagic reporting, Undawn only brought in $287,000. The game’s poor performance resulted in Tencent shifting strategy in its mobile division, canceling a mobile game based on Square Enix’s Nier franchise and delaying the Assassin’s Creed: Jade mobile game.
News of the game’s flopping has taken many by surprise, with many people saying they didn’t even know it existed.
One person on X, formerly Twitter, wrote, “…there was a Will Smith-fronted zombie survival game called Undawn?”

“I’m not shocked as someone who’s only just hearing about The Will Smith-fronted zombie survival game Undawn,” another X user wrote. 

Well, we knew. We just thought people didn’t care.
In the gallery below, you can see more reactions to Will Smith’s game, Undawn, flopping.

3. Apparently you and everyone else

BandLab, the free social music creation platform, now reaches 100 million users.
There’s not trumpet-blowing for the mobile app’s major milestone. The news is shared by way of a report written by Bloomberg’s Ashley Carman, who caught up with BandLab’s Singapore-based CEO Meng Ru Kuok for a chat on growth and its future.

The U.S. accounts for around 30% of BandLab’s users, he said, and is its largest market.

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“It’s funny when you get to these large milestones, especially something like 100 million, which is slightly hard to fathom in terms of the scale of the number,” he tells the news title. “It was also something that really felt like nothing really special. It sort of crossed, and I think we all realized, like, ‘Oh, that’s great.’ But I think that’s just the result of how fast things have grown.”

Trending on Billboard

Just last year, the platform boasted over 60 million-plus registered users, nearly 40% of whom were women, up from 50 million-plus in 2022.

BandLab’s music-making software includes an arsenal of virtual instruments, as well as the ability to automatically generate multipart vocal harmonies, record, sample and manipulate sound in myriad ways. The service can also distribute music to streaming services, and it incorporates components of a social network: Musicians can create individual profiles, chat with one another, comment on their peers’ releases, solicit advice or break up a song into its component pieces and share those to crowdsource remixes.

A major commercial breakthrough was delivered with d4vd’s “Romantic Homicide,” which the then 17-year-old Houston native created in July 2022 using BandLab. The brooding, guitar-hooked track caught fire on TikTok, d4vd (pronounced “David”) signed to Interscope, the song peaked at No. 45 on the Billboard Hot 100, and he landed on the bill for Coachella 2023.

“Seeing artists go on to major labels and independent labels is a great, great joy and success for us,” Meng continues. “Our relationship with an artist doesn’t end when they progress in the industry.”

BandLab was founded in 2015, and doesn’t receive royalties from music made on its platform. Instead, the company makes money on artist services (which include distribution, livestreaming and BandLab Boost) that allow acts to turn their profiles or postings into ads on the platform to better reach users.

If the DOJ’s lawsuit is successful, it could force the Tim Cook-run company to make significant changes to its highly successful business model.
In a press conference announcing the lawsuit, U.S. Attorney General Merrick Garland said, “As set out in our complaint, Apple has that power in the smartphone market. If left unchallenged. Apple will only continue to strengthen its smartphone monopoly.”
Per The Verge, the DOJ’s lawsuit accuses Apple of:

Disrupting “super apps” that encompass many different programs and could degrade “iOS stickiness” by making it easier for iPhone users to switch to competing devices
Blocking cloud-streaming apps for things like video games that would lower the need for more expensive hardware
Suppressing the quality of messaging between the iPhone and competing platforms like Android
Limiting the functionality of third-party smartwatches with its iPhones and making it harder for Apple Watch users to switch from the iPhone due to compatibility issues
Blocking third-party developers from creating competing digital wallets with tap-to-pay functionality for the iPhone

In a statement to CNBC, Apple did not agree with the lawsuit and said it would fight it.
A spokesperson for the tech giant told CNBC, “This lawsuit threatens who we are and the principles that set Apple products apart in fiercely competitive markets. If successful, it would hinder our ability to create the kind of technology people expect from Apple—where hardware, software, and services intersect. It would also set a dangerous precedent, empowering government to take a heavy hand in designing people’s technology.”
Android users have been eating this all up because of the claims they have accused Apple of for years.
You can see more reactions in the gallery below.

All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Walmart is here to blow you away with savings and a tower fan that not only has 4.7 stars, but is […]

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Source: Marvel / Skydance / 1943: Rise of Hydra
Marvel video game fans, we might have a banger! The first trailer for the Black Panther and Captain America game, now titled 1943: Rise of Hydra, is here and looks absolutely amazing.
We didn’t see what the Amy Hennig-led game looked like until now, as it was first unveiled during the Disney and Marvel Games Showcase during the D23 Convention in 2022 that was until now.
During the State of Unreal keynote, Marvel and Skydance New Media delivered an epic story trailer showcasing the power of Unreal Engine 5, and it’s f***ing awesome.
Per Kotaku via Marvel, the game’s narrative reads as follows:
As the game’s narrative unfolds, players will assume the role of four central characters: a young Steve Rogers, AKA Captain America; Azzuri, T’Challa’s grandfather and the WWII-era Black Panther; Gabriel Jones, a US soldier and member of the Howling Commandos; and Nanali, a Wakandan spy embedded in Occupied Paris.
In the gorgeous cinematic trailer for 1943: Rise of Hydra, we follow both Captain America and Black Panther as they take down Nazis in Paris. At the same time, Captain America is hunting Black Panther, and the two heroes eventually bump heads on a bridge, but we all know they will eventually team up at some point in the game.
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We have no idea how this game will play, but the trailer has already hooked us.
Gamers Are H Y P E D
Gamers on X, formerly Twitter, have been sharing their reactions, specifically showing love to actor Khary Payton (The Walking Dead), who plays T’Challa’s grandfather Azuri, who carries the Black Panther mantle in the game.
We also have to salute the fact that we have not one, not two, but three lead Black protagonists in a AAA video game.

What a time to be alive.
Marvel 1943: Rise of Hydra will be released in 2025 on PS5, Xbox Series X/S, and PC. Sorry, Nintendo Switch owners, you cannot take this ride.
You can see more reactions to the game in the gallery below.

2. SAY LESS!

3. We do too.

4. Yes, yes it is.

5. Video games have come a loooooonnnnnngggggg way.

6. He’s incredible