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AI-focused music production, distribution and education platform LANDR has devised a new way for musicians to capitalize on the incoming AI age with consent and compensation in mind. With its new Fair Trade AI program, any musician who wishes to join can be part of this growing pool of songs that will be used to […]

All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Content creation is a growing field, with more than 200 million people considered a professional content creator, according to 2022 research […]

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Source: Richie Branson / Not Like Us
Are you sick of hearing “Not Like Us?”  Well, that’s too damn bad because it just got more legs, thanks to a video game.
Thanks to a black video game designer, Kendrick Lamar’s infectious Drake diss will continue to be the topic of conversations, much to the ire of Champagne Papi.
On Monday, Richie Branson, who describes himself as “just a random brotha who designed games for Bleacher Report and worked for Epic Games as a game designer on a little game called Fortnite,” dropped a free game that turns the moment K.Dot wacks an owl pinata from the song’s visual into a fun video game.
In the web game, players take control of a pixel sprite version of the West Coast rapper and wop wop wop as many owls as they can with a bat.

Branson calls the game a “free love letter to video games and hip-hop,” adding, “I intentionally made the game spike in difficulty above 17, so any score 18 and above should be celebrated.”

This Diss Record Won’t Go Away
To rub more salt in Drake’s still open wound, the song featuring DJ Mustrard’s production is back in the Billboard Hot 100 this week after debuting at No. 1 in May.
Lamar is still riding the high from his “Pop Out” concert, which many have already dubbed one of Hip-Hop’s most culturally significant moments.
Meanwhile, Drake continues to post cryptic messages on Instagram, trying to give his fans and us the impression that he’s fine, but clearly, we think the brother is a bit scarred from his battle with Kendrick Lamar.

Drake, it’s okay to admit you are in the dumps now. It’s a sign of strength, not weakness.
If you want to try the game, you can head here.

2. Another one

3. Well deserved

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Source: Activision / Activision
Bronny James may be in a self-admitted “slump” on the court at NBA Summer League, but his skills on the sticks are still sharp. Lebron James’ firstborn won the Call Of Duty Two Minute Drill, beating out some notable NBA gamers along the way.

Source: Activision / Activision
The Los Angeles Lakers draft pick won the  Second Annual Call of Duty Two Minute Drill at the NBA Summer League by finessing a last-second 84-83 victory over Charlotte Hornets forward Grant Williams. Reportedly, Bronny was playing Call of Duty: Modern Warfare III he eeked out his win just before the 8pm tournament deadline, defeating Williams and Bobi Klintman of the Detroit Pistons. The latter came in third with 77 points.

With the W, Bronny earned a $10,000 prize and a custom-made Call of Duty Two Minute Drill at the NBA Summer League Championship Belt. Bronny fans shouldn’t be too surprised since he one graced the cover of Sports Illustrated for his e-sports talents as a member of Faze Clan back in 2021.
Held over this past weekend (the first weekend of the NBA Summer League), over 60 NBA players participated in the Call of Duty Two Minute Drill in a winner take all format. Players also got a chance to preview the forthcoming Call of Duty: Black Ops 6. Those NBA ballers and gamers included Paul George, now of the Philadelphia 76ers, Chet Holmgren of the Oklahoma City Thunder, Jalen Williams of the Oklahoma City Thunder, and Trey Murphy (Wahoowa!, #iykyk) of the New Orleans Pelicans.
Check out some photos from the event below.
Source: Activision / Activision
Source: Activision / Activision

Source: Activision / Activision
Source: Activision / Activision
Source: Activision / Activision

Disney Music Group and AudioShake, an AI stem separation company, are teaming up. As part of their partnership, AudioShake will help Disney separate the individual instrument tracks (“stems”) for some of its classic back catalog and provide AI lyric transcription.
According to a press release, Disney says that it hopes this will “unlock new listening and fan engagement experiences” for the legendary catalog, which includes everything from the earliest recordings of Steamboat Willie (which is now in the public domain), to Cinderella, to The Lion King, to contemporary hits like High School Musical: The Musical: The Series.

Given so many of Disney’s greatest hits were made decades ago with now-out-of-date recording technology, this new partnership will allow the company to use the music in new ways for the first time. Stem separation, for instance, can help with re-mixing and mastering old audio for classic Disney films. It could also allow Disney to isolate the vocals or the instrumentals on old hits.

Trending on Billboard

Disney’s partnership with AudioShake began when the tech start-up was selected for the 2024 Disney Accelerator, a business development program designed to accelerate the growth of new companies around the world. Other participants included AI voice company Eleven Labs and autonomous vehicle company Nuro.

At the accelerator’s Demo Day 2024, on May 23, AudioShake gave a hint at what could be to come in their partnership with Disney when AudioShake CEO, Jessica Powell, showed how stem separation could be used to fix muffled dialog and music in the opening scene of Peter Pan.

Disney explained at the Demo Day that many of their earlier recordings are missing their original stems and that has limited their ability to use older hits in sync licensing, remastering, and emerging formats like immersive audio and lyric videos.

“We were deeply impressed by AudioShake’s sound separation technology, and were among its early adopters,” says David Abdo, SVP and General Manager of Disney Music Group. “We’re excited to expand our existing stem separation work as well as integrate AudioShake’s lyric transcription system. AudioShake is a great example of cutting-edge technology that can benefit our artists and songwriters, and the team at AudioShake have been fantastic partners.”

“Stems and lyrics are crucial assets that labels and artists can use to open up recordings to new music experiences,” says Powell. “We’re thrilled to deepen our partnership with Disney Music Group, and honored to work with their extensive and iconic catalog.”

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Source: China News Service / Getty /ATT
AT&T customers have much to worry about after news of a massive data breach exposed their data.
CNN reports AT&T was the victim of a massive data breach, leading to call and text message records from mid-to-late 2022 of tens of millions of cellphone customers and many non-AT&T customers to be exposed, AT&T revealed on Friday, July 12.

Bruh.
The company says the compromised data includes the telephone numbers of “nearly all” of its cellular customers and customers from other wireless providers who utilized its cellular network between May 1, 2022, and October 31, 2022.
Per CNN:

The stolen logs also contain a record of every number AT&T customers called or texted – including customers of other wireless networks – the number of times they interacted, and the call duration.
Importantly, AT&T said the stolen data did not include the contents of calls and text messages nor the time of those communications.
The records of a “very small number” of customers from January 2, 2023, were also implicated, AT&T said.
“We have an ongoing investigation into the AT&T breach and we’re coordinating with our law enforcement partners,” the FCC said on social media platform X.
How Did This AT&T Breach Happen?
Now, suppose you’re wondering how this happened. In that case, the communications company is blaming an “illegal download” on a third-party cloud platform it learned about in April as it was dealing with another unrelated data breach.
Speaking with CNN, spokesperson for AT&T, Alex Byers says this recent breach had “no connection in any way” to another incident in March.
In that breach, the company says personal information, such as Social Security numbers of 73 million current and former customers, made its way to the dark web.
AT&T issued a statement about the breach: “We sincerely regret this incident occurred and remain committed to protecting the information in our care.”
Okay.
We wish these hackers had used their talents to help, like exposing Donald Trump or wiping away everyone’s debt.
Just saying.

All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Back to school season is a whirlwind of a time as students and parents gather all the necessary supplies like a […]

For a little over a year, since the Fake Drake track bum rushed the music business, executives have been debating whether generative artificial intelligence is a threat or an opportunity. The answer is both — creators are already using AI tools and they already compete with AI music. But the future will be shaped by the lawsuits the major labels filed two weeks ago against Suno and Udio for copyright infringement for allegedly using the labels’ music to train their AI programs.  
Like most debates about technology, this one will be resolved in real time — Internet start-ups tend to believe that it’s easier to ask forgiveness than to get permission. Although neither Suno nor Udio has said that it trained its program on major label music, the label lawsuits point out that both companies have said that using copyrighted works in this manner would be “fair use,” a defense for otherwise infringing conduct. They’re not admitting they did it — just defending themselves in case they did. 

Trending on Billboard

Whether this qualifies as fair use is well over a million-dollar question, since statutory damages can reach $150,000 per work infringed. The stakes are even higher than that, though. If ingesting copyrighted works on a mass scale to train an AI is allowed under fair use, the music business could have a hard time limiting, controlling, or making money on this technology.  

If it’s not, the labels will gain at least some control over these companies, and perhaps the entire nascent sector. There are other ways to limit AI, from legislation to likeness rights, but only copyright law has the kind of statutory damages that offer real leverage.  

Although neither Suno nor Udio has issued a legal response, Suno CEO Mikey Shulman released a statement that said the labels had “reverted to their old lawyer-led playbook.” The obvious reference is Napster, since most people believe that in the late ‘90s the music business saw the future and decided to sue it.  

That’s not exactly what happened. The major labels knew that the future was digital — they lobbied for the 1995 Digital Performance Right in Sound Recordings Act, which ensured that streaming services had to pay to play recordings in the U.S., even though traditional radio stations don’t. They just didn’t want peer-to-peer services to distribute their content for nothing — or to have to negotiate with them while they were doing so. In July 2000, three months after the major labels sued Napster, leading executives sat down with the company to try to figure out a deal, but they couldn’t agree; the labels negotiated as though Napster needed a license and Napster negotiated as though it didn’t. In the end, after a decade of lawsuits and lost business, creators and rightsholders established their right to be paid for online distribution and the music sector began recovering. 

And here we are again: History isn’t repeating itself, but it seems to be rhyming. If the labels negotiated with Suno and Udio now, how much would those companies be willing to pay for rights they may or may not need? It’s easy to make fun of either side, but it’s hard to know how much to charge for rights, or pay for them, before you even know if you need them.  

These lawsuits aren’t about whether creators and rightsholders should embrace or avoid AI — it’s coming, for good and ill. The question, in modern terminology, is whether the embrace will be consensual, and under what terms. Most creators and rightsholders want to do business with AI companies, as long as that actually means business — negotiating deals in something that resembles a free market.

What they’re afraid of is having technology companies build empires on their work without paying to use it — especially to create a product that creates music that will compete with them. That depends on the outcome of these lawsuits. Because if you don’t have the right to say no, you can’t really get to a fair yes.  

A couple of weeks ago, at a culture conference organized by the German recorded music trade organization, I heard German Justice Minister Marco Buschmann put this as well as anyone I’ve ever heard. “The moment people have the opportunity to say ‘No’ and to enforce this ‘No,’ they gain a legal negotiating position,” he said in a speech. (Buschmann also makes electronic music, as it happens.) In the European Union, rightsholders can opt out of AI ingestion, which is far from ideal but better than nothing.  

What happens in the U.S. — which often shapes the global media business — might hinge on the results of these lawsuits. There are two dozen copyright lawsuits about AI, but these look to be among the most important. Some of the others are mired in jurisdictional maneuvering, while others simply aren’t as strong: a lawsuit filed by The New York Times could involve a different fair use determination if the ingested articles are used as sources but not to generate new work. These cases are straightforward, but they won’t move fast: It’s easy to imagine the issue going to the Supreme Court. 

Despite the high stakes — and what will almost certainly be a rap beef’s worth of sniping back and forth — determinations of fair use involve a considerable amount of nuance. Fair use makes it legal in some cases to excerpt or even use all of a copyrighted work without permission, usually for the purposes of commentary. (An iconic Supreme Court case involved 2 Live Crew’s parody of the Roy Orbison song “Oh, Pretty Woman.”) This is far from that, but Suno and Udio will presumably argue that their actions qualify as “transformative use” in the way the Google Books project did. Next week I’ll write about the arguments we can expect to hear, the decisions we could see, and what could happen while we wait for them. 

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Source: Arc System Works / Double Dragon Revive
Double Dragon is back but with a very modern twist.
Today, Arc System Works dropped the reveal trailer for Double Dragon Revive, a modern reimagining of the beloved beat’em up game that first graced arcades (remember those?) in 1987.
Double Dragon Revive will bring fans “modern belt-scroll action and exhilarating gameplay.” While the game looks different, fans of the franchise will be happy to see their favorite characters, Billy and Jimmy Lee, back in action and put their hands and feet on Black Warriors’ goons who plague the streets of New York City.
The game will remain true to its roots, but Double Dragon Revive will have the touch of a fighting game thanks to Arc System Works’ involvement in the project.
Players can dish out powerful damage with Billy and Jimmy’s repertoire of martial arts moves, steal weapons, and even use the environment to their advantage, making Double Dragon Revive more than just a button-mashing experience.
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All of the characters from the original game return with fresh, new 3D designs.
The game kicks and punches onto PlayStation 4, PlayStation 5, Xbox Series X|S, and Steam next year, but there is no word on how much it will cost.
If we had to guess, it would probably cost between $29.99 and $39.99.
Double Dragon Revive is the latest game in the franchise following 2023’s Double Dragon Gaiden: Rise of the Dragons, which turned the game into a roguelike adventure.
There’s been a renaissance going on in the beat ’em up genre with games like TMNT: Shredder’s Revenge, Scott Pilgrim vs. the World: The Game, Streets of Rage 4, and the forthcoming G.I. Joe: Wrath of Cobra.
You can hit the gallery below for more photos.

1. Double Dragon Revive

Source:Double Dragon Revive
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2. Double Dragon Revive

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3. Double Dragon Revive

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4. Double Dragon Revive

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5. Double Dragon Revive

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6. Double Dragon Revive

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7. Double Dragon Revive

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8. Double Dragon Revive

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9. Double Dragon Revive

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10. Double Dragon Revive

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11. Double Dragon Revive

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Source: SOPA Images / Getty / Xbox Game Pass
Xbox Game Pass is the best value in gaming, but there is an argument that is seemingly no longer the case after word of price hikes coming.
Spotted on The Verge, Microsoft is doing what many people suspected it would do after finally acquiring Activision/Blizzard/King: raising the price of Xbox Game Pass again in September.
The price of the Xbox Game Pass Ultimate tier will increase, and a new “Standard” tier will be launched, but those subscribers will no longer have access to day-one releases.
The new Standard tier will cost $14.99, give subscribers access to the Game Pass library, and allow them to play games online.
Subscribers to Ultimate are beginning to receive emails about the price increase to $19.99 a month beginning September 12, a $3 jump from $16.99.
PC Game Pass subscribers will also see their subscription price increase from $9.99 to $11.99, but they will still have access to the beloved day-one releases.
The proposed price hikes follow Xbox finally adding Call of Duty games, like the upcoming Call of Duty: Black Ops 6, to the service, a benefit the company now enjoys after acquiring ABK.
Xbox Game Pass Ultimate Subscribers Bear The Brunt of The Hikes
Once again, Ultimate subscribers, who make up more than most Game Pass subscribers, will bear the brunt of these price hikes. This follows a previous hike that raised subscriptions by $1–$2 per month.
Another victim of this change is the Xbox Game Pass for console plan. Those currently under the plan will see their subscriptions continue, but new subscribers cannot select this option.
Subscription stacking, a hack X Console tier subscribers enjoy, has also been capped at 13 months from September 18. Existing stacks will not be affected.
Of course, the news of the price hikes and Xbox pushing subscribers towards the Ultimate tier is spawning reactions on X, formerly Twitter.
You can see those in the gallery below.

3. Interesting thread

4. This breakdown is worth checking out

6. Hmmmm this is an interesting way of looking at the price hike

8. Howling