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Source: Marvel Studios / Apple Vision Pro / Marvel’s What If…? An Immersive Story
Marvel Studios dropped the first trailer for Marvel’s What If…? An Immersive Story, giving people who spent nearly $4,000 on the Apple Vision Pro a reason to turn it on.
Have you ever wondered what it’s like to wield the power of the Infinity Stones, make sling ring portals, and cast mystic spells like Doctor Strange?
Well, Marvel Studios is giving you that feeling thanks to the power of the Apple Vision Pro.
The Disney-owned studio dropped the first trailer for Marvel’s What If…? An Immersive Story, which, for some bonehead reason, will live exclusively on the Apple Vision Pro, you know, the $3,500 headset not that many people in the world have.
Adapted exclusively for Apple’s high-end headset, the video game version of the animated Disney+ series will take users on a mixed-reality adventure, allowing them to experience the multiverse shenanigans that happen in episodes of the show.
Lile the Guardians of The Multiverse, players will team up with The Watcher and get help from our favorite Sorceror Supreme, Wong, to take down “dangerous variants.”
Vision Pro users will be taken from their living rooms or gaming caves to familiar and new Marvel locations and interact with characters from the Marvel Studios lexicon.
No controller is necessary to enjoy this experience; all you need is your eyes and hands to get into the action. Spatial audio will also aid in immersing you into the world of Marvel’s What If…?.
Marvel’s What If…? An Immersive Story Release Date & Cost
Surprisingly, you won’t have to wait long to experience this app. It will arrive on May 30 and be FREE but for a limited time.
You would think the free price tag would be forever since you already dropped rent on the Vision Pro.
We are curious to know if this will remain an Apple Vision Pro exclusive or eventually find its way onto the fully capable Meta Quest 3 headset.
You can ponder What If…? (see what we did there?) and watch the trailer below.
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Source: Rockstar Games / GTA 6
We don’t have an exact date for when we will return to Vice City in GTA 6, but the window for the highly anticipated game’s release did narrow a bit.
Rockstar Games’ parent company, Take-Two Interactive, revealed in its Q4 2024 earnings report that Grand Theft Auto 6 will arrive in fall 2025.
While that’s not an exact date, it’s a slight update from the more vague “coming 2025” release window.
“Our outlook reflects a narrowing of Rockstar Games’ previously established window of Calendar 2025 to Fall of Calendar 2025 for Grand Theft Auto VI,” Take-Two Chairman and CEO Strauss Zelnick said in the report. “We are highly confident that Rockstar Games will deliver an unparalleled entertainment experience, and our expectations for the commercial impact of the title continue to increase.”
In an interview with Variety, speaking on the game’s fall 2025 release window, Zelnick added, “I think we’re going to leave it there for now.”
GTA 6’s Rollout Marred By Leaks
Gamers shouldn’t be surprised by the vagueness. Rockstar Games plays it very close to the chest for its games, especially Grand Theft Auto.
Information about the game in the form of leaked materials hitting X, formerly Twitter timelines, September 2022.
Then, the game studio had to release GTA 6’s trailer earlier than planned when a bunch of crypto dweebs leaked it.
The trailer confirmed that the game will feature two male and female protagonists and take us to Leonida, the GTA equivalent of Florida, and we will spend most of our time in Vice City, the game’s take on Miami.
With any news regarding GTA 6, the reactions are pouring in. Some are excited that we seem to be getting closer to a release date, while others want to know the EXACT day we can expect to boot up the game.
With this game, we want Rockstar Games to take its time and deliver a game on the same level as GTA V.
You can see more reactions in the gallery below.
2. Challenge accepted
4. A perspective we can get behind.
12. Now why would you say that?
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Source: picture alliance / Getty / Phil Spencer
The video game world is still reeling after word hit the e-streets that Xbox closed Arkane Austin, Tango Gameworks, and Alpha Dog game studios under the Bethesda Games umbrella. Now, gamers are focusing on Xbox chief Phil Spencer and his leadership, or lack thereof. Should Phil Spencer be fired? Is it time for him to go? That’s what many are calling for to happen after this recent round of studio closures and the absorption of one into ZeniMax Online Studios.
While many blame the practice of companies like Xbox and PlayStation acquiring game studios, some also feel that Spencer’s feet should be held to the fire.
Kotaku’s Zack Zwiezen proclaimed in an article that “It’s time to stop giving Phil Spencer a pass,” pointing out the many “bad decisions Spencer has made during his time as CEO and contradictory statements.
Per Kotaku:
In October 2020, shortly after Xbox announced its plans to consume Bethesda, Spencer told Kotaku: “This deal was not done to take games away from another player base” and added that Xbox wants “more people to be able to play games, not fewer people to be able to go play games.” Yet, in March 2023 Redfall director Harvey Smith said that Microsoft stepped in after buying Bethesda and canceled a PS5 port of the vampire hunting co-op game. Starfield shipped only on Xbox and PC. And despite a few Xbox games—like Grounded and Sea of Thieves—jumping ship to PlayStation and Switch, future big titles like Indiana Jones won’t be multiplatform.
Xbox’s boss has also talked a big game about giving developers the freedom to make what they want to make, explaining in a May 2023 interview with Kinda Funny: “When a team like Rare wants to do Sea of Thieves, when a team like Obsidian wants to do Grounded, and Tango wants to go do Hi-Fi [Rush] when everyone probably thought they were doing The Evil Within 3. I want to give the teams the creative platform to go an push their ability, push their aspirations.”
The article states that Spencer says the right things, but even when those studios get to make the games they want, and if they are critical successes, there is still a chance they will suffer the same fate as these latest studios.
Social Media Reactions
Social media hasn’t been kind to Spencer either, and that’s totally understandable because we are all tired of hearing about these layoffs while people in offices continue to line their pockets with cash while game developers have to figure out how to make ends meet.
Former PS I Love You XOXO co-host and head of Pen To Pixels Janet Garcia also called out Spencer for his comments that have now “aged like milk,” pointing out his penchant for trying to be transparent, something people appreciate about Spencer, leaves him open to these contradictory moments.
“Yeah so many of Xbox’s comments are aging like milk rn. This is the danger of selling the “good guy” narrative. It only works when you do “good” things. That said this is also why PlayStation and Nintendo don’t talk to anyone anymore. They’re like nah I’m not gonna play myself,” Garcia said on X, formerly Twitter.
Former Blizzard President Mike Ybarra Comes To Phil Spencer’s Defense
Former president of Blizzard Entertainment Mike Ybarra tried to empathize with Spencer, writing on X, “I know this hurts him [Spencer] as much as anyone else.”
Ybarra continued, “I’m not trying to defend the decisions. I think we all get ourselves into situations that are tough and unexpected (certainly I have). It’s part of the job, as is the accountability for the outcomes. But he’s a good human and he cares deeply for the creative process and developers. That’s my first hand experience in working closely with him for 8+ years and knowing him for 24+.”
Unfortunately, folks were not trying to hear it and didn’t hesitate to tell Ybarra he was wrong.
What a sad state of affairs.
Hopefully, we will hear from Spencer in his own words about this latest decision.
Until then, you can see more reactions in the gallery below.
1. Oh wow.
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Source: Christian Petersen / Getty / Xbox
The video game industry is in turmoil, and you wouldn’t think that’s the case because of the quality of games we have been getting. While we, as gamers, are enjoying a spoil of riches, developers continue to lose their jobs at a ridiculous clip.
Xbox is navigating choppy waters as it shifts its business model, putting some of its biggest exclusive titles on competitive consoles.
One of those titles was the beloved Hi-Fi Rush from Tango Gameworks, one of the many studios Xbox acquired when it acquired Bethesda Game Studios.
In a stunning turn of events, Tango Gameworks is one of four studios, including Arkane Austin, the developer of the massive flop Redfall, Alpha Dog Studios, and Roundhouse Games, which have been closed by Xbox, IGN reports.
Xbox is one of the many video game companies that have been unable to avoid the massive layoffs in the industry. The Microsoft company started the year by laying off almost 2,000 employees, which led to then-Blizzard president Mike Ybarra leaving.
Now comes the news of a new round of layoffs due to significant studio closures under the Bethesda umbrella.
Per GameRant:
Xbox has decided to shut down Arkane Austin, Alpha Dog Studios, and Tango Gameworks, with Roundhouse Games also effectively shutting down by being “absorbed” by ZeniMax Online Studios. In an email from Matt Booty obtained by IGN, it was explained that these shutdowns are about “prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games.” Arkane Austin worked on the 2017 Prey game and Redfall, Tango Gameworks was known for The Evil Within and the critically-acclaimed Hi-Fi Rush, Alpha Dog Studios was working on the Mighty Doom mobile game, and Roundhouse Games was primarily serving a support role at the time of its closure.
Arkane Austin’s demise could directly result from the disastrous launch of Redfall. Reviewers immediately deemed it a critical flop due to its broken state and abandoned it despite some quality-of-life improvements.
In a statement on X, formerly Twitter, Arkane Studios confirmed the Austin studio’s closure, telling gamers who bought the Hero Pass of the premium Bite Back edition or Bite Back upgrade will be eligible to receive the value of the upgrade.
Arkane says Redfall serves will remain online, but there will be no further updates.
Tango Gamework’s closure is the biggest surprise due to Hi-Fi Rush’s success following its surprise drop on the Xbox Game Pass and, most recently, its newfound popularity on the PlayStation 5 console.
What a spooky time to be a developer in the video game industry.
You can see reactions to the sad news in the gallery below.
1. No lies detected
2. This is also true
3. We’re old enough to remember the push for Xbox to gobble up more studios.
8. Cold world
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Source: Arrowhead Game Studios/ Sony Interactive Entertainment / Helldivers 2
Well done Helldivers. PlayStation is now saying whoops, after gamers made it loud and very clear that they did not rock with the PSN linking requirement to continue playing Helldivers 2 on Windows PC via Steam.
After destroying all the goodwill Arrowhead Game Studios built with Helldivers 2 and its fantastic spin on a live service genre, PlayStation finally admitted they f*cked up by requiring PC players to get a free PSN account.
The decision came after two days of Helldivers 2 players expressing their anger on social media and flooding the game’s Steam page with negative reviews that also hit other PlayStation titles after Steam delisted the popular shooter in 177 countries.
Via PlayStation’s official account on X, formerly Twitter, the company wrote:
Helldivers fans — we’ve heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward.
We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.
What Possibly Led To PlayStation’s Reversal
The fallout from the dumb policy led to Arrowhead CEO Johan Pilestedt expressing his frustration on X. “Waking up to the sunshine of yesterday replaced with a dreary drizzle and shivering winds makes me reflect on how I spent my time those rare few moments when all was perfect,” Pilestedt said.
On Sunday, before PlayStation decided not to proceed with mandatory PSN linking, he noted his company was “talking solutions” with the company, which ultimately led to PlayStation’s change of heart.
He also took some blame on the matter as well, saying he was not completely “blameless,” adding they “didn’t talk about it enough” regarding account linking.
The review bombing and harassment of Arrowhead’s community managers and developers likely aided in PlayStation’s policy reversal.
We’re happy people can spread democracy again and continue the fight to liberate Super Earth.
You can see more reactions in the gallery below.
1. For real, they were innocent in the matter.
2. Exactly
3. PlayStation pay attention
8. Only losers do things like this.
9. Lol, chill
10. We do too.
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Source: Arrowhead Game Studios/ Sony Interactive Entertainment / Helldivers 2
Sony Interactive Entertainment’s decision to require PSN linking has destroyed any goodwill that Arrowhead Game Studios built with its fantastic game Helldivers 2.
Friday, gamers, specifically Helldivers 2 fans, did not have any kind words for Sony Interactive Entertainment, the publisher of Arrowhead’s game, after it announced, “Due to technical issues at the launch of Helldivers 2, we allowed the linking requirements for Steam accounts to a PlayStation Network account to be temporarily optional. That grace period will now expire.”
According to Sony, the bonehead decision was “critical” to the “safety and security” of Helldivers 2.
Following the announcement, gamers immediately pointed out that the PSN account linking would lead to many players no longer having access to the game via Steam because certain countries do not have PSN support.
Welp, those worries are bearing fruit.
Helldivers 2 Is No Longer Listed In 170 Territories Because of PSN Linking Requirement
Despite Helldivers 2’s community manager assuring players in countries without PSN support can continue playing the game and not worry about being denied access on Saturday, the game has been pulled from 170 territories lacking PSN support, according to listings from the Steam Database.
The fallout has been instantaneous.
In a post on X, formerly Twitter, Culture Crave notes that Helldivers 2’s Steam page has “over 100k negative reviews since [the] change was announced” and that “Steam is approving refund requests for players even if they’ve played over 2 hours.”
Like Arrowhead Game Studios CEO Johan Pilestedt, community managers are telling fans to direct their anger toward Sony Interactive Entertainment in hopes that bullying will make the company reverse its crappy decision.
As for the refunds, Valve is ignoring its policy by giving players who logged more than 100 hours spreading democracy and liberating Super Earth.
Steam usually only refunds players who have not exceeded 2 hours of playtime. Honestly, this is an intelligent decision on Valve’s part and an indication of how wrong Sony Interactive Entertainment’s decision was.
Gamers are still sounding off on Xitter about SIE’s ridiculous decision.
You can see those reactions in the gallery below.
1. G R E E D
2. Yup, to put it simply.
4. Exactly
8. We don’t want the game to be buried, let’s just hope Sony just changes it’s mind
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Source: Arrowhead Game Studios/Sony Interactive Entertainment / Helldivers 2
Sony might have put on a masterclass regarding self-sabotage with its latest decision, which has Helldivers 2 players on PC BIG MAD.
Arrowhead Game Studios’ Helldivers 2 quickly became one of the biggest releases of the year, but now, thanks to a move by Sony, it quickly hit a sour patch with its loyal players.
Players who spread democracy by playing Helldivers 2 via Windows PC via Steam learned today that they will now need a PlayStation Network account to maintain access to the game.
Sony Interactive Entertainment, the game’s publisher, relayed the head-scratching news to players on the game’s Steam page.
“Due to technical issues at the launch of Helldivers 2, we allowed the linking requirements for Steam accounts to a PlayStation Network account to be temporarily optional,” Sony wrote. “That grace period will now expire. See details below in this post.”
Sony claims account-linking with the PlayStation Network is “critical” to the “safety and security” of Helldivers 2.
“This is our main way to protect players from griefing and abuse by enabling the banning of players that engage in that type of behaviour,” Sony said. “It also allows those players that have been banned the right to appeal.”
New players will be required to connect their Steam and PlayStation Network accounts beginning May 6 before they can begin playing the game.
Current players will see a mandatory log-in beginning May 30. They will have until June 4 to link their accounts, allowing them to sign up for a free PlayStation Network account if they don’t already have one.
Gamers Are BIG MAD
The reactions to Sony’s move with Helldivers 2 were instant, with the game’s rating on Steam taking a hit.
One user on X, formerly Twitter pointed out why the decision could be potentially bad saying in a post, “To folks wondering why mandating linking your Sony account to Helldivers 2 on PC is such a big deal, players in many countries, such as Belarus, Phillipines and nearly the entirety of Africa don’t have PSN support, so those Helldivers will be defacto banned in a few weeks.”
Another user pointed to the former Xbox exclusive Sea of Thieves requiring the something similar, and players not overeacting.
“Helldivers 2 backlash seems fake. Steam players need a Microsoft account to play Sea Of Thieves and no one bat an eye,” another X user wrote.
In response to the outrage, Arrowhead Game Studios CEO Johan Pilestedt told gamers to direct their anger at Sony and directed them to PlayStation Support.
Lol, bruh.
There is a good chance that Windows PC players will bully Sony into changing their minds. Until then, you can see more reactions in the gallery below.
2. Damn shame
3. Tsk Tsk Tsk
5. The accuracy
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Source: Bennett Raglin / Getty / Wu-Tang Clan
Word on the video game streets is that the upcoming Wu-Tang Clan video game is coming along and will feature an animation style from Sony’s animated Spider-Man films.
Spotted on Insider Gaming, two separate reports from WindowsCentral’s Jez Corden and VentureBeat’s Jeff Grubb (via Game Mess), more details about “Project Shaolin” are emerging.
“Project Shaolin” first appeared on radars thanks to a 2021 NVIDIA leak that revealed a plethora of codenamed project titles in development.
Both Corden and Grubbs reports share details about the game and what gamers can expect from it.
Per Insider Gaming:
According to both reports, the game is a third-person melee-oriented RPG complete with four-player co-op. The game was also said to heavily involve the Wu-Tang Clan members themselves with the game’s soundtrack and would feature the likes of loot, weapons, and gear from defeated enemies. According to the reports, the game is in development at Brass Lion Entertainment, a new studio formed in 2019 by Manveer Heir.
Insider Gaming can corroborate these original reports and understands that the game is currently in its Alpha stage.
The gameplay evolves around fast-paced melee combat in third-person, with a strong focus on having both music and combat intertwined. Players can choose from four different weapons that all have different and unique playstyles (single swords, dual swords, etc.). It’s understood that the game features a massive catalog of the Wu-Tang Clan’s music, most of which has been re-imagined by producer and DJ Just Blaze for the game.
“Project Shaolin” Will Feature Playable Wu-Tang Clan Members
Insider Gaming also reports that all nine Wu-Tang Clan members will be playable characters and that each character will serve as “the player’s limited-time buff that will give you ultimate moves, increased health, and more.”
The website also says it did see gameplay footage of “Project Shaolin” under the condition that they don’t share it and that the animation is similar to Sony’s animated Spider-Verse films.
As for the Wu-Tang Clan, this is not the first time the iconic rap stable’s involvement in the video game space. The group’s love for martial arts and kung-fu flicks led to the development of PlayStation’s game Wu-Tang Shaolin Style in 1999.
The game didn’t feature the actual Staten Island-based rap group members, but they did lend their voices to characters based on their rap monikers.
The members of the Wu-Tang Clan also appear in other games, such as Def Jam: Vendetta and Def Jam: Fight For New York.
We can’t wait to finally see what Project Shaolin looks like when the first trailer arrives. Maybe Xbox might unveil it at its upcoming Xbox Showcase next month.
10 photos
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Source: LinkedIn / LinkedIn Games
You can now play some games on LinkedIn before you embark on your daily job hunt.
LinkedIn is the latest company to enter the video gaming market. Spotted on The Verge, the social media platform mainly used by people to find employment and share their accomplishments, will now allow its users to play games.
The company isn’t selling games or making users pay a subscription fee to play its offering of three games, Pinpoint, Queens, and Crossclimb, yet.
Users can play each of them once per day, as well as other metrics like high scores and daily streaks on the platform. You can head here to gain access to LinkedIn’s game offerings.
Per The Verge, Here Is A Description of Each Game:
Pinpoint is a word association game. The game will unveil five different words, and your job is to guess the category the words fit into. The words will reveal themselves on a timer with the objective being to guess the category in as few words as possible.
Crossclimb combines trivia with clever wordplay. You’ll be given a clue for a word, and with that word as a starting point, you’ll create a ladder of words with each subsequent entry being just one letter off from the one before. Arranging the words in the correct order will reveal the clue to guess the locked entries on the ladder to win the game. It’s probably better to see it in action.
Finally, Queens is the most interesting game as it’s merely sudoku without numbers. Place queens on a grid such that no queens touch each other and there is a single queen in each row and column.
While many might be puzzled by LinkedIn’s decision to add games to its platform, this shouldn’t be shocking. The platform could be trying to keep old users on the site while attracting new ones.
LinkedIn Is Joining Other Companies
LinkedIn isn’t the first company to do this. The New York Times made the jump into the game space, with Axios reporting that its games were played over 8 billion times, with Wordle, which it acquired in 2022, accounting for more than half of those plays.
Users can pay a subscription fee to play the games or opt for the more expensive subscription, which gives them access to other New York Times content besides the games.
Netflix is also slowly building its video game library, allowing subscribers to play games like Grand Theft Auto: The Trilogy – The Definitive Edition or Hades.
LinkedIn will regularly offer games on its platform, with Lakshman Somasundaram, its product director, saying in a press release, “It’s time we turn over a new leaf in how we deepen and reignite relationships at work and put fun at the heart of it.”
We are intrigued to see how long this lasts.
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Source: NurPhoto / Getty / Take-Two
Even with games like Grand Theft Auto V, the forthcoming GTA 6, and the NBA 2K franchise under its belt, Take-Two Interactive is the latest video game publisher that will reduce its workforce and drop projects.
Spotted on The Verge, Take-Two announced it will lay off “approximately five percent” of its global workforce and scrap several projects already in development.
In an SEC filing published Tuesday, the company said it was “streamlining its organizational structure, which will eliminate headcount and reduce future hiring needs.”
Take-Two says that its “cost reduction program” will see the company be subject to charges up to $200 million, hoping to save $165 million a year.
The website reports that Take-Two’s downsizing efforts should be “largely completed” by December 31st, 2024.
As for the workers, a 5% reduction in the workforce would amount to around 579 out of the company’s 11,580 employees, which Take-Two disclosed in a previous impact report.
There is no word on what departments the layoffs will happen in or what projects Take-Two will be cutting. GTA 6 will feel the sting of these cost-cutting measures.
Of course, the news is not sitting well with gamers who tire of hearing about layoffs in an incredibly profitable industry.
Oh, and we can’t forget that Take-Two Interactive is still working on purchasing Borderlands developer Gearbox from The Embracer Group for $460 million.
“They’re doing this a year out from releasing the sequel to the most commercially successful game of all time,” one user on X, formerly Twitter, said.
You can see more reactions in the gallery below.
2. Follow his lead
9. It better not