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With the rise of handheld gaming with the Nintendo Switch OLED and Valve Steam Deck, computer company Asus released a new portable PC that makes it possible to play more of your favorite games on-the-go.
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Retailing for $799.99 at Best Buy, the Asus ROG Ally X is a handheld gaming PC that offers speedy and powerful performance with its built-in AMD Ryzen Z1 Extreme processor, a sharp 7-inch touchscreen display with Full HD 1080p resolution and a refresh rate of up to 120Hz for silky smooth motion and gameplay, a long battery life of up to five hours per charge and impressive 1TB of on-board storage for more games and apps.
The Asus ROG Ally X is a powerful portable gaming PC that runs Windows 11 with access to popular gaming apps, such as Xbox Game Pass (with three months of free service included), Nvidia GeForce Now, Steam, Battle.net, PlayStation Remote Play and more.
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This means you can play your favorite video games, like Hi-Fi Rush, Forza Horizon 5, World of Warcraft: The War Within, Baldur’s Gate 3, Helldivers 2, Star Wars Outlaws, Warhammer 40,000: Space Marine 2 and others, on-the-go wherever there’s Wi-Fi available.
Asus
Asus ROG Ally X
On its board, the Asus ROG Ally X has all of the buttons and triggers needed to get the most out of your gameplay, including four action buttons, two bumpers, two triggers, two analog sticks and an eight-directional D-pad for precision movement. It even has two mappable macro buttons around back for quick hits and more options.
Meanwhile, if the retail price is too high for you, then Best Buy also has the Asus ROG Ally that was released in 2023 on sale for $549.99, $100 off its list price. It features the same processor, operating system and 7-inch display as the X model, but has less storage space at 512GB, a smaller battery, less memory, and a four-directional D-pad instead of eight.
Now available at Best Buy and Asus, the Asus ROG Ally X is priced at $799.99. In the meantime, watch a trailer for the handheld PC, below:
Additionally, if you need a case for your new Asus ROG Ally X, the WaterField Designs Magnetic Gaming Case is one of the best ways to keep your handheld gaming PC in pristine condition. It’s large enough to carry the device, as well as a few accessories. The case starts at $84 and comes in four colors, such as black, blue, white and chocolate.
Want more? For more product recommendations, check out our roundups of the best Xbox deals, studio headphones and Nintendo Switch accessories.
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Source: John Keeble / Getty / Pokémon Company / Nintendo
Nintendo and The Pokémon Company have finally taken legal action against the developer of Palworld.
Spotted on Reuters, Nintendo, and The Pokémon Company hit Tokyo-based Pocketpair Inc., developer of Palworld, also called by gamers “Pokemon with guns,” an infringement lawsuit on Wednesday.
Per Reuters:
The lawsuit, filed with the Tokyo District Court on Wednesday, seeks an injunction and compensation for damages on the grounds that the game, made by Tokyo-based Pocketpair Inc, infringes multiple patent rights.
The lawsuit comes months after the game’s January release, quickly becoming one of the year’s biggest hits. In the action/survival game, players use guns to capture and train cute creatures called Pals to help them complete missions and build their bases.
Pocketpair confirmed it received the lawsuit Wednesday, noting that it does not know precisely what patents were infringed upon.
The studio said in a statement that it would begin appropriate legal proceedings and look into Nintendo and The Pokémon Company’s claims.
“It is truly unfortunate that we will be forced to allocate significant time to matters unrelated to game development due to this lawsuit,” Pocketpair said.
Palworld has been on Nintendo and The Pokémon Company’s radar since January, with both companies saying they would look into the game since January.
Millions of dollars later and a partnership with Sony to license the game globally later, Nintendo has finally said aht aht aht.
As expected, this lawsuit has sparked plenty of conversations on social media.
You can see those reactions in the gallery below.
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
D&D fans: Lego has a new Lego Dungeons & Dragons Minifigures six-pack available that would make just about any D&D fan, tabletop gaming enthusiast or Lego lover very happy.
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Available at Amazon, the Lego Dungeons & Dragons Minifigures (item No. 66765) set — which is listed in the top five “Best Sellers in Building Toys” category on Amazon — features six random characters for your next D&D campaign play. It’s priced at $29.99.
And if you’re an Amazon Prime member, you can order now and get a pair of blue light glasses delivered to your home in less than two days thanks to Prime Delivery.
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Not a member? Sign up for a 30-day free trial to take advantage of all that Amazon Prime has to offer, including access to Prime Video and Prime Gaming; fast free shipping in less than two days; in-store discounts at Whole Foods Market; access to exclusive shopping events — such as Prime Day and Black Friday — and more.
In addition, the Lego Dungeons and Dragons Minifigures (6-pack) is ready to buy at Target.
Lego
Lego Dungeons & Dragons Minifigures (Six-Pack)
There are 12 D&D Minifigures in total. However, this set includes six random characters, such as Tiefling Sorcerer, Elf Bard, Halfling Druid, Dwarf Barbarian, Dragonborn Paladin, Aarakocra Ranger, Gith Warlock, Mind Flayer, The Lady of Pain or Szass Tam.
Mix and match with Lego D&D sets, or add them to any Lego set, like The Legend of Zelda: Breath of the Wild/Ocarina of Time, Wicked: Emerald City, Lord of the Rings: Barad-dûr sets and others, because that’s just part of the fun!
The Lego Dungeons & Dragons Minifigures (6-pack), which is made for builders ages 5 and up, goes for $29.99 and is available for at Amazon and Target.
Want more? For more product recommendations, check out our roundups of the best Xbox deals, studio headphones and Nintendo Switch accessories.
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
Call of Duty: Black Ops 6, the seventh installment in the Black Ops series (and the twenty-fourth mainline Call of Duty installment overall), drops for Sony PlayStation 5 and Xbox Series X on Friday, Oct. 25.
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Ready for pre-order for $69.99 at Target, Black Ops 6 is a first-person shooter with open-world elements from Treyarch, Raven Software and Activision.
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And if you’re a Target Circle member, you can order now and get Call of Duty: Black Ops 6 delivered straight to your home in two days.
Not a member? Sign up for a free membership to take advantage of all that Target Circle has to offer, including access to “deal of the day” products, instant savings on select items, three months of Apple TV+ to watch hit originals, access to exclusive shopping events — such as Target’s Deal Days and early Black Friday deals — and other perks.
If you want to take it a step further, you can sign up for the Target Circle Card (with no annual fee), which offers an extra 5% discount on all purchases, two-day free shipping with no order minimums and more. Learn more about the Target Circle Card here.
In addition, Call of Duty: Black Ops 6 is available for pre-order at Walmart and Amazon.
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Sony PS5
‘Call of Duty: Black Ops 6’
Release date: Oct. 25
Activision
Xbox Series X
‘Call of Duty: Black Ops 6’
Release date: Oct. 25
Set during the Gulf War in Kuwait in the ’90s, Call of Duty: Black Ops 6 follows a CIA operative assembling a team of agents to help him take down Pantheon, a secret organization that wants to launch an apocalyptic weapon.
The new games features a single-player campaign, multiplayer action and fan-favorite round-based zombie mode.
Dropping on Friday, Oct. 25, Call of Duty: Black Ops 6 comes out for PS5 and Xbox Series X. The game is available for pre-order right now for $69.99 at Target, Walmart and Amazon. In the meantime, watch the gameplay trailer, below.
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Source: BlueTwelve Studio / Annapurna Interactive / Stray
Annapurna Interactive, the game company best known for publishing indie titles like Stray and Neon White, no longer has a staff.
According to Bloomberg, Annapurna Interactive’s entire staff quit after failing to convince Megan Ellison to let them spin off Annapurna Studio’s gaming division into a new company.
“All 25 members of the Annapurna Interactive team collectively resigned,” former president Nathan Gary and staffers said to Bloomberg. “This was one of the hardest decisions we have ever had to make, and we did not take this action lightly.”
A spokesperson for Annapurna said existing games and projects will remain under the company.
According to The Hollywood Reporter, Gary along with Annapurna Interactives coheads Deborah Mars and Nathan Vellat would be leaving the company.
The website also reports the company planned to “integrate its in-house gaming operations with the rest of Annapurna’s divisions, which include film, TV and theater.”
Hector Sanchez, the former head of Epic Games’ Unreal Engine games business and a cofounder of Annapurna’s gaming division, revealed last month that he would be president of interactive and new media at Annapurna.
Annapurna is no stranger to success. After releasing award-winning films like Her, American Hustle, and Zero Dark Thirty , the company looked to duplicate that success in gaming.
The company announced in 2020 that it would begin developing its own games, launch an in-house animation division in 2022, and work on a film based on Stray.
Last month, Annapurna partnered with Remedy Entertainment to explore ways to bring popular games Control and Alan Wake to television and theaters.
As expected, the reaction to the news of Annapurna Interactive’s entire staff walking has shocked the video game community.
You can see those reactions below.
2. We had a very similar reaction the news
3. It sure does suck
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Although the PlayStation 5 was released just a few years ago in Nov. 2020, Sony announced an upgrade to the company’s PlayStation 5 Pro gaming console coming near the end of 2024. Simply called the PlayStation 5 Pro, the new system promises more realistic graphics, smoother motion and deeper detail for gamers.
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Priced at $699.99, the Sony PlayStation 5 Pro (Digital Edition) gaming console is available for pre-order on Thursday, Sept. 26. It’s set for release a few weeks later on Thursday, Nov. 7.
The PS5 Pro is designed for better performance with high refresh rate 4K TVs and gaming monitors with enhanced AI-upscaled Ultra HD video output of up to 120Hz. This means games will look and move smoother and more fluid without lag or giving up video quality.
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The new gaming console also features advance ray tracing, which means in-game reflections, shadows and illuminations will look more realistic with stunning graphics. This adds to the game’s immersion, so it feels more true to life.
Sony
Sony PlayStation 5 Pro
Meanwhile, all PS5 games — including Astro Bot, Gran Turismo 7, Horizon Forbidden West, Ratchet & Clank: Rift Apart, The Last of Us, Part II and more — are compatible with the PS5 Pro, which doubles storage capacity from 1TB to 2TB on-board. The gaming console also featured faster Wi-Fi connectivity for quicker downloads, cloud gaming play and data transfers.
The PS5 Pro comes with Sony’s PS DualSense Wireless Controller, which is the best gaming controller for detailed haptic feedback and adaptive triggers. However, if you’d like to add a 4K Ultra HD disc drive, it goes for an additional $79.99. Moreover, a vertical stand for the system goes for a $29.99 add-on.
In addition, all PS5 accessories — such as the PS Pulse Explore Wireless Earbuds, PS Pulse Elite Wireless Gaming Headset, PS Portal, PSVR2 Headset and PS Access Controller — work with the PS5 Pro.
Available for pre-order on Thursday, Sept. 26, the new Sony PlayStation 5 Pro is priced at $699.99 with release on Thursday, Nov. 7.
Want more? For more product recommendations, check out our roundups of the best Xbox deals, studio headphones and Nintendo Switch accessories.
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Source: PlayStation / PS5 Pro
Sony’s worst-kept secret, the PS5 Pro, is officially here, and it’s sparking a social media discussion that the PlayStation 3 missed out on when it was first revealed.
During a very brief technical presentation, PS5 lead architect Mark Cerny proudly helped unveil the mid-gen refresh, which he boasts will give players the high frame rates they have been longing for on a console.
The PS5 Pro features a much larger GPU, improved Ray Tracing, and custom hardware for PlayStation Spectral Super Resolution. The companies take on machine learning.
The technical presentation confirmed the PS5 Pro leaks design-wise. It is a taller version of the latest PS5 Slim model, but it has three stripes on both sides of the console.
Via the PlayStation Blog, Hideaki Nishino, CEO of Sony Interactive Entertainment’s Platform Business Group, broke down the console’s performance specs:
Upgraded GPU: With PS5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PS5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother.
Advanced Ray Tracing: We’ve added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console.
AI-Driven Upscaling: We’re also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.
The PS5 Pro is also a disc-less console and includes a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. The vertical stand is sold separately.
Source: PlayStation / PS5 Pro
These Games Will Be Enhanced For PS5 Pro
We also what games will be getting the “PS5 Pro Enhanced” designation, and they will be Alan Wake 2, Assassin’s Creed: Shadows, Demon’s Souls, Dragon’s Dogma 2, Final Fantasy 7 Rebirth, Gran Turismo 7, Hogwarts Legacy, Horizon Forbidden West, Marvel’s Spider-Man 2, Ratchet & Clank: Rift Apart, The Crew Motorfest, The First Descendant, The Last of Us Part 2 Remastered, and more.
How Much Does It Cost?
As expected, the PS5 Pro won’t be cheap; it’s going to cost you a lot of money if you want to play with improved graphics and frame rates.
How much, you ask? The PS5 Pro will cost $699.99 / £699.99 / €799.99 / ¥119,980.
Well damn.
As you can imagine, the reactions to the price have many looking at PlayStation with a “you bugging” face and asking why they priced the console so high.
“The PS5 Pro has lines across the middle of the console which are a nod to the lines Sony executives were doing when they priced the thing,” one post on X, formerly Twitter, reads.
Another user on X wrote, “YOU GUYS ARE SELLING THE DISC DRIVE SEPARATELY FOR A $700 DOLLAR CONSOLE!?!? WE HAVE TO PAY OVER $800 TO GET THE FULL PS5 PRO EXPERIENCE!?! THERE’S JUST NO WAY THEY THOUGHT THIS WAS OK!!!”
Some folks are defending the console’s price.
“Dudes who spent 1500$ on a graphics card are telling you that a more compelling ps5 with better hardware is not worth 6-700$,” a post on X read.
Another post defending the console’s steep price reads, “Get yourself a PC if you got it like that. I just spent $423 on a CPU alone to fix a microcoding issue. Yet, $700 gaming console is just too bonkers for you – cmon now lol.”
Still ahead of the console’s November 7, 2024 release, the general consensus is PlayStation is bugging. You can see more reactions in the gallery below.
4. Peep this
5. Howling
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Source: Kevin Sabitus / Getty
In an exclusive interview, HipHopWired spoke with Kansas City Chiefs receiver Hollywood Brown about his partnership with the hit NFL Rivals game.
On Thursday (September 5), the National Football League kicked off its 2024-2025 season with a highly anticipated rematch between the Baltimore Ravens and the defending Super Bowl LVIII Champions, the Kansas City Chiefs. The day will also see the release of the second season of the officially licensed mobile video game from Mythical Games, NFL Rivals. The new season is dubbed Year 2 and promises new gameplay features to fans which include exclusive pack drops and an expanded marketplace which fans can check out on the game’s website.
Another new element to NFL Rivals: Year 2 is the partnership between the game and the Chiefs, organized by OneTeam Partners with the hopes of growing the audience from its impressive inaugural season performance of 5 million downloads and 115 million games played. “With the upcoming release of our multiplayer mode, and the expansion of our Synergy System, fans have new and fun ways to play,” said Billy Schautz, the executive producer of NFL Rivals in a press release, “and with the introduction of the ‘Road to the Playoffs’ and its season-long ‘reward road’, during the 2024 NFL season, we’re raising the bar and setting a new standard for sports gaming as a whole.”
One of the Chiefs’ stars, wide receiver Marquise “Hollywood” Brown has been a key figure in NFL Rivals’ first season. HipHopWired got the chance to talk with him about his experience playing the game and his expectations for the upcoming season.
HipHopWired: So how’s the feedback been on your involvement with the game so far for you?
Marquise “Hollywood” Brown: the feedback has been wonderful, man. I’ve been enjoying the game myself, making me feel like a GM, building my squad up, and everything like that. And then it’s a mobile game. So I’ve been on the go playing it, its a fast-paced action game, and it’s been fun.
HHW: What’s the one appealing factor of it for you outside of being mobile? Is it tapping in when you can, you know, check on some stats or need to make quick additions?
Brown: I think building the team is what’s fascinating about it for me. It helps fans feel like they’re a GM, building a squad, getting their favorite players – and everyone has a phone, pretty much. So everyone that doesn’t have a game system, you get on here and you build your team up and go play.
HHW: I’m curious (laughs), how do you have your team set up? Who are your standouts?
Brown: I’ve obviously got the Chiefs, and my team is full of Chiefs players. I mean, I’ve got myself, I’ve got Xavier Worthy, Pat, Travis. I’m just gonna be naming Chiefs players all day because that’s my team. (laughs)
HHW: I figured, had to get it on the record. How do you feel that they’ve worked on this season, as opposed to, like, last year, with improvements?
Brown: I didn’t play a lot of season one, but it’s fun. I feel like the gameplay is fun. It reminds me of NFL Blitz.
HHW: Oh yeah, that was my game! (laughs)
Brown: So I feel like you have a lot of fun with it, and then it’s, like, all offense. So that’s what I like about it as well.
HHW: What’s the energy like for you heading into this new season with the Chiefs?
Brown: I’m so excited for the season – week one got here so fast. Just excited, you know, to see the guys battle and take on this journey. It’s a long season, and every week it’s going to be a different challenge.
HHW: So you figure a lot of teams are pretty much going to come at you, but I have a sneaking suspicion that you all are prepared.
Brown: Yeah, definitely. The guys here, they’ve played a lot of big-time games, and they understand, what it takes. And you know, for me, it’s just fitting in and bringing my element to the team, and helping the team get that three-peat.
HHW: For anybody who’s looking to get into NFL Rivals, what tips would you give them?
Brown: Get you a quarterback – preferably Patrick Mahomes. (laughs) Get you a couple of fast guys, preferably Marquis Brown and Xavier Worthy, and get you a good tight end, preferably Travis Kelce, something like that. I’m just playing (laughs), but just be yourself with it. I mean, have fun and get the players you want, and have fun with it.
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Source: Rockstar Games / Grand Theft Auto 6
One of 2025’s most highly-anticipated games is reportedly getting its wig pushed back.
Word on the street that Grand Theft Auto 6 will no longer arrive in 2026. GTABase reporter Liam, who accurately dropped the release date for the game’s first trailer, now claims the game will be delayed.
According to Liam, multiple developers from two studios say Grand Theft Auto 6 will be released in early to mid-2026.
Liam also says the PC Gamers can expect to get their hands on GTA 6 12-18 months after the game’s console release.
Of course, take all of this with a grain of salt.
Insider Gaming’s Tom Henderson is throwing a splash of cold water on Liam’s claims, writing in a post on X, formerly Twitter:
I have no idea, but after looking at what went down, it seems pretty straightforward that there isn’t a delay *at the moment*. No one will comment because it can change in a heartbeat, and no one wants an egg on their face and give credit to someone who could have lied, been misled, or passed off an educated guess as a leak, as it could have bigger implications down the road.
Henderson also added that he has “no idea” what is going on with the game’s development in a follow-up reply to his initial post on X.
Liam also deleted his post on X announcing the delay, which could also be a sign that he was wrong with his reporting or that he got a message from Rockstar Games to cease his comments; who knows?
In Other Grand Theft Auto 6 News
There have been so many different reports about this game, such as it being linked to the release of the upcoming PS5 Pro console.
Recently, Martyn Ware of the group Heaven 17 told Rockstar Games to “go f**k yourself” after getting an “extremely low offer,” reportedly $7,500, to use the song “Temptation” in the game.
Welp, all we can do is just wait for Rockstar Games to make any announcements regarding GTA 6.
The gaming platform Roblox announced on Friday (Sept. 6) that it will roll out music charts early in 2025, bringing songs a new level of potential visibility for its nearly 80 million daily active users.
At the Roblox Developer Conference, the company also said it was entering a new partnership with DistroKid, allowing the distributor’s acts to make their music available in the Roblox ecosystem, which consists of millions of games. This marks the platform’s first partnership with a major rightsholder in the music business. However, the independent artists who avail themselves of this opportunity won’t make any money from Roblox when their songs are used, underscoring the thorny relationship between the music and gaming industries.
Artists and labels are dying for better ways to reach gamers — a hefty chunk of the world’s population, many of them young, who often get just as enthusiastic about music as they do about the games they love. But artists and labels also want to be paid for their work.
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Across the aisle, games would love to benefit from artists’ credibility and add pizzazz to their soundtracks. But they often have little patience for the music industry’s licensing system, which they view as old-fashioned and overly complicated, and its interest in steep up-front fees. And games’ success usually does not depend on music industry involvement.
The chasm between these views has limited the opportunities for artists in gaming — especially those who aren’t already stars — outside of a few titles.
But the music industry would still like to bridge the gap, and Roblox’s virtual universe is a particularly tempting target. That’s because it has a tantalizing number of users whose avatars are wandering around, hanging out with friends, or flocking to games like Adopt Me!, where they raise virtual pets. Labels would love to reach these crowds.
Roblox chief product officer Manuel Bronstein says the platform wants to help. To drive more music discovery, it will add a sort of audio player that can show users what track is playing in the Roblox experience they are enjoying.
As a result, “users are going to be able to see the name of the song, the artist [behind it], and even like the song,” Bronstein says. That information will then flow into the platform’s music charts, which will rank tracks according to engagement. In an ideal world, charts function like a two-way mirror — they reflect listening habits but also facilitate discovery for curious listeners. (Roblox will also set up a separate ranking that tallies the popularity of music experiences on the platform to help players seeking out what are known as “rhythm games,” where activity is usually linked with playing an instrument or dancing.)
The music industry’s approach to Roblox has evolved gradually in the last few years. Initially, stars like Lil Nas X made headlines with one-off concerts. However, these are expensive and time-consuming to put together, and the payoff is short-lived. They have largely gone out of vogue.
Artists and labels have also built their own Roblox experiences. But it’s tough to stand out in the land of a million-plus games, and a big name does not ensure a big audience.
On Aug. 29, for example, the electronic producer Zedd announced that he was taking over Universal Music Group’s Roblox experience, Beat Galaxy. Visits jumped up from around 4,000 on the 28th to around 10,000 a day later, according to the site RoMonitor, which tracks Roblox activity. Not bad, except that that amounts to a drop in the platform’s ocean-sized audience. Piggy, where players try to escape a homicidal swine wielding a baseball bat, attracted more than 2.7 million visits the same day. And RoMonitor’s data indicates that there are over 30 Roblox experiences earning more daily visitors than Piggy.
“There are so many games on the platform,” says Mat Ombler, who works as a music and gaming consultant while also editing MusicEXP, a newsletter about the intersection of the two worlds. “There is absolutely no guarantee that launching an activation will get artists in front of those 80 million players.”
Some artists have had success “activating in already thriving experiences,” according to Jessie Wylde, senior director of artist and business development at Artist Partner Group (APG). “And short-form Roblox UGC edits across socials” — clips of Roblox activity posted on TikTok and elsewhere — “continue to be a key driver for consumption across APGs roster.” (In the future, Wylde would love to see “more native means for players to save songs and/or follow artists on streaming services while remaining in Roblox.”)
For Ombler, Charli XCX’s recent collaboration with the wildly popular game Dress to Impress represents a new high-water mark for artists in Roblox. In his newsletter, he noted that “daily visits for Dress to Impress jumped from 22.49 million on Aug. 16 to 34.09 million on [the collaboration’s Aug. 17] launch, an increase of 41%.” Concurrent users also jumped from a peak of 290,000 to a peak of 641,000.
But Charli XCX, a well-known artist with major hits, doesn’t need Roblox to break through. The Holy Knives are interested in the platform’s partnership with DistroKid because it could afford smaller acts like them a chance to find new listeners. “Majors probably don’t need more exposure,” says Kody Valentine, a member of the duo along with his brother Kyle. “As independent artists, that’s the number one thing we need. If that can come through Roblox, that is amazing.”
The band opted to make their music available on Roblox so that game developers can put it into experiences. (DistroKid artists must opt in to be part of the program.) The hope is that they will gain enough fans to offset the fact that they won’t be directly compensated for any use of their songs.
Bronstein points out that if artists like The Holy Knives are discovered on Roblox, “they also have means to monetize outside of the platform” — if players go stream the band elsewhere, for example. (It’s also easy for artists to start selling virtual merch on Roblox, which has been lucrative for some stars; Ombler believes more artists should try this.) But Roblox is “starting as a promotional vehicle to begin with,” Bronstein notes.
Artists only have one career, so they will often trade royalty income for exposure. DistroKid earns money when artists sign up to distribute their music and doesn’t share in the royalties they make, so it doesn’t have a dog in the fight. For the major labels, on the other hand, giving away music for free is a tough pill to swallow, especially recently.
UMG CEO Lucian Grainge made this clear during a speech in 2022. Initially, “[we] were given a lot of reasons why our artists shouldn’t get paid” by MTV and YouTube, Grainge recalled. “People said, ‘It’s great promotion,’ or ‘you can use it as a platform for discovering new artists.’ Technology platforms were built on the backs of the artists’ hard work.”
When asked about the potential for future monetization opportunities, Bronstein says, “We want to get there. Once you get the momentum, you have the opportunity to think about creative ways in which artists can monetize.” (Karibi Dagogo-Jack, who previously served as Roblox’s head of music partnerships, is no longer with the company.) But the music industry’s fear is that the opposite thing happens: Platforms get momentum and then use that leverage to argue they should pay even less for music.
Alex Tarrand, COO/co-founder of STYNGR, has tried to come up with a way for rightsholders to get their music played on Roblox but also get paid for it. STYNGR has licenses with all the major labels and publishers; game developers can then use that music without paying up-front.
In the Roblox universe, this music comes out of a boombox — old-school radio in a newfangled virtual world. Users either shell out for listening time, or developers can put an ad-funded version of the product into their experiences. The revenue from user payments and advertisements is then shared between major labels, publishers, game developers and STYNGR. “Session lengths go up for the people who are actively engaging with the music player,” according to Tarrand. “And we see session frequency go up.”
Despite some of the ongoing friction between the music industry and Roblox, the search for common ground continues. This week, Tarrand flew to the Roblox Developer Conference to meet with more developers. “Music is a big topic of conversation at this RDC,” he says. “That’s promising.”