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Don’t call Lupe Fiasco an OG. At a youthful 43 years old, the “Kick Push” rapper is still keeping busy like a neophyte, on this night in Los Angeles headlining the announcement of Activision’s Tony Hawk Pro Skater 3+4 (THPS), the genre-defining skateboarding game coming to your (latest) gaming system of choice on July 11.
Lupe Fiasco’s impact on skate culture has been discussed ad nauseam already, and that is only trumped by his impact on Hip-Hop culture as a whole. It’s a byproduct of having several, at least, classic albums in your discography, and a number of eclectic interests (martial arts, anime, etc.) that only expand his fanbase organically. There’s also the uncanny thirst for knowledge that has been channeled into the halls of academia, as he’s been a professor at MIT for several years, and this fall will begin teaching at Johns Hopkins University.
All that to say, Lupe Fiasco, born Wasalu Muhammad Jaco, has encompassed the adage that if you do something you love, you’ll never work a day in your life. But that’s another thing. Don’t tell the Chicago native that his career isn’t work. “It’s like, yeah, I love rapping. That sh*t is hard,” Lupe told Hip-Hop Wired a couple of hours before his set at the El Rey Theatre for the THPS Festival. “Getting on a flight every week to fly back and forth from the East Coast to the West Coast, and here and there to teach for a few hours, then fly all the way back. That sh*t is tough on your body when you’re 43 now. But I love it, I wouldn’t give it up for the world. So I mean, I don’t need it to be easy, you know, I just need it to be right.”Right now, Lupe Fiasco’s business is moving like a well-oiled skateboard wheel. Sorry.
But in all seriousness, his 1st & 15th Entertainment label is independent with major label muscle thanks to distribution from The Orchard. He’s enlightening the world’s best minds and he’s still managing to drop dope music.
Hip-Hop Wired: What does Tony Hawk Pro Skater mean to skate culture?
Lupe Fiaso: For skate culture, it’s undeniable, anything that come out that promotes the culture, like, does it in an authentic way for any culture, I think the participants of the culture vibe with it heavy. Tony [Hawk] being who he is, he’s respected on all levels; from X-Games to the streets to whatever, right? And he can skate anything. He’s looked at as being one of the OGs, one of the godfathers of it all. Anything that he touches or makes, he is the stamp of approval to a certain kind of degree. The game is just an extension of that. Tony Hawk Pro Skater been around forever. It’s been a staple in the gaming side of things, and I think it represents skating very well in the gaming space.
How does this event compare to, say, one of your own shows?
I mean, it depends on what city you in. It’s LA, you’re going to get a mix of everything here. The skate community is super heavy, large here anyway, so you’re going to get a lot of representation from that. I think if you did it in New York, it’d be the same vibe, I think if you did it in Miami, it’d be the same vibe. Just like respectful folks, but I mean, it’s Hollywood, it’s LA. So you got to have that energy too. It’s the announcement of the [Tony Hawk Pro Skater] so you got to do it in the City of Angels, the City of Big Lights.
Is 1st & 15th fully independent?
Nobody’s fully independent. I’ve never met an artist that’s fully independent. But, but we’re not signed to a major. We got major distribution though, we’re with Thirty Tigers, Sony Orchard is doing the distribution. We still handle all our production, we still handle all our backend, stuff like that. The music. But we’ve been in this space since 2014. So our last kind of industry level project with a major recording company behinds it was Tetsuo & Youth. We still got a major publicist, we still signed to UTA, so we got a major agency. We still on Universal Publishing.
That’s why I said I’ve never met a completely [independent]…the artist who publishes themselves with their own publishing admins. Are we signed to a major record label? No. We’re self-signed, I been that way since 2014. But, you know, it’s still a vibe, it’s a new challenge, we rocking.
Has being indie expanded your creativity?
I’m a mercenary. I came up in the industry, so when I say that I have no qualms about doing radio records or club records or pop records. I make them on my own. I make any type of record, because that’s my job. It’s funny ‘cause Tetsuo & Youth would have tons of radio records on it, right? But it’s like radio records for a specific type of backing. It has to have like a specific setup behind it. If the label’s not willing to put that set up behind you, those records are basically meaningless ’cause they’re never going to get to radio. They’re never going to get into the club, et cetera, so why make ‘em?So when I say I’m a mercenary, once we kind of went indie—maybe the first real indie record was Drogas Wave. Drogas Light was right after Tetsuo and right before Drogas Wave. Drogas Light was just to get the last few pieces of responsibility off our back with Atlantic. So Drogas Wave is the first time that you see me without a label, and I can just do what I want—no label, fully kind of free to explore. And it wasn’t like some deep super over the top lyrical backpack mindf*ck, we still had records on there that were meant to touch and speak to different things. So for me as an artist, I came up in the industry. I can make whatever I need to make. I don’t have no problems with it as long as everybody’s honest about what we’re gonna do with it, then I’m cool.We love what you’re doing with education, you’re starting at Johns Hopkins in the fall, been at MIT, what are you trying to accomplish?I’ve already accomplished it. My piece was to take Hip-Hop, take Rap specifically, so excuse me, take Rap specifically, and put it in academia in a meaningful way. In the upper echelons of academia.There was folks who done work, taught rap classes for years prior to me—Mia X was down in Louisiana. Actually, the first person that invited me out to a class was Play from Kid ‘N Play. He was in North Carolina teaching [years] ago.So for me, it was just like, Alright, I’m fittin’ to put it at MIT. I’m going to put it at Harvard. I’m going to put it at Ivy League or Ivy League plus-level classes and approach it in a certain way. I always had that energy to overexplain rapping, over-technicalize it, but that’s what it kind of needs to be in those spaces, ‘cause I’m competing with quantum physics and applied math and all types of other Lagrangian specialty metamorphic, metal, blah, blah, blah, right?So it fits. It fits perfectly.
But my semester’s over, so we start back at MIT in the spring, I start at Johns Hopkins in the fall. So that was the mission. That was the goal. I’ve been at this my third year at MIT. But I’ve been going there for years, as an artist, resident in different capacities. And there are more opportunities on the horizon; growing things at MIT, starting a Rap club up there, hopefully opening up a Rap department as long as I’m there, I’ll be there for another two to three years. So that mission’s done, you know? It’s just stabilizing it, and then moving out the way for somebody else to come in and take it so I can go pursue the next.Kind of build an infrastructure so that know no one can come in and f*ck it up?Indeed. Or f*ck it up. As long as the foundation is there and laid, it be harder to f*ck it up. Or maybe f*cking it up in five years is what it needs.Obviously, you’re still creating music, so what’s next?I mean, I do music, stepping back into the fashion in a certain way with the Nishigawa brand. Making jewelry with my brother Rick The Jeweler. Focusing on other artists like Billy Blue, who just signed to 1st & 15th. Growing that stable; again, building things up so I can step out the way to do the other things and put more focus on it. Traveling, just chilling, more of the school stuff. My plate is full. I got a lot of things I need to do accomplish, and I think we’ve achieved a lot thus far, so more to come.Next year is the 20 year anniversary of Food & Liquor? Has anything surprised you about the album? I mean, just the way that it still has an impact. When you kind of see artists who came out now who are kind of in the space I was in 10 years ago…or people who were kids when Food & Liquor came out, they’re getting interviewed and revealing what are their motivations, and it’s Food & Liquor, or The Cool, which is right next to it. It’s great to see that it still has affected so many people, so many rappers [and] their craft. They’re using it as a blueprint the same way I used Black On Both Sides, It Was Written, Reasonable Doubt, as blueprints for Food & Liquor.To see that that tradition that an artist, or a person who doesn’t even know they want to be an artist, an album can capture them in a certain way where it inspires them or gives instructions to life, but then also becomes a template for them to create once they get that creative “I want to do this, and I’m gonna do it for real,” that Food & Liquor is in their cannon. It’s in their kind of like workbook. The sh*t’s great man.And hopefully it’ll just continue the same way we’re coming up on 30 years of Illmatic, Reasonable Doubt, already. Hopefully, it’ll live in that same space. And then I’m good, that’s my legacy.Were you thinking of your albums having such an indelible impact while you were creating them?Absolutely, absolutely. When you’re building off classics, you want to make a classic. My pressure was not to have a sophomore jinx. My pressure was, You gotta do an Illmatic and a [It Was Written], you gotta do a Ready To Die and A Life After Death. Even with Mos Def, you gotta do a [Mos Def & Talib Kweli Are Blackstar] then follow it up with a Black On Both Sides. So for me, it was always having that one-two punch. After that, and maybe that’s a myth, or maybe it’s a standard that needs to be set in stone, after that I coasted. You get Lasers and me playing around f*cking with sh*t. For me, it was that first two.That’s coasting?! [insert gratuitous “Kick Push” reference here]
For me, it was that first two. I was done. I was like I’m gonna do this, I’ma do that, then I just want to get the f*ck up off this label and go do something else. So, I’m happy that I was able to accomplish. Intentionally, though, that’s your question. Intentional absolutely. I set out for it to be classic. I wasn’t just trying to make some whatever sh*t. My whatever sh*t was my mixtape that came before that. That’s me practicing and playing around. But when it came to them albums, we gotta have classics off the top, I’m glad we were able to do that.You have managed to age well in Hip-Hop but a lot of artists don’t. They might try to act like teens or chase what they had. How have you become an OG, not in the old man sense, but as rapper comfortable in his wave?I’m not an OG. I don’t, I don’t really think that’s a bad thing for people to try to recapture their greatness. Why is that a bad thing? In rap, that’s n*gga sh*t, to keep it a buck. Like other industries, other groups, other cultures, like reclaiming your past or trying to achieve what you did when you was younger is the whole goal. You build one company when you was 20, build another one when you 60.Right? That’s like Warrant Buffet, who just retired, we gonna get down on him for not trying to be like what he did 10 years, or 20 years. You getting to the bag and doing what you need to do, then do what you need to do.
I don’t think that’s a big deal, especially when the reverse is happening. You got young kids trying to be older. They’re trying to capture things that they should be looking forward to when they’re older. But we want that. We want you to be thinking about when you’re 20, when you’re 25, when you’re 30, when you’re 40. What happens when you are 40? Do you want me to think about being 60? Or do you want to think about “I want that same type of energy. I want to have that same type of drive that I had when I was 20. I want to be operating and cooking off of the same level that I was.” So I don’t see nothing wrong with that, to each their own.
But, I’m not an OG. Maybe I’ll be an OG one day, but that’s not for me to decide. That’s for me to have proof that I got a bunch of YGs who are under me that will follow my lead.That kind of goes full circle back to your “blueprint” albums, setting that standard for everything forward.I’ll give you an example, full circle, which is crazy. They just had them boxing matches in New York, right? They had Rolly Romero versus Ryan Garcia. So Ryan Garcia walked out to “Superstar.” Rolly Romero walked out to “Marty McFly,” which was a mixtape record that I did. So you got these two fighters fighting each other in the primes of their career in one of the biggest, most hyped boxing matches in the world, and they both coming out the Lupe records from completely different eras.So I’m good.
SOPA Images / Xbox
For those eager to get their hands on an Xbox dedicated handheld device, you’ll have to wait a bit longer.
Xbox chief Phil Spencer hasn’t been tight-lipped about the long-rumored Xbox handheld, speaking about the device as far back as 2017 when he claimed that Microsoft had “roughly designed” one in the past, while bringing up the device in numerous discussions that hint at its continued development.
Windows Central then threw more fuel on the fire when it reported on Microsoft’s strategy, which will see the company not only team up with a third-party on an Xbox-branded portable PC codenamed “Kennan” but also continue to work on its device, launching alongside the successor to the Xbox Series X/S in 2027.
Now, the website reports that Microsoft has “sidelined” the device as part of a strategy shift.
Per Eurogamer:
Now, though, Windows Central claims Microsoft has had a bit of a strategic rethink, and development of its own handheld device has been “sidelined”. According to the publication’s source, the company has internally announced it’ll instead “prioritise its teams to improve Windows 11 gaming performance, specifically for devices like the ASUS partner device Project Kennan” (NB. the site originally reported this under the name “Keenan” back in March, but has since updated its original story). It doesn’t sound like Microsoft is completely abandoning its own handheld plans, however; Windows Central says the company “still has big ambitions and is investing heavily to deliver a native Xbox handheld”, but third-party devices and Windows 11 improvements will be where it focuses its resources for now.
Project Kenna Is Still Coming
Windows Central reports that Project Kennan is “essentially finished” in terms of hardware, with the software component receiving a “significantly boosted effort” from Microsoft’s Xbox and Windows teams to “improve the experience on the software side.”
The plan to launch the Xbox-branded ASUS device sometime “later this year” is still on the table.
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PlayStation / Sony / PS5 Pro
While the stench of price hikes still lingers thanks to Donald Trump’s rampant abuse of tariffs, Sony felt it was only right to bless gamers with some much-needed discounts on its PS5 consoles, and yes, the PS5 Pro is included.
Word on the video game streets is that the PS5 will eventually get a price hike, but as of now, it’s getting a price cut.
Yup, you read that right.
Right now and through June 11, if you have been on the fence regarding copping a PS5 console, now is a better time than ever to make that purchase.
Select PS5 bundles, including the PS5 Pro, PlayStation VR 2 headset, and other hardware, are on sale as part of PlayStation’s Days of Play sale event.
With the Nintendo Switch 2 on the horizon, coming in at $449.99, you can cop a Call of Duty: Black Ops 6 PS5 Bundle for $50 less at $399.99 from Sony or Walmart.
The PS5 Pro Gets A Surprise Price Cut
What about if you were one of those gamers reluctant to buy the PS5 Pro because of the price? You can now purchase one of the most powerful video game consoles on the market for $649.99, which is $50 less than its original asking price, offering a great opportunity to snag the console.
The PS5 Pro is currently the more powerful option than the current PS5 model, boasting a larger GPU, more storage, and the ability to utilize Sony’s own PSSR AI upscaling technology.
But don’t get it twisted, the base PS5 model is no slouch, we all saw that latest Grand Theft Auto 6 trailer that made sure to let us know that all footage from the game shown was it running on a PS5 console, confirming even without the Pro designation it can still handle what will easily be one of the most graphically demanding titles of this console generation.
Those aren’t the only deals, you can head here to scoop up a PlayStation VR 2 headset or bundle, PS5 DualSense Edge controller, standard DualSense Edge, PlayStation Pulse Explore wireless earbuds, plus tons of games at a discounted price as well.
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Source: EA/ Cliffhanger Games / Black Panther
That Black Panther standalone we were all excited for is no longer happening.
IGN broke the news that EA has taken away Cliffhanger Games’ heart-shaped herb and has cancelled one of the games Marvel fans have been eagerly anticipating since it was first announced back in July 2023.
According to the website, EA Entertainment President Laura Miele stated in an email that the recent changes, cancellations, and other moves were aimed at “sharpening our focus and putting our creative energy behind the most significant growth opportunities.”
The bad news for the gaming industry doesn’t stop there, EA is also laying off an unspecified number of workers on both mobile and central teams. IGN reports that EA declined to comment on the specific number but believes, while not confirming that the number is less than the roughly 300 employees let go last month across Respawn and EA’s Fan Care teams.
“These decisions are hard,” said Miele. “They affect people we’ve worked with, learned from, and shared real moments with. We’re doing everything we can to support them — including finding opportunities within EA, where we’ve had success helping people land in new roles.”
Gamers Are Sad About Black Panther’s Cancellation & Layoffs At EA
As you can imagine, the gaming community isn’t taking this news very well.
“You’ve got to be fucking kidding me. First Wonder Woman (a female led game) gets cancelled and now Black Panther (a poc led game) gets cancelled, and neither of them ever had a video game before. This really is Trvmp’s America…” one post on X, formerly Twitter, read.
“more layoffs as the Black Panther game cancelled and the studio closed it keeps getting worse :(,” Kinda Funny and GamerTag Radio’s Parris Lilly said.
While we are not getting the Black Panther game, EA says it is still committed to bringing us that Iron Man game currently being developed by Motive, and will focus on Battlefield, The Sims, Skate, and Apex Legends.
What a sad time to be a gamer and Marvel fan, just saying.
The video game streets are still talking; you can see those reactions below.
1. These people are straight up losers
4. We strongly disagree
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Virtual star Ironmouse, along with a host of other VTuber virtual talent, will perform at an IRL event in Los Angeles in July.
Fantastic Reality will feature a performance from Ironmouse, a massive virtual streaming and Twitch star, along with performances from virtual talent including Japanese virtual singer KAF and Jakarta’s virtual pop artist JKT48v. Together, these acts have a combined global following of almost 10 million.
But while the talent is virtual, the event will be very real. Fantastic Reality happens at The Vermont Hollywood on July 3 beginning at 7 p.m. For several of the performances, VTuber composer Daryl Vanessa Barnes will direct a live band, with performer and event co-producer Mariya serving as MC for the night, which will also feature music from both virtual and non-virtual DJs.
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Fantastic Reality is part of the VTuber (or “virtual YouTuber”) phenomenon happening in online spaces and featuring virtual artists of all shapes and sounds. These performers, who are not AI, create often anonymous content using real-time motion capture technology. The field typically fuses aesthetics of anime, video games, animation and the internet.
To wit, South Korean virtual boy band PLAVE, whose members’ real-life identities are hidden behind digital avatars but whose commercial performance and ambitions rival K-pop’s biggest human acts, recently became the first entirely virtual Korean act to surpass 1 million units sold, according to Circle Chart.
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Fantastic Reality is pushing the boundaries even further by bringing such virtual acts into an IRL space. The event is being presented by VTuber streaming app IRIAM, with co-producers Kou Mariya, Daryl Vanessa Barnes, ETC, Bulldog DM and Rust.
“Fantastic Reality is doing something that has always been impossible,” Mariya says in a statement. “We’re uniting our community in an intimate IRL space with a cutting-edge live show featuring international luminaries Ironmouse, KAF, JKT48v and more with a live band.”
See the full lineup below:
Courtesy of Fantastic Reality
The maker of Fortnite has defeated a $32.5 million patent lawsuit over animated in-game concerts put on by Travis Scott and Ariana Grande, with a federal jury deciding that it did not steal another company’s technology for the virtual events.
The verdict came down on Monday (May 19) after a weeklong trial against Fortnite maker Epic Games. Epic was accused of infringing a patent invented by Canadian virtual reality company Utherverse Digital when it staged the virtual Scott and Grande concerts for tens of millions of Fortnite users in 2020 and 2021.
Utherverse was seeking $32.5 million in damages for the alleged infringement. But the jury in Seattle federal court rejected the claims, siding with Epic to rule that neither the Scott nor the Grande concert stole Utherverse’s technology.
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Lawyers for Utherverse and Epic did not immediately respond to Billboard‘s requests for comment on the verdict Tuesday (May 20).
The litigation has been ongoing since 2021. That year, Utherverse claimed that the Fortnite concerts relied on a patent it was issued in 2017, which covers a type of technology for playing back a recorded event in a virtual world.
Epic denied any infringement, saying the technology behind its virtual concerts used completely different processes than Utherverse’s patent. Epic’s attorney, Daralyn Durie of the law firm Morrison Foerster, said during the trial’s closing arguments that Utherverse was “trying to fit a square peg in a round hole.”
Jurors heard testimony during the trial from Brian Shuster and Aaron Burch, two Utherverse employees who co-invented the patent at issue. Multiple Epic executives also testified, including controller Brian Boyle and former head of marketing Matthew Weissinger.
Scott’s “Astronomical” concert series in April 2020 made history as Fornite’s largest-yet in-game gathering, drawing nearly 28 million unique players from across the world across five airings of a pre-taped performance by the rapper’s avatar.
In August 2021, Fortnite followed up its success with the Scott concerts with Grande’s “Rift Tour,” which similarly featured an animated version of the pop star performing hits like “7 rings” and “Positions” across five viewings.
A number of other artists have since performed their own virtual concerts within the massively popular Fortnite gaming universe, including Eminem, The Weeknd and Billie Eilish.
Source: Epic Games / Fortnite AI-Powered Darth Vader / Getty Images / James Earl Jones
Did Epic Games cross the line with its AI-powered Darth Vader companion that uses James Earl Jones voice? Gamers are currently debating.
The iconic actor James Earl Jones passed away last year, but his contributions to cinema, especially his iconic voice, will forever be linked to the Star Wars villain Darth Vader.
Starting today, Walt Disney Co. and Epic Games will allow Fortnite players to recruit and speak to Darth Vader.
Thanks to the power of generative AI, the Vader in-game character will use the late actor’s voice. Epic Games said they are doing so while remaining in “close consultation” with Jones’ family.
How Epic Games Is Bringing James Earl Jones To Fortnite
Epic Games uses Google’s Gemini 2.0 Flash model to generate Vader’s responses to players, while ElevenLabs’ Flash v2.5 model generates Jones’ voice.
“James Earl felt that the voice of Darth Vader was inseparable from the story of Star Wars, and he always wanted fans of all ages to continue to experience it,” the family of James Earl Jones said in a statement. “We hope that this collaboration with Fortnite will allow both longtime fans of Darth Vader and newer generations to share in the enjoyment of this iconic character.”
This decision changes the direction of the entertainment industry in situations like this. In previous Star Wars games, actors were hired to mimic Jones’ voice while he was still alive.
“Epic Games and Disney have worked together to thoughtfully develop this innovative feature with a strong focus on transparency, consent, and safety — ensuring that creators, Disney IP, and players are protected in interactive experiences,” Disney and Epic said in a statement announcing the decision.
As with anything, nothing goes off without a hitch. IGN reported that Epic Games had to issue a patch within an hour of AI-Darth Vader going live because videos of him dropping f-bombs hit X, formerly Twitter timelines.
Gamers do not like conversing with an AI-powered chatbot with Jones’s voice either.
“We deadass having a conversation with James Earl Jones via AI…? Yea you can keep it,” one post on X read.
Welp, it looks like its not going anywhere, and as long they got permission from the Jones family, we don’t see an issue, but this is still opening a can of worms for many.
You can see more reactions in the gallery below.
2. Heard you
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Source: RICHARD A. BROOKS / Getty / PlayStation 5
Sony announced its financial forecast for the next year, and the company expects Donald Trump’s tariffs to impact its bottom line greatly.
Spotted on The Verge, Sony expects Trump’s stupid tariffs to impact its financial forecast by 100 billion yen (about $680 million). Sony is weighing different options to counter the tariffs, including moving manufacturing to the United States, which could raise the price of PS5 consoles.
Sony CFO Lin Tao confirmed during a company earnings call that the company is considering “passing on” the price of tariffs to counteract the tariffs. Tao did not mention the PlayStation 5 by name during the call, signaling that the company could look to raise prices elsewhere to avoid raising the price of the PS5 console.
The PlayStation 5 has already seen price increases outside of the United States in Australia, the UK, New Zealand, and Europe.
While Tao didn’t mention the console, CEO Hiroki Totoki did when discussing possibly moving PS5 production to the US to minimize the effect of Donald Trump’s tariffs.
Totokoi said the PS5 console could be manufactured “can be produced locally,” say it could be “an efficient strategy,” that “has to be considered going forward.”
Sony Still Has To Worry About The 30 Percent Tariff On China
Sony still makes the PS5 in China, and even after the 90-day pause, the 30 percent tariff, which is a significant reduction from the 145 percent, is still above the 10 percent on imports into the United States from China.
If Sony does decide to raise its prices, it won’t be the first company to do so. Microsoft recently raised the price of its Xbox consoles by $100, while Nintendo has kept the price of the Switch 2 the same, opting to raise the prices of accessories instead.
We may learn soon enough if Sony does raise the price of the PS5. Until then, you can see reactions to this unfortunate news that we can all blame on Donald Trump.
2. Great question
4. We’re begging Sony
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Rosie Greenway / GTA 4
GTA VI won’t arrive till next year, but now there are rumors of a remaster of one of the most underrated entries into the Grand Theft Auto franchise, and a former developer feels it needs to happen.
Word on the video game streets is that 2008’s GTA IV is getting a remaster for current consoles, and Ex-Rockstar Games technical director Obbe Vermeij would love to see Niko Bellic make a triumphant return.
Vermeij, who worked at DMA Design, which later became Rockstar North, from 1995 until 2009 on titles like Space Station Silicon Valley, Manhunt, and other fan-favorite GTA titles, was asked how he feels about a remaster of GTA IV.
“I hadn’t heard those rumours. I think GTA 4 should be remastered. It’s a great game and there have been a number of successful remasters recently,” he told the person on X, formerly Twitter.
Unlike other studios, Rockstar Games doesn’t often get into its remastering bag. They did attempt with Grand Theft Auto: The Trilogy – The Definitive Edition, which was a disaster at launch.
Vermeij spoke on that lackluster remaster in the past, noting that if Rockstar Games decides to do a remaster, “It would be better if Rockstar did quality remasters of their classic games.”No lies detected.
Again, there is no confirmation that Rockstar Games is working on a remaster of GTA 4. Honestly, based on the game studios’ track record, we won’t be shocked if the game is just a straight port with minimal improvements like the other classic titles brought back, like LA Noire and Red Dead Redemption.
We got our fingers crossed on this one.
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Source: Gylee Games / Ra Ra BOOM
Gylee Games’ new original game, Ra BOOM, aims to deliver a gut punch and not be just another mindless button-mashing beat’em up experience.
We are genuinely in a beat ’em up game renaissance, with games like TMNT: Shredder’s Revenge, Double Dragon Gaiden: Rise of the Dragons, the forthcoming Double Dragon Revive, Streets of Rage 4, and others restoring the feeling of the classic video game genre that used to gobble up all the quarters in arcades.
With Ra Ra BOOM, Gylee Games hopes to keep that momentum going. In essence, the game is a classic beat’em game in which playable characters take out hordes of villains and eventually the big boss. Still, once you pick up the sticks and press start, you will see the game studio is hoping to deliver a much deeper experience.
Source: Gylee Games / Ra Ra BOOM
Ra Ra BOOM’s Story
In the vibrant, fast-paced game, players can choose from five playable ninja cheerleaders, a combination we are sure you never thought of. They aren’t your typical cheerleaders; they have been trained to take on a rogue AI that has forced humans to leave Earth, but find themselves back on the planet, and must punch, kick, and shoot through hordes of angry robots and other foes and fight as a squad to save humanity.
Each character is fully upgradable, has unique hand-to-hand abilities, and wields a firearm to allow players to fight from a distance. To use your character’s special ability, you fill up a meter by landing hits on enemies; the power of the ability is determined by how full the meter is.
Source: Gylee Games / Ra Ra BOOM
HHW Gaming got hands-on with the game at PAX East and experienced the two levels during a brief demo. Ra Ra BOOM has been on our radar since seeing it during Kinda Funny’s Game Showcase two years ago.
Why Ra Ra BOOM Uses Ninja Cheerleaders?
Source: Gylee Games / Ra Ra BOOM
Speaking with the game’s creative director, Chris Bergman, our first question was why cheerleaders? His answer? Why not cheerleaders?
“I wanted to create a 90s aesthetic. And, like, Saturday morning cartoons, fun and vibrant,” Bergman tells HHW Gaming. “Like what the f**k’s more vibrant than a cheerleader?”
He also notes that teens who still attend school while living off the planet were raised to fight AI-controlled robots but use cheerleading to build teamwork.
That makes all the sense in the world when you think about it.
Ra Ra BOOM Features A Deeper Narrative
Source: Gylee Games / Ra Ra BOOM
What also sets this game apart from other beat ’em up games is that Bergman wanted his game to have a meaningful narrative, as he feels that’s where the video game genre traditionally falls short.
“Well, I don’t think beat ’em up games have good narratives,” Bergman said. “They’re really limited in what you can do. So part of it was a creative challenge of, like, can we introduce a real narrative into a new creative IP and a new game, and I fell in love with these characters so much. I wanted to make sure that that story was heard.”
In crafting the game’s story, Bergman also used his personal experience, his father-in-law’s passing, and the grief he experienced from a traumatic moment to enhance Ra Ra BOOM’s narrative experience further.
He also used writing the game’s story to help him cope with his father-in-law’s death, and hopes the story will do the same for players.
Ra Ra BOOM is due out this summer and will be available on PC via Steam, PS5, and Xbox Series consoles, and will most likely cost $19.99 when it releases. It will have DLC content sometime after its launch, ensuring players will keep running it back after they beat the game.
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