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At the end of 2023, the gaming platform Roblox announced that it had more than 71.5 million average daily active users. While it still remains best known to teens and their parents, evangelists see gaming hubs like Roblox and Fortnite as the new frontier of social media — another space where musicians will need to establish a presence if they hope to remain commercially relevant with younger listeners. 
“Just the way every artist has an Instagram account and a TikTok, eventually everyone’s going to have a Roblox presence,” predicts Nic Hill, co-founder of the company Sawhorse Production. Hill has worked on Roblox projects for Olivia Rodrigo and Elton John, while Spotify, iHeartMedia and Warner Music Group have all launched Roblox experiences, and Sony Music has an in-house team developing music-focused games or experiences for both Roblox and Fortnite. (The latter boasts of having more than half a billion player accounts.)

In Roblox, players create an avatar and access an ecosystem of millions of games, many of which are developed by creative teenagers rather than massive gaming companies. Roblox lovers, nearly half of whom are female, pay to acquire Robux, a currency which allows them to buy an assortment of items for their avatars, and devote an average of 2.5 hours a day to roaming Roblox’s colorful, blocky virtual byways.

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“There are different ways that they spend that time,” says Karibi Dagogo-Jack, head of music partnerships at Roblox. “Sometimes it’s playing a hardcore first-person shooter game. Sometimes it’s just hanging out with people that have an affinity for a thing they have an affinity for” — like music.

Fornite, in contrast, came to prominence as a fight-to-the-death survival game — its audience skews older than Roblox’s, and it’s male-dominated — but has been trying to diversify its appeal. Most notably, in March of 2023, Epic Games launched Unreal Engine for Fortnite (UEFN), which means creators can now develop their own worlds and experiences and make them available for the Fortnite audience, giving it some of the user-generated flair of Roblox.  

Initially the music industry’s main way of engaging with Roblox and Fortnite audiences was through virtual concerts from the Lil Nas Xs and Travis Scotts of the world. But concerts, even virtual ones, are massive undertakings, often taking six months or more to develop and fine-tune, according to sources who have worked on them. That means concerts make sense primarily for a small number of big-name artists. In contrast, sources say putting together a Roblox shop may take closer to four to six weeks.

Even beyond budgetary constraints, concerts are one-time experiences in environments that prioritize constant interaction, an old-school approach to a new-school platform. “Artist events can have a lot more longevity,” says Ricardo Briceno, chief business officer of Gamefam, which built Harmony Hills, the virtual space that also serves as the home of Warner Music Group’s Roblox concerts. 

Tony Barnes, founder of Karta, which worked on a popular Roblox experience for TWICE — a “fan hub” where supporters of the K-Pop group can play games, hang out virtually, and buy digital goods for their avatars — advises clients to think of the platform as “a new community channel that needs to be nurtured.” “You need to maintain your engagement,” he says. “It’s an always-on strategy.”

The music industry is now in a period that Hill describes as “a constant test and learn” with Roblox and Fortnite; some projects have generated serious revenue, while others are lucky to break even. “We’re still scratching the surface,” Briceno says. 

Yet competition is already fierce. “Roblox is becoming a crowded space,” Hill notes. “Even if you’re a popular name and you show up, you can’t just expect everyone to be so excited and somehow find you. A lot of brands are marketing their experiences on the platform.”

Both Roblox and Fortnite incentivize artists and labels to treat the platforms as revenue generators. Artists can sell items on Roblox which players use to customize their avatars; the creator of the item takes home 30%, the creator of the experience — which could also be the artist — where the item is sold gets 40%, and the platform takes 30%. 

Briceno sold ice antlers for Cher, for example, while TWICE has sold more than 3 million emotes, and an Elton John emote was purchased over 1.5 million times, according to a Roblox representative. Gavin Johnson, director of syncs and partnerships at the electronic music label Monstercat, oversaw the sale of a limited edition Ruby pendant necklace for 1,000,001 Robux (around $10,000) — “the highest primary sale ever on the platform.”

Over on Fortnite, if a label creates its own customized game-play environment, known as an “island,” they receive an “engagement payout.” (Roblox offers these too.) “40% of the net revenue from Fortnite’s Item Shop and related real-money purchases” is set aside for this purpose, according to Epic Games’ website, and then disbursed among island creators according to a complex calculation that takes into account the island’s ability to attract new players, re-engage dormant players, and keep both types coming back. (One gaming executive says that while the top UEFN experiences “drive a lot of gameplay and repeat visitors,” there’s a huge gap between the top few and most of the rest; a rep for Epic Games did not respond to a request for comment.)

For now, artists and labels often find it easier to jump into Roblox, in part because the barrier to entry is low — “basically anyone can create anything and sell it,” as Briceno puts it. In contrast, “Fortnite doesn’t allow studios or creators to sell items in-game,” says Michael Herriger, co-founder of Atlas Creative, which built iHeartMedia’s Roblox environment. “Everything that is a Fortnite skin [an outfit to customize a player’s look in the game], for example, comes directly from the Epic Games store.”

Selling items, designing artist-themed experiences — these can help raise awareness of an act and drive what Barnes calls “fan culture,” but may not involve actual music. Artists and labels are still trying to figure out what effective music integrations might look like. “The idea of using Roblox to drive discovery of your song is really cool, and maybe untapped,” Dagogo-Jack says.

When Metallica released 72 Seasons in 2023, the band partnered with five popular Roblox games to pipe its music into their creations. (“It’s a fantastic way to promote these brands, be it Metallica or any other musical artist,” says Kohl Couture, who goes by MiniToon, and created the game Piggy, which was part of the Metallica rollout.) Earlier this year, Sony Music unveiled a Fortnite game called Nitewave, where winners of a capture-the-flag-like experience get to control the soundtrack of Sony artists, including songs by Flo Milli and Calvin Harris. 

While Briceno “very much believe[s] in a future where there will be music discovery in these platforms,” he’s not sure “the right tools are available in these platforms just yet.” One potential tool is being developed by the company STYNGR: An ad-supported boombox full of pre-cleared songs — at the moment, just tracks from Universal Music Group — that players can equip their avatar with. 

In early experiments, when players need to turn on the boombox themselves, 15% do so; if the boombox starts automatically, 90% choose to leave it on. Session lengths increase by as much as 10% while players have the radio blasting musical accompaniment, according to Alex Tarrand, STYNGR’s COO and co-founder, and for a small group of “power users,” session lengths are tripling.

“The reason the engagement goes up is people stay longer in games if they like what they’re listening to,” Tarrand says. “Our thesis is that recorded music makes stuff better.”

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With retro gaming becoming more and more popular, it would be great if you could play your favorite games from the ’80s and ’90s on the go. Enter the Miyoo Mini, a handheld gaming device that fits in your hand like an old-school Nintendo Game Boy, but supports game emulation for retro consoles.

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Equipped with a 3.5-inch display, 64GB of on-board storage and up to five hours of battery life per charge, the Miyoo Mini Handheld Gaming Console is on sale for $71.98, or 10% off with the on-page coupon at Amazon.

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And if you’re an Amazon Prime member, you can order now and get your handheld console delivered to your home in less than two days thanks to Prime Delivery.

Not a member? Sign up for a 30-day free trial to take advantage of all that Amazon Prime has to offer, including access to Prime Video and Prime Gaming; fast free shipping in less than two days; in-store discounts at Whole Foods Market, access to exclusive shopping events — like Prime Day and Black Friday — and more.

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Miyoo Mini Handheld Retro Gaming Console

$71.98

$79.98

10% off

Here’s how it works: Just add your favorite gaming ROM files (digital copies of games you already own) to the handheld’s included TF-card (TransFlash) and insert it into the system. And that’s about it, you can then play retro games with ease portably.

The handheld retro gaming console supports game emulation from systems such as NES, SNES, Sega Genesis, Nintendo Game Boy, Game Boy Advance, Sega Master System, Neo-Geo, Atari 2600, Sony PlayStation, TurboGrafx-16 and other retro consoles.

Inside the box, you’ll find the handheld itself, as well as a CredevZone portable case, a screen protector, a USB-C charge cable, a TF-card reader, a 64GB TF-card, an instruction book and a pack of stickers.

On sale for $71.89 (regularly $79.98) with the on-page coupon at Amazon, the Miyoo Mini Handheld Gaming Console is available now and comes in four colors: Retro Gray (pictured above), Purple Transparent, Black Transparent and White.

Want more deals? For more product recommendations, check out our roundups of the best Xbox deals, studio headphones and Nintendo Switch accessories.

Couldn’t score tickets to the last Billie Eilish tour? Fortnite is bringing fans the next best thing. The game’s third season of its Rock Band-esque Festival experience went live Tuesday (April 23), featuring the 22-year-old pop star as its featured artist.  
To celebrate the launch, Fortnite shared a trailer featuring Eilish. In the clip, her avatar — dressed in a patterned shirt and pants combo with matching sneakers, her roots dyed bright green as they were in 2019 — falls through a portal in the sky and crashes into Earth, leaving a fiery explosion in her wake.  

With callbacks to the tiara of spiders and paranormal levitations in her “You Should See Me in a Crown” and “Bury a Friend” music videos, the trailer eventually finds the singer making her way to the digital stage, jumping and spinning around while performing her track “All the Good Girls Go to Hell.” ]

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“you should see her in a crown,” reads the video’s caption, referencing Eilish’s hit When We All Fall Asleep, Where Do We Go? track. “@billieeilish has arrived as our featured artist for Fortnite Festival Season 3, live now!” 

Players will be able to unlock new Eilish-themed outfits in the game, instruments and Jam Tracks, which will be available to players until June 13. Eilish’s participation in Fortnite Festivals follows those of Lady Gaga (season two) and The Weeknd (season one). 

Midway through her tenure in the game, the two-time Oscar winner will release her third studio album, Hit Me Hard and Soft, on May 17. Last week, Eilish shared the project’s tracklist, featuring the titles “Skinny,” “Lunch,” “L’Amour De Ma Vie,” “Blue,” “Wildflower” and more. 

“Every time you put anything out, it feels like your nudes leaked a little bit,” she told Zane Lowe of the record in a recent Apple Music 1 interview. “We kind of made the album that if somebody had said, ‘I want you to make an album and no one is going to hear it. You don’t have to worry about anyone’s ears or opinions or anything at all. It’s in your contract to make an album but no one can hear it.’ We pretty much made that album. We made that album without much thought of other people.” 

Watch Eilish’s Fortnite Festival season three trailer below. 

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Source: NurPhoto / Getty / Take-Two
Even with games like Grand Theft Auto V, the forthcoming GTA 6, and the NBA 2K franchise under its belt, Take-Two Interactive is the latest video game publisher that will reduce its workforce and drop projects.
Spotted on The Verge, Take-Two announced it will lay off “approximately five percent” of its global workforce and scrap several projects already in development.
In an SEC filing published Tuesday, the company said it was “streamlining its organizational structure, which will eliminate headcount and reduce future hiring needs.”
Take-Two says that its “cost reduction program” will see the company be subject to charges up to $200 million, hoping to save $165 million a year.
The website reports that Take-Two’s downsizing efforts should be “largely completed” by December 31st, 2024.
As for the workers, a 5% reduction in the workforce would amount to around 579 out of the company’s 11,580 employees, which Take-Two disclosed in a previous impact report.
There is no word on what departments the layoffs will happen in or what projects Take-Two will be cutting. GTA 6 will feel the sting of these cost-cutting measures.
Of course, the news is not sitting well with gamers who tire of hearing about layoffs in an incredibly profitable industry.
Oh, and we can’t forget that Take-Two Interactive is still working on purchasing Borderlands developer Gearbox from The Embracer Group for $460 million.
“They’re doing this a year out from releasing the sequel to the most commercially successful game of all time,” one user on X, formerly Twitter, said.

You can see more reactions in the gallery below.

2. Follow his lead

9. It better not

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Source: Momodu Mansaray / Getty / Keanu Reeves
It’s not often that we get perfect castings in films, but according to X, Paramount got this one right.
Multiple sources are telling The Hollywood Reporter that Keanu Reeves and his iconic voice will bring to life fan-favorite character Shadow The Hedgehog in the highly anticipated film Sonic 3.
The news first reported by The John Campea Show comes after Paramount had a strong showing at CinemaCon last week in Las Vegas, where attendees saw some early footage from Sonic The Hedgehog 3.
In the footage, attendees were happy to see that Jim Carrey is back as Dr. Robotnik, who is now depressed and overweight after being defeated by his long-time nemesis, Sonic.
Robotnik regains his mojo after creating Shadow, who is, in every sense, the dark version of the Blue Blur and has similar abilities.
Following a lackluster trailer that first introduced a hideous Sonic The Hedgehog design that Twitter bullied the studio into changing, the first movie raced into theaters in 2020, earning a whopping $319 million at the box office and becoming one of the last theatrical blockbusters right before the COVID-19 pandemic shut the world down.
Sonic 2 arrived in 2022, introducing more characters like Tails (Colleen O’Shaughnessey) and Knuckles (Idris Elba), earning $404 million.
Reeves continues to stay quite busy in Hollywood, most recently starring in John Wick 4, bringing back Neo in The Matrix: Resurrections, reprising his role as John Wick in the upcoming spinoff John Wick Presents: The Ballerina, and a role in Aziz Ansari’s Good Fortune.
Social Media Users Chime In On The Casting
Following the announcement, X, formerly Twitter, celebrates Reeves casting in the film.
“THIS IS GONNA BE THE GREATEST MOVIE OF ALL TIME RAAAAAAAAAAAAAAHHHHHHHHHHHHHHH,” one X user wrote.

Another post read, “perfect casting.”

Some fans are disappointed because they wanted Star Wars star Hayden Christensen to voice Shadow.

If you ask us, this sounds like a win to us. You can see more reactions in the gallery below.

2. We will be seated for this epicness.

3. Sonic fans we are eating

4. We would love to see it.

7. Howling

9. Yes, yes they do.

10. Continue to cook

Warner Chappell Music has entered an agreement to administer Electronic Arts‘ music library. One of the world’s largest gaming companies, Electronic Arts is home to titles like The Sims, Medal of Honor, Madden NFL, Apex Legends and more. Explore See latest videos, charts and news See latest videos, charts and news EA Worldwide executive and […]

All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
It’s time to return to a galaxy far, far away with a new Star Wars video game from Lucasfilm Games and Ubisoft.

Star Wars Outlaws is available for pre-order starting at $69.99 at ubisoft.com. The game is cross-platform for Xbox Series X/S, Sony PlayStation 5, Amazon Luna and PC. Ut’s expected to drop on Friday, Aug. 30.

And if you’re an Amazon Prime member, you can access the game via Amazon Luna — the retail giant’s cloud gaming service — with a subscription to the Ubisoft+ add-on, which goes for $17.99 per month and comes with access to more than 100 games, including Star Wars Outlaws, Far Cry 6, Watch Dogs Legion, Starlink: Battle for Atlas, Assassin’s Creed Mirage and others.

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Not a member? Sign up for a 30-day free trial to take advantage of all that Amazon Prime has to offer, including access to Prime Video and Prime Gaming; fast free shipping in less than two days; in-store discounts at Whole Foods Market’ access to exclusive shopping events such as Prime Day and Black Friday; and more.

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Lucasfilm Games/Ubisoft

‘Star Wars Outlaws’

Release date: Aug. 30

$69.99 and up

Meanwhile, there are a few gaming tiers that are ready for pre-order. The standard tier for $69.99 comes with the game itself and two pre-order cosmetic packs, while the gold edition goes for $109.99 and comes with everything in the standard tier, as well as early access and the game’s season pass, which comes with two DLC (downloadable content) packs.

In addition, the ultimate edition for $129.99 comes with everything in the gold edition, plus two spaceship packs and a digital art book of the game’s concept art and storyboards. Lastly, there’s the ultimate edition with Ubisoft+ subscription service for $17.99 per month.

Star Wars Outlaws is set between The Empire Strikes Back and Return of the Jedi in the Star Wars timeline. It follows Kay Vess, a “cunning scoundrel” and her furry companion Nix, as the pair go on a life-changing quest in the criminal underbelly of the evil empire. However, she attracts the attention of the wrong people in pursuit of a new life.

Available for pre-order starting at $69.99 at Ubisoft, Star Wars Outlaws comes out for Xbox, PS5, Amazon Luna and PC on Aug. 30. In the meantime, watch the story trailer for the game, below:

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Want more deals? For more product recommendations, check out our roundups of the best Xbox deals, studio headphones and Nintendo Switch accessories.

Nintendo Entertainment System

While the Atari 2600 might be the first home console success, the Nintendo Entertainment System is a home video game console that’s widely known and iconic. The NES might be a little tougher to come by on eBay, with prices starting at $109 for the console itself and a controller.However, getting games — such as Rad Racer, Super Mario Bros. 2, The Legend of Zelda, Double Dragon and others — might be easier with prices starting as low as $7 per cartridge. The NES has become much more of a collector’s item than other retro gaming consoles, which is why finding one in good working condition is rare. Check out the NES on eBay here.

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Source: Future Publishing / Getty / White Xbox Series X
Didn’t care for the black Xbox Series X console? Well, there might be a white option on the way.
Exputer has shared leaked images of a white All-Digital Xbox Series X sporting the “robot white” look of Series S. The Verge reports it has seen documents confirming the photos are genuine.

While there should be excitement for the white All-Digital Xbox Series X, it can also mean that Xbox’s console refresh, the leaked “Brooklin” console, could have its wig pushed back.
The Verge reached out for comment but has not gotten word back.
The Brooklin console was also disc-less, but instead of box-shaped, it sports a new circular design plus a much-needed increased internal storage of 2TB, Wi-Fi 6E, Bluetooth 5.2, improved efficiency, 15% reduced PSU power, and a $499 price.
Xbox was allegedly gunning for a November release date, but speaking on the leak, Xbox chief Phil Spencer threw some cold water on those expectations.
“It is hard to see our team’s work shared in this way because so much has changed, and there’s so much to be excited about right now and in the future,” Spencer said in a September post on X, formerly Twitter. “We will share the real plans when we are ready.”
Exputer also reports that the All-Digital Xbox’s new coat of white paint and lack of disc drive are not the only upgrades. Some internal components, including the heatsink, which cools the console, will see an upgrade.
As for the price, Exputer reports the console will cost $50-$100 less than the current $499 Xbox Series X console.
Gamers Have Thoughts
The news of the white All-Digital Xbox Series X is sparking reactions. “Charging more while getting less. A tale as old as time. At least the ps5 slim still has a drive for $500, “one person wrote on X, formerly Twitter.
“Why wouldn’t you just get a PC at this point? The whole thing about consoles is the physical media with them and their exclusives. And the Xbox won’t have either anymore if this is true,” another post read.
Again, this isn’t confirmed, but if Xbox does verify its existence, we are intrigued to see how it will be received.
Hit the gallery below for more reactions.

1. Damn, flat out no.

2. Well, someone is excited

6. It might be cheaper

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Source: Rockstar Games / GTA 6
Grand Theft Auto 6’s 2025 date release could be in danger.
According to a Kotaku report, Grand Theft Auto 6, the next highly anticipated installment in the Grand Theft Auto video game franchise, could have its wig pushed back.
GTA 6 is still slated for an “early 2025” release date, but that date is in jeopardy due to “production delays.” The game could be released in late 2025 or sometime in 2026.
Per Kotaku:
As remote workers struggle with an unwanted return-to-office mandate from Rockstar Games, Kotaku has learned from sources with knowledge of the game’s development process that GTA 6 could miss its 2025 release window and slip into 2026.

Kotaku has also learned that it’s becoming more and more likely that the sequel might not land until late 2025. It’s also possible that it could even slip into 2026 as production reportedly falls behind.
While security and quality are reportedly the main reasons Rockstar is instituting the mandate to return to the office, I was told by sources—who wish to remain anonymous to avoid possible retaliation—that development on GTA 6 has started “falling behind.” I’m told this has leadership at Rockstar nervous and worried about the game missing the 2025 window and slipping into 2026, and is another big reason the company is pushing for a return to the office in April.

Is Rockstar Games Pushing Out Remote Workers?
Kotaku’s report comes after Bloomberg’s report that Rockstar Games was ending remote work, ordering employees back to the office following numerous leaks. 
The drastic change was met with immediate criticism and caught many by surprise, leading to frustration. According to Aftermath’s reporting, some employees initially hired to work remotely felt like they were being pushed out of the company by not complying and completely upending their lives.
Some workers expressed concern to Aftermath that Rockstar Games was reverting back to its old crunch ways.
“We’re concerned about going back to that,” one Rockstar employee told Aftermath.
“I’ve been through a couple of projects, both of which had crunch. The first one was extremely difficult. I had way less gray hair back then. … We want to continue the strides we’ve made as a company to remove that toxic culture.”
Gamers also react to the news that they may have to wait even longer for GTA 6.
Some want Rockstar Games to take its time with the game, others don’t want the developers to experience crunch, and some are just overwriting; it’s been about 11 years.
You can see those reactions in the gallery below.

1. LOL, damn

4. Exactly

5. No, not yet