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Source: Game Informer / Game Informer
Game Informer has been given a well-deserved extra life.
It’s been nearly half a year since the gaming community sobbed collectively and scowled at GameStop for the sudden shutdown of the beloved Game Informer Magazine. Now the gaming bible is back, and what’s even more dope is that the whole team is coming back.
Game Informer Editor-In-Chief Matt Miller revealed in a “Letter From an Editor ” section that Game Informer’s complete resurrection was made possible after Gunzilla Games secured the rights to Game Informer from GameStop. The plan was to bring back not only the entire editorial team but also “production and beyond.”
Miller also noted that Game Informer’s new owners “insisted on the idea of Game Informer remaining an independent editorial outlet; they felt just as strongly as our team did that the only path forward was with an editorial group that made 100 percent of the decisions around what we cover and how we do so, without any influence from them or anyone else.”
That’s dope.
A Breakdown of Gunzilla Games
As for Gunzilla Games, they developed and published the free-to-play battle royale game Off The Grid, which is now in early access. It’s also the developer behind GunZ, which is described as a “Layer-1 blockchain ecosystem powering community-driven economies in AAA games.”
District 9 and Chappie director Neill Blomkamp is also chief creative officer and co-founder.
GI will operate under a completely new entity called Game Informer Inc., which will also see the return of all 30 years of the website’s history after many thought it could have been lost following the website’s abrupt shutdown.
The GI team is also hitting the ground running. It will publish dozens of game reviews that were left in the chamber during the magazine’s unfortunate hiatus and its Best of 2024 awards.
As mentioned, the print magazine will also make its triumphant return, but GI fans will have to wait until a later date. Miller promises the magazine will be “bigger and better than it was before.”
GI will also be rolling out membership and subscription benefits plus “bigger and better than it was before” while expanding the “range of experts and partnerships we tap to bring you those perspectives.”
If you’re excited about this news like everyone else, you can create a new account to stay informed about the website’s updates.
Early signup will also get you access to the Game Informer Magazine Archive, an exclusive weekly newsletter, Dark Mode, and Early-Bird Founder Access.
Congrats to the GI team, and welcome back. You were all truly missed.
For reactions to the good news, hit the gallery below.
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Santa Monica Studio / God of War
We can all use some more God of War in our lives, and according to a very reliable video game insider, we can possibly expect to beat up some Greek deities this year.
A new God of War game, reportedly in the form of a smaller spinoff like Insomniac’s Spider-Man: Miles Morales, will see the franchise return to its Greek roots.
The buzz about the new game comes on the heels of PlayStation celebrating the franchise’s 20th anniversary with a free update for Ragnarök that features some dope cosmetics.
Outside of that, Sony Santa Monica has been very quiet about its plans for the God of War franchise in the future and its next project following the release of the Valhalla DLC for Ragnarök in 2023. Still, there have been rumblings of a remaster of older GoW games.
Giant Bomb’s Jeff Grubb, who is basically the Adrian Wojnarowski, Shams Charania, and Adam Schefter of video names, claims that a God of War “side-story project” will arrive sometime this year.
“OK. Everyone keeps asking about this, so I’ve tried to find out more: There’s still a Greek God of War thing coming out this year, but it’s not a remaster collection. It’s a new side-story project, ” Grubb wrote on Bluesky.
Jeff Grubb Is Not So Sure About The Remaster Collection
He also kind of threw cold water on the remaster talk, writing in another post on Bluesky, “I was never told about a Remaster collection, but I asked a source about the rumors (that I saw were focused on a collection), and they told me that nothing God of War would happen at the State of Play but something could show up at the anniversary.
Consider us excited for whatever Sony Santa Monica has coming.
In Grubb, we trust.

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Source: Justin Sullivan / Getty / 23andMe
23andMe has filed for Chapter 11 Bankruptcy, so what the hell does that mean for DNA records? Users are understandably worried.
Spotted on Newsweek, the genetic testing company 23andMe is going through some financial hard times and had to file for bankruptcy on Sunday, and now the future of the company is looking shaky, leaving many wondering what in the world is going to happen to the database of genetic profiles for the over 15 million people who have signed up for the service.
23andMe is best known for shipping at-home DNA testing kits to customers to help them discover their roots or see if they are predisposed to specific health issues.
Despite initial success, with its peak market valuation reaching $5.8 billion in 2021, the company has experienced financial woes, and its value has dropped $50 million.
Per Newsweek:
“Importantly, this step allows us to continue operating our business while we chart the path forward.”
In a statement given to Newsweek, a spokesperson for 23andMe said: “There are no changes to the way the Company stores, manages, or protects customer data.
“Any buyer will be required to comply with applicable law with respect to the treatment of customer data and any transaction will be subject to customary regulatory approvals, including, as applicable, approvals under the Hart-Scott-Rodino Act and the Committee on Foreign Investment in the United States.”
Changes At The Top For 23andMe
Plenty of changes have already taken place at the top as part of the bankruptcy. The company’s co-founder and CEO, Anne Wojcicki, has resigned.
Wojcicki has been trying to purchase all outstanding shares that she doesn’t already control after failing multiple times to take the company private. This has resulted in pushback from the company’s board and the resignation of seven independent directors in September 2024.
She is still pursuing this option.
What Can Customers Do?
Understandably, those who have used the service are worried about what’s going to happen with their genetic data. There are steps you can take for some peace of mind.
According to Newsweek, any 23andmMe customer can request any data about them being held removed.
Other steps include:
Go to the “Settings” section of your profile. Scroll to a section labeled “23andMe Data” at the bottom of the page. Download your data: If you want a copy of your genetic data for personal storage, choose the option to download it to your device before proceeding. Scroll to the “Delete Data” section.
You can see reactions to 23andMe filing for bankruptcy below.

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Source: Ubisoft / Assassin’s Creed Shadows
Assassin’s Creed Shadows is doing numbers, giving Ubisoft a much-needed win.
Take that haters. After plenty of rumbling and hoping Assassin’s Creed Shadows would be a massive flop for Ubisoft, the highly-anticipated next chapter in the Assassin’s Creed franchise is already a hit.
Assassin’s Creed Shadows reached 2 million players three days after its release. According to a post from Ubisoft, “Assassin’s Creed Shadows has now surpassed the launches of AC Origins and Odyssey.”
This milestone follows after Shadows reached 1 million players in the first 24 hours of its release, easily eclipsing AC Valhalla’s record. According to Ubisoft, Valhalla was the biggest launch on PC when it was launched in 2020.
We zap five years later, and Shadows seemingly smashed that record.
What also could have contributed to that record was that Shadows was launched on Steam from day one and immediately verified for Steam Deck use. It took two whole years for Valhalla after its original release to land on Steam.
Currently, Shadows’ all-time peak concurrent numbers on Steam are at 64,825, officially putting it past Odyssey’s 62,069 but easily blowing past Origins (41,551) and Valhalla (15,679).
If Assassin’s Creed Shadows continues at this pace, it could become one of the biggest releases of the year. To put things in perspective, Kingdom Come: Deliverance 2, which was a very well-reviewed title, took two weeks to hit the 2-million player mark; it only took days for Shadows to reach that goal.
Ubisoft Finally Gets A Win With Assassin’s Creed Shadows
Shadows’ performance is a much-needed win for Ubisoft, which has been reeling thanks to commercial flops like Star Wars Outlaws and Skull and Bones. This could be the shot in the arm the video game developer has been looking for.
It also showed that all the social discourse around Shadows, specifically about the game’s dual protagonist, Yasuke, the Black Samurai, and Naoe, the female shinobi assassin, didn’t matter in the end.
Hell, it might have even helped the game sell.
Who knows.
Well, we loved Shadows and wrote in our review of the game that “Assassin’s Creed Shadows is an exceptional entry into the franchise that brilliantly combines all of the good features from the games over the years and stuffed them into a game that doesn’t require you to play 100+ hours to complete. It’s so good that you want to spend as much time in its world as possible to uncover more of the story because it’s absolutely worth it.”
Congrats to the Ubisoft team for the successful launch. You can see more reactions in the gallery below.
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. A good speaker can make or break just about any party or gathering, and it can even set the mood when […]

Generative AI — the creation of compositions from nothing in seconds — isn’t disrupting music licensing; it’s accelerating the economic impact of a system that was never built to last. Here’s the sick reality: If a generative AI company wanted to ethically license Travis Scott’s “Sicko Mode” to train their models, they’d need approvals from more than 30 rights holders, with that number doubling based on rights resold or reassigned after the track’s release. Finding and engaging with all of those parties? Good luck. No unified music database exists to identify rights holders, and even if it did, outdated information, unanswered emails, and, in some cases, deceased rights holders or a group potentially involved in a rap beef make the process a nonstarter.
The music licensing system, or lack thereof, is so fragmented that most AI companies don’t even try. They steal first and deal with lawsuits later. Clearing “Sicko Mode” isn’t just difficult; it’s impossible — a cold example of the complexity of licensing commercial music for AI training that seems left out of most debates surrounding ethical approaches.
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For those outside the music business, it’s easy to assume that licensing a song is as simple as getting permission from the artist. But in reality, every track is a tangled web of rights, split across songwriters, producers, publishers and administrators, each with their own deals, disputes and gatekeepers. Now multiply the chaos of clearing one track by the millions of tracks needed for an AI training set, and you’ll quickly see why licensing commercial music for AI at scale is a fool’s errand today.
Generative AI is exposing and accelerating the weaknesses in the traditional music revenue model by flooding the market with more music, driving down licensing fees and further complicating ownership rights. As brands and content creators turn to AI-generated compositions, demand for traditional catalogs will decline, impacting synch and licensing revenues once projected to grow over the next decade.
Hard truths don’t wait for permission. The entrance of generative AI has exposed the broken system of copyright management and its outdated black-box monetization methods.
The latest RIAA report shows that while U.S. paid subscriptions have crossed 100 million and revenue hit a record $17.7 billion in 2024, streaming growth has nearly halved — from 8.1% in 2023 to just 3.6% in 2024. The market is plateauing, and the question isn’t if the industry needs a new revenue driver — it’s where that growth will come from. Generative AI is that next wave. If architected ethically, it won’t just create new technological innovation in music; it will create revenue.
Ironically, the very thing being painted as an existential threat to the industry may be the thing capable of saving it. AI is reshaping music faster than anyone expected, yet its ethical foundation remains unwritten. So we need to move fast.
A Change is Gonna Come: Why Music Needs Ethical AI as a Catalyst for Monetization
Let’s start by stopping. Generative AI isn’t our villain. It’s not here to replace artistry. It’s a creative partner, a collaborator, a tool that lets musicians work faster, dream bigger and push boundaries in ways we’ve never seen before. While some still doubt AI’s potential because today’s ethically trained outputs may sound like they’re in their infancy, let me be clear: It’s evolving fast. What feels novel now will be industry-standard tomorrow.
Our problem is, and always has been, a lack of transparency. Many AI platforms have trained on commercial catalogs without permission (first they lied about it, then they came clean), extracting value without compensation. “Sicko Mode” very likely included. That behavior isn’t just unethical; it’s economically destructive, devaluing catalogs as imitation tracks saturate the market while the underlying copyrights earn nothing.
If we’re crying about market flooding right now, we’re missing the point. Because what if rights holders and artists participated in those tracks? Energy needs to go into rethinking how music is valued and monetized across licensing, ad tech and digital distribution. Ethical AI frameworks can ensure proper attribution, dynamic pricing and serious revenue generation for rights holders.
Jen, the ethically-trained generative AI music platform I co-founded, has already set a precedent by training exclusively on 100% licensed music, proving that responsible AI isn’t an abstract concept, it’s a choice. I just avoided Travis’ catalog due to its licensing complexities. Because time is of the essence. We are entering an era of co-creation, where technology can enhance artistry and create new revenue opportunities rather than replace them. Music isn’t just an asset; it’s a cultural force. And it must be treated as such.
Come Together: Why Opt-In is the Only Path Forward and Opt-Out Doesn’t Work
There’s a growing push for AI platforms to adopt opt-out mechanisms, where rights holders must proactively remove their work from AI training datasets. At first glance, this might seem like a fair compromise. In reality, it’s a logistical nightmare destined to fail.
A recent incident in the U.K. highlights these challenges: over 1,000 musicians, including Kate Bush and Damon Albarn, released a silent album titled “Is This What We Want?” to protest proposed changes to copyright laws that would allow AI companies to use artists’ work without explicit permission. This collective action underscores the creative community’s concerns about the impracticality and potential exploitation inherent in opt-out systems.
For opt-out to work, platforms would need to maintain up-to-date global databases tracking every artist, writer, and producer’s opt-out status or rely on a third party to do so. Neither approach is scalable, enforceable, or backed by a viable business model. No third party is incentivized to take on this responsibility. Full stop.
Music, up until now, has been created predominantly by humans, and human dynamics are inherently complex. Consider a band that breaks up — one member might refuse to opt out purely to spite another, preventing consensus on the use of a shared track. Even if opt-out were technically feasible, interpersonal conflicts would create chaos. This is an often overlooked but critical flaw in the system.
Beyond that, opt-out shifts the burden onto artists, forcing them to police AI models instead of making music. This approach doesn’t close a loophole — it widens it. AI companies will scrape music first and deal with removals later, all while benefiting from the data they’ve already extracted. By the time an artist realizes their work was used, it’s too late. The damage is done.
This is why opt-in is the only viable future for ethical AI. The burden should be on AI companies to prove they have permission before using music — not on artists to chase down every violation. Right now, the system has creators in a headlock.
Speaking of, I want to point out another example of entrepreneurs fighting for and building solutions. Perhaps she’s fighting because she’s an artist herself and deeply knows how the wrong choices affect her livelihood. Grammy-winning and Billboard Hot 100-charting artist, producer and music-tech pioneer Imogen Heap has spent over a decade tackling the industry’s toughest challenges. Her non-profit platform, Auracles, is a much-needed missing data layer for music that enables music makers to create a digital ID that holds their rights information and can grant permissions for approved uses of their works — including for generative AI training or product innovation. We need to support these types of solutions. And stop condoning the camps that feel that stealing music is fair game.
Opt-in isn’t just possible, it’s absolutely necessary. By building systems rooted in transparency, fairness and collaboration, we can forge a future where AI and music thrive together, driven by creativity and respect.
The challenge here isn’t in building better AI models — it’s designing the right licensing frameworks from the start. Ethical training isn’t a checkbox; it’s a foundational choice. Crafting these frameworks is an art in itself, just like the music we’re protecting.
Transparent licensing frameworks and artist-first models aren’t just solutions; they’re the guardrails preventing another industry freefall. We’ve seen it before — Napster, TikTok (yes, I know you’re tired of hearing these examples) — where innovation outpaced infrastructure, exposing the cracks in old systems. This time, we have a shot at doing it right. Get it right, and our revenue rises. Get it wrong and… [enter your prompt here].
Shara Senderoff is a well-respected serial entrepreneur and venture capitalist pioneering the future of music creation and monetization through ethically trained generative AI as Co-Founder & CEO of Jen. Senderoff is an industry thought leader with an unwavering commitment to artists and their rights.
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Tesla is continuing to face record numbers of protests and, at times, vandalistic acts at dealerships around the country in response to Elon Musk’s government-gutting DOGE efforts as he heads the agency. The electric automotive giant saw itself trending on X, also owned by Musk, with observers taking note of a recent recall of Tesla Cybertrucks and reports of $1.4 billion going missing.
As seen on CNBC, Tesla is moving to recall over 46,000 Cybertrucks because of a faulty exterior trim panel that has the potential to detach while driving, prompting valid safety concerns. The outlet adds that the recall is for a part on the truck known as a cant rail and all trucks manufactured between November 2023 and February 2025, as the company confirmed in a filing to the National Highway Traffic Safety Administration this past Tuesday (March 18). The company says that if owners are in possession made in that time frame can take the vehicle to a service department to have the cant rail replaced free of charge.
This recall comes as a new report from the Financial Times notes that $1.4 billion in funds have seemingly disappeared, and the timing couldn’t be worse for Tesla as stock prices continue to sink while Musk spends much of his time heading DOGE and ordering unpopular cuts and firing to essential government services in a bid to halt fraud and waste. Further, global protests against the brand have marred its image as a leader in the EV space with other companies making gains as the market landscape shifts in other directions.
On X, formerly Twitter, there are reactions to Tesla’s stock numbers, the missing funds, and the decrying of vandalism and protests. We’ve got those listed below.
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Photo: Getty
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Source: Ubisoft / Assassin’s Creed Shadows
Ubisoft hopes to restore the Assassin’s Creed video game franchise to its former glory without disappointing purists who have been on board since day one while pleasing the newbies who picked up the sticks following AC’s pivot into an action-RPG format. With Assassin’s Creed Shadows, did Ubisoft Quebec accomplish its goal? Resoundingly, yes.
Assassin’s Creed is one of those video game franchises that I hold dear to my heart. I remember getting deeply entrenched in the battle between the Order of Assassins and the Templar Order when the first game arrived in 2007, putting us in the shoes of Altaïr.
Altaïr’s story was shortlived, passing the hidden blade to Ezio Auditore da Firenze, who carries the AC torch in what many say is the strongest trilogy in the video game franchise history, Assassin’s Creed II (2009), Assassin’s Creed Brotherhood (2010) and Assassin’s Creed Revelations (2011).
Others would lead the franchise that has seen its games grow into massive undertakings following 2018’s Assassin’s Creed Odyssey, which expanded on the action-RPG element first introduced in 2017’s Assassin’s Creed Origins. It was the first Assassin’s Creed game to allow players to choose between a male or female version of the game’s protagonist.
While fans initially welcomed the change, it quickly became an issue. Many gamers, including myself, felt the games became too bloated and action-oriented, burying what we adored about Assassin’s Creed, such as the stealth play and intense story.
With Shadows, creative director Jonathan Dumont and his team at Ubisoft Quebec aimed to deliver an experience where fans who enjoyed the different variations of AC games can now press start on an experience suited for them without sacrificing what made the franchise great.
A Gripping Narrative Experienced In Multiple Ways
Source: Ubisoft / Assassin’s Creed Shadows
The story in Assasin’s Creed started strong but has since become confusing for most, especially to those whose first AC experience started with Odyssey and on. Shadows took multiple steps, hoping to bring players up to speed with everything that has happened in the franchise inside and outside the Animus.
One step is the new Animus Hub, now a one-stop section for Assassin’s Creed, which will be featured in all games in the future. There, gamers can catch up on the other games via brief rundown, launch other AC games they own, access regularly released missions, exchange keys earned from completing projects, and archive collected data files.
Then there is Shadows story itself, which is told through the eyes of two characters: Naoe, a young shinobi, and Yasuke, a legendary samurai.
Source: Ubisoft / Ubisoft Quebec / Assassin’s Creed Shadows
The game introduces you to Naoe, who quickly learns the way of the shinobi after a series of tragic events push her out into the open world of the late Sengoku period, where she will have to hone her assassin skills to complete her quest for revenge.
Source: Ubisoft / Ubisoft Quebec / Assassin’s Creed Shadows
You will eventually don the armor of Yasuke, the legendary African samurai who gains favor and freedom from his Portuguese slavers thanks to Lord Nobunaga.
Naoe and Yasuke’s stories are uniquely intertwined with Dumont and his team, crafting a narrative that will lead you down a gripping tale as you explore each of the protagonists’ personal mysteries. These mysteries are worth the time and effort to uncover and experience.
Choice is also important, as some decisions will impact particular outcomes. For example, Naoe forgives a target during one mission rather than killing them. Or you can even forge romantic relationships or gain allies with your choices. You can opt for “Canon mode,” which Ubisoft says is the definitive way to experience the game by removing the dialogue options.
No One Way To Play
Source: Ubisoft / Assassin’s Creed Shadows
What kind of AC player are you? If you enjoy sneaking in the high grass or stalking the shadows and rooftops to take out foes, this game is for you.
Or, do you enjoy just cutting your foes down with wreckless abandon and don’t give a damn about your foes calling in reinforcements because, hey, “they can get this smoke too!” Guess what? This game is also for you.
Assassin’s Creed Shadows blends two distinct playing styles with its two protagonists system.
With Naoe, players get the stealth action they have sorely missed, but with a shinobi twist. Naoe feels different from other assassins in previous titles based on how she moves around the world.
Source: Ubisoft / Ubisoft Quebec / Assassin’s Creed Shadows
Her cool vaults and flips over obstacles, dashing across rooftops, tossing shurikens, use of smoke bombs, and other weapons and tools specific to ninjas give her a feel gamers have wanted for a long time and get thanks to the series finally shifting to Japan.
Yasuke is the exact opposite and is designed to give players that powerful tank that can cut down any foe that stands before them. While he can also use stealth elements, his power pushes you to run through doors literally and confidently take on several foes simultaneously because he is still skillful and, unlike Naoe, can take more damage.
Source: Ubisoft / Assassin’s Creed Shadows
The best part is you are also not locked into one character; you can switch at any time, and the story will remain the same. So you’re not punished for playing favorites in Shadows.
Other Welcomed Features
Source: Ubisoft / Ubisoft Quebec / Assassin’s Creed Shadows
Assassin’s Creed is always best known for the living worlds that players roam in each game. That is taken to another level in Shadows, thanks to the changing seasons.
Japan changes dramatically during the seasons, which is reflected beautifully in Assasin’s Creed Shadows. This feature is not just aesthetically pleasing; it also affects gameplay.
For example, during the winter, bodies of water Naoe and Yasuke could normally swim in completely freeze; grassy areas to hide in are gone, but they return when spring or summer returns.
The changing seasons also affect particular missions, as specific targets will only appear during the summer.
The new objective board is also a welcomed addition to the game, giving players a more efficient way to track quests. As you progress through the game, explore the many different regions, circle zones featuring the faces of the significant characters you meet, and objectives you can complete.
Most of the objectives are optional, and if you opt not to partake in the side quests, which I am happy to say aren’t mindless fetch quests, you can probably complete the game’s main story in 30 hours or less.
Again, play how you want, but it will be hard not to be distracted and wander off the beaten path because, unlike in previous games, this is a living world worth exploring.
Base building is another welcomed addition to the game, allowing players to build a home where their allies and pets can hang out, plus add passive benefits like extra scouts that help you find objectives on the map and pick up resources you tag while out on missions.
Final Verdict
Source: Ubisoft / Assassin’s Creed Shadows
When Dumont first announced that Assassin’s Creed Shadows was being delayed to allow more time in the oven, people thought it would be bad news for the game.
It turns out that it was the best decision. With Shadows, Dumont and his team needed to deliver an Assassin’s Creed that is not just a bloated fetch quest, which is a story that no one will remember or care about by the time the credits roll; they needed to give players a game on par with the original and it’s subsequent sequels.
Assassin’s Creed Shadows is an exceptional entry into the franchise that brilliantly combines all of the good features from the games over the years and stuffed them into a game that doesn’t require you to play 100+ hours to complete. It’s so good that you want to spend as much time in its world as possible to uncover more of the story because it’s absolutely worth it.
Shadows’ story is engaging, and despite some instances of weak voice-over work, the performances are top-notch. The introduction of the two-protagonist system gives players two different ways to enjoy the game while delivering a narrative to give a damn about again.
I’m still embarking on my adventure in Shadows, but I’m 100% invested and can confidently say this is the best game in the Assassin’s Creed franchise since Brotherhood.
With Shadows, Assassin’s Creed is back. We just hope that this momentum continues.
*PS5 Review Key Provided By Ubisoft*
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Source: Anti Social Social Club / Assassin’s Creed ShadowsWe are just days away from the release of Assassin’s Creed Shadows. Anti Social Social Club is dropping a dope capsule collection to celebrate the game’s release.
Like the highly-anticipated video game, the Anti Social Social Club x Assassin’s Creed Shadows capsule collection captures both the samurai and shinobi elements inspired by feudal Japan accurately depicted by the game’s protagonists, Naoe and Yasuke.
At the same time, it allows gamers to showcase their love for video games by encapsulating it in street style, featuring the game’s two protagonists and Assassin’s Creed Shadows branding on staple Anti Social Social Club pieces.
Source: Anti Social Social Club / Assassin’s Creed Shadows
A press release for the collaboration reads:
The ASSC x Assassin’s Creed Shadows partnership, which was facilitated by IMG Licensing, will offer fans a chance to really immerse themselves in the latest major installment of the Assassin’s Creed series. The collection will feature a range of staple streetwear items like tees, hoodies and hats in black, white, grey, red and pink while also offering exciting and fresh pieces like a football jersey, coaches jacket and track suit. Seizing the perfect opportunity to create game-inspired accessories, this capsule will also feature a unique sake glass set, imagined through the creative lens of both ASSC and Assassin’s Creed Shadows.
A breakdown of the capsule collection includes:
Shadows Tops: includes tees, hoodies, and hats with the Assassin’s Creed Shadows logo on the front and ASSC logo on the back with the two main protagonists
Eyes Tops: includes tees and hoodies with the eyes of the two protagonists on the front alongside ASSC branding and the ASSC logo on the back with the Assassin’s Creed logo
Yasuke Tops: includes tees and hoodies with a graphic of the samurai character Yasuke superimposed onto the ASSC logo on both the front and back
Shuriken Tops: includes tees with 4 shuriken “thrown” into the ASSC logo on both the front and back
Fight Tops: includes tees, hoodies, and hats with imagery of fighting stances on the front underneath an ASSC logo and both brand logos on the back
Naoe & Yasuke Tops: includes tees and hoodies with an Assassin’s Creed Shadows logo on the front atop a graphic of both main characters and an ASSC logo on the back with an Assassin’s Creed logo
Football Jersey: designed to incorporate all brand logos on the front and include a huge ASSC logo on the back with imagery of the two main characters superimposed
Coaches Jacket: designed to show both Naoe and Yasuke in a battle scene throughout the entire jacket, ASSC’s logo is featured on the front while the Assassin’s Creed logo is featured on one sleeve and the rear
Track Suits: the jacket features the game’s logo on the front along with kanji and the ASSC logo on the back with an additional game logo, the matching pants have kanji and the ASSC logo on the front and an Assassin’s logo on the rear
Sake Glass Set: features ceramic sake glasses and a sake pourer with shared co-branding
When Can You Get Your Hands On The ASSC x AC Shadows Capsule Collection
The collection officially drops on Saturday, March 29, starting at 8 AM PST (11 AM EST) exclusively on Anti Social Social Club’s website. Prices range from $40-$125 with sizing from XS-2XL.
For more photos of the collection, visit the gallery below.
1. Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection
Source:Assassin’s Creed Shadows
Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection anti social social club,assassin’s creed shadows
2. Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection
Source:Assassin’s Creed Shadows
Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection anti social social club,assassin’s creed shadows
3. Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection
Source:Assassin’s Creed Shadows
Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection anti social social club,assassin’s creed shadows
4. Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection
Source:Assassin’s Creed Shadows
Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection anti social social club,assassin’s creed shadows
5. Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection
Source:Assassin’s Creed Shadows
Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection anti social social club,assassin’s creed shadows
6. Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection
Source:Assassin’s Creed Shadows
Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection anti social social club,assassin’s creed shadows
7. Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection
Source:Assassin’s Creed Shadows
Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection anti social social club,assassin’s creed shadows
8. Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection
Source:Assassin’s Creed Shadows
Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection anti social social club,assassin’s creed shadows
9. Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection
Source:Assassin’s Creed Shadows
Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection anti social social club,assassin’s creed shadows
10. Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection
Source:Assassin’s Creed Shadows
Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection anti social social club,assassin’s creed shadows
11. Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection
Source:Assassin’s Creed Shadows
Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection anti social social club,assassin’s creed shadows
12. Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection
Source:Assassin’s Creed Shadows
Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection anti social social club,assassin’s creed shadows
13. Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection
Source:Assassin’s Creed Shadows
Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection anti social social club,assassin’s creed shadows
14. Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection
Source:Assassin’s Creed Shadows
Assassin’s Creed Shadows Taps Anti Social Social Club for Capsule Collection anti social social club,assassin’s creed shadows
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Source: Razer / Razer Iskur V2 X
While stuck in the crib during the panorama, gaming chairs became one of the hottest furniture items as everyone and their momma became “content creators,” “gamers,” and “podcasters.” Razer, one of the few companies that has been producing high-quality gaming chairs, is offering one of its popular models, the Iskur V2 X, in a new color.
Look, we’re not going to hold you, but the biggest scam on the internet has to be gaming chairs. Ninety-five percent are overpriced, poorly designed, and don’t offer gamers the comfort to endure long gaming and streaming sessions.
Razer, the legendary consumer electronics company, has delivered one of the best gaming chairs on the market with its award-winning Iskur V2 X model. It is now offering a light gray color option.
Razer’s guaranteed high-quality doesn’t come cheap, the chair will cost you some coins, coming in at a reasonable $299
Here’s what you get when you hit the purchase button:
Core Ergonomics: Retains the integral lumbar support and high-density foam cushions from the Iskur V2, ensuring optimal posture and comfort during extended gaming sessions.
Adjustable Design: Features the 152-degree recline that gamers loved with the Iskur V2 and Enki Line, with adjustable 2D armrests, allowing for personalized comfort and support.
Breathable Materials: Upholstered with multi-layered fibers for enhanced breathability and cooling even during long hours of gaming.
Sleek Aesthetic: Available in a stylish light gray finish that complements any gamer’s space while providing superior comfort and support.
The new light gray color, available now, joins the other finishes, including Razer’s iconic black and green color, black leather ($350), and dark gray.
Visit Razer’s website to pick up the light gray Iskur V2 X model, which will take your gaming room or man cave to the next level.
Hit the gallery below for more photos.
1. Razer Iskur V2 X
Source:Razer Iskur V2 X
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2. Razer Iskur V2 X
Source:Razer Iskur V2 X
Razer Iskur V2 X razer,razer iskur v2 x
3. Razer Iskur V2 X
Source:Razer Iskur V2 X
Razer Iskur V2 X razer,razer iskur v2 x
4. Razer Iskur V2 X
Source:Razer Iskur V2 X
Razer Iskur V2 X razer,razer iskur v2 x
5. Razer Iskur V2 X
Source:Razer Iskur V2 X
Razer Iskur V2 X razer,razer iskur v2 x