tech
Page: 59
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
Getting clear audio for music recordings requires more than just your smartphone’s microphone app. If you want to get isolated sounds, you’re going to need a recording booth, but professional studios cost a hefty price many wallets can’t just shell out. Rather than sacrifice your next single’s sound quality, you can invest in a portable recording booth, which will offer compact sizing and the ability to take it with you on the go.
Explore
Explore
See latest videos, charts and news
See latest videos, charts and news
Ariana Grande, Ty Dolla $ign and Chloe Bailey are just a few artists who record music from the comfort of their home, and you can too — with the right supplies. If you love a DIY project and want to keep things under $100, you can create your own portable recording booth with just solid soundproofing foam panels, a microphone, microphone stand and audio isolator (this one comes with all three microphone parts). Don’t worry, though, there are also complete sets available if you’d rather avoid a project.
To get you started, we found portable recording booths that fit into smaller spaces and are packable.
See the list below.
For more product recommendations, check out our roundup on how to take online music lessons online and best over-ear headphones.
Amazon
Snap Studio Vocal Booth
$499.99
The Snap Studio Vocal Booth has earned the label of an Amazon Choice not only for its 180-degree vocal shield, but its ability to create a pop-up recording booth wherever you are. The 360 booth comes with sound-insulating blankets, an easy to assemble pipe frame, reverberating reducing material and more.
Amazon
Pyle Wood Microphone Isolation Shield
$75.99 $99.99 24% OFF
Record your latest podcast episode or song and receive the clear audio using this portable microphone isolation shield (and don’t forget your Shure microphone). It uses the combination of wood and 2-inch high-density foam to absorb sound and an adjustable mic depth to customize to your liking.
Walmart
Griffin Studio Microphone Soundproofing Acoustic Foam Panel
$43.95 $51.95 15% off% OFF
Prevent outside noises from disrupting your recording using Griffin’s Studio Microphone Soundproofing Acoustic Foam Panel. It’s made from a 2-inch high density foam and five panels that are foldable to carry with you from place to place.
Guitar Center
SE Electronics Reflexion Filter PRO
$199
Capture audio or instrument sounds without any background noise with the help of SE Electronics’ Reflexion Filter PRO. It’s designed with six main layers to allow sound waves to pass through and absorb, while the included mic stand keeps everything still.
Amazon
Iconic Mars Comet Recording Vocal Studio Isolation Booth
$99.95
For the most compact possible design, consider the Iconic Mars Comet Recording Vocal Studio Isolation Booth. It simply slips over your microphone and the high density foam ensures your vocals or instrumentals are the only thing being recorded. It also only weighs six ounces ensuring you won’t have to lug it from place to place.
Guitar Center
SE Electronics Reflexion Filter X
$99
Whether you’re recording in your bedroom or from the road, this SE Electronics Reflexion Filter X will make sure only the best audio is captured. It just requires a mic stand and your mic to isolate and ensure your next single is captured.
Amazon
TroyStudio Portable Sound Recording Vocal Booth Box
$32.99 $42.99 23% OFF
TroyStudios portable recording booth is completely versatile as it can go on a mic stand, desk, office and more. The five walls of high density foam will completely surround your microphone blocking out any unwanted sounds allowing you to focus on recording your sound bites. It’s even foldable for easy storage and packability.
Amazon
XTUGA Recording Microphone Isolation Shield
$59.99
The last thing you want is the sound of a passing car or background chatter getting in the way of your next recording. That’s where XTUGA’s isolation shield steps in as it’s bendable and flexible to go over your microphone and customize it to your specific needs.
HipHopWired Featured Video
Source: Gerald Matzka / Getty / League of Legends
The North American League of Legends esports league players have a huge gripe and are walking out.
Riot Games made an interesting decision by no longer requiring teams to field an amateur team. In response, players in the League of Legends league have voted overwhelmingly to walk out in protest of the decision, the LCS Players Association representing North American League of Legends esports players said in a tweet.
“The walk out vote has overwhelmingly passed,” the statement begins.
“This is not a decision LCS players have come to lightly. Countless discussions and debates were had between all LCS players in the week leading to this historic vote. One thing is clear from those conversations – our players want to play and compete above all else. Joining hands to put competition aside is a testament to the significance and urgency of the issues at hand.”
“We stand at this impasse because actions were taken by Riot without prior communication or discussion with the LCS players. The LCSPA sincerely hopes Riot will avert this walk out by joining us in the coming days to have open and transparent discussions so that we can forge collaborative solutions to ensure the best futures for the LCS and the NACL,” the statement concludes.
When Will The Walkout Happen?
The Verge reports that franchises have already dropped their amateur teams since the announcement cut off the ability for budding League of Legends players to compete in the League Championship Series (LCS).
The walkout has no date, but according to the website, it could go down at the beginning of summer (June 1). “We are not announcing the official date or duration at this time in order to make planning and pursuing scab labor a more difficult task,” LCSPA executive director Phil Aram told the website in an email.
The Fallout From The Decision
Players have been voicing their frustration with the league’s decision on Twitter since Riot announced the decision on May 12. In a statement, the LCSPA said, “Over 50 percent of current LCS pros came up through the NACL / Academy system.”
In a tweet, Palafox, a player for NRG’s LCS team, said, “I wouldn’t be in [the] LCS had it not been for Academy.” Chime, a player for TSM, added, “The Academy / NACL system gave me the opportunity to pursue a pro career.”
Five out of the tent teams, 100 Thieves, Cloud9, Dignitas, Golden Guardians, and NRG in the LCS, also said on Twitter they would not be participating in the upcoming NACL this summer. The LCSPA said two more teams, TSM and Immortals, would not have teams in the NACL either.
Riot’s decision could directly result from the struggle that esports in North America has become. Franchises have said in some statements that trying to keep an amateur team has become a challenge. 100 Thieves recently laid off 100 employees in January.
—
Photo: Gerald Matzka / Gett
CD Baby has mostly exited the physical distribution business: “Going forward, we won’t have a warehouse, we won’t stock CDs, we’re no longer doing mail orders and that sort of thing,” says Scott Williams, president of CD Baby.
“We don’t take a decision like this lightly,” he adds. “But it’s just not as not as relevant for us and not as valuable to the artists that we serve. And so it’s time has come.”
That said, CD Baby isn’t exiting the physical business completely: Artists can still get CDs and vinyl manufactured through the company, CD Baby just won’t warehouse them. “We will still sell them, but those will be shipped to the artists that have purchased them,” Williams explains. “They can use Bandcamp; they can set up their own Shopify site. We have a lot of overlap today with Bandcamp — a lot of people that use us for digital distribution prefer to do their own physical distribution through Bandcamp, and they can still do that.”
CD Baby was founded roughly 25 years ago to sell compact discs for independent artists. (Downtown Music acquired CD Baby’s owner in 2019.) But CD sales started to decline in the 2000s, falling for 17 years straight until experiencing a small uptick in 2021. Sales of vinyl, the other primary physical music product, have traced the opposite path, recently celebrating their 17th consecutive year of growth.
In the first 10 weeks of 2023, CD sales ran slightly ahead of 2022 — 6.8 million in 2022 to 6.9 million, according to Luminate. CD prices are more affordable than vinyl, which often pushes past $30, executives say, and there are fewer production delays. Stars often sell them as a collectible item, and for touring acts, CDs are easier to take on the road to sell at shows.
Some distributors have seen the growth of the vinyl market as an opportunity to get into the physical distribution side of the business. Symphonic Distribution announced that it was adding physical distribution capabilities in partnership with AMPED in 2020. Pieter van Rijn, CEO of FUGA, told Billboard last year he was excited about the company’s recent entry into the physical distribution space. (Downtown also owns FUGA.)
But Williams says the CD has “fade[d] in relevance” for many of CD Baby’s acts. “Operating the fulfillment side of it isn’t going to be part of our core strategy going forward,” he continues. “I think we have better opportunities and things to focus on on the digital side.”
One of the most prominent developers of do-it-yourself music creation platforms, BandLab Technologies, raised $25 million in Series B1 financing at a valuation of $425 million, the company announced Tuesday (May 23).
The round was led by existing investor Cercano Management – formerly Vulcan Capital, the venture capital arm of the late Microsoft co-founder Paul Allen’s Vulcan Inc. Holding company – with participation from Prosus Ventures, a giant technology investor with a portfolio that includes e-commerce, delivery, fintech and education platforms.
The new funding will allow BandLab to augment its work force, offer more emerging creator campaigns, boost its support services – such as BandLab for Education – the company stated in a press release. Last year, the company raised $65 million in a Series B round that valued BandLab at $315 million – $110 million less than the latest valuation – and was led by Vulcan Capital with participation from Caldecott Music Group and K3 Ventures.
BandLabs Technologies is best known for its namesake platform, BandLab, a mobile-first digital audio workstation with over 60 million registered users. The company also owns the long-running digital audio workstation Cakewalk, which it acquired in 2018; ReverbNation, a 16-year-old independent artist services provider acquired in 2021; and Airbit, a beats marketplace acquired in February.
It competes in a growing category of cloud-based music creation tools that offer a far more simplified user experience than common studio platforms like ProTools. Like BandLab, Soundtrap, acquired by Spotify in 2017, makes creating songs an easy and collaborative process. RapChat boasts more than 10 million music creators on its feature-rich mobile app.
“BandLab serves a vital role in today’s music creation ecosystem, enabling more artists to break through at previously unfathomable levels,” Meng Ru Kuok, BandLab CEO and co-founder, said in a statement to Billboard.” This additional investment amplifies our position in today’s environment to accelerate our vision and deepen meaningful collaborations, bridging the gap between emerging talent and established industry players. We’re ready to double down on our mission, empowering artists at scale.”
Over the last two decades, independent musicians have been given digital tools that markedly lowered the barriers to entry. Digital audio workstations like Apple’s GarageBand gave anybody with an Apple computer the ability to easily record and edit audio files. Digital distribution services such as TuneCore allowed anybody to sell their music online. Now, tools to create music have been simplified to mobile phone apps and artificial intelligence-powered products – such as BandLab’s SongStarter – give the average internet user the ability to make music.
Sometimes, BandLab users have found legitimate chart success using the app’s entry-level toolkit. Last year, “Romantic Homocide,” created on BandLab by 17-year-old Houston artist d4vd, reached No. 45 on Billboard’s Hot 100 after another of his songs “Here With Me” got him signed to Darkroom/Interscrope Records. Also last year, BandLab teamed with Billboard to launch the Bringing BandLab to Billboard portal to help expose its creators to a global audience. Two artists were featured at Billboard.com as a result: The Moon City Masters and Hitha.
How magical would it be if we listened to music and music listened back to us?” asks Philip Sheppard, the co-founder/CEO of Lifescore, a U.K. startup that creates soundtracks tailored to users’ functional needs, from sleep to focus to fitness.
Though the premise sounds like science fiction, a number of new companies are already working with technology that attunes music to listeners’ movements in video games, workouts, virtual reality — even the aesthetics of their Snapchat lenses. Much as a film composer accentuates pivotal moments in the story with perfectly timed swells and crescendos, these innovations are being used to create bespoke soundtracks in real time.
One of the most fertile testing grounds for “dynamic” or “personalized” music, as it is called, is the gaming sector. Gamers tend to be avid music fans who stream songs an average of 7.6 hours a week — more than double the rate of the average consumer, according to MIDiA Research — and for some time now, game developers have linked players’ in-game movements to changes in lighting, setting and other parameters to enhance their storytelling.
David Knox, president of Reactional Music, the maker of an interactive music engine for video games, says “the final frontier for innovation in gaming is music.” Until recently, video-game music has consisted of loop-based scores or licensed tracks. Because of its repetitiveness, Knox says many users mute game soundtracks in favor of Spotify or Apple Music.
To compete with this, Knox says Reactional’s “rules-based music engine” applies the same reactive technology used in gaming graphics to the soundtrack, enabling, for example, a player in a first-person-shooter game to fire a gun in time with the beat of a song. As the technology evolves, Knox says soundtracks could transform to reflect the state of a player’s health or the level of danger.
This same technology could work with augmented reality and the so-called metaverse. Minibeats, a company that creates social media lenses with interactive musical elements, is in the process of incorporating dynamic music technology, which it calls “musical cameras,” into its AR filters for Snapchat. For one of its first launches, Minibeats partnered with Rhino and Stax Records in February to promote the 30th anniversary of the release of Booker T. & The M.G.’s’ “Green Onions.” One Minibeats filter turns users’ heads into green onions and allows them to control when the song’s signature Hammond organ riff courses through body and facial movements. Another filter morphs users’ faces into spinning vinyl records, allowing them to control when the song’s guitar and keys start and stop by opening and closing their mouths.
When imagining the future of dynamic music, Mike Butera, the company’s founder and CEO, says Disney’s Fantasia comes to mind. The ambitious 1940 film, which mixes animation and live action and features Mickey Mouse in his iconic sorcerer’s hat, syncs vibrantly colored dream-like visuals with a score that enhances what’s transpiring onscreen. “Imagine if we transformed your day-to-day life into something like that?” Butera says. “The mundanity of drinking coffee, walking the dog and driving to work [turned] into something [that] can be soundtracked with your own personal score that you control, whether that’s through a phone camera or AR glasses.”
These startups all claim that they have received only glowing feedback from the music business so far, and many have formed key partnerships. Hipgnosis recently announced a deal with Reactional Music to help bring its catalog of hit songs to the startup. Bentley and Audi have made deals with Lifescore to get dynamic soundtracks into cars, and Warner Music Group counts itself as an investor as well. Minibeats says it’s “in discussion with all the major labels,” though beyond its Rhino-Stax partnership, the company declined to disclose more details.
These emerging capabilities are typically powered by artificial intelligence to adapt recorded music to malleable experiences, but unlike other AI companies trying to create machine-made music with the touch of a button, these dynamic music startups either license preexisting, human-made songs or commission composers to create new or more dynamic compositions.
Lifescore pays composers to record a number of separate elements of a song, known as “stems,” and then, Sheppard says, its technology works with the resulting audio files like “shuffling a deck of cards,” assembling newfound arrangements in configurations intended to support a user’s need for focus while studying or working, for example, or sleep.
In the case of preexisting tracks, companies like Minibeats partner with Audioshake, a firm that uses AI to break down songs into individual, standardized stems, so that they can easily manipulate a song’s instrumental mix — guitar, drums, vocals, etc. — in real time. Audioshake’s proprietary technology is especially helpful in the case of older recordings in which the copyright owner no longer has the stems.Audioshake founder/CEO Jessica Powell says one reason she thinks the music industry has embraced this innovation is its potential to spur music discovery. “I think the same way TikTok pushes new songs, gaming — as well as other use cases — have enormous potential to introduce people to music,” whether that be a catalog track or a new release.
Though this technology is new, interactivity has been long seen as a way to create powerful bonds between fans and songs. Powell points to popular video games like Guitar Hero and Rock Band as successful examples. Karaoke is another. One could even point to the more recent novelty of stem players, like those Ye peddled during the release of his album Donda 2, as a way of engaging listeners. At a time when much of music discovery is passive — scrolling TikTok, streaming an editorial playlist or turning on the radio — musical interactivity and now personalization promises a stronger bond.
Knox at Reactional says interactive music also has economic potential. In-game purchases — which allow players to buy customizable elements like cars, weapons and outfits — dwarfed global recorded-music revenue in 2020, with players spending $97 billion in-game compared with music’s $35.9 billion (retail values), according to MIDiA Research. “In the same way you put hooks into a game, allowing someone to pay to change their appearance at a certain point, a game developer working with us could create a hook that unlocks access to the Reactional platform, letting players buy their favorite songs,” he says.
Since at least the advent of the transistor radio, consumers have used music to soundtrack their lives, but until recently, personalization of those soundtracks was limited to song selection and playlist curation. The songs themselves were unchangeable. Those on the forefront of dynamic music contend that it marries recorded music with the goose bumps-inducing, real-time experience of listening to something live.
“You know how you listen to a live performance, and the musicians are influenced by your energy in the room?” asks Erin Corsi, director of communications for Lifescore. “That’s what this is. Though this also feels like something new, it feels like we are finally able to get back to how music started.”
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
When we think of Alexa services, our first thought probably goes to the classic Echo Dot, but no longer do these devices have to be confined to our homes. Amazon has released the latest edition of the Echo Auto for $54.99, which brings Alexa on the road, allowing you to go completely hands-free in the car.
Explore
Explore
See latest videos, charts and news
See latest videos, charts and news
Whether you’re looking for directions or want to stream the Foo Fighters‘ newest single “Under You” before their album comes out, the second-generation Echo Auto has got you covered. It brings all the capabilities of the Alexa you know and love in your home and makes them mobile. Now you won’t have to be at home to indulge in her vast knowledge — especially when it comes to giving you directions to that concert venue.
What makes this one different from its previous variation? Well, this time around, Amazon made the second generation a slimmer design for an easier mounting process to your dashboard. There’s also a five-mic built in that’ll allow Alexa to pick up your voice over the sound of the AC, radio and other road noises. And, for the days you forget to pack your portable charger, the Echo Auto comes with a fast car charger to juice up your phone on the go.
You’ll still be able to enjoy the classic capabilities, too, such as streaming your favorite playlists whether it’s through Apple Music, Amazon Music or Spotify. You can also use it to call for roadside assistance: Just say “Alexa, call roadside assistance” and you’ll be connected to an Amazon agent who can request help on your behalf. You can also control your other compatible smart home devices and call and message — all while you’re driving.
Make sure to snag one of these handy devices before your next road trip to enjoy an easier driving experience.
Shop the Amazon Echo Auto below. And for more product recommendations, check out our breakdown of the Ring Dash Cam, a car purse holder that will make your life easier and a roundup of record players and turntables.
Amazon
Echo Auto (2nd Gen, 2022 release)
$54.99
The three major label groups have been in talks with the big music streaming services to find a way to get them to remove recordings with AI-generated vocals created to sound like popular artists, Billboard has learned. The idea under discussion with Spotify, Apple Music and Amazon Music would operate much like the one laid out by the Digital Millennium Copyright Act but would cite violations of rights of publicity, rather than copyright, according to sources at all three majors. Unlike the DMCA, however, this arrangement appears to be voluntary.
The 1998 DMCA gives online services that use, store or transmit copyrighted works a “safe harbor” from secondary liability for copyright infringement as long as they abide by a notice-and-takedown system that allows rightsholders to ask them to remove copyrighted content. That law would not apply to most AI-generated soundalike tracks because they do not infringe protected elements of copyrighted recordings or compositions but rather a trademark or a right of publicity, the protection celebrities may be able to receive to protect their names and likenesses from unauthorized commercial exploitation.
Songs that imitate the voices of big-name talent have become a trend over the past month, reaching widespread attention in mid-April when the track “Heart on My Sleeve,” which apparently used AI to mimic the style and tone of vocals by Drake and The Weeknd, was uploaded to streaming services and then swiftly removed. (The song did not credit those artists, although they were referred to in social media posts about it.)
Citing rights of publicity can be more complicated than copyright, because they are matters of state law in the U.S., backed by limited legal precedent. Rights vary by state, protections for deceased artists vary even more widely, and the use of soundalike vocals for creative purposes may in some cases be protected as free speech. Further complicating matters, these rights almost always belong to artists, not labels, which would presumably file notices on their behalf with authorization. Right now, however, this is the most obvious legal argument with which to keep AI-generated soundalikes off major streaming platforms.
In an April 26 earnings call, UMG CEO and chairman Lucian Grainge seemed to signal this approach to investors. “The recent explosive development in generative AI will… create rights issues with respect to existing copyright law, in the US and other countries, as well as laws governing trademark, name and likeness, voice impersonation, and right of publicity,” he said. “Further, we have provisions in our commercial contracts that provide additional protections.” It is not clear if takedowns issued by the majors would rely on these provisions, state law, goodwill, or some combination.
Some executives have raised concerns that AI soundalikes that imitate the voices of popular artists could result in consumer confusion. Still, a few artists like Grimes and Holly Herndon have embraced the technology, training their own AI voice models and making them available to the public.
Meanwhile, companies like Uberduck, Supertone, Lingyin Engine, and Covers.ai are marketing models with which to replicate voices. Covers.ai, which launched last week, has said that it received over 100,000 sign-ups in anticipation. Tencent Music Entertainment executives announced in November that with the company’s Lingyin Engine they had created and released over 1,000 songs containing synthetic AI voices already, one of which amassed 100 million streams.
This stance taken by the leading streaming services counters a recent announcement from the blockchain-based music platform Audius, which announced that artists can now “opt-in” to allow AI-generated works on their artist page. To organize this new music and avoid confusion, Audius would create a separate tab on the artists’ page especially for user-generated content.
Representatives for Universal, Sony, Warner, Spotify, Apple Music and Amazon Music did not respond to requests for comment.