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HipHopWired Featured Video
Source: Epic Games / Fortnite / Eminem / Snoop Dogg / Ice Spice
Fortnite is rewinding the clock again and incorporating music into the process. Epic Games is kicking off a new period in its popular battle royale mode called Chapter 2 Remix, and some major star power will be involved.
To help launch Chapter 2 Remix, Hip-Hop icon Snoop Dogg and Ice Spice performed virtually and in person during an event in Times Square, New York. They will also be major players in the remix of Chapter 2.
The new season calls back to Chapter 2, bringing back gameplay elements, characters, and locations from Fortnite’s second chapter, which first launched in 2019.
Epic says Chapter 2 Remix will last a month and change things weekly, so it will never grow stale during the season. It will feature themed elements around the music artists involved.
Snoop Dogg will get things cracking first, with Eminem following, Ice Spice, and closing things out will be the late Juice WRLD.
Chapter 2 Remix is live in Fortnite and will run until November 30. Epic also teases that things will close with a “finale.” Of course, it wouldn’t be a new season of Fortnite without new cosmetics to outfit your character.
Here is a breakdown per Epic Games:
In addition to Kicks, the Remix Pass comes to Fortnite packed with over 70 new in-game rewards! A shorter Battle Pass than usual, you can unlock all the Pass’ rewards in just four weeks. Grab the Remix Pass for 950 V-Bucks (or included as part of your Fortnite Crew subscription) and earn up to 1,000 V-Bucks by progressing it!
Level up the Remix Pass by earning XP across Fortnite Battle Royale, creator-made islands, LEGO® Fortnite, Rocket Racing, and Fortnite Festival. Here are the nostalgically new Outfits in the Pass:
Chaos Director (unlocked right away!): Chaos reigns.
1-Ball: Sink all the right shots.
Undercover Skye: She’s got the Guff stuff.
Meowdas: One classy cat.
Dynamo TNTina: Strike a match and light the fuse.
So what are you waiting for? Boot up Fortnite, and drop it like it’s hot in Chapter 2 Remix. To learn more about it, head here.
HipHopWired Featured Video
Source: Rockstar Games / GTA 6 / Grand Theft Auto 6
Outside of the first trailer, the game’s locale, and the plot, there isn’t much information about Grand Theft Auto 6. Still, one former Rockstar Games developer dropped some teases that should hopefully keep fans excited about the next game in the iconic video game franchise.
Spotted on Comicbook.com via the GTA VI O’clock podcast, developer Ben Hinchliffe — who left Rockstar Games in 2021, but not before he did some work on the highly anticipated video game will continue a streak of greatness and push the envelope like previous Rockstar Games like Red Dead Redemption II and GTA V when they first launched.
Red Dead Redemption II was a technical masterpiece, leaping graphically and technically from the first game. It proved Rockstar Studios is second to none when making sandbox games.
Roughly 6-years later, Red Dead Redemption II is still at the pinnacle of greatness in its genre, and based on what Hinchliffe said during the interview, only GTA 6 would be the game to blow it away.
Per Comicbook.com:
“You only have to look at how every game Rockstar has done has evolved in some way,” said Hinchcliffe while speaking to GTA VI O’clock. “And you could argue that manta before… that every element of the game moves forward in terms of feeling more realistic and people acting and behaving more realistic as every game is iterated through each cycle.”
Hinchliffe continued: “It will blow people away. It will sell an absolute ton as it always does, right? People will be taking about it for ages just like with GTA 5. And I’m really excited for people to get their hands on it and get in and play it, just because I think they [Rockstar] has raised the bar again just like they always do.”
Well damn.
There is word on the video game streets that a second trailer is on the horizon as the game slowly and secretly approaches its 2025 release date.
We will keep our eyes and ears open for more GTA 6 news.
On Sept. 27, indie labels and distributors around the world received a letter from Merlin, the coalition that negotiates their licenses with TikTok and other digital services. “With no warning, TikTok walked away before negotiations even began… they do not want to renew our deal, which expires on October 31st,” Merlin’s letter said.
Instead, Merlin explained, TikTok wanted to forge deals with most of the labels and distributors the coalition represented directly, a move that Merlin read as an attempt to “fragment” its membership and “minimize” payments for indie music. (TikTok says it walked away from negotiations with Merlin due to concerns about fraudulent content from certain Merlin members making its way onto the social media app. The company also says it wanted to form closer relationships with Merlin members.)
TikTok and Merlin both declined to comment for this story.
Trending on Billboard
Since then, 12 different labels and distributors among the thousands represented by Merlin have spoken to Billboard about what they would do when their licenses expire after Halloween. Will the indies walk away, attempting to take a stand against TikTok in solidarity with Merlin? Will they renew their licenses individually? And if they do, how will those deals compare to what Merlin negotiated previously? (Nearly all of the executives who spoke to Billboard for this story requested anonymity, given most of their respective companies have non-disclosure agreements with TikTok.)
At first, one distribution executive said their company was not yet negotiating its own license with TikTok — because this exec said they were still hopeful that Merlin and TikTok might come back to the negotiating table. “We want to make sure there is no possibility with Merlin first,” the executive said. John Carnell, CEO of Phoenix Music International (PMI), had a similar view. In an email to Merlin, obtained by Billboard, Carnell said that while TikTok has approached Phoenix individually, “There is no way we would undermine Merlin’s position.”
Unlike Universal Music Group (UMG), which pulled its entire label and publishing catalog from TikTok earlier this year when its license with the platform expired amid renewal negotiations, antitrust laws prevent Merlin from forcing its members to move off of TikTok. It can’t even ask its members to collectively strike against TikTok, leaving the coalition with little choice but to accept TikTok’s decision.
Carnell ultimately decided PMI would “not be entering a deal with TikTok,” according to his email, but the other executive holdout took a different tack. This week, in a second interview, the executive said their company had decided to sign a direct deal with TikTok after all. “If I still thought that not signing would help Merlin get a new deal, or could help the independent music community, I would try to not sign,” the distribution executive said. “But even when Universal didn’t sign [a licensing deal], [TikTok] didn’t care… We have no choice [but to sign a new licensing agreement] because our artists want to be on TikTok — perhaps too much — but for them, it is very important.”
This is a commonly held sentiment among Merlin members, many of whom say their artists want to be on TikTok, and they need to oblige — or risk losing talent to competitors. In the last week, both UnitedMasters and Ditto announced that they had signed new agreements with TikTok. Steve Stoute, founder and CEO of UnitedMasters, told Billboard, “I believe we struck a fair deal with TikTok for UnitedMasters and our artists, who understand how valuable promotion can be for their reach… Merlin has done a great job representing independent labels across the world, and I am a proud Merlin member.” TikTok says that now the vast majority of Merlin members have signed direct deals with the company.
Multiple members say TikTok offered them new agreements around the time that Billboard broke the news in late September that Merlin’s negotiations with TikTok had collapsed. But not every member received an offer — which tracks, considering TikTok’s claim that fraudulent activity allegedly stemmed from specific members of Merlin. TikTok’s music licenses typically last two years, and most of the new deals offered this October will expire in late 2026.
Three sources say that the compensation terms provided under the new, individual offers from TikTok are not significantly better or worse than what Merlin previously negotiated, but that there have been some key changes. First, TikTok is now paying out music licensors based on views that videos featuring a song receives, rather than “creates” (how many videos are created with a given song in the background).
Specifically, TikTok will calculate market share based on views, and then the payment will be divided up from there. This does not mean TikTok now pays a certain royalty per view. “It makes sense,” says one indie executive. “I don’t know why they didn’t always pay based on views.” Another exec added, “It won’t lead to a major difference in how much we are paid. We are still doing the math, but it seems like there will be about a 4% difference in what we take in from TikTok, give or take.”
“TikTok was always paying us badly, so none of this is a financial problem in the short term,” says the indie label executive who initially wanted to hold out. “They are one of the biggest social media companies in the world, and the smallest revenue earner for a music company.” Another indie label source had a similar feeling. “It’s a promotional avenue more than anything else,” this person said. “I think there’s value in TikTok deals, but it’s, like, 1% of every company’s books. It’s not a big part of anyone’s business. I truly think the royalty conversation wasn’t the deal breaker, but there were other material terms that we wanted.”
One of those key term changes had to do with “ad credits,” which can also be referenced as “marketing credits.” Three sources said that the deals TikTok sent them did not include these credits, which amount to money offered by TikTok that a label can put toward advertisements and marketing on the app. One source says the previous, Merlin-negotiated agreement guaranteed a budget in the millions for ads and marketing on TikTok, with the sum of credits divided among individual members based on their size. Now, at least some labels, particularly the ones with less bargaining power, might not get them at all.
The three sources also said that while the previous contract included a “most favored nations” (MFN) clause, which gives licensors the right to the same terms and benefits as other licensors who enter similar contracts with TikTok, the new agreements did not. One also said their individual agreement included a new clause requiring “know your customer” (KYC) checks — which would require verification of artists’ identities before allowing them to upload songs — something TikTok says is designed to curb bad actors and fraudsters from getting their music on to TikTok. It also serves to place more responsibility on the labels and distributors for the content they deliver. The executive also claimed, however, that the provision’s language is vague and seems difficult to enforce.
Four sources suggested UMG’s previous licensing dispute with TikTok was the catalyst for TikTok to walk away from Merlin. “[UMG] definitely emboldened TikTok,” says one source close to the situation. “They lost that war, and they created a really bad situation for Merlin. Sony and Warner are up next year, too. If I was them, I’d be terrified right now.”
Still, another indie label executive, whose releases run through a Merlin distributor, holds a different view — that, maybe, TikTok is not so important now after all. “We’re sticking with Merlin,” the executive says. “I don’t know what’s going to happen. If this happened a year, two years ago, I’d be freaking out. But these days, TikTok isn’t moving the needle for our artists like it used to.”
While his artists used to “easily get tens of thousands of views on most TikToks without any spend,” he says the social media platform is too “saturated” now, and he’s watched as his artists’ impressions have tanked. He’s not alone. In a recent Billboard story about the modern creator campaign on TikTok, multiple digital marketing sources expressed that it is harder than ever to get a song off the ground on the service. But, as one source put it, “It’s still the best thing we have.”
“But what does not having a deal even mean at this point?” another indie label executive asked. “When these things come down, it just encourages the bootleg use of songs on these platforms. The music will be up, just not properly attributed.” During UMG’s boycott of TikTok earlier this year, it was common to still find Universal songs on the platform, just as bootlegged remixes, not as official audio. Sometimes, to skirt the effects of the boycott, top UMG stars like Olivia Rodrigo would even use these bootlegs to promote their latest releases.
TikTok originally told Merlin members that the deadline to finalize their individual agreements with the service was Oct. 25, but one label executive said they have heard that TikTok has offered extensions to certain members. Three sources believe that smaller Merlin members won’t have room to negotiate past the original boilerplate offer, but the larger players will find more wiggle room. Those who received extensions or finalized deals will not have their music removed from the app today, but TikTok says it has already started removing songs from those members that chose not to strike a deal. The company assures that the vast majority of Merlin members have already cemented their deals.
“I wish it had worked out differently between Merlin and Tiktok,” one Merlin member says. “But if our partnership needs to be direct with ByteDance in order to serve our clients, then you know, that’s the avenue that we have to take. Only time will tell how this all plays out.”
Additional Reporting by Elias Leight
Thirty years ago, when Megadeth was the first musical artist ever to participate in a “chat room” on its “website” on the “Internet,” an anonymous troll posted a single word over and over, to the point of driving Dave Mustaine crazy. “I looked at it like, ‘How do I get rid of this thing?’” the metal band’s frontman and guitarist tells Billboard. “I still, to this day, don’t know who the guy was. There was no one else, so this guy saw that as an opportunity.”
What was the word?
“S—,” Mustaine recalls.
Trending on Billboard
Such were the travails of the virtual city of Megadeth, Arizona, in October 1994. As envisioned by Robin Bechtel — then sales director for Megadeth’s label, Capitol Records — Megadeth, Arizona, based on the location of the band’s new studio in Phoenix, was the concept for the first-ever artist website. In addition to the chat room, called the Megadiner, the site featured an art-and-digital-postcard repository, Vic’s Cactus Hut and Souvenir Shop, a newspaper titled Horrorscopes and links to videos and online-radio tracks. It was designed to promote Megadeth’s album Youthanasia, but its legacy ultimately became to “onboard people onto the World Wide Web,” according to Bechtel, today an angel investor in Uber, Everlane and others, “which is wild to think about.”
Megadeth
Courtesy Photo
Bechtel, a digital music pioneer who later worked at Warner, first envisioned the Megadeth concept while touring a multimedia studio in Los Angeles and learning about the use of Macromedia software in videos and websites. She signed up for the dial-up service CompuServe and set up a modem at her apartment. At Capitol, she wrote a proposal for the Megadeth website and requested a $30,000 budget. Her boss, Lou Mann, senior vp of sales and field marketing, agreed, even if other Capitol employees had no idea what she was talking about. Earlier that year, Tim Berners-Lee had invented the World Wide Web, and it was catching on among tech insiders and early adopters, but the idea would take years to spread to music fans — and record executives.
“I wrote a proposal. It’s hysterical — it’s me trying to explain what a website would be,” Bechtel recalls. “We had a Megadeth record coming out. I was invited to the meeting. Nobody knew what the Internet was. Everyone was focused on who was going to shoot the album cover, and would the cover make the poster and would the cover and poster be in the record stores.”
It was the first time among many, during Bechtel’s label career, that she would be told the Internet was a fad.
Megadeth
Courtesy Photo
“She made a big presentation about it, and there were maybe 10 people in the room. Nine of the people didn’t even understand what she was talking about: ‘What is this fake city?’” recalls Mann, now CEO of StageIt, which broadcasts live performances online. “There were a lot of traditionalists in our industry. You play it on the radio, you get it in the stores. But this was a new way of marketing. It was tough. They were dubious and it affected other things.”
Mann believes the industry skepticism of Megadeth, Arizona, represented a broader overall skepticism of new technology threatening music’s business model, largely built on marketing and selling CDs. This attitude, within labels, lingered through the late ’90s. For example, Capitol released a Duran Duran single online, and old-school record retailers did not react kindly. Later, when Napster popped up and threatened the business model of selling CDs in stores, piracy-fearing label execs neglected an opportunity to create a new business model. “It was a whole industry education that was taking place,” Mann recalls. “Nobody wanted it, because it challenged the protocol. On the other hand, that was the beauty of it.”
Megadeth
Courtesy Photo
Megadeth, Arizona, launched with grey backgrounds and Times Roman typefaces — “That’s how limited it was back then,” Bechtel says. And while the website may not have moved the needle on Youthanasia sales, it generated copious attention in newspapers and magazines. “Once Megadeth got involved, it took off,” she adds. “The band was always in there logging into the Megadiner. They saw it, I think, as modern-day tape-trading. They totally got it.”
Soon other artists were demanding websites, too. Mustaine heard KISS‘ Gene Simmons had said, “I want a website just like Mustaine’s,” and contacted the band’s manager to confirm the rumor. An hour later, he received a call from Simmons himself. “There was nothing like this before,” Mustaine says. “It’s such an unfathomable concept: There was no Internet back then.”
Mustaine, who is once again planning to release a new Megadeth album, today is the focal point of an official website, megadeth.com, which contains standard features like tour dates, videos, T-shirt-selling web stores and band-member biographies. Plus social media, of course. But he retains a fondness for the denizens of Megadeth, Arizona, “If you go to Megadeth concerts and find somebody that was a member of the Megadiner,” he says, “that’s real street cred.”
Megadeth
Courtesy Photo
HipHopWired Featured Video
Source: Epic Games / Fortnite / ESPN Football Isand
Disney is taking full advantage of its $1.5 billion investment into Epic Games.
On Tuesday, ESPN Football Island launched in Epic Games ridiculously popular video game Fortnite. The first island is all about the pigskin, allowing the sports network to expand on its slogan of “serving sports fans anytime, anywhere.”
A description for the latest addition to Fortnite reads, “With persistent progression and exclusive island-specific unlockable cosmetics, this all-new experience features multiple activities, challenges, and minigames all built around the Island centerpiece – Touchdown Rush, a multiplayer competitive ‘Payload Push’ take on football gameplay.”
When players enter ESPN Football Island, they will hear Sportscenter hosts Randy Scott and Gary Striewsk, while SportsCenter” and NHL content host Arda Öcal will serve as the island’s announcer.
Here is a full breakdown of what you can do while visiting ESPN Football Island per Variety:
Touchdown Rush: Team up with friends and enter the stadium to navigate rocky terrain, a lava moat, and the other team! Avoid getting taken out by the competition as your team moves a giant football downfield, and then defend your endzone as you switch to defense!
Ocho Obstacle Sprint: Navigate a challenging obstacle course across platforms high above the stadium for incredible views and rewards as you leap to the center of the Jumbotron, featuring EPSN8 The Ocho!
The Boxtagon – Enter ‘The Boxtagon’ and face off 1v1 against other players in high-intensity box fights, in collaboration with the UFC!
Minigames & Activities: Test your throwing arm with Quarterback Challenge, launch your avatar across the arena on an ATV in Field Goal Jump, grind around the island in Rail Race, and show off your moves in the Dance Off Zone!
Level Up to Redeem ESPN Football Store Exclusives – Earn rewards across gameplay sessions to unlock new loadouts exclusive to ESPN Football Island.
According to Disney and Epic Games, ESPN Football Island will receive “regular updates” and will “celebrate the biggest moments and games this football season, including promo reels and live ESPN News Ticker updates.”
Peep the trailer below.
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Stormzy is the latest recording artist to become a Dyson global ambassador. The U.K. rapper debuted in his first campaign for […]
HipHopWired Featured Video
CLOSE
Source: PlayStation / Firewalk Studios / Concord
The writing was on the wall, and PlayStation finally did what everyone knew was coming and closed Firewalk Studios.
Firewalk Studios was on borrowed time following the disastrous launch of its hero shooter, Concord. The time has ended after Sony Interactive Entertainment (SIE) shuttered the studio, after just acquiring them over a year and a half ago. The PlayStation owner also closed the mobile studio Neon Koi.
“I know none of this is easy news to hear, particularly with colleagues and friends departing SIE,” PlayStation CEO of the studio business group Hermen Hulst said in a memo to staff shared on Tuesday. “Both decisions were given serious thought, and ultimately, we feel they are the right ones to strengthen the organization. Neon Koi and Firewalk were home to many talented individuals, and we will work to find placement for some of those impacted within our global community of studios where possible.”
When PlayStation made the shocking decision to take Concord offline on September 6, the company did leave a sliver of hope that the game could return.
Hermen Hulst Touches On Concord’s Failure
In his memo, Hurst discussed Concord’s failure to meet expectations, writing, “Certain aspects of Concord were exceptional, but others did not attract enough players, and as a result, we took the game offline.”
“We have spent considerable time these past few months exploring all our options,” Hurst continued. “After much thought, we have determined the best path forward is to permanently sunset the game and close the studio. I want to thank all of Firewalk for their craftsmanship, creative spirit, and dedication. The PvP first-person shooter genre is a competitive space that’s continuously evolving, and unfortunately, we did not hit our targets with this title. We will take the lessons learned from ‘Concord’ and continue to advance our live service capabilities to deliver future growth in this area.”
Damn.
The decision to close both studios comes five months after Hulst and Hideaki Nishino took over as PlayStation’s CEOs. This is the latest blow to the video game company after Destiny creator Bungie, which Sony now owns, laid off more than 200 employees in August.
The video game community had plenty to say about the tragic news; those reactions are in the gallery below.
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Vizio wants to expand the way music fans enjoy karaoke. On Tuesday (Oct. 29), the tech company announced the Vizio MicMe, […]
TikTok is reportedly testing a feature that allows fans to pre-save upcoming albums so they will be automatically added to users’ music libraries on Spotify or Apple Music once they’re released. The news of the test was first reported by Music Ally. A rep for the platform declined to comment. Pushing for pre-saves has been […]
Universal Music Group has entered a strategic partnership with AI music company KLAY. To date, KLAY has not yet released any of its products, but the AI start-up is said to be developing what it calls a “Large Music Model,” dubbed “KLayMM” which will “help humans create new music with the help of AI,” says […]