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Source: Anadolu / Getty / PSN
Yup, PSN is still down, and nobody at PlayStation is saying a damn thing about it.
Last night, everyone who wanted to play online games on their PS5 and PS4 consoles over the weekend found out that they won’t be able to because the PlayStation Network suffered a massive global service outage.

PSN has been down for over 14 hours, and PlayStation has not shared any details about what is happening. The official PlayStation X account shared a post from the US AskPlayStation account stating, “We are aware some users might be currently experiencing issues with PSN,” and directing gamers to the PlayStation Network service status page only to see red dots across the board signaling PSN is still down,
https://x.com/AskPlayStation/status/1888041723831484682
This outage has been one of the most prolonged outages in recent memory, but it still pales in comparison to the outage of 2011, which saw PSN not function for 23 days following an “external intrusion” that took the service out and saw the private user data of 77 million subscribers be swiped.
While this situation is probably not on that level, it is bad enough that games, specifically ones that require gamers to be online, like Marvel Rivals, have done more talking than PlayStation on the matter.
Per Marvel Rivals:
Due to PlayStation server’s emergent issue today, PlayStation users might have difficulty launching games, apps, or network features. We are actively communicating with the PlayStation team and will restore the game once we receive a solution plan from the PlayStation team.
We apologize for any inconvenience and will notify the community through official channels once the issue is fixed. Thank you for your patience and understanding.
Was PSN Hacked?
Some gamers believe that PSN has been hacked, and that’s why PlayStation is so mum on the situation and is suggesting folks should reset their passwords.
https://x.com/Troydan/status/1888078195934609665

Bruh.
We hope it’s just a PlayStation issue and that the company can get PSN back up and running before the weekend is over. The gallery below shows more reactions on the dire situation for PlayStation owners.

2. Sound adivce

3. Ruh Roh

6. Howling

7. Accurate

8. We have a winner here

9. This is all of us right now

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Source: Anadolu / Getty / PlayStation Network
Gamers worldwide are screaming at their televisions because the PlayStation Network (PSN) is experiencing a major outage heading into the weekend when most people play video games.

PlayStation 5 and PS4 owners have taken to social media to voice their displeasure that they cannot connect to Sony’s online services, including multiplayer and the PlayStation Store.
While the US PlayStation account is still silent about the outage, the Ask PlayStation Japan account acknowledged the network’s current struggles in a post on X that Kotaku translated. 
“At this time, the PlayStation Network (including PlayStation Store) may not be available,” the announcement reads that was posted at 7:12 p.m. ET on Friday, February 7. “We sincerely apologize for the inconvenience caused to our customers. We are currently investigating the issue and working to restore service, so please be patient.”
PlayStation has yet to provide a reason for the massive outage affecting gamers across the globe. All services are still down if you check the PlayStation status page.
The timing of the outage couldn’t have come at a worse time, with Monster Hunter Wilds currently holding a beta test weekend and Call of Duty having a double XP weekend.
Gamers Are Not Taking This Well
The reactions to the outage are pouring in on X, formerly Twitter. “Xbox mfs taking the chance to say “should’ve gotten an Xbox” while PlayStation network down. B***h f**k you & your shit box,” one post hilariously said. 

Comedian Roy Wood Jr. came up with a gem, reminding gamers that there are games with single-player campaigns that do not require an online connection.

Welp.
You can listen to Roy Wood Jr. or turn on one of your Xbox consoles, Nintendo Switch, PC, or Steam Deck. If you don’t have any of those other options, you’ll have to wait this out.
Hit the gallery below for more reactions to the PSN outage.

3. All of us right now

4. Felt this one

5. Uggghhhh

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Source: Rockstar Games / Grand Theft Auto 6
Take-Two Interactive is adamant that Grand Theft Auto 6, easily the most anticipated game of all time, is coming out this year.
Take-Two Interactive, the parent company of Rockstar Games, shared its quarterly earnings results for October to December 2024 on Thursday but did not give a concrete release date for GTA 6.

But, the company made sure to reassure gamers that Grand Theft Auto 6 is still on track for it’s Fall 2025 release date. Also noted is that this year will be stacked for Tale-Two Interactive because of other notable releases.
Per Variety:
“We’ve announced a pretty narrow window. So I think our view is that right now, that’s fine,” Take-Two Interactive CEO Strauss Zelnick told Variety Thursday ahead of the video game company’s latest quarterly earnings results release. “And then when it’s appropriate, of course, Rockstar is going to have more to say.”
What has moved since the last time Take-Two reported earnings is the release date for “Borderlands 4,” which has switched from a slot in the company’s fiscal year 2026 (April 1, 2025-March 31, 2026) to within calendar 2025. On that front, Zelnick says “you will have a date soon, and then all will become clear,” in regards to how the title will slot in around “Mafia: The Old Country” releasing this summer and “GTA 6” coming in the fall.
Zelnick couldn’t contain his excitement, telling the website that the 2025 calendar is Take-Two’s “most extraordinarily exciting release schedule I think we’ve ever had.”
He continued, “Because we have our annualized titles, plus all these sequels coming from 2K, plus our live services, plus ‘Match Factory!’ and other titles from Zynga, plus ‘Borderlands 4,’ ‘Mafia,’ the list continues. So I’m not sure we’ve ever had a more exciting lineup. And of course, our expectations are that that’s going to be reflected in sequential growth and net bookings in Fiscal 26 and 27, as well as new records being set in both of those fiscal years.”
Gamers Are Both Excited & Still Skeptical
As expected with any news around GTA 6, gamers are always excited when they get updates. The energy is a mix of excitement that the game is still coming this year and skepticism that Rockstar Games can deliver on that.

https://x.com/GTASixInfo/status/1887611457841365385
https://x.com/vicious696/status/1887628467090694144
We get it.
Hopefully, this update from Take-Two Interactive means that Rockstar Games has another trailer for GTA 6 ready to release. Until then, you can see more reactions in the trailer below.

1. Heard you killa

3. Have some faith

4. We all did

HipHopWired Featured Video

Source: Konami / Metal Gear Solid Delta: Snake Eater
The PS Store has accidentally revealed when we can expect to experience Operation Snake Eater after accidentally revealing the release date for Metal Gear Solid Delta.

In what many assume was a mistake and possibly confirmed that the rumored February State of Play is indeed happening, the PS Store leaked the August 28, 2025 release date of Metal Gear Solid Delta: Snake Eater and a new trailer and confirmed it would be PS5 Pro Enhanced. However, it’s unclear whether those enhancements will be ready by launch. 
https://x.com/DavidBHayter/status/1887574904356413896

According to the PS Store, Metal Gear Solid Delta’s Deluxe Edition will be released on August 25, while the Standard Edition will arrive on August 28. Basically, those who pony up the extra dollars get to play the game three days early.
After some more digging into the leak, players will be happy to learn that the Snake vs. Monkey game mode featured in the original game will be in the remake.
“In this mode, you’ll play as Snake and round up all the escaped apes running amok in each stage!” a description for the mode reads.
https://x.com/Wario64/status/1886796020304220436
Is Hideo Kojima  Also Cooking Up Something For The February State of Play?
Even more interesting is that Metal Gear’s creator, Hideo Kojima, has also been stirring the State of Play pot by teasing people that he is back in the lab editing. This has left many wondering if he is cooking up a new trailer for Death Stranding 2: On The Beach or another look at his new tactical espionage game, Physint. 
https://x.com/HIDEO_KOJIMA_EN/status/1887104251010404518

We need PlayStation to confirm this State of Play because it has become the company’s worst-kept secret of the month.
The sad part is that the Metal Gear Solid Delta: Snake Eater release date leak is a buzzkill for the presentation, but don’t get it twisted—we are all still excited that this game will be released this year.

HipHopWired Featured Video

Source: Sucker Punch Productions / Ghosts of Yotei / PlayStation
Nintendo announced the Switch 2 very subtly, Xbox had a bomb a** Developer_Direct showcase, and now PlayStation reportedly is gearing up to show us what they got in store for 2025.

Word on the video game streets is that PlayStation is dropping a State of Play broadcast next week. The tip comes from none other than NateTheHate, the same person who accurately called the Nintendo Switch 2 announcement.

In a post on X, formerly Twitter, NateTheHate responded “Yes” when a follower asked, “Is the first State of Play of the year still coming in February?”
When the follower asked if the State of Play was coming either early, mid, or late February, NateTheHate responded, “What does your heart tell you?”
https://x.com/NateTheHate2/status/1885748440132456877
Eurogamer reports that we could expect to see the State of Play sometime around Valentine’s Day and points out that Sony has held a State of Play broadcast every February since 2021.
What Games Will PlayStation Show?
It remains a mystery what games we can expect to see. One good guess is that we will definitely see more of Ghosts of Yotei, the sequel to Ghost of Tsushima, which is slated to arrive sometime this year.
We could also get an update on Insomniac’s Wolverine game, which we haven’t heard anything official about since it was announced during a September 2021 PlayStation Showcase.
Keep in mind that Marvel’s Spider-Man 2 was also announced. The game has come out and was just released on PC last week.
Leaked footage from an early build of the game did hit the web.
We could also see more of Hideo Kojima’s Death Stranding 2 On The Beach or his next Tactical Espionage Action game, Physint.
We’ll just have to wait until PlayStation hits us with the official announcement.

Source: Gennadiy Kravchenko / GettyHip-Hop has evolved tremendously in its 50 years of existence. Technology is one of the main factors that help the art form become the beast it is. The music genre is not just known for the hit records and other big moments that kept us talking throughout its 50-year history; it has also impacted our culture in many ways.No music genre affects how we think, dress, talk, eat, drink, and socialize like Hip-Hop does. Its impact is felt not only in the United States but also globally.But to blossom into the billion-dollar behemoth, it is today, Hip-Hop had to undergo an evolution, and technology is one of the main reasons it has become one of the most popular art forms on the planet.From how we party, consume it, reach out to friends, and conduct business to how it is covered, Hip-Hop’s longtime partnership with technology and the advancements in equipment and devices helped push Hip-Hop forward.HipHopWired decided to break down the different ways tech has been involved in the music genre and how it helped shape it into what it is today. From advancements in how music is made to how it’s played and how we enjoy it, from the gadgets your favorite rapper convinced us we just had to have to how we get our news and the latest music videos, technology plays a major key (word to DJ Khaled) in all of that.So hit the gallery below for a brief history of how tech has helped shape and continue influencing Hip-Hop.

1. How Hip-Hop’s Hits Are Made?

Source:Getty
Crafting infectious hits that stay on repeat has evolved greatly in Hip-Hop’s 50 years of existence. 
Before we had drum machines, DJ Kool Herc unknowingly sparked a revolution while spinning records at a house party in 1973 when he added a second turntable to his DJ rig. 
How was the significant? In his book, Hip-Hop Production: Inside the Beats,  Prince Charles Alexander, professor in the Music Production and Engineering Department, explained what Kool Herc was able to accomplish with that decision. 

” “[I]f you had two turntables and a mixer, you could alternate a beat between the two turntables and extend a four-bar musical pattern—you know, that hot break section in the middle of that fly record—you could extend that musical pattern to infinity,” Alexander writes. 
You can listen to a recording of Herc’s innovation on the turntables here. 
We jump to 1979 and the Sugar Hill Gang  showed the world no DJ, no problem. They performed their iconic hit “Rappers Delight” backed by a live band allowing them and the genre to reach bigger audiences the limited DJ experience at the time couldn’t. 
By 1981, with the introduction of the drum machine, Hip-Hop fully embraced technology, expanding the reach of the DJ and putting the genre on the path to commercial success. and opening the door for more rappers and producers to get in the game.
The first three machines Linn LM-1, Roland TR-808, and Oberheim DMX paved the way by providing rappers like Grandmaster Flash and The Furious Five with the tool, the DMX to craft an iconic record like “The Message” which Alexander says helped “change the sound of hip-hop—and eventually, modern music in general.”
The evolution didn’t stop there. The introduction of MIDI (Musical Instrument Digital Interface) which is described as a system or a musical language took things further by allowing all the music tech at the time to work together. 
The MIDI protocol allows computers, synthesizers, controllers, sound modules, sound cards, samplers, and drum machines from different manufactures to speak with each other. A great example of a record that benefited from MIDI protocol was Salt-N-Pepa’s classic “Push It.”
Finally, we reached the Sampler, which allowed producers to take excerpts from other songs and incorporate them into new compositions. Ice Cube’s 1993 hit record, “It Was A Good Day,” which brilliantly sampled “Footprints in the Dark,” by the Isley Brothers  is a great example Sampler being used to perfection. 
Later on down the line “super producers” like Kanye West, Just Blaze and others would take sampling to greater heights.
Then there was Fruity Loops, which was a great tool for entry level producers, and hell, put Soulja Boy on the map, who honestly paved the way for other artists to make it big without a machine (record label) behind them. 

With technology behind making music continuing to innovate and improve, we can only expect the tools to be even better, especially with the introduction of AI which could open the door for more producers and rappers. 

2. How We Consume Music?

Source:Getty
No genre of music was more innovative in releasing its product than Hip-Hop; debate your aunties on that. 
We have come a long way from handing out cassette tapes from car trunks, picking up bootleg CDs on Flatbush Avenue in Brooklyn, and risking our computer’s health while illegally downloading songs off Limewire and Napster.
We are now in the digital age, and Hip-Hop evolved to take advantage of it. To his credit, Mr “First To Do Everything” Soulja Boy definitely was an innovator when he took advantage of the ringtone era, specifically with “Snap music.” Lil Wayne holds the record for most ringtones sold at 5 million with his Tha Carter III banger “Lollipop.”

Ringtones aren’t very common anymore, and if you still use one, you are definitely showing your age. In their place is having your songs played on social media platforms like TikTok or Instagram Reels, which is now helping break new artists in. Whether those artists are good and have staying power is another issue.
Speaking of ringtones, JAY-Z, who was ever so innovative partnered with Samsung to have his album, Magna Carta Holy Grail available to Galaxy S3, S4 and Note II phones owners via an app. 
Hova made history with move as the album went platinum out the gate, thanks to Korean tech giant purchasing 1 million copies of the album and preloading it onto an app for Samsung users listening pleasure. 
The digital age has also made music streaming huge, and no genre benefits more than hip-hop—services like Spotify, Apple Music, Amazon Music, and Tidal. Speaking of Tidal, JAY-Z led a bunch of artists, including his former homie, Kanye West, Alicia Keys, his wife, Beyonce, and more, to sign onto Tidal, presenting it as an artist-friendly streaming service that would not only supply users with quality sounding music, and experiences but would also ensure artists were getting compensated adequately for their songs being streamed. 
We all know how that played out, JAY-Z sold his majority stake in Tidal, and we have no clue what the other artists involved did. However, the platform is still a thing, and streaming is still massive, with artists like Drake, Kendrick Lamar, Nicki Minaj, and Megan Thee Stallion making dominating DSPs.

3. Reaching Out & Securing The Bag

Source:Getty
One area where Hip-Hop always seemed to set the trend was with communication devices. Before everyone walked around with smartphones in their pockets, your favorite rapper had a pager on their hip, plenty of quarters in their pockets, and access to the nearest payphone to reach out to someone or “secure the bag.”
Yes, we know the absolute struggle.
Before Apple and Samsung, Motorola was the king of the cellphone market. 
Gordon Gekko (Wall Street) and Zack Morris (Saved By The Bell) showed up with the legendary Motorola DynaTac 8000X, sparking interest in owning a phone you could carry around with you all the time. 

Unfortunately, that technology, while groundbreaking, was a bit cumbersome and not all that mobile because, honestly, who’s traveling with that big a** phone? By the 90s, the cellphone shrunk with the arrival of MicroTAC 9800x, the first flip phone on the market. 
Your favorite rappers, like NaS, can be seen “using” the phone in his visual for “It Ain’t Hard To Tell” from his classic album Illmatic. The phone also appears in The Notorious B.I.G’s’ video for “Warning” alongside the Motorola Flare. 
1996, the Motorola Startac came through and shook the building and was eventually one up by the sleeker Timeport. If you were a baller, you definitely also had the matching Motorola 2-Way Pager as seen in the videos for JAY-Z’s “I Just Wanna Love U (Give It 2 Me)” and Fabolous’ “Young’n (Holla Back)”. 
What made the 2-Way Pager even more popular among the Hip-Hop crowd was that songs could easily turned into alerts. One of the greatest 2-Way pager alerts definitely belongs to Cadillac Tah for his banger “POV City Anthem.” 
Eventually, Motorola got sidelined for Nextel and their phones, which featured a popular chirping feature allowing you to contact people via a walkie-talkie instead of wasting those precious phone minutes. 
Nextel wasn’t the only phone service provider to use a walkie-talkie feature. Boost Mobile arrived on the scene with a variation of the technology and took full advantage of the popularity among the Hip-Hop community with its “Where You At” ad campaign, recruiting rappers The Game, Ludacris, and Kanye West for an epic commercial featuring the trio of Hip-Hop stars spitting over West-produced beat. 
Eventually, a device called the Sidekick from Danger Research Inc., founded by three former Apple employees, was exclusively sold through T-Mobile, came through, and completely dominated the space.
The device introduced the idea of mobile internet to the world, allowing people to connect to AIM (AOL Instant Messanger) and T-Mail. The device made plenty of appearances attached to the hips of your favorite MCs, but its most prominent appearance had to be in JAY-Z’s “Excuse Me Miss” video. 
Eventually, Sidekick’s dominance ended, and the Blackberry, once just a tool for Wall Street regulars, businessmen, and women, became popular in the culture. This was precisely because BBM Messenger was introduced before the iPhone ate Blackberry’s lunch and made it obsolete.

4. Covering The Culture

Source:Getty
The way Hip-Hop is covered has also drastically changed over the years. Initially, Ralph McDaniels was our ears to the streets, keeping us up to speed on what was happening in the culture through his iconic show Video Music Box.
MTV eventually came around with YO MTV Raps!, which initially only aired on MTV Europe from 1987 to the mid-90s and MTV US from August 1988 to August 1995. 
Fab 5 Freddy was the original host before Dr.Dre and Ed Lover took over on weekdays, with Fab 5 Freddy holding down hosting duties on the weekends. 

BET would have its own Hip-Hop-orientated shows with Rap City hosted by Big Tigger, which is blessed with some classic freestyles and BET Uncut.
Then came the internet and the “Blog Era,” with websites like Missinfo.TV, RapRadar, UHeardTheNew, Hip Hop Since 1987, 2DopeBoyz, NahRight, AllHipHop, HipHopDX, and more kept us up to date with all that’s going on in the world of Hip-Hop daily because no longer were reporters just confined to a desk, they could report on events, concerts and other shenanigans on the spot if the situation called for it. 
But that has all changed again. While websites like ours are still alive and kicking, Podcasts and now Twitch streams have taken over. 
The late Combat Jack, born Reggie Ossé, was the pioneer and widely considered to be Hip-Hop’s flagship podcaster with the Combat Jack Show. Other shows like the Joe Budden Podcast, Rap Radar, Drink Champs, Juan EP Is Life, and more fill the void left by Combat Jack’s passing. 
Also, technology now allows anyone to turn their smartphones into podcast recording devices, so a studio isn’t even necessary. All you need are microphones and plastic cups to pour whatever you and your guest are going to be sipping during your conversation about the latest song, rap beef, or other Hip-Hop-related news. 
Finally, streamers are also getting into the game thanks to platforms like Twitch and other networks that will rename nameless. Currently, Kai Cenat’s Twitch stream is becoming the go-to spot for your favorite Hip-Hop acts, or if you want some “insight” on the latest shenanigans, DJ Akademiks is also popular, unfortunately. 
The game is changing, whether the old heads like it or not, so it’s time to adapt or get left behind. 

HipHopWired Featured Video

Source: The Washington Post / Getty / Mark Zuckerberg
Mark Zuckerberg is one of the many big tech CEOs who decided to kiss Donald Trump’s ring following his unfortunate presidential election win. Now, he’s defending his decision to suck up Trump.

Per the New York Times, the Meta chief defended his embrace of Orange Mussolini and his lame administration, loosening restrictions on online speech and ending diversity, equity, and inclusion directives during a wide-ranging question-and-answer meeting with Meta employees.

“I want to be clear, after the last several years, we now have an opportunity to have a productive partnership with the United States government,” Zuckerberg said to employees in a video obtained and shared by the New York Times. “We’re going to take that.”
Zuck said it’s “fundamental” that his company cooperates with governments worldwide while criticizing the previous administration.
“The government can sort of be actively opposing you, trying to get in the way and add a lot of friction, or can be actively trying to help you break down barriers to help you,” he explained. “It’s the right thing to do.”
Mark Zuckerberg Claims Meta Has A “Good Track Record” Regarding DEI
When talking about the Meta getting rid of its DEI teams, Zuckerberg claimed it was a sign of the current times we are now in, where DEI is under attack from the White House and Republican officials and being used as an excuse when things like the recent American Airlines flight crash happen.
“We’re in the middle of a pretty rapidly changing policy and regulatory landscape that views any policy that might advantage any one group of people over another as something that is unlawful,” he said. “Because of that, we and every other institution out there are going to need to adjust.”
In the same breath, Zuckerberg said he believes Meta has a “good track record” regarding diversity and having a diverse workforce.
Meta Employees We’re Not Feeling The Meeting
As expected, the meeting did not go well with some employees, specifically those upset at the format changes. In previous years, employees were allowed to vote on what questions would be asked of Zuckerberg, but that was not the case for this meeting.
A side chat room that allowed employees to provide live commentary during the meeting was also gone.
According to the tech CEO, the changes were intentional because of an increasing number of leaks.
“I think there are a bunch of things that are value-destroying that I’m not going to talk about,” he said, referring to the types of questions that have become public. “Maybe it’s the nature of running a company of this scale. But it’s a little bit of a bummer.”

According to the New York Times, following the meeting, the company sent employees an internal memo warning them they would be terminated if they spoke to the media.
Meta sounds like it is no longer a fun workplace and is an extension of the Trump White House.

In case you missed it: Suno has picked up another lawsuit against it.
Before you read any further, go to this link and listen to one or two of the songs to which GEMA licenses rights and compare them to the songs created by the generative music AI software Suno. (You may not know the songs, but you’ll get the idea either way.) They are among the works over which GEMA, the German PRO, is suing Suno. And while those examples are selected to make a point, based on significant testing of AI prompts, the similarities are remarkable.

Suno has never said whether it trained its AI software on copyrighted works, but the obvious similarities seem to suggest that it did. (Suno did not respond to a request for comment.) What are the odds that artificial intelligence would independently come up with “Mambo No. 5,” as opposed to No. 4 or No. 6, plus refer to little bits of “Monica in my life” and “Erica by my side?”

“We were surprised how obvious it was,” GEMA CEO Tobias Holzmüller tells Billboard, referring to the music Suno generated. “So we’re using the output as evidence that the original works were elements of the training data set.” That’s only part of the case: GEMA is also suing over the similarities between the AI-created songs and the originals. (While songs created entirely by AI cannot be copyrighted, they can infringe on existing works.) “If a person would claim to have written these [songs that Suno output], he would immediately be sued, and that’s what’s happening here.”

Trending on Billboard

Although the RIAA is also suing Suno, as well as Udio, this is the biggest case that involves compositions, as opposed to recordings — and it could set a precedent for the European Union. (U.S. PROs would not have the same standing to sue, since they hold different rights.) It will proceed differently from the RIAA case, which involves higher damages, and of course different laws, so Holzmüller explained the case to Billboard — as well as how it could unfold and what’s at stake. “We just want our members to be compensated,” Holzmüller says, “and we want to make sure that what comes out of the model is not blatantly plagiarizing works they have written.”

When did you start thinking about bringing a case like this?

We got the idea the moment that services like Suno and Udio hit the market and we saw how easy it was to generate music and how similar some of it sounds. Then it took us about six months to prepare the case and gather the evidence.

Your legal complaint is not yet public, so can you explain what you are suing over?

The case is based on two kinds of copyright infringement. Obviously, one is the training of the AI model on the material that our members write and the processing operations when generating output. There are a ton of legal questions about that, but I think we will be able to demonstrate without any reasonable doubt that if the output songs are so similar [to original songs] it’s unlikely that the model has not been trained on them. The other side is the output. Those songs are so close to preexisting songs, that it would constitute copyright infringement.

What’s the most important legal issue on the input side?

The text and data-mining exception in the Directive [on Copyright in the Digital Single Market, from 2019]. There is some controversy over whether this exception was intended to allow the training of AI models. Assuming that it was, it allows rights holders to opt out, and we opted out our entire membership. There could also be time and territoriality issues [in terms of where and when the original works were copied].

How does this work in terms of rights and jurisdiction?

On the basis of our membership agreement, we hold rights for reproduction and communication to the public, and in particular for use for AI purposes. As far as jurisdiction, if the infringement takes place in a given territory, you can sue there — you just have to serve the complaint in the country where the infringing company is domiciled. As a U.S. company, if you’re violating copyright in the EU, you are subject to EU jurisdiction.

In the U.S., these cases can come with statutory damages, which can run to $150,000 per work infringed in cases of willful infringement. Is there an amount you’re asking for in this complaint?

We want to stake out the principle and stop this type of infringement. There could be statutory damages, but the level has to be calculated, and there are different standards to do that, at a later stage [in the case].

Our longterm goal is to establish a system where AI companies that train their models on our members’ works seek a license from us and our members can participate in the revenues that they create. We published a licensing model earlier this year and we have had conversations with other services in the market that we want to license, but as long as there are unlicensed services, it’s hard for them to compete. This is about creating a level playing field

How have other rightsholders reacted to this case?

Nothing but support, and a lot of questions about how we did it. Especially in the indie community, there’s a sense that we can only discuss sustainable licenses if we stand up against unauthorized use.

The AI-created works you posted online as examples are extremely similar to well-known songs to which you hold rights. But I assume those didn’t come up automatically. How much did you have to experiment with different prompts to get those results?

We tried different songs, and we tried the same songs a few times and it turned out that for some songs it was a similar outcome every time and for other songs the difference in output was much greater.

These results are much more similar to the original works than what the RIAA found for its lawsuits against Suno and Udio, and I assume the lawyers on those cases worked very hard. Do you think the algorithms work differently in Germany or for German compositions?

I don’t know. We were surprised ourselves. Only a person who can explain how the model works would be able to answer that.

Tell me a bit about the model license you mentioned.

We think a sustainable license has two pillars. Rightsholders should be compensated for the use of their works in training and building a model. And when an AI creates output that competes with input [original works], a license needs to ensure that original rightsholders receive a fair share of whatever value is generated.

But how would you go about attributing the revenue from AI-created works to creators? It’s hard to tell how much an AI relies on any given work when it creates a new one.

Attribution is one of the big questions. My personal view is that we may never be able to attribute the output to specific works that have been input, so distribution can only be done by proxy or by funding ways to allow the next generation of songwriters to develop in those genres. And we think PROs should be part of the picture when we talk about licensing solutions.

What’s the next step in this case procedurally?

It will take some time until the complaint is served [to Suno in the U.S.], and then the defendant will appoint an attorney in Munich, the parties will exchange briefs, and there will be an oral hearing late this year or early next year. Potentially, once there is a decision in the regional court, it could go [to the higher court, roughly equivalent to a U.S. appellate court]. It could even go to the highest civil court or, if matters of European rights are concerned, even to the European Court of Justice [in Luxembourg].

That sounds like it’s going to take a while. Are you concerned that the legal process moves so much slower than technology?

I wish we had a quicker process to clarify these legal issues, but that shouldn’t stop us. It would be very unfortunate if this race for AI would trigger a race to the bottom in terms of protection of content for training.

HipHopWired Featured Video

Source: T3 Magazine / Getty / PS4
PS4 PlayStation Plus subscribers received bad news: In 2026, Sony will no longer offer free monthly PS4 games.
You have a year to upgrade your life and get a PS5 or PS5 Pro console because it seems Sony is moving on from the PS4 console and shifting all of its attention to the current generation.

However, all is not lost. Sony will also offer PS4 titles occasionally through PS Plus Monthly Games and Game Catalog.

“As many of our players are currently playing on PS5 and have shifted toward redeeming and accessing PS5 titles from the Monthly Games and Game Catalog benefit, PlayStation Plus is also evolving with this trend and will focus on offering PS5 titles through the Monthly Games and Game Catalog benefit starting January 2026,” a statement on the PlayStation Blog reads. 
PS Plus members enjoyed the monthly benefit of PS4 and PS5 titles as part of the least expensive “Essential” tier. Those subscribed to the higher tier enjoy a rotating selection of games added to the PlayStation Plus’ Game Catalog.
Another Announcements From PlayStation
Sony did note that PS4 games that users have already added to their collection through the monthly games program will not be affected. Sony said that PC players will now get in-game bonus awards for players who log in with a PSN account on PC ports PlayStation’s first-party titles like the recently announced Marvel’s Spider-Man 2. 
Yup, it looks like the PS4’s time is winding down; it was a good run for the console that blessed us with titles like Marvel’s Spider-Man, The Last of Part II, Infamous Second Son, and more.
On a more positive note, game developers can now focus on making games primarily for the PS5 console and not worry about optimizing them for the PS4.

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Source: T3 Magazine / Getty / PS4
PS4 PlayStation Plus subscribers received bad news: In 2026, Sony will no longer offer free monthly PS4 games.
You have a year to upgrade your life and get a PS5 or PS5 Pro console because it seems Sony is moving on from the PS4 console and shifting all of its attention to the current generation.

However, all is not lost. Sony will also offer PS4 titles occasionally through PS Plus Monthly Games and Game Catalog.

“As many of our players are currently playing on PS5 and have shifted toward redeeming and accessing PS5 titles from the Monthly Games and Game Catalog benefit, PlayStation Plus is also evolving with this trend and will focus on offering PS5 titles through the Monthly Games and Game Catalog benefit starting January 2026,” a statement on the PlayStation Blog reads. 
PS Plus members enjoyed the monthly benefit of PS4 and PS5 titles as part of the least expensive “Essential” tier. Those subscribed to the higher tier enjoy a rotating selection of games added to the PlayStation Plus’ Game Catalog.
Another Announcements From PlayStation
Sony did note that PS4 games that users have already added to their collection through the monthly games program will not be affected. Sony said that PC players will now get in-game bonus awards for players who log in with a PSN account on PC ports PlayStation’s first-party titles like the recently announced Marvel’s Spider-Man 2. 
Yup, it looks like the PS4’s time is winding down; it was a good run for the console that blessed us with titles like Marvel’s Spider-Man, The Last of Part II, Infamous Second Son, and more.
On a more positive note, game developers can now focus on making games primarily for the PS5 console and not worry about optimizing them for the PS4.