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Source: Serato / Serato
Serato Scratch Live shifted DJ culture, and probably saved millions of dollars in future chiropractor bills. To celebrate its 25 anniversary, Serato just released a special limited-edition reissue of its original Serato Scratch Live Control Vinyl.

Source: Serato / Serato
The OG Digital Vinyl System (DVS) helped the art of the DJ become digital yet maintain its analog roots of manipulating vinyl physically. Think DJ’s like Jazzy Jeff being able to scratch and mix their digital files instead of lugging around heavy crates of records. Instead, all you needed was a pair of control vinyls and a hard drive full of music (and software and hardware but that’s another story).

Originally released in 2004, 20 years later only 1,500 units are available for sale for $49 USD. That gets you the “Serato Scratch Live Control Vinyl – 25th Anniversary Edition” package that includes a pair od 12” 140g control vinyls tucked into a commemorative jacket. The reissue arrives in five colors (black, transparent red, transparent blue, orange, and gray marble). However, you won’t see what color you get until you unwrap your purchase.
“At Serato’s core is a passion for music and technology, and we’ve built our foundation on the ongoing commitment to creating best-in-class products for DJs and music producers,” said Nick Maclaren, Serato’s Chief Strategy Officer, and a DJ himself, in a statement. “When Serato Scratch Live was first introduced, it reinvented what was in the realm of possibilities for DJs at the time. As we celebrate 25 years of empowering artists through Serato’s advanced technology, we’re excited for our community to experience the magic of this innovation once again with the reissue of the Serato Scratch Live Control Vinyl.”
Find out where to get the Serato Scratch Live Control Vinyl – 25th Anniversary Edition set right here.

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Source: PHILIP FONG / Getty / PlayStation Network
PlayStation owners were stressed last night because they couldn’t get any online gaming in.
The issue has been resolved, but if you checked on your favorite gamer last night, they were probably mad because the PlayStation Network was down.
Sony did not reveal the cause of last night’s massive outage, which lasted around eight hours. It barely acknowledged that it was happening, only sending a message to users that the issue was resolved.
Per The Verge:

PlayStation 5 and PlayStation 4 console users are now able to play online games again following a massive outage on Sony’s gaming network that started on Monday night. The official PSN Service Status page confirms that “all services are up and running” now, after previously warning users that they “might have difficulty launching games, apps, or network features.”

“This problem has now been resolved,” said a message posted by the Japanese Ask PlayStation customer support account. “We apologize to our customers for any inconvenience caused.”

The outage prevented users from signing in, playing multiplayer games, or playing single-player games that required online connectivity.
It’s been a somewhat rough week for PlayStation, with the shaky PlayStation 30th Anniversary Collection preorder event, a bug plastering ads on the new PlayStation 5 home screen, and now this situation that surely gave PlayStation 5 and 4 owners flashbacks of the 2011 PSN outage that lasted for 23 days after the service was hacked.
Again, Sony has yet to reveal the cause of the massive outage, but one user on X, formerly Twitter, claims PSN was hacked allegedly.

We shall see if Sony ever admits what happened; until then, you can see more reactions in the gallery below.

2. Very unserious people on X, lol

3. HOWLING

8. Will we ever learn what really happened ?

9. It’s been a roller coaster ride

10. Imagine that

All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. TikTok has become more than just a source of entertainment, the social media app has evolved into a destination to find […]

California Gov. Gavin Newsom vetoed a landmark bill aimed at establishing first-in-the-nation safety measures for large artificial intelligence models Sunday.
The decision is a major blow to efforts attempting to rein in the homegrown industry that is rapidly evolving with little oversight. The bill would have established some of the first regulations on large-scale AI models in the nation and paved the way for AI safety regulations across the country, supporters said.

Earlier this month, the Democratic governor told an audience at Dreamforce, an annual conference hosted by software giant Salesforce, that California must lead in regulating AI in the face of federal inaction but that the proposal “can have a chilling effect on the industry.”

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The proposal, which drew fierce opposition from startups, tech giants and several Democratic House members, could have hurt the homegrown industry by establishing rigid requirements, Newsom said.

“While well-intentioned, SB 1047 does not take into account whether an AI system is deployed in high-risk environments, involves critical decision-making or the use of sensitive data,” Newsom said in a statement. “Instead, the bill applies stringent standards to even the most basic functions — so long as a large system deploys it. I do not believe this is the best approach to protecting the public from real threats posed by the technology.”

Newsom on Sunday instead announced that the state will partner with several industry experts, including AI pioneer Fei-Fei Li, to develop guardrails around powerful AI models. Li opposed the AI safety proposal.

The measure, aimed at reducing potential risks created by AI, would have required companies to test their models and publicly disclose their safety protocols to prevent the models from being manipulated to, for example, wipe out the state’s electric grid or help build chemical weapons. Experts say those scenarios could be possible in the future as the industry continues to rapidly advance. It also would have provided whistleblower protections to workers.

The bill’s author, Democratic state Sen. Scott Weiner, called the veto “a setback for everyone who believes in oversight of massive corporations that are making critical decisions that affect the safety and the welfare of the public and the future of the planet.”

“The companies developing advanced AI systems acknowledge that the risks these models present to the public are real and rapidly increasing. While the large AI labs have made admirable commitments to monitor and mitigate these risks, the truth is that voluntary commitments from industry are not enforceable and rarely work out well for the public,” Wiener said in a statement Sunday afternoon.

Wiener said the debate around the bill has dramatically advanced the issue of AI safety, and that he would continue pressing that point.

The legislation is among a host of bills passed by the Legislature this year to regulate AI, fight deepfakes and protect workers. State lawmakers said California must take actions this year, citing hard lessons they learned from failing to rein in social media companies when they might have had a chance.

Proponents of the measure, including Elon Musk and Anthropic, said the proposal could have injected some levels of transparency and accountability around large-scale AI models, as developers and experts say they still don’t have a full understanding of how AI models behave and why.

The bill targeted systems that require a high level of computing power and more than $100 million to build. No current AI models have hit that threshold, but some experts said that could change within the next year.

“This is because of the massive investment scale-up within the industry,” said Daniel Kokotajlo, a former OpenAI researcher who resigned in April over what he saw as the company’s disregard for AI risks. “This is a crazy amount of power to have any private company control unaccountably, and it’s also incredibly risky.”

The United States is already behind Europe in regulating AI to limit risks. The California proposal wasn’t as comprehensive as regulations in Europe, but it would have been a good first step to set guardrails around the rapidly growing technology that is raising concerns about job loss, misinformation, invasions of privacy and automation bias, supporters said.

A number of leading AI companies last year voluntarily agreed to follow safeguards set by the White House, such as testing and sharing information about their models. The California bill would have mandated AI developers to follow requirements similar to those commitments, said the measure’s supporters.

But critics, including former U.S. House Speaker Nancy Pelosi, argued that the bill would “kill California tech” and stifle innovation. It would have discouraged AI developers from investing in large models or sharing open-source software, they said.

Newsom’s decision to veto the bill marks another win in California for big tech companies and AI developers, many of whom spent the past year lobbying alongside the California Chamber of Commerce to sway the governor and lawmakers from advancing AI regulations.

Two other sweeping AI proposals, which also faced mounting opposition from the tech industry and others, died ahead of a legislative deadline last month. The bills would have required AI developers to label AI-generated content and ban discrimination from AI tools used to make employment decisions.

The governor said earlier this summer he wanted to protect California’s status as a global leader in AI, noting that 32 of the world’s top 50 AI companies are located in the state.

He has promoted California as an early adopter as the state could soon deploy generative AI tools to address highway congestion, provide tax guidance and streamline homelessness programs. The state also announced last month a voluntary partnership with AI giant Nvidia to help train students, college faculty, developers and data scientists. California is also considering new rules against AI discrimination in hiring practices.

Earlier this month, Newsom signed some of the toughest laws in the country to crack down on election deepfakes and measures to protect Hollywood workers from unauthorized AI use.

But even with Newsom’s veto, the California safety proposal is inspiring lawmakers in other states to take up similar measures, said Tatiana Rice, deputy director of the Future of Privacy Forum, a nonprofit that works with lawmakers on technology and privacy proposals.

“They are going to potentially either copy it or do something similar next legislative session,” Rice said. “So it’s not going away.”

A trailblazer in fan communication, Dear U has officially begun the expansion of its messaging platform, Bubble, into the Western market with J Balvin and Peso Pluma.

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Billboard can exclusively share that starting Sept. 30, the Latin music powerhouses will be the “first of many artists outside of Asia” to engage with fans through Dear U’s newly launched U.S. version of the platform. The duo joins a large number of K-pop artists using the Bubble platform (also known as “the bubble”) to share private messages, voice notes, video content, and behind-the-scenes moments with subscribers including chart-toppin acts like Stray Kids, (G)I-DLE, BLACKPINK‘s Jisoo and Lisa, as well as a handful of Korean actors, athletes and content creators.

Since launching its artist-to-fan messaging service in 2020 during the COVID-19 pandemic era of social distancing, Dear U’s various Bubble apps have become a top marketing and social tool in the K-pop and Asian entertainment industries, currently connecting more than 600 artists to communicate directly with some of their most dedicated fans. With the company reporting over 73 percent of its two million paid subscribers living outside of Korea, introducing these two chart-toppers mark a significant shift to expand its offerings to the Western landscape successfully.

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“While the entertainment market continues growing, the service industry leveraging fandoms has not received as much attention,” Chong-oh An, the CEO of Dear U, tells Billboard. “In Korea, where fandom culture is fully established, Dear U has built a business model to harness this culture. Our aim is to introduce a fresh perspective to the global entertainment landscape and bring new excitement to fans around the world.”

While platforms like HYBE’s Weverse launched services like Weverse DM as a paid messaging service in 2023, Bubble was first to market in 2020 in launching the service for a slate of artists under the SM Entertainment roster. Dear U’s major shareholders are SM Entertainment (home to groups and Bubble users like NCT, aespa and Lucas) and JYP Entertainment (J.Y. Park, TWICE and ITZY), with the companies also featuring some of their international acts like SM’s China-focused boy band WayV and JYP’s Japan-based girl group NiziU partaking in the platform.

With a combined 13 No. 1s on the Hot Latin Songs chart, 50 Billboard Hot 100 entries between them, as well as highly dedicated fan engagement across their social media accounts, J Balvin and Peso Pluma are seen as ideal partners for Dear U’s next phase with Bubble.

“For me, it has always been important to be connected to my fans, La Familia,” says current Billboard cover star, J Balvin, in a statement. “I love reading comments and conversations so it’s exciting to communicate with fans no matter what their first language might be. This is why the Bubble is the perfect platform to keep in touch.”

“Peso Pluma wouldn’t exist without our dedicated fans who have supported us since the very beginning,” the 25-year-old Mexican rapper-singer adds. “Even though we don’t speak the same language, our music is crossing borders and I’m always excited to find new ways, such as through this partnership with Bubble, to connect with them.”

Teasing that Bubble’s services will “continue expanding into different genres across Western markets with major superstars,” the international, U.S. app can be downloaded here or for Android here. Fans can subscribe to an artist’s Bubble platform, which costs $4.99 per month per artist. Read on for more insight into Bubble’s big moment from Dear U’s CEO Chong-oh An.

Billboard: Congratulations on the latest news about the expansion and new offerings with Dear U. What does this moment signify for the company?

Chong-oh An: This moment signifies Dear U’s global expansion to the Western market. While the entertainment market continues growing, the service industry leveraging fandoms has not received as much attention. In Korea, where fandom culture is fully established, Dear U has built a business model to harness this culture. Our aim is to introduce a fresh perspective to the global entertainment landscape and bring new excitement to fans around the world.

Why were J Balvin and Peso Pluma the right partners to kick off the expansion?

Both of these artists are extremely popular, beloved, and influential. But they also bring unique cultural significance and strong fan engagement to the table. J Balvin and Peso Pluma frequently interact with their followers on social media, creating a sense of community and loyalty that aligns perfectly with Dear U’s mission to enhance artist-fan communication.

J Balvin and Peso Pluma are huge names in the Latin market and community. Was there a specific reason you wanted to team with Latin artists after primarily focusing on Asian and K-pop talent?

Our goal is to help connect artists with their loyal fans around the world, regardless of genre or market. Latin music has truly gone global over the past few years, and we are providing a platform to connect these passionate fanbases. J Balvin’s contributions to the global reggaeton movement and Peso Pluma’s fresh influence in regional Mexican music will help the platform cater to not only a large number of fans, but also a wide array of music tastes, languages, and cultural backgrounds. They will help us break barriers with fan connection.

Dear U’s story is interesting because it launched Bubble in 2020 when the digital conversation was so prevalent, yet the company continues to expand today. What did the pandemic teach you? 

The pandemic required us to create innovative ways to connect artists and fans that we’ve continued to use today. Because artists have fans across the world and can’t always be physically present to engage with them, we’re proud to help bridge that gap and create connection.

In your opinion, what’s a very special or highly engaging moment an artist can have on their Bubble compared to traditional social media platforms?

Artists see their bubble subscribers as true superfans. With bubble, they can share intimate moments – from behind-the-scenes photos, selfies, and audio messages to polls about dinner or outfit choices. Even during [professional] breaks, artists can maintain this closeness by sharing personal snapshots, like photos from family trips. More than public social media, this exclusive content fosters a more personal and intimate connection, allowing fans to feel included in their favorite artist’s life.

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Source: Kojima Productions / Death Stranding 2 On The Beach
TGS (Tokyo Game Show) has come and gone, and we got a minor update on Hideo Kojima’s next video game opus, Death Stranding 2: On The Beach.
We have no idea when Death Stranding 2: On The Beach will arrive, which makes us all want a PS5 Pro. Hideo Kojima knows the game’s release date but can’t tell us yet due to “unforeseen circumstances.”
During a panel for the forthcoming sequel to his post-apocalyptic walking simulator, which stars Norman Reedus as the game’s main protagonist, Sam Porter Bridges, Kojima revealed that he could yet give a firm release date “in preparation” for the release date. Still, we can expect it to arrive at “some point next year.”
“I haven’t said the release date today, but the release date has already been decided, and I’m currently working on it in preparation for that,” VGC reports.
He continued, “Since we are talking about 2025, it will be released next year, so we will announce it at some point next year. But, due to some unforeseen circumstances, we cannot announce it today.”

The panel also featured roughly 20 minutes of gameplay footage that also showed off DS2’s photo mode, which looks like it will probably take the title of the greatest photo mode ever.
We also learned that Elle Fanning will be joining the all-star cast for the game as a character named Tomorrow. Joining Reedus and Mad Max director George Miller.
Kojima Hints At His Age Catching Up With Him
Kojima didn’t reveal those “unforeseen circumstances,” but he admitted to not being at his best due to his age.
“Yes, I got tired today, and my back still hurts. So, I’m gonna watch a movie by a director I love. I guess I’m getting old,” Kojima wrote on his English account on X, formerly Twitter.
Kojima’s back could be hurting for having to carry the industry on his back for so long.
Just saying.
You can see more reactions in the gallery below.

1. This merch is sick!

2. Hideo Kojima continues to innovate in the video game space

3. This is so crazy

4. Kojima the goat!

5. We all do!

All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Hosting a party requires a few must-have supplies to turn the night from fun to unforgettable. Instead of investing in a […]

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Source: CHRIS DELMAS / Getty / Disney Plus
The days of your homie, cousin, or boo thang sharing your Disney+ account for free are coming to an end.
Disney Plus is following Netflix’s example by cracking down on account and password sharing. Its new “paid sharing program” is rolling out to subscribers in the US and other territories.
The paid sharing program was teased during earnings calls earlier this year and is now a reality, with subscribers getting options from which they can choose.
The idea of the program is to convert those using other people’s accounts into paid subscribers.
Per THR:
The paid sharing program has a couple of options for users, per a blog post published Wednesday: People sharing an account with someone outside their household can add that person as an “Extra Member” for $6.99 per month for Disney+ Basic, or $9.99 for Disney+ Premium, both discounts to the normal retail price. Only one Extra Member will be allowed per account, and it is not available as part of the Disney Bundle.
In addition, users sharing an account can also subscribe to Disney+ themselves, and can transfer an eligible profile to the new account to keep their watch history and settings.
According to the Disney+ help center, “Disney+ will automatically detect and establish your Household based on your subscription activity, linked devices, and internet connection among other factors.” If it thinks you are watching outside your household, you may need to enter a one-time password to verify that you are adding a location to your household, or that you are traveling away from home.
Nobody Is Feeling This Decision From Disney Plus
As you can imagine, subscribers are not feeling the idea, especially since they are subject to annual price hikes.
“This is why people pirate bc of you dumbass companies not letting password sharing,” one user wrote on X, formerly Twitter. 
Another user noted, “This is why I stick to Blu Rays and DVDs.”
Disney+ isn’t winning anyone with this decision; you can see more reactions in the gallery below.

2. Lol, well damn

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Source: Sony / PlayStation 30th Anniversary Collection
Did you get one? Today was the pre-order day for the PS5 Pro and the PlayStation 30th Anniversary Collection Bundle, and as expected, getting your hands on any of the items was a challenge.
When the PS5 Pro was first announced, the reception was not exactly what PlayStation was hoping for after the lead system architect for the PS5 proudly unveiled the mid-cycle refresh for the PS5.
Gamers immediately balked at the disc-less console’s $699.99 / £699.99 / €799.99 / ¥119,980 price tag, which Sony argues is worth it for the upgraded GPU, advanced ray tracing and AI-driven upscaling to a plethora of games.
While many at the time asked, “Who is this made for?” the announcement of the PlayStation 30th Anniversary Collection PS5 Pro $999 bundle made the divisive console a bit more attractive to those who were on the fence about dropping $700 bucks on a gaming console.
Then Tuesday’s State of Play event announced Ghost of Yotei, the sequel to 2020’s Ghost of Tsushima, and showcased other PlayStation 5 Pro Enhanced games, making the PS5 Pro sound like a worthy purchase.

A Long Wait To Be Disappointed, Only To Be Disappointed
This leads us to today’s pre-order event. When the PlayStation website opened the virtual queue, many were greeted with a message telling them their wait to purchase a PS5 Pro or anything from the PlayStation 30th Anniversary Collection was “more than an hour.”
Some even waited more than 2 hours only to strike out, as Kinda Funny’s Tim Getty revealed in a post on X, formerly Twitter, writing, “Over 2 hours of waiting and alas no PS5 Pro 30th Anniversary Bundle is in my future. Boo.”
Scalpers Got Their Hands On PlayStation 30th Anniversary PS5 Pro Bundle & Base Console
Others believe the pre-order vent had scalpers written all over it because, as an article by GameRadar+ pointed out, the PlayStation 30th Anniversary Collection sold out and immediately landed on eBay. 
The prices on resale sites are absurd. One post on X shared a screenshot of PS5 Pro 30th Anniversary Limited Edition Bundle Pre-Orders going for £9,999.99 with the caption, “You know what. £699 doesn’t seem so bad.”
Some Folks Did Get Their PlayStation 30th Anniversary Collection PS5 Pro Bundles & More
Some were rewarded for their patience, landing a bundle, console, DualSense controller, or PS5 Portal, as our very own Bernard “Beanz” Smalls did.
Another user shared their success, claiming they got a PS5 Pro for themselves and helped two friends get lucky.
So, congratulations to those who got a PS5 Pro, the limited-edition bundle, or accessories. For those who missed out, better luck next time.
Also, to Sony, get your sh*t together. The pre-order experience shouldn’t be so frustrating in 2025.
You can see more reactions in the gallery below.

1. Damn shame

2. Confusion

3. Ridiculous

4. We agree

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Source: Sucker Punch Productions / Ghosts of Yotei
Well, that didn’t take long. The “go outside and touch grass brigade” is already BIG MAD that Ghost of Yotei, the sequel to Ghost of Tsushima, will have a woman taking center stage in another video game.
Yesterday during PlayStation’s latest State of Play event, Sucker Punch Productions announced its highly anticipated follow-up to 2020’s Ghost of Tsushima, Ghost of Yotei.
The game which arrives in 2025, will be Sucker Punch Productions first game specifically built for the PS5 console. It will also pivot from Tsushima’s protagonist, Jin Sakai, and introduce a new female samurai hero named Atsu.

Playing Atsu will be actor Erika Ishii, best known for their work in Apex Legends as Dimension 20 member Valkyrie and as one of the many voices of Rook in the forthcoming title, Dragon Age: The Veilvguard.
Following the trailer reveal, Ishii took to social media to express their excitement for being in the game, writing in a post on X, formerly Twitter, “I’ve dreamed of this my entire life. But I still can’t believe I’m part of art like this. I am the Ghost of Yōtei.”

Here Come The Haters
Of course, as expected, an annoying subset of the gaming community is trying to take Ishii’s joy by calling their casting and the fact Ghost of Yotei is another “woke” decision.
“Apparently, in Ghost of Yotei, a progressive activist known for hating the police and telling straight women who disagree with LGBT to log off is not just the VA for the game; she is also the face and mocap of the new Sucker Punch title. It’s an asset Ready to save money,” one ridiculous post on X read. 
Another dumb a** post read, “Ghost of Yotei actor Erika Ishii wants to abolish the police, while starring in a game about playing a samurai which is the equivalent to a peace keeping officer in Japan at the time. I’m sick of activism in gaming dude. These people can’t be serious. The game takes place in 1602, Atsu would’ve been a police officer/samurai in Japan at the time. And if they’re a ronin that’s even worse.”
Bruh.
It’s not all negative; there is plenty of excitement for Ghost of Yotei.

We will be supporting the game as well.
You can see more reactions in the gallery below.

3. Can’t wait

4. They need to go touch grass ASAP

6. Calling it early