State Champ Radio

by DJ Frosty

Current track

Title

Artist

Current show
blank

State Champ Radio Mix

12:00 am 12:00 pm

Current show
blank

State Champ Radio Mix

12:00 am 12:00 pm


tech

Page: 11

From Ghostwriter’s “fake Drake” song to Metro Boomin‘s “BBL Drizzy,” a lot has happened in a very short time when it comes to the evolution of AI’s use in music. And it’s much more prevalent than the headlines suggest. Every day, songwriters are using AI voices to better target pitch records to artists, producers are trying out AI beats and samples, film/TV licensing experts are using AI stem separation to help them clean up old audio, estates and catalog owners are using AI to better market older songs, and superfans are using AI to create next-level fan fiction and UGC about their favorite artists.
For those just starting out in the brave new world of AI music, and understanding all the buzzwords that come with it, Billboard contacted some of the sector’s leading experts to get answers to top questions.

Trending on Billboard

What are some of the most common ways AI is already being used by songwriters and producers?

TRINITY, music producer: As a producer and songwriter, I use AI and feel inspired by AI tools every day. For example, I love using Splice Create Mode. It allows me to search through the Splice sample catalog while coming up with ideas quickly, and then I export it into my DAW Studio One. It keeps the flow of my sessions going as I create. I heard we’ll soon be able to record vocal ideas into Create Mode, which will be even more intuitive and fun. Also, the Izotope Ozone suite is great. The suite has mastering and mixing assistant AI tools built into its plug-ins. These tools help producers and songwriters mix and master tracks and song ideas.

I’ve also heard other songwriters and producers using AI to get started with song ideas. When you feel blocked, you have AI tools like Jen, Melody Studio and Lemonaide to help you come up with new chord progressions. Also, Akai MPC AI and LALA AI are both great for stem splitting, which allows you to separate [out] any part of the music. For example, if I just want to solo and sample the drums in a record, I can do that now in minutes.

AI is not meant to replace us as producers and songwriters. It’s meant to inspire and push our creativity. It’s all about your perspective and how you use it. The future is now; we should embrace it. Just think about how far we have come from the flip phones to the phones we have now that feel more limitless every day. I believe the foundation and heart of us as producers and songwriters will never get lost. We must master our craft to become the greatest producers and songwriters. AI in music creation is meant to assist and free [up] more mental space while I create. I think of AI as my J.A.R.V.I.S. and I’m Iron Man.

How can a user tell if a generative AI company is considered “ethical” or not?

Michael Pelczynski, chief strategy and impact officer, Voice-Swap: If you’re paying for services from a generative AI company, ask yourself, “Where is my money going?” If you’re an artist, producer or songwriter, this question becomes even more crucial: “Why?” Because as a customer, the impact of your usage directly affects you and your rights as a creator. Not many companies in this space truly lead by example when it comes to ethical practices. Doing so requires effort, time and money. It’s more than just marketing yourself as ethical. To make AI use safer and more accessible for musicians, make sure the platform or company you choose compensates everyone involved, both for the final product and for the training sources.

Two of the most popular [ways to determine whether a company is ethical] are the Fairly Trained certification that highlights companies committed to ethical AI training practices, and the BMAT x Voice-Swap technical certification that sets new standards for the ethical and legal utilization of AI-generated voices.

When a generative AI company says it has “ethically” sourced the data it trained on, what does that usually mean? 

Alex Bestall, founder and CEO, Rightsify and Global Copyright Exchange (GCX): [Ethical datasets] require [an AI company to] license the works and get opt-ins from the rights holders and contributors… Beyond copyright, it is also important for vocalists whose likeness is used in a dataset to have a clear opt-in.

What are some examples of AI that can be useful to music-makers that are not generative?

Jessica Powell, CEO, AudioShake: There are loads of tools powered by AI that are not generative. Loop and sample suggestion are a great way to help producers and artists brainstorm the next steps in a track. Stem separation can open up a recording for synch licensing, immersive mixing or remixing. And metadata tagging can help prepare a song for synch-licensing opportunities, playlisting and other experiences that require an understanding of genre, BPM and other factors.

In the last year, several lawsuits have been filed between artists of various fields and generative AI companies, primarily concerning the training process. What is the controversy about?

Shara Senderoff, co-founder, Futureverse and Raised in Space: The heart of the controversy lies in generative AI companies using copyrighted work to train their models without artists’ permission. Creators argue that this practice infringes on their intellectual property rights, as these AI models can produce content closely resembling their original works. This raises significant legal and ethical questions about creative ownership and the value of human artistry in the digital age. The creator community is incensed [by] seeing AI companies profit from their efforts without proper recognition or compensation.

Are there any tools out there today that can be used to detect generative AI use in music? Why are these tools important to have?

Amadea Choplin, COO, Pex: The more reliable tools available today use automated content recognition (ACR) and music recognition technology (MRT) to identify uses of existing AI-generated music. Pex can recognize new uses of existing AI tracks, detect impersonations of artists via voice identification and help determine when music is likely to be AI-generated. Other companies that can detect AI-generated music include Believe and Deezer; however, we have not tested them ourselves. We are living in the most content-dense period in human history where any person with a smartphone can be a creator in an instant, and AI-powered technology is fueling this growth. Tools that operate at mass scale are critical to correctly identifying creators and ensuring they are properly compensated for their creations.

Romain Simiand, chief product officer, Ircam Amplify: Most AI detection tools provide only one side of the coin. As an example, tools such as aivoicedetector.com are primarily meant to detect deepfakes for speech. IRCAM Amplify focuses primarily on prompt-based tools used widely. Yet, because we know this approach is not bulletproof, we are currently supercharging our product to highlight voice clones and identify per-stem AI-generated content. Another interesting contender is resemble.ai, but while it seems their approach is similar, the methodology described diverges greatly.

Finally, we have pex.com, which focuses on voice identification. I haven’t tested the tool but this approach seems to require the original catalog to be made available, which is a potential problem.

AI recognition tools like the AI Generated Detector released by IRCAM Amplify and the others mentioned above help with the fair use and distribution of AI-generated content.

We think AI can be a creativity booster in the music sector, but it is as important to be able to recognize those tracks that have been generated with AI [automatically] as well as identifying deepfakes — videos and audio that are typically used maliciously or to spread false information.

In the United States, what laws are currently being proposed to protect artists from AI vocal deepfakes?

Morna Willens, chief policy officer, RIAA: Policymakers in the U.S. have been focused on guardrails for artificial intelligence that promote innovation while protecting all of us from unconsented use of our images and voices to create invasive deepfakes and voice clones. Across legislative efforts, First Amendment speech protections are expressly covered and provisions are in place to help remove damaging AI content that would violate these laws.

On the federal level, Reps. María Elvira Salazar (R-FL), Madeleine Dean (D-PA), Nathaniel Moran (R-TX), Joe Morelle (D-NY) and Rob Wittman (R-VA) introduced the No Artificial Intelligence Fake Replicas and Unauthorized Duplications Act to create a national framework that would safeguard Americans from their voice and likeness being used in nonconsensual AI-generated imitations.

Sens. Chris Coons (D-DE), Marsha Blackburn (R-TN), Amy Klobuchar (D-MN) and Thom Tillis (R-NC) released a discussion draft of a bill called Nurture Originals, Foster Art and Keep Entertainment Safe Act with similar aims of protecting individuals from AI deepfakes and voice clones. While not yet formally introduced, we’re hopeful that the final version will provide strong and comprehensive protections against exploitive AI content.

Most recently, Sens. Blackburn, Maria Cantwell (D-WA) and Martin Heinrich (D-NM) introduced the Content Origin Protection and Integrity From Edited and Deepfaked Media Act, offering federal transparency guidelines for authenticating and detecting AI-generated content while also holding violators accountable for harmful deepfakes.

In the states, existing “right of publicity” laws address some of the harms caused by unconsented deepfakes and voice clones, and policymakers are working to strengthen and update these. The landmark Ensuring Likeness Voice and Image Security Act made Tennessee the first state to update its laws to address the threats posed by unconsented AI deepfakes and voice clones. Many states are similarly considering updates to local laws for the AI era.

RIAA has worked on behalf of the artists, rights holders and the creative community to educate policymakers on the impact of AI — both challenges and opportunities. These efforts are a promising start, and we’ll continue to advocate for artists and the entire music ecosystem as technologies develop and new issues emerge.

What legal consequences could a user face for releasing a song that deepfakes another artist’s voice? Could that user be shielded from liability if the song is clearly meant to be parody?

Joseph Fishman, music law professor, Vanderbilt University: The most important area of law that the user would need to worry about is publicity rights, also known as name/image/likeness laws, or NIL. For now, the scope of publicity rights varies state by state, though Congress is working on enacting an additional federal version whose details are still up for grabs. Several states include voice as a protected aspect of the rights holder’s identity. Some companies in the past have gotten in legal trouble for mimicking a celebrity’s voice, but so far those cases have involved commercial advertisements. Whether one could get in similar trouble simply for using vocal mimicry in a new song, outside of the commercial context, is a different and largely untested question. This year, Tennessee became the first state to expand its publicity rights statute to cover that scenario expressly, and other jurisdictions may soon follow. We still don’t know whether that expansion would survive a First Amendment challenge.

If the song is an obvious parody, the user should be on safer ground. There’s pretty widespread agreement that using someone’s likeness for parody or other forms of criticism is protected speech under the First Amendment. Some state publicity rights statutes even include specific parody exemptions.

HipHopWired Featured Video

Source: Rockstar Games / Grand Theft Auto 6
One of 2025’s most highly-anticipated games is reportedly getting its wig pushed back.
Word on the street that Grand Theft Auto 6 will no longer arrive in 2026. GTABase reporter Liam, who accurately dropped the release date for the game’s first trailer, now claims the game will be delayed.

According to Liam, multiple developers from two studios say Grand Theft Auto 6 will be released in early to mid-2026.
Liam also says the PC Gamers can expect to get their hands on GTA 6 12-18 months after the game’s console release.
Of course, take all of this with a grain of salt.

Insider Gaming’s Tom Henderson is throwing a splash of cold water on Liam’s claims, writing in a post on X, formerly Twitter:
I have no idea, but after looking at what went down, it seems pretty straightforward that there isn’t a delay *at the moment*. No one will comment because it can change in a heartbeat, and no one wants an egg on their face and give credit to someone who could have lied, been misled, or passed off an educated guess as a leak, as it could have bigger implications down the road.
Henderson also added that he has “no idea” what is going on with the game’s development in a follow-up reply to his initial post on X.
Liam also deleted his post on X announcing the delay, which could also be a sign that he was wrong with his reporting or that he got a message from Rockstar Games to cease his comments; who knows?
In Other Grand Theft Auto 6 News
There have been so many different reports about this game, such as it being linked to the release of the upcoming PS5 Pro console.
Recently, Martyn Ware of the group Heaven 17 told Rockstar Games to “go f**k yourself” after getting an “extremely low offer,” reportedly $7,500, to use the song “Temptation” in the game.
Welp, all we can do is just wait for Rockstar Games to make any announcements regarding GTA 6.

The gaming platform Roblox announced on Friday (Sept. 6) that it will roll out music charts early in 2025, bringing songs a new level of potential visibility for its nearly 80 million daily active users.
At the Roblox Developer Conference, the company also said it was entering a new partnership with DistroKid, allowing the distributor’s acts to make their music available in the Roblox ecosystem, which consists of millions of games. This marks the platform’s first partnership with a major rightsholder in the music business. However, the independent artists who avail themselves of this opportunity won’t make any money from Roblox when their songs are used, underscoring the thorny relationship between the music and gaming industries. 

Artists and labels are dying for better ways to reach gamers — a hefty chunk of the world’s population, many of them young, who often get just as enthusiastic about music as they do about the games they love. But artists and labels also want to be paid for their work. 

Trending on Billboard

Across the aisle, games would love to benefit from artists’ credibility and add pizzazz to their soundtracks. But they often have little patience for the music industry’s licensing system, which they view as old-fashioned and overly complicated, and its interest in steep up-front fees. And games’ success usually does not depend on music industry involvement.

The chasm between these views has limited the opportunities for artists in gaming — especially those who aren’t already stars — outside of a few titles. 

But the music industry would still like to bridge the gap, and Roblox’s virtual universe is a particularly tempting target. That’s because it has a tantalizing number of users whose avatars are wandering around, hanging out with friends, or flocking to games like Adopt Me!, where they raise virtual pets. Labels would love to reach these crowds. 

Roblox chief product officer Manuel Bronstein says the platform wants to help. To drive more music discovery, it will add a sort of audio player that can show users what track is playing in the Roblox experience they are enjoying. 

As a result, “users are going to be able to see the name of the song, the artist [behind it], and even like the song,” Bronstein says. That information will then flow into the platform’s music charts, which will rank tracks according to engagement. In an ideal world, charts function like a two-way mirror — they reflect listening habits but also facilitate discovery for curious listeners. (Roblox will also set up a separate ranking that tallies the popularity of music experiences on the platform to help players seeking out what are known as “rhythm games,” where activity is usually linked with playing an instrument or dancing.) 

The music industry’s approach to Roblox has evolved gradually in the last few years. Initially, stars like Lil Nas X made headlines with one-off concerts. However, these are expensive and time-consuming to put together, and the payoff is short-lived. They have largely gone out of vogue. 

Artists and labels have also built their own Roblox experiences. But it’s tough to stand out in the land of a million-plus games, and a big name does not ensure a big audience. 

On Aug. 29, for example, the electronic producer Zedd announced that he was taking over Universal Music Group’s Roblox experience, Beat Galaxy. Visits jumped up from around 4,000 on the 28th to around 10,000 a day later, according to the site RoMonitor, which tracks Roblox activity. Not bad, except that that amounts to a drop in the platform’s ocean-sized audience. Piggy, where players try to escape a homicidal swine wielding a baseball bat, attracted more than 2.7 million visits the same day. And RoMonitor’s data indicates that there are over 30 Roblox experiences earning more daily visitors than Piggy. 

“There are so many games on the platform,” says Mat Ombler, who works as a music and gaming consultant while also editing MusicEXP, a newsletter about the intersection of the two worlds. “There is absolutely no guarantee that launching an activation will get artists in front of those 80 million players.” 

Some artists have had success “activating in already thriving experiences,” according to Jessie Wylde, senior director of artist and business development at Artist Partner Group (APG). “And short-form Roblox UGC edits across socials” — clips of Roblox activity posted on TikTok and elsewhere — “continue to be a key driver for consumption across APGs roster.” (In the future, Wylde would love to see “more native means for players to save songs and/or follow artists on streaming services while remaining in Roblox.”)

For Ombler, Charli XCX’s recent collaboration with the wildly popular game Dress to Impress represents a new high-water mark for artists in Roblox. In his newsletter, he noted that “daily visits for Dress to Impress jumped from 22.49 million on Aug. 16 to 34.09 million on [the collaboration’s Aug. 17] launch, an increase of 41%.” Concurrent users also jumped from a peak of 290,000 to a peak of 641,000.

But Charli XCX, a well-known artist with major hits, doesn’t need Roblox to break through. The Holy Knives are interested in the platform’s partnership with DistroKid because it could afford smaller acts like them a chance to find new listeners. “Majors probably don’t need more exposure,” says Kody Valentine, a member of the duo along with his brother Kyle. “As independent artists, that’s the number one thing we need. If that can come through Roblox, that is amazing.”

The band opted to make their music available on Roblox so that game developers can put it into experiences. (DistroKid artists must opt in to be part of the program.) The hope is that they will gain enough fans to offset the fact that they won’t be directly compensated for any use of their songs. 

Bronstein points out that if artists like The Holy Knives are discovered on Roblox, “they also have means to monetize outside of the platform” — if players go stream the band elsewhere, for example. (It’s also easy for artists to start selling virtual merch on Roblox, which has been lucrative for some stars; Ombler believes more artists should try this.) But Roblox is “starting as a promotional vehicle to begin with,” Bronstein notes. 

Artists only have one career, so they will often trade royalty income for exposure. DistroKid earns money when artists sign up to distribute their music and doesn’t share in the royalties they make, so it doesn’t have a dog in the fight. For the major labels, on the other hand, giving away music for free is a tough pill to swallow, especially recently. 

UMG CEO Lucian Grainge made this clear during a speech in 2022. Initially, “[we] were given a lot of reasons why our artists shouldn’t get paid” by MTV and YouTube, Grainge recalled. “People said, ‘It’s great promotion,’ or ‘you can use it as a platform for discovering new artists.’ Technology platforms were built on the backs of the artists’ hard work.”

When asked about the potential for future monetization opportunities, Bronstein says, “We want to get there. Once you get the momentum, you have the opportunity to think about creative ways in which artists can monetize.” (Karibi Dagogo-Jack, who previously served as Roblox’s head of music partnerships, is no longer with the company.) But the music industry’s fear is that the opposite thing happens: Platforms get momentum and then use that leverage to argue they should pay even less for music.

Alex Tarrand, COO/co-founder of STYNGR, has tried to come up with a way for rightsholders to get their music played on Roblox but also get paid for it. STYNGR has licenses with all the major labels and publishers; game developers can then use that music without paying up-front. 

In the Roblox universe, this music comes out of a boombox — old-school radio in a newfangled virtual world. Users either shell out for listening time, or developers can put an ad-funded version of the product into their experiences. The revenue from user payments and advertisements is then shared between major labels, publishers, game developers and STYNGR. “Session lengths go up for the people who are actively engaging with the music player,” according to Tarrand. “And we see session frequency go up.”

Despite some of the ongoing friction between the music industry and Roblox, the search for common ground continues. This week, Tarrand flew to the Roblox Developer Conference to meet with more developers. “Music is a big topic of conversation at this RDC,” he says. “That’s promising.” 

All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
Samsung is releasing a special Wicked edition of its Music Frame speaker, the company announced on Thursday (Sept. 5).

“Music Frame represents an entirely new category of audio – a customizable speaker that doubles as a picture frame. Not only can you display your favorite print photos – you can also create an orchestra of sound with your favorite playlist,” said James Fishler, SVP of home entertainment, display division at Samsung Electronics America. “Music and art evoke such strong memories, and Music Frame offers a seamless way to capture both in one innovative device. This limited-time Music Frame Wicked edition beautifully brings this concept to life, helping you unlock the music within.”

The Wicked MusicFrame comes with three photo cards featuring autographs and photos of the film’s characters, plus an exclusive picture only available with Music Frame Wicked edition. The speaker includes a limited edition Wicked-themed bezel and custom packaging.

Trending on Billboard

Explore

Explore

See latest videos, charts and news

See latest videos, charts and news

Samsung

With 120 watts of power and customizable features such as interchangeable frames and photos, along with Dolby Atmos Music and Sound. Music Frame has Bluetooth and Wifi, so you can stream your favorite playlists and podcasts, and it plays well with other Samsung gadgets.

To get surround sound, you can sync the Music Frame to a soundbar, a Samsung Frame TV and other 2024 Samsung TVs. If you’re looking for a deal on TV, you can save up to $1,500 off select Samsung TV including $500 off an 85-Inch Samsung Frame TV, $400 off Samsung’s Q80D 55-inch TV, $600 off Samsung’s 55-inch 4K Neo QLED TV and $1,500 off the 65-inch Terrace Outdoor QLED UDH TV.

The Music Frame speaker is also on sale for $100 off at major retailers such as Target, QVC, Amazon and Samsung.

Target

Samsung The Music Frame Speaker

$299.99

$399.99

25% off

Samsung’s Music Frame smart speaker makes a cameo in Jung Kook’s Golden: The Moments exhibition. The Music Frame Speaker is incorporated into a collection of Jung Kook photos that fans can explore during the exhibition, which opened in Seoul, South Korea on Aug. 30 and closes on Sept. 22.

Fans who purchased tickets to the photo exhibition received a limited-edition Golden Music Frame speaker and Golden the Moments Acrylic Panel featuring an unreleased photo of Jung Kook. For the BTS Army that can’t make it to Seoul, the Music Frame offers a chance to put Jung Kook on display, no matter where you are in the world.

The Wicked-edition Music Frame drops sometime this fall and will be available at Samsung.com and select retailers. Click here to get notified when it releases.

All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
Looking for a new laptop for school or work? Check out the Lenovo Ideapad 15.6-inch Laptop, now on sale for $299, down from $339 at Walmart. This budget-friendly option features a ‘thin and compact’ design, according to the brand. This makes it easy to take with you whenever you go. It also includes Dolby Audio speakers, lasting battery life, and rapid charge for added convenience.

Explore

Explore

See latest videos, charts and news

See latest videos, charts and news

This laptop is great for video calls and it also has a privacy shutter to keep your screen safe. Plus, it also includes noise cancelling capabilities to block out background noise. One Walmart customer said, “I am very impressed. Here are the highlights: long battery life… perfect for on-the-go use… the laptop operates smoothly with no lag, making multitasking easy.”

Trending on Billboard

Another Walmart customer described it as one of “the best laptops” they have ever owned.

This laptop is available at various retailers: Walmart has it for $299, Target offers it at $209.99, Amazon lists it for $304.99, and you can find it at Lenovo.com for $249.99.

Walmart

Lenovo Ideapad 15.6 inch Laptop

$299

$339

12% off

Whether you’re looking to upgrade an old laptop or just want something more effective and high-quality, this is a great choice. The Lenovo Ideapad offers a solid performance featuring a crisp display, sound, and long-lasting battery to keep you powered throughout the day.

Finding a laptop can be challenging, but once you find a reliable option you’re all set to take on your day. One Amazon customer said, “The build quality is excellent, with a sleek, durable design that feels both premium and sturdy. The keyboard is one of my favorite features – it’s comfortable, responsive, and perfect for long typing sessions. The backlit keys are a great touch, making it easy to work in low-light conditions.”

For more product recommendations, check out these Back-to-School Essentials Under $40, Rihanna’s FENTY x PUMA Creeper Phatty ‘In Session’ sneakers, and this Lululemon Everywhere Backpack.

All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
If you enjoy scrolling on TikTok while relaxing, listening to music or reading your favorite books on a Kindle, you can now get a wireless remote control shaped like a ring. It’s compact and easy to hold, so you can effortlessly navigate the For You page. For those who like reading on a Kindle, you can use the remote to turn pages without touching the screen — just attach it to your finger and click the button. Music lovers can also use this remote for music apps like Spotify.

Explore

Explore

See latest videos, charts and news

See latest videos, charts and news

This TikTok-viral wireless remote is “easy to set up,” according to Amazon users. To get started, just go on your phone settings, select accessibility, then touch, and enable Assistive Touch. Next, pair your Bluetooth D01 Pro with your phone. Once connected, you can scroll up or down with the up and down buttons, and tap the middle button to like a TikTok video. One Amazon customer said, “One of my new favorite gadgets… fits comfortably on finger. Works great as a fidget device when not in use… so glad I saw this on TikTok!”

Trending on Billboard

The ring-shaped remote comes with a rechargeable case that takes just 90 minutes to fully charge and automatically powers off when the battery is full. With a single charge, it can last for over 14 hours and up to 86 hours with the charging case, according to the brand.

It’s available on Amazon and Walmart. You can get it in six different colors, including pink, black, blue, gray, purple and white.

Amazon

Remote Control for TikTok, Page Turner for Kindle App, Bluetooth Camera Video Recording Remote, Scrolling Ring for TIK Tok, iPhone, iPad, iOS, Android – Pink

This wireless remote is compatible with iOS, Android, iPad, iPhone, TikTok and Spotify. One Amazon user shared all the ways in which they use it, saying, “You can do so many things with it and use it on so many apps: scroll and click through stories on TikTok and Snapchat, scroll through your photos in your phone, you can skip through youtube videos. You can take a selfie or group photos with one click of your remote.”

For more product recommendations, check out this TikTok-viral swivel chair, Suni Lee’s TikTok-viral lip combo, and this TikTok favorite Lululemon backpack.

HipHopWired Featured Video

CLOSE

Source: PlayStation / Firewalk Studios / Concord
This news shouldn’t surprise anyone, but it’s also still shocking. Concord is going offline… for now.
In a stunning move, Sony announced Firewalk Studios’ hero shooter Concord is no longer available for purchase following a disastrous launch on PS5 and PC on August 23.
Ryan Ellis, game director at Firewalk Studio, announced the decision in a post on the PlayStation Blog. In it, he tells players that “aspects of the game and our initial launch didn’t land the way we’d intended.”
“Concord fans — we’ve been listening closely to your feedback since the launch of Concord on PlayStation 5 and PC and want to thank everyone who has joined the journey aboard the Northstar,” Ellis wrote in the post. “Your support and the passionate community that has grown around the game has meant the world to us.”
“However, while many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn’t land the way we’d intended. Therefore, at this time, we have decided to take the game offline beginning September 6, 2024, and explore options, including those that will better reach our players.”
The writing was on the wall for Concord due to its shockingly low player count at launch and poor reception. Per Polygon, less than 700 people were playing the game during launch weekend.
According to SteamDB, the number of concurrent players only went down, and as of Tuesday, only 30 people were playing the game.
Concord Players Are Getting A Rare Refund From PlayStation
The game is no longer available for purchase today, and PS5 and PC will be issued a full refund.
“If you purchased the game for PlayStation 5 from the PlayStation Store or PlayStation Direct, a refund will be issued back to your original payment method,” Ellis said in the post.
Refund instructions:
Steam Store – Steam Store will refund players who bought the game over the coming days. Steam will send confirmation of the refund once it has been processed.
Epic Games Store – Epic Games Store will refund players who bought the game over the coming days and will contact each customer directly to confirm that the refund has been processed.
Other retailer refunds – For customers who have purchased a physical copy at a retailer location outside of PlayStation directly, please refer to the refund process of the retailer you purchased it from to obtain your refund.
Per IGN, Concord sold around 25,000 copies, according to estimates.
PlayStation notes that players can no longer access the game once getting a refund.
As you can imagine, video game X is reacting to the news. Reactions range from shock to not being surprised to compassion for the team at Firewalk Studios.

Damn.
We hope Firewalk Studios can get the game in playing shape and turn this colossal mess into a success story.
Until then, you can see more reactions in the gallery below.

HipHopWired Featured Video

CLOSE

Source: PATRICK T. FALLON / Getty / Chase Bank
If it sounds too good to be true, chances are very high it is. Opportunists and scammers are finding out the hard way that check fraud isn’t wavy.
People are suffering heavy financial consequences after attempting to take advantage of the Chase Bank glitch, aka commit check fraud.
Per Complex’s reporting, many are now seeing their bank accounts overdrawn by thousands after trying to expose the glitch that went viral on TikTok by depositing fake checks for large sums of money and immediately withdrawing the funds or seeing money immediately reflected in their accounts because Chase is not flagging the deposited check or large loan applications.
The financial institution caught on quickly to the “glitch” and is now leaving the people who thought they got a come up with a large receipt, rendering their bank accounts useless.

If you typed in “Chase Bank glitch” on X, formerly Twitter, you would see actual videos of people running to Chase Bank locations, lined up at ATMs, trying to get their hands on what they thought was “free money.”

You will also see many people sharing screenshots of their accounts and reacting to being financially in the red.

This is not the first time a glitch similar to what Chase experienced over the weekend was exploited, leaving many people jammed up. Cash App users could transfer large sums of money they did not have.
Doordash users could order whatever they wanted without being charged. Both companies caught on to what was happening, and people had to pay their large debts.
Let this be a lesson to those looking for fast money.
The gallery below shows more reactions to the “Chase Bank glitch,” leaving people in financial ruin.

2. Ridiculous

4. Howling

7. It’s too late for a lot of these people

HipHopWired Featured Video

Source: BeanzGotGamez / Ronnie 2K / NBA 2K25
Do you smell that? No, it’s not the return of the NFL, but it’s almost time to hit the virtual hardwood when NBA 2K25 arrives. After the game’s release, HHW Gaming got to speak with Ronnie 2K.

Since the first virtual basketball bounced in 1999’s NBA 2K on the Sega Dreamcast, the basketball video game franchise from Visual Concepts published by 2K Sports has become a behemoth that’s not by accident.

Now the premiere basketball video game after EA Sports bowed out with its NBA Live franchise, NBA 2K went on to not only be a place to take your favorite NBA franchise to championship glory but has grown to become more than just a video game where you play basketball. It is also a cultural phenomenon that literally funds streaming careers.
The team at Visual Concepts is well aware of the community’s importance to the success of the annual video game, and since then, it has held 2K Community Day events.
Community Day has since grown in scale as the player base of the game’s online component ballooned, becoming one of the most popular modes in the game.
HHW Gaming attended the 12th iteration of 2K Community Day, where press and 100 popular NBA 2K content creators converged on the Naismith Basketball Hall of Fame to get hands-on with NBA 2K25.
We spoke with Ronnie 2K, 2K Games’ Digital Marketing Director, and NBA 2K’s social media voice about the importance of 2K Community Day, overall ratings, and more.
HHW Gaming: Okay. Why is Community Day crucial to NBA 2K’s development each year?
Ronnie 2K: Yeah, I mean the people that play our game and have lifted up with the content. I want them to be part of the process; I think that was the genesis of why we introduced Community Day. The development team wanted to hear from the people. I mean, you get it on social media, but to have those real-life interactions and really be able to, you know, separate noise from real, uh, you know, feedback. There’s no better place to do that than right here. So, we are getting these guys to dive deep, and we still have a couple of weeks to tweak if we need to. It seems like everybody’s really happy with what’s going on here. So maybe not too much tweaking, but just having the opportunity to get this group who loves our game, the opportunity to put the news out there, be part of the process, and be part of the content stream. But you know, I think that was the genesis, and it worked really well. We’ve done it for 12 years, and I don’t see an end to it.

Regarding presentation, NBA 2K is second to none. There isn’t a sports video game on the planet that comes close to this franchise. That’s also the case with the online community. How does the team determine what to bring to the MyPlayer mode, keeping it fresh while keeping the community happy? 
Ronnie 2K: Again, I think it’s allowing them to be part of the process and be heard. I think we do a great job innovating, like you said, better than any other annualized sports title, but probably annualized title in general. We take that feedback seriously; we are our own competitors. We want to innovate as rapidly as we can and try to make things happen. Do we get everything right? No. But we do our absolute best to, you know, be the company of the fan, and I could say that being a fan of the brand before I started obviously working here 17 years ago, We really want our fans to feel like a community and feel part of the process and feel heard. It’s super important for us.

Overall ratings in NBA 2K have become very important. NBA 2K Ratings have taken on a life of their own to the point they are getting shown on sports networks like ESPN. Why do you think the NBA players care so much about their virtual ratings? 
Ronnie 2K: I think It’s a couple of things like one. They played it their whole lives, right? This game is our 26th NBA 2K, and a lot of guys are coming into the league. They’re under 26, so they’ve played it their whole life. So it’s a badge of honor to be in the game like be drafted and make it to the game that you play all these years and aspire to be in. Not even the current generation but the past generation, which we put the legends in there and allow you to kind of live up to them. So I think that’s part of it. And then, they’re competitors, right? And like in competition, you’re gonna want to be the best, and it’s a benchmark that a lot of people take seriously fans and everybody, our community, to have against your peers. So, I know that locker room top is not maybe about the number, but it’s about how you stack up against people that play your position or similar play style or what have you. I think that’s why it’s it’s so controversial every year and fires up these guys in a way that you just wouldn’t expect

Has any player hit you up already this year with about their rating? 
Ronnie 2K: I don’t think we’re gonna get a lot of that until we wrap up because I think the comparative thing, We’re up to our top 30. I believe that we still have to reveal, so I think that’s where it’s gonna get a little spicy, especially that top 10. I mean, the top 11, the top 11 guys, I think you can make a case that any of them should be top three. Like and I legitimately I really mean that. It’s it’s a tough, the upper tier of NBA player right now is at a level that We just haven’t seen before. So, it’s gonna be spicy because there’s a lot of  argument about it, but that’s great for us, right?
Absolutely. The WNBA has become a staple of the game since NBA 2k20, and it’s more popular than ever this year. With the arrival of Angel Reese, Caitlin Clark, and their rookie class, and most recently, Team USA Women’s basketball bringing home the gold at the Paris Olympics, do you think that popularity will transfer to the game and bring in more players to the W Mode? 
Ronnie 2K: Totally. You see the growth that they’ve had in their media and watch time, and all their numbers are through the roof. We fully expect that to be translated to our game too. We were on it early, right? We’ve had female cover stars for several years, and we’ve integrated them through the W in various steps as an annualized title. We can’t do everything in one year, but being able to grow the game alongside it, I mean our wonderful partnership with the WNBA and NBPA, it’s really led to the development in the early thoughts on being able to play in the forest that you probably saw with 3v3, like kind of that Park style is super cool and like people are really excited about it. Then, you know, we’ll just continue to evolve and find out from their players what’s important to them, and we’ll continue to grow just like we do on the men’s side, it’s we’re looking for, you know, as much parity as we can offer within the capacity of what we’re doing.

Our favorite addition this year to NBA 2K25 is Learn 2K. NBA 2K has not only improved graphically over the years but technically as well. The gameplay has become a little complicated. Yeah. So why do you think, why did you have to feel now? It’s time. They introduced a more comprehensive tutorial.
Ronnie 2K: It’s not only that I was one of my favorite features is the, the risk/reward thing, right? Being able to be rewarded if you’re really good and get greens, pretty naturally, figure out shot release timing for a certain build or whatever. We need to walk that balance, like we want to reward the 100 content creators here and all the competitor players, people have blood, sweat, and tears in 2K. But we also need to be able to, you know, please people that are jumping in for the first time or are, you know, play a little bit more casually with their friends and family. And I think that is the perfect line. Like, we’ll put it in the hands of the player. Like, if you want to be competitive, go do that.

NBA 2K25 introduces Learn 2K, a revamped tutorial mode with beginner-friendly minigames 🏀
Full hands-on report: https://t.co/k5qN2wGjss pic.twitter.com/4XoNAOHoMd
— PlayStation (@PlayStation) August 27, 2024
Learn 2K can be used as a device to get you to whatever level you want, right? Like, if you want to be a dribble god, we have what you need in there. If you want to just be able to be functional, we have what you need in there. We’re allowing the user to take the power into their own hands to be as good as they want to be or be able to just play and feel like they’re involved in the community and can, you know, compete naturally. We have to think about all of our community and it’s huge now, right? I think that’s why we’re introducing it now versus past years. It’s just like we probably have this cross divide of people who played it for 26 years and then people who are coming in there for the first couple of years. It’s something we have to consider.

NBA 2K25 launches on September 6 on consoles and PC.

HipHopWired Featured Video

CLOSE

Source: NurPhoto / Getty /PS5 Pro
The PS5 Pro is PlayStaion’s worst-kept secret, and now an alleged leak is giving gamers their first look at the powerful console.
It’s been four years since the PS5 hit store shelves. At the time, it was one of the most sought-after devices in the world and ridiculously hard to get due to supply chain issues and annoying resellers.
With those issues now behind us and plenty of stock for everyone, word on the video game streets is that Sony was cooking up a PS5 Pro model, following the same console lifecycle as the PS4. Now, a new alleged leak is providing specs and a look at it.
Per an article on Deallabs, reliable leaker billbil-kun reports the name of the forthcoming console will be the PlayStation 5 Pro and shuts down any rumors of a PlayStation Showcase coming to announce the console formally.
According to the report, the PS5 Pro will arrive sometime at the end of 2024, with billbil-kun getting eyes on the packaging and design for the console.
While not sharing the leaked material due to copyright issues, a sketch of the console was shared. The PS5 Pro will keep the PS5 Slim design but feature three black stripes on the shell to help differentiate it from the core PS5 Slim model.

Other rumored leaked information includes:

Reveal is expected on the 6th of September 2024
Disc and Digital variants – Disc $699.99 – Digital $599.99 –
Detachable disc drive
1 TB Storage

IGN shared details on the PS5 Pro’s CPU performance:
In March, alleged PS5 Pro specs leaked online, specs IGN understood to be legit. The headline improvements are to the CPU, which is said to be identical to the standard PS5’s CPU but with a ‘High CPU Frequency Mode. That reportedly amounts to a 10% increase to 3.85GHz. The GPU, meanwhile, is said to enable faster rendering and higher quality ray tracing powered by 33.5 teraflops. The standard PS5 offers 10.28 teraflops. However, a direct PS5 to PS5 Pro comparison would work out at around 10.28 vs 16 to 17 teraflops.
Of particular interest, the PS5 Pro is said to have an upscaling/antialiasing solution called PSSR (PlayStation Spectral Super Resolution Upscaling), custom machine learning architecture, and an AI accelerator.
IGN also reports that Sony hopes the PS5 Pro’s arrival will boost interest in the PS5 before the release of Grand Theft Auto 6, adding that a lot is riding on the highly anticipated game, which will arrive sometime in 2025.
Gaming X is reacting to the leaks and that eyebrow-raising price. You can see those reactions in the gallery below.

10. More rumored specs