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Bonjour Suzuki is a singer-songwriter who has sung and produced music for anime, video games, movies and more, demonstrating her wide-spread talent. RinRin Doll is a Japanese lolita fashion model and YouTuber active worldwide. Together, they form the unit “Bonjour Suzuki & RinRin Doll.”

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On June 30, the duo released their debut song “Carnival Dolls,” showcasing Bonjour Suzuki’s music production and RinRin Doll’s lyrics and direction, putting the unit into high gear. Both have separately enjoyed tremendous popularity within Japan and overseas in Japanese pop culture, and now they’ve combined their areas of music and fashion, opening a new door to the world. What message do the two have to share?

What led to you two deciding to form this unit?

Bonjour Suzuki: When I  had performed at an Angelic Pretty fashion show (a popular lolita brand), I found myself drawn to this cute model with a curious allure.  When I got a closer look, I realized that it was RinRin, who models for several magazines and brands, so  I was too nervous to talk to her.  But I had another chance to know her through friends and we grew close.  I had known she could dance and perform, but when I heard her sing, her voice was so cute and so charming,  I immediately said, “Hey! Let’s do something together!” It was only natural for us to create the unit.

Could you talk a bit about your roots and what you do?

Suzuki:  I started learning classical piano when I was three. I’ve also studied the koto, shamisen, harp, and viola, among many instruments. My mother had sung jazz, so I grew up listening to soul music, jazz, Bossa Nova, and motown.  I also have relatives in France so I listened to a lot of French music as well while growing up.  I ended up studying French through music, movies, and anime, then went abroad to study language and music in southern France.  There, I had a vocal teacher who inspired me so much with her words that I still, to this day, reflect on her advice.  Following that, I started listening to even more songs from Iceland, France, and the like and discovered new vocal styles that have now reflected in my current style.

You do everything, right — not just the vocals, but also writing the lyrics and the music, performing the music, and mixing?

Suzuki: I sometimes ask other people to handle a part of it, but I usually do it all myself. I’m a big fan of French artist Emilie Simon, so I wanted to do everything myself, too, and I started studying how to do it.

RinRin, when did you get into music?

RinRin: Since I was a little kid I learned to play the piano and the guzheng (a Chinese zither). I also loved listening to all kinds of music  and studied music theory in school as well.

Did you start modeling and posting on YouTube after coming to Japan?

RinRin: Yes. I started modeling for a well-known lolita fashion brand called “Angelic Pretty” in 2009 for their catalogs and fashion shows. I also became a dokusha-model (an influencer for print media) modeling lolita and street fashion in iconic subculture magazines like KERA and Gothic Lolita Bible, among others.  Starting around 2013, the popularity for the style grew overseas and I was often invited as a guest to lolita fashion events and anime conventions all around the world like The Netherlands, France, Germany, Mexico, Canada, the US, Chile, Korea, China, Australia, and so on. I noticed I often get asked a lot of questions all about Lolita fashion and beauty, so I started a YouTube channel to answer commonly asked questions and post content I hope people will enjoy.

What kind of reactions have you two had from overseas audiences?

Suzuki: I sang, composed, arranged, and wrote the lyrics to the opening theme for the anime “Yurikuma Arashi” directed by Kunihiko Ikuhara, who’s famous for creating Sailor Moon R: The Movie, and he has countless fans around the world who listened to the song. People from countries like Germany, Russia, Spain, China, and Indonesia, even covered the song in their own languages!  I’d been making rap and electro songs with friends overseas, but when I started working as a soloist, I wanted to make songs that fused Japan’s unique kawaii culture with a more mysterious aesthetic to create a distinctive feel. I was looking for a female artist who I could create this music with, so it was fate that I met RinRin. I want the two of us to make a lot more songs that could be used to create a cute ambiance for events  like lolita tea parties.

RinRin: I get a lot of comments online asking about how to get into lolita fashion, what it’s like to work in Japan, what’s the current trends in beauty and fashion in Harajuku.  I find a lot of people are interested in Japanese fashion and culture, only not knowing how to get closer to it and participate.  I hope I can inspire more people who want to try kawaii subculture fashion to be able to be comfortable in expressing themselves.  When I do lolita fashion tea parties (where everyone wears lolita fashion and has tea) overseas in person, I have a chance to talk to everyone directly and learn that usually everyone has an open and positive reaction.    I also always request to play Bon-chan’s music at these tea parties.  It really fits the vibe and everyone falls in love with it.

What’s the atmosphere like in these tea parties?

RinRin: Depending on the event, it can be anything like doing a fashion show or talk show, but I also request to go from table to table to chat directly with people about themselves and lolita fashion. No matter what country, the people who come to the tea parties see lolita fashion as a way of expressing themselves. They say that no matter what kind of difficulties they might find themselves up against, when they put on Lolita clothing, it makes them feel strong. Everyone’s happy to have this opportunity to wear cute clothes in an accepting space at lolita fashion tea parties, and there’s a tight-knit community every place I go. It makes me want to create even more opportunities and safe spaces like this and support people who  enjoy cute styles.  Through our unit, I’d like to connect Japan and the rest of the world and show everyone how much confidence Lolita fashion provides.

What was the idea behind your debut song, “Carnival Dolls?”

RinRin: When I first heard part of the track that  Bon-chan had come up with, it immediately reminded me of faerie rings of European folklore. The story goes that if a human sees a ring of fairies dancing they would get enticed into the ring to dance with the faeries and before they know it, two decades would go by. I feel like there’s a connection between this story and current social media, where everyone looks like they’re having fun so the viewer would be drawn into it and lose track of time. However, I also felt there’s an ephemeral quality of staying in the moment and feeling like “while we’re all together, let’s just have fun and dance!”  

For the music video, we knew exactly who we needed to bring on to produce the music video.  Our friend, SAKUnoTORIDORI, who is an art director, set producer, photographer, and brand creator,  is perfect for the image we were going for.  She has a fairy-tale-like vision with all her works and we were so happy to come together as a trio to bring this vision to light.

Suzuki: In writing the music, I was inspired by RinRin’s faerie-like, intriguing aura. When she told me about the faerie rings, I reworked the track to include that faerie ring image.  The song starts with the opening of J.S. Bach’s Fugue in G minor, layering baroque classical instruments. I brought my harp to the studio to play on the track, and violinist Asuka Mochizuki played violin and viola, which we layered on top of the programmed tracks. We used our instruments to depict this image of RinRin dancing, faerie-like, in the forest, and arranged the song like a sonic representation of the faerie ring feeling that the song had given her.

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The lyrics are in several different languages, right?

RinRin: Yes, since we wrote the lyrics together, we used our experiences and languages we know.  We hope people in parts of the world have that “Oh hey!” moment when words they understand suddenly pop out.

Suzuki: French has a mysterious sound to it that creates a wonderful atmosphere, so we sprinkled it throughout. Even a single word is enough to create a vivid image. Just like how I learned French from listening to songs, I looked up words from RinRin’s English lyrics to use in my own daily life, and I think it would be wonderful if people in English-speaking countries were able to learn some new Japanese words from the song.

What kind of activities are you planning for the unit?

RinRin: I plan to continue doing lolita fashion tea parties, fashion shows, concerts, and other events within Japan and overseas,  with the hope that our music can create safe spaces where we can enjoy community together. I also hope to work hard to serve as a bridge between Japan and overseas; and that more people can come to know about lolita fashion and kawaii culture.

Suzuki: I want to go with RinRin and perform shows at overseas events. I’m also going to do my best so that one day our music will be used in anime or games.

—This interview by Takayuki Okamoto firs appeared on Billboard Japan

Kenshi Yonezu’s new single “Tsuki Wo Miteita – Moongazing” is featured as the theme of Final Fantasy XVI, the latest installment in the hugely popular video game series. The J-pop hitmaker says the franchise has held a special place in his heart since childhood and that it has greatly influenced him as an artist.
In writing the song for the new game, Yonezu and game producer Naoki Yoshida held in-depth discussions to create a song that would deeply resonate with the story when heard in the context of the gameplay.

Music writer Tomonori Shiba caught up with the multi-hyphenate, who shared the process of the song’s production, his love for the Final Fantasy game franchise, how he feels about the expansion of his reach outside of his home country and more in this interview for Billboard Japan.

What was your first thought when you were tapped to write the theme for Final Fantasy XVI?

Kenshi Yonezu: I never thought I’d be able to work on the theme song for a game series that I’ve been playing since I was a kid. I feel like I’ve been saying this a lot lately, but it was simply an honor. It really felt like a unique opportunity.

What did the producers of the game discuss with you off the bat?

First, Mr. Yoshida spoke super passionately about the outline of the story and his thoughts that went into it. After that, I received a text-based script for the entire game and brief character descriptions. I was asked to create the music to be played during a particular scene in the game, so I think they were willing to let me do what I wanted with that to a certain extent, to create music based on what I felt.

Did you communicate with Mr. Yoshida while you were producing the song?

Yes, we did. Quite often. He’d come by regularly and show me visuals of how far the game development has been proceeding or how the battle system looks like at the moment. I could see how passionate he was about what he does. He spoke with great enthusiasm about what he was working on and what the game was like, while also taking pride in what he was doing. Of course it’s only natural, but I could sense that they took this project very seriously, and felt that I couldn’t take it on half-heartedly.

You’ve always mentioned Final Fantasy as one of your favorite games. How did you first come across it?

My family got a PlayStation when I was in first grade, and while I don’t remember what game I got first, I noticed one day that we had a copy of Final Fantasy VII. I don’t know if someone had bought it or if it’d been given to us, but there it was so I decided to give it a try. That’s how I started playing it.

What was that experience like for you?

Now that I think back on it, it feels like this work had a lot to do with my current tastes and preferences. The story is serious and the cityscape has a steampunk feel to it, and I still get excited when I see things like that. Looking back, I think it had a great influence on the development of my personality.

How would you say that those influences from the series appear in your own works as a musician and artist?

I’ve loved fantasy since I was a kid. I’ve been into it since I was in kindergarten or elementary school. Fantasy is a simple word to describe the concept, which is about things that could never really exist in our everyday lives, being there like they were commonplace. I spent my childhood yearning for such imaginary spaces. Looking back now, I think it’s been one of the main pillars shaping my life.

From there I got into drawing and making music, and even now that I do those things professionally, a lot of the music I make and pictures I draw still come from that fantastical, imaginary point of view. I always really liked playing alone, so I spent my childhood reading books and playing games at home, having fun letting my imagination run free and conjuring up fantastical things in my mind, rather than getting pleasure from communicating with others. That continues to this day and I think I learned a lot from it.

It’s called fantasy, but there’s quite a bit that mirrors reality. Reality is always reflected in fantasy and the two are inseparable, like the two sides of a coin. So I think there’s certainly a kind of true nature of reality that can only be acquired through fantasy, through a fantastical story. Fantasy is filled with a shape of reality that can only be expressed in that way.

What was the starting point of the idea for the song?

I thought a lot about what a theme song for a game is all about. After all, compared to movies, anime and TV drama series, a video game takes much longer to get through, as in dozens of hours. Plus, you become the player through the controller, immersing yourself in the game and experiencing the world for yourself. So I think your attachment to that world is much deeper than other media. When I was asked to write the music for this project, I felt it shouldn’t be something that evokes a kind of squalid everyday life.

So while you’re the one writing the song, the original concept was to write something that wouldn’t drag players back to reality when they heard it in the game.

Right. I’ve been asked to write many theme songs in the past and have worked with various stories, but I think I placed more emphasis on the game itself than ever before for this one. Since I make pop music, I have to create music that’s appropriate for each story while also reaching people who aren’t involved in that story, who are unfamiliar with it. Whenever I work on a theme song, I always try to find the right balance between the two, but this time the balance is quite off and the music leans heavily toward the game.

How did that change the way you wrote the song?

It became more of a selfless dedication. I had all kinds of distracting thoughts going through my mind when I was writing it. Stuff like, “Maybe I should do certain things to make it easier for people who haven’t played the game to understand” or “Maybe if I added certain sounds, it would make it better as a pop song.” Such distracting thoughts would swirl around and I tried to be aware of doing away with them this time. So it was selfless in that sense. I simply made music for the sake of the story. I really went in that direction more than ever before for this song.

So the concept of this song was different from your previous experiences writing themes for anime and drama series.

The theme song for a drama series on TV is played in every episode, and the scenes and situations where the song is heard will be different. That means the song has to be abstract in some ways. The task is to find where the root of all 10 episodes of the series lies. For example, I’d try to come up with three important elements of the story and work though various incidental details to get to what remains at the end. Then I embellish that in my own way. For a song like this one that would be played at a particular scene in a video game, I didn’t think such an approach would be appropriate.

The way the song is written, when you hear it after playing the game, you realize what it’s about and leads to a better understanding.

I mean, it’s not too much to say that I wrote it just for that purpose. When you finish playing the game and hear the song, the pieces all fit together for the first time. That’s the way it had to be done. Considering the numerous video games I’ve played in my life, I felt that if I did it any other way, I wouldn’t be sincere to who I am. I guess on a certain level it’s not sincere as a piece of pop music, but in this case, I had a feeling it was the right thing to do.

Could you share what resonated with you after you finished playing Final Fantasy XVI?

FF16 is a very serious game, and as you identify yourself with the harsh reality of the protagonist through the controller, your desire for them to be happy grows and grows. The protagonist is born under oppressive conditions and is forced to fight grinding battles all the way from there. When you think about how unfortunate that is, you begin to feel strongly about wanting them to find redemption. I thought about such things when I wrote the music. But I also had to include the scars he left behind in the song. I felt it wouldn’t be fair if I didn’t, so I tried to write a song that would give a feeling of redemption while also encompassing a kind of grudge that will never completely go away.

I’d like to ask you about the international expansion of your reach. Last year you released “Kick Back,” the opener for the anime Chainsaw Man, and the track gained popularity in many countries and regions outside of Japan, among people who speak many different languages. How do you feel about that?

I’m grateful. As someone who makes popular music, I want many people to listen to what I put out. In that sense, I’m grateful to Chainsaw Man for giving me the opportunity to write that song.

And “Tsuki Wo Miteita – Moongazing” is featured in Final Fantasy, a series with ardent fans of all ages not only in Japan but also in many other countries and regions, also among people who speak various languages. What are your thoughts on that?

The song is in Japanese and I’m not sure how people will feel about this Japanese song. I feel nervous about how people interpret it, and right now I’m just hoping that the game hasn’t been ruined because of the song’s inclusion in it.

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I think emotions expressed in music transcend borders and languages, and kind of imagine you want that to be the case, too.

Yes. The song is basically in Japanese, so what’s being sung won’t come across (to speakers of other languages). But I’ve experienced moments where I’m moved by something even though I’m far removed from its meaning linguistically. I’ve certainly had experiences where I’m strongly drawn to a voice or the music from foreign countries, in foreign languages I’m not familiar with. I hope this song will be taken in that way.

One last question. Aside from Final Fantasy XVI, are there any other video games that you’re into or curious about?

I’ve been playing Minesweeper all the time lately. I’ve talked about it a lot at my concerts, and I’ve been feeling firsthand how addictive it is because of its simplicity.

—This interview by Tomonori Shiba first appeared in Billboard Japan

YOASOBI’s “Idol” sets a new record this week on the Billboard Japan Hot 100, logging its 14th consecutive week at No. 1 on the chart unveiled July 19.
The Oshi no Ko opener debuted atop the chart released April 19 and has stayed there ever since, now breaking Billboard Japan’s all-time record for consecutive weeks at No. 1. While overall points for the track is moderately declining, points for downloads increased slightly (No. 2). It continues to dominate streaming and karaoke for the 8th straight week and also comes in at No. 2 for video views and No. 10 for radio airplay, still ahead of the No. 2 song by approximately 1.8 times the total points. In addition, the song hit 300 million total streams this week, which also breaks Billboard Japan’s record for fastest to mark the milestone.

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Notably, YOASOBI’s Ayase’s collaborative project with Creepy Nuts rapper R-Shitei (R-rated) called “Hiten” debuts on the Japan Hot 100 at No. 73. The opener for the new TV anime series Rurouni Kenshin was digitally released July 6 and hits the Japan song chart this week after reaching No. 14 for downloads and jumping 55-24 for radio.

At No. 2 this week is BTS member Jung Kook’s solo single “Seven (feat. Latto),” released July 14. Campaigns on streaming platforms played a part in the track hitting 4,608,696 streams to come in at No. 14 for the metric. The song also ruled downloads with 39,170 units, while the music video released on July 15 hit 74.88 million views on YouTube alone (as of July 19) in just four days since its release (No. 1 for video).

Kitani Tatsuya’s “Where Our Blue Is” rises 8-3 after debuting on the Japan Hot 100 last week. Streaming for the Jujutsu Kaisen Season 2 opener increased 2.3 times from the previous week to 8,907,498 streams, landing the song at No. 2 behind “Idol” for the metric. It also came in at No. 3 for downloads (14,362 units), No. 15 for radio, and No. 28 for video. With the CD version coming out today (July 19), its performance on next week’s chart is something to keep an eye on.

NewJeans’ new song “Super Shy,” released digitally on July 7, breaks into the top 10 this week from No. 60. This is the lead track off the breakout K-pop girl group’s second EP Get Up, due July 21 in Japan. It’s off to a good start ahead of the “Ditto” group’s first new release in about six months, reaching No. 7 for streaming (6,167,279 streams), No. 7 for radio, No. 8 for video and No. 39 for downloads (1,641 units).

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Mrs. GREEN APPLE, currently on their domestic arena tour, charted four songs in the top 20 this week. While “Magic” off the pop-rock band’s latest album, ANTENNA, slips 5-6 on the Japan Hot 100, it rises to No. 6 for downloads and video. “Que Sera, Sera” rises 11-8 powered by a significant increase in downloads. “Dancehall” holds at No. 16 and “Ao to Natsu” moves 14-11, with points in karaoke showing a gradual increase overall.

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The Billboard Japan Hot 100 combines physical and digital sales, audio streams, radio airplay, video views and karaoke data.

See the full Billboard Japan Hot 100 chart, tallying the week from July 10 to 16, here. For more on Japanese music and charts, visit Billboard Japan’s English Twitter account.

Kenshi Yonezu released his new single “Chikyuugi” (Globe) on digital services July 17. The song serves as the theme of Studio Ghibli’s highly anticipated latest animated movie The Boy and the Heron, which opened in Japanese theaters on Friday. The artwork features an original layout illustration of a scene from the Hayao Miyazaki-directed movie. The […]

Tokyo-based electronic music producer and educator Sakura Tsuruta is the next featured artist on Billboard Japan’s Women in Music interview series, inviting female players in the Japanese entertainment industry to share their views on its current landscape. Billboard Japan’s WIM initiative began in 2022 in the same spirit as Billboard’s Women in Music launched in 2007, honoring artists, producers, and executives who have made significant contributions to the music industry and empowered women through their work.
With a degree in Music Therapy and Electronic Production and Design from the Berklee College of Music, Tsuruta worked as a music therapist in clinical practice. She has steadily broadened her career as an artist and DJ after returning to Japan. Billboard Japan spoke to the multi-hyphenate creative who shared how she perceives the current state of gender imbalance in the music industry and the challenges it faces from her position involved in music from a multifaceted and global perspective.

You studied electronic music at the Berklee College of Music. Why did you become interested in this genre?

I took classical piano lessons from an early age, and in high school, I met a piano teacher who happened to specialize in contemporary music. That teacher became a bridge between electronic music and 20th and 21st-century music for me. Not long after that, I started going to clubs and came into contact with electronic music from the perspective of dance music. It was from both of these approaches that I began focusing on creating music through technology.

In Japan, the lack of women in science-related professions, including technology, has become such a problem that the phrase “rikei joshi” (“science-major girls”) was even coined to describe women in science who are still in the minority. Were you ever aware of any gender imbalances during your time in the U.S.?

Men are still the majority in the field of technology. Most of the people I admire are men and most of the teachers at school were also men. But things are gradually changing. A woman became Assistant Chair of my department while I was still there, and the number of female students is increasing. There are more opportunities for female artists to be recognized fairly.

Unlike acoustic musical instruments, where physical differences like the size of your hand and stamina lead to differences in performance, music based on technology has nothing to do with physical differences. Why do you think that gender imbalance exists in the genre?

What I’ve observed and felt about why women are in the minority is that there aren’t many opportunities to develop new skills in a safe learning environment. Even courses labeled for beginners often turn out to be advanced, without detailed explanations and consideration for psychological safety. I often think it’d be hard for a woman to participate alone. So the current issue is the widening gap between those who are knowledgeable and those who aren’t because the latter can’t accumulate the knowledge due to the lack of adequate learning environments. It’d be nice if there were more welcoming learning opportunities.

The lack of learning opportunities necessary for people to break out of a minority group is a common issue in other genres as well. But your work as an educator and artist empowers women who aspire to this genre. 

Thank you. After moving back to Japan in 2017, there was a period where I felt uncomfortable being called a female DJ or female artist. I was sometimes booked just because I’m a woman. When I objected to this, I was told that I should call attention to the fact that I’m a woman because we’re minorities in the field, which I couldn’t come to terms with initially. Why was it necessary to add that element to be treated equally and not equally from the start when taking something on in Japan? But I decided to try to accept that opinion as well.

Did you decide to accept that opinion because you felt the need to do so?

Yes. In Japan, it’s considered better to avoid making comments that cause friction and that there’s a virtue in knowing your place and acting in a way that doesn’t disrupt social harmony. So sometimes, even if people don’t say anything at that moment, if you ask them another time, they might let you in on what they really think. After realizing that and talking to various people, I began to believe that the goal of diversity in Japan today isn’t to achieve equality from the beginning but rather to provide support or something extra to those in minority positions so that we all can share the same perspective and be more equitable.

People come from so many different countries in the U.S., so there must be a big difference in how the acceptance of diversity progresses between that country and Japan. What differences did you observe between these two countries regarding gender imbalances and attitudes toward feminism?

In Japan, “feminist” is a loanword from English that’s sometimes perceived as a drastic, radical way of thinking. Still, that interpretation is fading in developed or metropolitan areas in the U.S. I was a minority there, both as a woman working in technology and as a person of color. Once I became aware of that, I started reading books on the history of feminism in the U.S. to learn about the changes that have taken place over the years and began to think that what is perceived as radical now might not be so someday. Some people in Japan are consciously trying to rectify the gender imbalances in domestic music events. Music is becoming more interesting as diverse artists are lined up, and I’m hopeful.

Hearing that a growing population is aware of the need to diversify certainly makes me hopeful too. And it’d be great if this series of interviews featuring female artists and creatives would one day become unnecessary. You have an exciting career, not only as an artist but also as a music therapist with clinical experience. Could you tell us about your solutions when you’re faced with difficulties?

Whenever it feels like I’m in a difficult situation or I’m facing a challenge, it’s like my axis is misaligned or wavering. So it’s important to be in touch with myself. I observe the cause of what I’m feeling and what I want and discuss that with myself. In terms of music therapy, one of the techniques is to not listen to anything on purpose to deal with the situation. Enjoy the time of silence.

You approach music from many different angles. What advice would you give to yourself in the first year of your career? I think it would encourage women in male-dominated environments.

It would be to increase your knowledge as much as possible. It will come back to you later on. At the time, I put in the effort because I didn’t want people telling me, “You don’t even know that?” but I built up my skills as a result. In music production, don’t be afraid of making something that sounds bad. Even people who make cool tracks don’t always come up with cool ideas from the beginning. Take on anything, gain experience, practice, and produce tracks. All those things will come back to you. And I think that will also lead to better working environments for women.

—This article by Rio Hirai (SOW SWEET PUBLISHING) first appeared on Billboard Japan

YOASOBI’s “Idol” adds another week to its record stay atop the Billboard Japan Hot 100, dated July 12, dominating the chart for its 13th consecutive week.
While overall points for the Oshi no Ko opener is on the wane, it continues to rule streaming, video views and karaoke for the seventh straight week and still boasts nearly double the points of the track at No. 2, “Candy Kiss” by Travis Japan.

YOASOBI Shares New English Version of Hit Single ‘Idol’: Watch the Video

07/12/2023

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“Idol” is now tied with “Subtitle” by Official HIGE DANdism for most weeks at No. 1 on the Japan Hot 100, and could be on its way to breaking the all-time record next week.

Travis Japan’s 3rd digital single “Candy Kiss” debuts at No. 2 on the Japan Hot 100. The single went on sale July 3 and launched at No. 1 for downloads with 46,077 units thanks to download campaigns on various platforms, and also racked up 3,985,321 streams (No. 18). The track also comes in at No. 19 for radio airplay and No. 55 for video.

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SKE48’s “Suki ni nacchatta” bows at No. 3 with a difference of only 52 points between “Candy Kiss.” The track rules sales with 436,514 copies sold and also hits No. 3 for radio.

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Another debut on the Japan Hot 100 top 10 this week is “Ao no Sumika” by Tatsuya Kitani, the opener of the TV anime Jujutsu Kaisen Season 2 that began airing July 6. The track debuts at No. 8, coming in at No. 2 for downloads with 23,205 units and No. 23 for streaming with 3,789,286 streams, off to a good start before its physical release on July 19.

The Billboard Japan Hot 100 combines physical and digital sales, audio streams, radio airplay, video views and karaoke data.

See the full Billboard Japan Hot 100 chart, tallying the week from July 3 to 9, here. For more on Japanese music and charts, visit Billboard Japan’s English Twitter account.

YOASOBI‘s “Idol” continues to rule the Billboard Japan Hot 100 for its 12th consecutive week on the chart dated July 5, dominating three metrics of the chart’s methodology for the sixth week in a row.
The first season of the animated series Oshi no Ko that the track serves as opener ended June 28. While “Idol” is slowing down in terms of overall points, it finishes this week with approximately 1.7 times more than that of the song at No. 2, and continues to rule streaming, video views, and karaoke.

Incidentally, the airing of the season finale has boosted the series’ ending theme as well. “Mephisto” by Queen Bee (aka Ziyoou Vachi) rises 18-15 on the Japan Hot 100 this week with an increase of 8.8 percent from the previous, jumping 12-5 for downloads and 55-18 for video.

Sakurazaka46’s “Start over!” went on sale June 28 and comes in at No. 1 for sales with 523,606 copies sold. The girl group’s sixth single moves 10-2 on the Japan Hot 100, performing relatively well in other metrics including downloads (No. 6), streaming (No. 6), radio (No. 40), and video (No. 44). The CD sold 128,531 more copies than the previous single, “Sakurazuki.”

Kenshi Yonezu’s “Tsuki wo Miteita” dropped digitally June 26 and debuts at No. 3 on the Japan Hot 100. Hitting No. 1 for downloads with 29,349 units, the FINAL FANTASY XVI theme is off to a better start than its predecessor, “LADY,” that launched with 20,907. It’s also doing well in other metrics, ruling radio and coming in at No. 21 for streaming.

The Billboard Japan Hot 100 combines physical and digital sales, audio streams, radio airplay, video views and karaoke data.

See the full Billboard Japan Hot 100 chart, tallying the week from June 26 to July 2, here. For more on Japanese music and charts, visit Billboard Japan’s English Twitter account.

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J-pop vocalist Daoko was tapped to sing the theme for Pretty Guardian Sailor Moon Cosmos The Movie, a two-part animated feature due to hit Japanese theaters June 9 (Part 1) and June 30 (Part 2).

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The film depicts the final story of the Sailor Guardians, known as the Shadow Galactica arc. Daoko wrote the theme song “Tsuki no Hana” (“Moon Flower”) for this movie, set to be included in the Pretty Guardian Sailor Moon Cosmos The Movie Theme Song Collection, scheduled for release on the day Part 2 drops in theaters.

Daoko sat down with Billboard Japan to chat about the new song and her thoughts on the Sailor Moon franchise, which existed before she was born, the songwriting process for the movie theme, and where she expects to go next in her musical journey.

When did you first come across the Sailor Moon anime series?

I wasn’t born when the original series first aired, but reruns were being broadcast on cable TV when I was in kindergarten and that was the first time I watched it. The transformation scenes were cute, and from a kindergartener’s point of view, the characters were older young women and that also stands out in my memory. I see now that the items on the show like the rods are beautifully designed, but when I was little I just thought they were cute. We also pretended to be the Sailor Guardians in kindergarten.

What do you think is the appeal of the Sailor Moon franchise?

When I was little, I liked the visuals, transformation scenes, and worldview as a whole because I just thought everything was so cute. But now that I’ve grown up, and after watching the entire series over again, I thought it was cool how the concepts could be seen in the details of the design, like the planets being used as motifs. When I went to the Pretty Guardian Sailor Moon Museum (a major exhibition held in 2022), I took a long time looking at the transformation gear from each era.

You’ve mentioned that you “read the original manga and watched the anime series over and over again to take in the worldview more deeply” when creating the music for the movie.

Yes. I reread all the manga, watched the anime, and bought books containing model sheets and books geared towards fans to gaing new perspective on the work.

What part of “Tsuki no Hana” reflects what you took in through that process?

Since I knew that the song should exist alongside and support the world of Sailor Moon, I searched for a common language between my own worldview and that of the series. I tend to be too meticulous about being faithful to the source material and the original work, but Seiichi Nagai — who co-wrote the song with me — helped to loosen that up a bit, so that people who don’t know that “Tsuki no Hana” is from Sailor Moon will think it’s good when they hear it on the street. We aimed to please Sailor Moon fans while also adjusting the wording and the expression to make sure it also resonates with a wider audience. One of the themes was the nobility of the Sailor Guardians overcoming hardships.

Did the producers of the movie ask for the kind of music they wanted?

Since it was for the ending of the final chapter of the series, I initially had a ballad in mind, but as we discussed it further, it became clear they wanted the song to represent the strength of women and the thoughts of the Sailor Guardians as they confront their vicissitudes. Not mellow, but glorious. So the arrangement has powerful and dreamy elements to it.

Seiichi Nagai is the guitarist of TESTSET and also a supporting member of your backing band.

He’s been supporting me as a band member for my solo endeavors for a long time. We decided to form a new band called QUBIT with those same members, meaning he and I are now really bandmates. So we’re close like that, and I’ve also worked with him on several songs before. When he’s backing me in my solo projects, he peppers his performances with metal guitar flavors and I like his intense, cool playing style. His guitar playing also has a kind of starry sparkle to it that only he can create. I thought that would match the world of Sailor Moon and that’s why I invited him to collaborate.

The arrangement is credited to kensuke ushio, who also produces music under the name agraph. He’s worked on lots of anime-related music before. 

Mr. Nagai introduced us, and it was the first time I worked with Mr. ushio on a song’s arrangement. I thought he was so proficient. He made the song sound cool, and he scattered lots of sounds that would resonate nicely in a movie theater. The interlude is majestic, reminiscent of outer space, and we all had a lot of fun thinking about the song’s impact in theaters while working on it. I was in charge of singing and lyrics this time, so I didn’t get to see the entire exchange between the composer and arranger. It did kind of feel like something awesome was done before I knew it, and the demo came to me pretty much completed.

Have you received any response from your fans outside of Japan about releasing a Sailor Moon theme?

Sailor Moon is also very popular internationally, so I did receive many comments from people living in other countries when it was announced that I would be doing the theme song. My fanbase expanded internationally after working on anime music so I currently have quite a few fans in different countries. It seems they’re happy about my latest collaboration and looking forward to the movie’s release. I hope it’ll be a chance for people who like Sailor Moon to get to know Daoko. I’m sure people from many different countries will see the movie, and I wonder how “Tsuki no Hana” will sound to them.

When you perform outside of Japan, do you find the reactions of the audience different from those back home?

It depends on the country, and I do think there are individual differences, but people tend to be more expressive in a physical way. I guess it depends on the type of music, but in Japan, people are generally shy and seem to enjoy themselves internally, but elsewhere, people dance like crazy and that was also fun. I’d never seen anything like that before, so it left a big impression on me. Now I want the Japanese audience to dance, too, so I’ve been trying to build my shows to make it happen.

Are there any genres you’d like to try moving forward? Also, are you working on any new songs?

I think bands have their own cool ways of presenting themselves, but I decided to quit my former management to pursue what I like as Daoko the solo artist. I want to write cute anime music that falls under the “denpa song” genre (intentionally strange and catchy pop music). I want to write music that everyone can dance to at clubs, like “four-on-the-floor” stuff and house. I also want to expand the world in my demos, and since I’ve been practicing guitar recently, I’d like to write songs I can perform live “unplugged.” I like lots of music regardless of genre and want to keep doing music that I like. Right now, I have a strong desire to expand overseas, so I’ll probably make music with an overseas audience in mind, which probably means stuff people can dance to. I’d love to collaborate with artists from different countries, and am exploring various avenues at the moment.

—This interview by Akihiro Watanabe first appeared on Billboard Japan

J-pop hitmaker Kenshi Yonezu released his new single “Tsuki wo Miteita” on Monday (June 26), also unveiling the cover artwork he illustrated himself.
Yonezu wrote the track for the new video game FINAL FANTASY XVI. The song was written in pursuit of music that would resonate specifically within the story of FF16, and is a moving number with deeply layered sound and emotional vocals.

The artwork was designed by the multi-talented 32-year-old himself and depicts a wolf with blue fur staring straight ahead unflinchingly.

Listen below: