State Champ Radio

by DJ Frosty

Current track

Title

Artist

Current show
blank

State Champ Radio Mix

12:00 am 12:00 pm

Current show
blank

State Champ Radio Mix

12:00 am 12:00 pm


Epic Games

Page: 2

In March of 2022, Epic Games, best known as the maker of Fortnite, acquired Bandcamp, a crucial commerce platform for independent musicians. While the purchase surprised the music industry, the marriage ultimately proved short-lived: Bandcamp was acquired again on September 28, this time by the licensing platform Songtradr.

Bandcamp is widely loved for its role in the indie music community, and in an interview, Paul Wiltshire, CEO of Songtradr, was eager to assuage any fears about the company’s new owner. “We think Bandcamp is a great platform as it is,” he says. “There’s not a need to change it into anything other than what it is.”

The plan for now, he continues, is “introduce the opportunity of licensing” to Bandcamp artists who are interested in seeding their music to various brands and platforms. “We think that alone is a really big piece, and we want to get that right,” Wiltshire adds. “That will create a lot of opportunity for the independent market and the artists on there.” 

Before we get into the Bandcamp acquisition, can you explain what Songtradr does?

The genesis of Songtradr was to build a platform that made licensing easier for both sides of the marketplace. On one side, you have artists, songwriters, and also labels and publishers; on the other side it’s brands, agencies, games, apps, platforms, anyone who uses music in content, film, TV, etc. The problems associated with licensing are mainly due to fragmentation — both publishing and recording rights need to be licensed whenever you legitimately license a track. And so there’s inherent fragmentation, because much of the time there’s a publisher, and there’s a label and they’re two different parties. The same thing happens with independents, where they co-write with two different people. We wanted to build a platform that solved the rights fragmentation and brought parties together so that they could transact together. 

Are there specific areas of licensing you focus on?

Where we’ve focused over the last five years in particular is music for brands and advertising agencies. We work with so many of the Fortune 500 brands around the world; we’ve got teams across Europe and Asia and Americas and Australia. We try to provide a complete solution for brands — everything from understanding the sonic architecture of that brand, to working with composers to make the right music for a campaign, to licensing music at scale if they want music for everyday use with their social media campaigns, right through to their licensing of famous track. 

The second vertical we focused on was games, apps and platforms because they have a lot of technical challenges. With digital platforms, it’s more complicated. If we think about brands as being one to one, licensing one track to an ad campaign, platforms and games is like 1000s to one — many tracks being used in a game, app, or platform. We wanted to solve the big problems associated with that. 

What led you to the Bandcamp acquisition?

Our strategy around M&A up until Bandcamp has been buying companies that really marry that vision of simplifying licensing. The strategy around Bandcamp was: We’re seeing a trend in the market where music is becoming increasingly important in brands and games and fitness apps and meditation apps, all these different touchpoints. And we’ve seen an increased trend in brands in particular: They want to know about the artist who’s behind the music.

We’ve built technology around being able to best match the right music to a brand or to a customer. How do we ensure the right music is used in an advertising campaign or in a game that aligns with the target audience, whether it’s the gamer or the customer that’s watching the advertisement? 

We look at Bandcamp and it’s the largest independent music community in the world. You could argue SoundCloud is, but that’s more than just an independent artist community — there are a bunch of other things as well. Bandcamp legitimately has that core independent artist market. We looked at the business model, and we love the business as it is; there’s no plans to change the existing model. What we wanted to do was connect licensing to the Bandcamp offering.

This would be an opt-in only basis for the artists so that they continue to control their rights and control their destiny. Licensing is not for every artist, and we want them to be able to choose what they want to participate in. An artist on Bandcamp can not only sell their vinyl, their T-shirts, their digital album, but they can also have the opportunity to license music into multiple different areas. 

We’ve seen what happens when an independent artist has a license it can be quite transformational in terms of streaming numbers. We’ve licensed music to TikTok and suddenly an artist has blown up unexpectedly because brands got ahold of it. We really believe in licensing as being a key driver for your expanded awareness of an artist’s career.

Can you explain a bit more how that tech works matching brands to songs?

We bought an AI company called Musicube last year. They scan the audio file and they create metadata points that describe it in simple terms like mood, BPM, that fairly obvious stuff. But they went a degree further: We can now predict the audience that would most align with sections of the song right down to like small fractions, like five seconds. We can look at a track using a computer amd in milliseconds understand, ‘that chorus is going to be awesome for a 18 to 23 year old female on the east coast, the United States who likes the following things.’

How does that help on the licensing side?

When you have millions of tracks, it helps us figure out, what do we pitch, what do we place, what do we suggest to a brand? If we’re using creativity on the one hand and data in the right hand we argue we get a better result than just objectivity or just data. We use the tech to help choose the music. 

We will be creating a user experience that gives them the option — do you want to have your music participate in this system? That’ll be the music that we start to curate and pitch. 

We want to be very clear to Bandcamp artists: They will always have the choice of where their music goes. Licensing is quite a steep learning curve for many — what does it mean, what are all the different opportunities, some are paying pennies, some are paying a huge amount. There’s a lot to unpack, so we know that’s going to be a careful learning process and it will take time to properly communicate. 

My impression was that Bandcamp got a big bump in engagement during Covid. Has that continued?

Just speaking from a very on-high view from the detail that I have, there was a quite a significant bump up during that period. But it looks like there’s been a step-up that was sustained, and it’s continuing [at a level higher than it was]. More awareness was raised of what Bandcamp is; there are more fans and more artists using it. That period educated the market to be more self-sufficient online, to do more online, to make passive income a reality without being wholly reliant on their performance. It’s one of the few blessings of that period. 

Songtrader is very supportive of the artist community and I come from that background. I was a songwriter and record producer after I tried to be an artist for a few years. We are musicians. It’s important that the Bandcamp audience knows that that’s where we come from, that’s what we believe in. 

We really want to protect the value of music rights. We’re not trying to package up a bunch of music and sell it cheaply. That’s not what we do. We’re very much into increasing the value of music for all so when someone licenses music, they get a better result because they’ve licensed something that’s actually on brand that actually suits their time. And on the other side, that music is properly paid for and it attracts the right fees.

Epic Games has sold Bandcamp to Songtradr, an online music licensing marketplace. News of the sale arrives as the Fortnite developer also announced plans to eliminate 16% of its workforce — around 830 jobs — and to spin off its SuperAwesome services division, according to a memo on Epic Games’ website.
“We’ve been spending way more money than we earn…We’re cutting costs without breaking development or our core lines of businesses so we can continue to focus on our ambitious plans,” explained Epic Games CEO Tim Sweeney in the memo.

Epic Games acquired the independent music platform for an undisclosed sum in March 2022. Though the purchase initially shocked the music business, several music executives explained to Billboard right after the sale that the motive behind buying Bandcamp might be to improve Epic’s relations with musicians or ease synch licensing. According to Epic Games at the time of the sale, “Bandcamp will play an important role in Epic’s vision to build out a creator marketplace ecosystem for content, technology, games, art, music and more.”

In the company’s latest memo, it continued to stress its desire to build itself into a wide-reaching “ecosystem for creators” but added that it needed to reach profitability.

In the past few years, Songtradr has been active in acquiring new businesses to expand its reach. In March 2023, it purchased B2B music company 7digital for a reported $23.4 million. It also recently acquired AI metadata and music search platform MusicCube in 2022, Massive Music and Song Zu in 2021, and Big Sync Music in 2019. Other companies in its expanding portfolio include Tunefind and Pretzel; it also invested $1 million in music credits database Jaxsta.

Bandcamp’s new owner says it will continue to operate the platform as a marketplace and music community with an artist-first revenue share, while the acquisition will enable it to expand its capabilities to support the artist community. In addition, Songtradr will now offer all Bandcamp artists the ability to have their music licensed to all forms of media, including content creators, game and app developers, and brands.

In a press release announcing the acquisition, Songtradr added that Epic Games is “exploring ways” to allow Bandcamp artists to opt-in to have their music licensed for use in Epic’s gaming and metaverse ecosystem via a partnership with Songtradr. Epic will continue to collaborate with Bandcamp on Fortnite Radio and “is investing in Songtradr to support Bandcamp’s successful integration into” the company, according to the Songtradr release.

“The acquisition of Bandcamp will help Songtradr continue to grow its suite of services for artists,” said Songtradr CEO Paul Wiltshire in a statement. “I’m a passionate musician myself, and artistry and creativity have always been at the heart of Songtradr. Bandcamp will join a team of music industry veterans and artists who have deep expertise in music licensing, composition, rights management, and distribution.”

“Songtradr shares Epic and Bandcamp’s values around ensuring artists are fairly compensated for their work,” added Epic Games vp/GM, store Steve Allison. “Bringing Bandcamp to Songtradr will make it easier for independent artists to connect with creators and developers looking to license their music and enable Epic to focus on its core metaverse, games, and tools efforts.”

Apple will get to keep rules barring developers from directing users to avenues that allow them to bypass a commission on sales in the App Store, where the company exacts a toll of up to 30 percent on all transactions, pending an appeal to the U.S. Supreme Court. Justice Elena Kagan on Wednesday denied a bid […]

Following Bandcamp’s sale to Epic Games last year, employees at the popular independent music streaming and sales platform are making efforts to unionize.

On Thursday (March 16), Bandcamp workers filed with the National Labor Relations Board (NLRB) to authorize a union election, marking the latest push by music company employees to unionize. If approved, the workers will hold an election to officially form the union. The effort follows similar initiatives from employees at indie label Secretly Group and YouTube Music, as well as workers at broader tech and media companies like Amazon, Disney and Tesla.

Bandcamp United is a group of “designers, journalists, support staff, engineers and more,” according to a statement, that is “committed to protecting the benefits we have, fixing historical disparities within and across departments, and promoting equitable conditions and economic stability for all of our colleagues.”

“If you think about Bandcamp, it’s about paying artists fairly for the music that we love so much,” says Eli Rider, a Philadelphia-based data analyst for the music streaming and sales platform, and one of the union organizers, in a phone interview. “So, the workers that build the site and support it also would like to have fair and transparent wages.”

Rider wouldn’t elaborate on specific issues around wages or workplace conditions that prompted the employees’ move to unionize. She also wouldn’t specify how many workers were involved in the union effort, but said, “We have a broad base of support,” including from U.S. and international Bandcamp employees.

Discussions around unionizing began during online meetings last July, according to Rider. “Folks just started talking more about what they were experiencing at work,” she says. “It was mostly talk, but then someone had the idea of getting organized.” At that point, they reached out to existing unions, before deciding to affiliate with the Office and Professional Employees International Union (OPEIU) Local 1010.

Bandcamp was sold to Epic Games, the company that owns Fortnite, for an undisclosed amount in March 2022. After the sale, Rider says there was “a shift in our workplace conditions” that he describes as “unexpected.”

In a statement Thursday, Bandcamp’s CEO Ethan Diamond responded: “We are aware that some Bandcamp employees are seeking to organize a union and [we] are reviewing the petition to understand their concerns.”

Formed in 2007, Bandcamp was a crucial outlet for indie musicians after touring revenue disappeared during the COVID-19 quarantine period. Artists relied on the Bandcamp Fridays promotion to sell merch and music; on those days, they received 93% of the revenue compared to 82% on a typical day. On the first Bandcamp Friday after concerts shut down in 2020, fans bought 800,000 items from artists on Bandcamp totaling $4.3 million.

“It is important to us that Bandcamp’s artist-first mission continues with clarity and accountability, with all resources afforded to us distributed in the fairest and most transparent way possible,” the workers said on their website. “We feel a responsibility to support those who are most marginalized, to use our platform with integrity, and to provide reasonable protections and accommodations for those at-risk.”

Fortnite is bringing indie music into its gaming platform with a new soundtrack option called Radio Underground. The playlist, which is curated by Bandcamp editors, will be available through March 8, when the game’s Battle Royale Chapter 4 Season 1 comes to an end.

Fortnite’s creator, Epic Games, purchased Bandcamp in March 2022, and this new initiative marks the first integration between Epic’s flagship game and the indie music marketplace and service. At the time of the acquisition, Epic pointed to its “vision to build out a creator marketplace ecosystem for content, technology, games, art, music and more” as one of the reasons behind the deal, while Bandcamp founder/CEO Ethan Diamond noted that the partnership would help it expand internationally.

The 11 tracks and artists on the offering do combine some international acts (Panama’s Jungle Rat USA, Pale Blue Eyes from the U.K. and New Zealand group The Beths) as well as U.S. artists like Starflyer 59, Ronnie Martin, Gladie, Pow Wow!, P.E., De Lux, Pool Kids and Ginger Root.

Initially, the acquisition of a dearly-loved indie platform like Bandcamp by a gaming company like Epic was viewed with some skepticism as to what the overarching plan was for any integration between the two, though both sides were clear at the time that Bandcamp would continue to operate as a standalone entity. But this announcement also offers a clue as to how the two can be seamlessly brought together, giving Epic easily-licensable music that it can bring to its Fortnite gaming experience while offering another opportunity for Bandcamp artists to get their music heard and, more importantly to Bandcamp’s mission, get those musicians paid for the use of their music online.

HipHopWired Featured Video

Source: Neilson Barnard / Getty / Fortnite
Epic Games, the studio that gave us arguably the most popular game in the world, Fortnite, pockets got a bit lighter.
Spotted on Kotaku, Epic Games will have to dip into its funds and pay an astounding $520 million combined settlement after the FTC (Federal Trade Commission) found the company invaded kid’s privacy and was tricking some of its players into purchasing things in Fortnite, they didn’t want.

Related Stories

The FTC announced the epic (no pun intended) penalty on Monday, Dec.19, pointing out that it is the most significant penalty in the history of the regulatory commission. In response to the fine, Epic Games said, “No developer creates a game with the intention of ending up here.”
So What Did Epic Games’ Do?
According to the FTC, the multi-billion dollar video game developer was making money off children without following the rules to protect them while playing online games.
One settlement was for Epic Games to collect information from Fortnite players under 13 and in-game settings that automatically turn on voice and text chat by default. That was considered a violation of the Children’s Online Privacy Protection Rule resulting in a $275 million fine and a commitment from Epic Games to change the default settings in Fortnite.
The second settlement was for using “dark patterns to trick players into making unwanted purchases.” According to the FTC, Epic accidentally made it easy to purchase skins and hard to locate the refund option.
The FTC also alleges that Epic Games sometimes banned accounts that could secure refunds leaving players locked out of the content they accidentally paid for. For its egregiousness, Epic Games put $245 million into a fund to help reimburse players for those accidental purchases.
Fortnite has made $9 billion, so this fine is just a slap on the wrist for Epic Games, but still, it’s a costly one.

Photo: Neilson Barnard / Getty