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Twitch signed music licensing deals with all three major labels — Universal Music Group, Warner Music Group and Sony Music Entertainment — as well as “a large number” of indie labels represented by Merlin, according to a blog post. The deals specifically cover DJs who live-stream on the platform; other uses of music are not covered.
Under the deals, starting this summer, DJs will need to opt into a new agreement that will apply to all streaming on their Twitch channels. Thereafter, a portion of DJs’ earnings on the platform will be paid to music companies, with the majority of those earnings subject to a 50-50 split between DJs and Twitch. To help DJs adjust to the change, Twitch says it will offer a one-year subsidy to help cover the difference in revenue that will be paid out to music companies, with the amount of the subsidy gradually reducing over time.

“It’s crucial that DJs understand the status quo on Twitch was not sustainable, and any viable future for the community required we find a solution,” the blog post reads. “We’ve worked with music partners over the past few years to develop this program. Without it, those who stream DJ content on Twitch without the necessary rights do so at the risk of receiving DMCA notifications and copyright penalties which could restrict their ability to stream on Twitch.”

Trending on Billboard

According to Twitch, the number of DJs streaming on the platform has “more than quadrupled” since early 2020.

Tencent and its subsidiary Tencent Music Entertainment acquired a 10% stake in Thailand-based entertainment platform GMM Music for $70 million, valuing the company at $700 million. The stake will be paid for with a combination of cash and a minority stake in the Tencent-owned music streaming app JOOX Thailand. According to a press release, the deal “will strengthen GMM Music’s spin-off plan” and allow it “to expand its business, achieve sustainable growth, acquire world-class expertise, and invest in future music innovations to keep pace with the rapid evolution of the global music industry.” In a statement, GMM Music CEO Phawit Chitrakorn said the deal will help the company “drive the New Music Economy in Thailand towards sustainable growth” while allowing it to expand its business in additional markets, including China.

Neon Gold Records, the independent label known for launching the careers of artists including Tove Lo, Charli XCX and MARINA, signed a global distribution agreement with Virgin Music Group. Recent releases from Neon Gold include Good Neighbours’ debut single “Home” (now receiving global support from Capitol and Polydor) and Mt. Joy’s “Highway Queen”; other acts on the roster include The Knocks and Juliana Madrid. The label also revealed its newest signing: alt-pop band Phantogram, whose new single, “All a Mystery,” was released May 31. Neon Gold previously had joint ventures with Columbia (2010-2013) and Atlantic (2014-2024).

Bandcamp partnered with EMPIRE in a deal that will allow the independent record label to expand retail opportunities for its artists, who include Shaboozey, Key Glock, Conway the Machine, Dinner Party, Olamide, Asake and Black Sherif. With the deal, EMPIRE artists will now have the ability to connect with Bandcamp’s community of more than 47 million fans, to whom they can directly sell digital releases, vinyl and exclusive merchandise through the Bandcamp platform.

L.A.-based record label D36, which centers on aspiring musicians from South Asia and its diaspora, formed a joint venture with Sony Music Entertainment. Through the joint venture, acts of South Asian heritage will better be able to connect with audiences in both South Asia and international markets, including the United States. D36 is run by CEO Abhi Kanakadandila and GM/co-founder Abdullah Ahmad.

The U.K.-based Night Time Industries Association (NTIA) partnered with KUVO Powered by DJ Monitor to help foster the adoption of KUVO’s music identification technology in U.K. venues — all in hopes of ensuring proper royalty payouts for creators of the music DJs play. According to a press release, NTIA will work to make KUVO’s technology “standard practice across the U.K. club and DJ events industry…with a focus on building towards a more transparent and fair music royalty ecosystem within the UK.” There is no cost for venues to participate in the initiative and there will be no effect on the license fees venues pay for music. It also “respects DJ setlist privacy — no details of which DJ played which tracks are captured by the technology and no playlists are publicised,” the release adds.

Downtown Artist & Label Services officially partnered with AI-powered marketing operating system SymphonyOS to offer SymphonyOS marketing tools to Downtown artists at a reduced price. The deal was struck after Downtown ran multiple successful SymphonyOS-driven campaigns with artists including Hunter Hayes, mehro and Ryan Nealon. SymphonyOS offers AI-powered campaign creation, aggregated analytics, a website builder tool and features including Forever Saves, which allows fans to “subscribe” to an artist’s future releases.

1336 Records, a new label venture from System of a Down’s Shavo Odadjian, launched in partnership with Sumerian Music Group. The first release under the deal is “Paradise,” the debut single from Seven Hours After Violet — Odadjian’s new band also featuring Taylor Barber (Left To Suffer), Morgoth (Winds of Plague), Alejandro Aranda (Scarypoolparty) and Josh Johnson.

SURF Music — a platform that allows songwriters, producers and other creators to connect, collaborate, package, pitch and sell their original unreleased music to Japanese, Korean and Taiwanese labels and A&R professionals — has welcomed Universal Music Japan, Sony Japan, Avex and Fujipacific to the platform as official users. By joining SURF Music, the labels will have the ability to explore SURF’s marketplace of unreleased demos using AI-supported search tools.

VNYLab, a new music platform designed to bring independent artists closer to their fans, acquired Patron Empowerment, the developer of the similar Rhythmic Rebellion platform. The multi-million-dollar deal will accelerate the growth of VNYLab, which is set to officially debut this summer. VNYLab was founded by Jon Zeit, Wes Mason and Nikki Fernandez. Patron Empowerment founder/CEO Greg Allen has joined VNYLab as a partner.

Ford signed a 10-year naming rights agreement with Notes Live for a new music amphitheater coming to Colorado Springs, Colo. The 8,000-capacity venue, formerly known as The Sunset and now called Ford Amphitheater, is set to open on Aug. 9 with a performance by Ryan Tedder and his band OneRepublic.

Bandcamp United, the Bandcamp employees union, accused Songtradr of unfair labor practices in a filing with the National Labor Relations Board (NLRB) on Sunday (Oct. 29).  Epic Games announced that it was selling Bandcamp to Songtradr at the end of September. Subsequently, more than half of the Bandcamp staff was laid off, including all eight […]

Epic Games and Songtradr confirmed plans to let go of roughly half of Bandcamp’s workforce on Monday (Oct. 16), as the two companies finalized the sale of the popular independent music sales and streaming platform.
Epic Games first announced plans to sell Bandcamp to Songtradr — an online music licensing marketplace — on Sept. 28 amid a broad restructuring that involved laying off 830 employees, or about 16% of its workforce. In addition to divesting Bandcamp, the Fortnite developer also said it would spin off kidtech company SuperAwesome, a move that would impact 250 people in total.

An Epic Games spokesperson declined to comment on how many Bandcamp employees were terminated, but said impacted workers received notification of severance packages on Monday.

In a statement, Songtradr said Bandcamp’s operating costs have “significantly increased” in recent years and the job cuts, which were impacted all divisions, were necessary to “ensure a sustainable and healthy company that can serve its community of artists and fans.”

“After a comprehensive evaluation, including the importance of roles for smooth business operations and pre existing functions at Songtradr, 50% of Bandcamp employees have accepted offers to join Songtradr,” according to the statement. “We are looking forward to welcoming Bandcamp into our musically aligned community.”

Songtradr said it will keep popular Bandcamp services, including “artist-first revenue share, Bandcamp Fridays and Bandcamp Daily.”

Employees of the independent music storefront had been attempting to unionize since March, a move prompted by Bandcamp’s 2022 sale to Epic Games. On Oct. 3, Bandcamp workers affiliated with the effort wrote Songtradr’s CEO asking that he recognize their union and extend offers to all current employees. The company ultimately stated that not all employees would receive offers to join Songtradr.

Bandcamp employees affected by Monday’s layoffs described disjointed communication from their new and outgoing employers about the job cuts.

“Officially laid off from bandcamp, after two weeks of waiting in limbo with many of my fellow colleagues,” according to a post by Atoosa Moinzadeh on X (formerly Twitter) shared on Monday. Moinzadeh wrote on her LinkedIn page that she was let go after working for 2.5 years as a social media manager and editor at Bandcamp.

Rochelle Shipman, whose LinkedIn page describes her as a vinyl representative at Bandcamp, wrote on X on Monday, “3 years at Bandcamp, nearly 100 records & an entire union later, and laid off without so much as a peep from (ex) leadership. Please continue to support artists. Buy music at every turn … Artists first forever.”

Additional reporting by Kristin Robinson.

Employees of Bandcamp sent a letter to Songtradr CEO Paul Wiltshire on Tuesday (Oct. 3) asking him to recognize their union, “extend [job] offers to all Bandcamp employees” and “maintain everyone’s current employment status,” including “current pay, working conditions, and benefits.” Songtradr, a music licensing platform, purchased Bandcamp from Epic Games last week.

“The integrity of the workers who build Bandcamp is a crucial aspect of the company’s ability to uphold its values,” Cami Ramirez-Arau, a support specialist, said in a statement. “Bandcamp’s core mission is best protected by retaining all workers and by those workers having a seat at the table.”

“We’ve been able to work effectively and directly with management at Epic Games to bargain collectively,” added Eli Rider, a data analyst. “We want to continue this process with Songtradr.”

A rep for Songtradr did not immediately respond to Billboard‘s request for comment. 

Epic Games acquired Bandcamp in March 2022. Roughly a year later, Bandcamp workers filed with the National Labor Relations Board (NLRB) to authorize a union election. At the time, Rider told Billboard there was “a shift in our workplace conditions” after the sale.

“If you think about Bandcamp, it’s about paying artists fairly for the music that we love so much,” Rider added. “So, the workers that build the site and support it also would like to have fair and transparent wages.”

In a statement on Wednesday, Bandcamp employees said their union, Bandcamp United, was recognized in May and began bargaining with Epic Games in August. But the negotiations were not complete by September 28, when Songtradr announced it was taking Bandcamp off Epic Games’ hands, potentially wiping out any progress in the talks. A rep for the union said it was not aware that Epic Games was planning to sell Bandcamp.

The employees union issued a statement on Wednesday saying that Epic had told them that Songtradr “would be offering positions to some Bandcamp employees but not all.” Adding to the feelings of uncertainty and disarray: Most employees “have had critical systems access revoked by Epic management and have been unable to do their jobs.”

Ed Blair, a support specialist, said in a statement that “Songtradr not immediately recognizing Bandcamp United is a worrying indicator that they have misunderstood the value of Bandcamp.”

“The workers who make up Bandcamp United are essential for the future of Bandcamp,” he emphasized. 

Bandcamp United also noted in its letter to Wiltshire that it “has garnered extensive support from the Bandcamp user community – and the public more broadly.”

“Recognizing us,” the letter stated, “would go a long way to establishing goodwill for Songtradr.”

When Wiltshire spoke to Billboard following the announcement of the Bandcamp acquisition, he called Bandcamp “a great platform.” He added, “There’s not a need to change it into anything other than what it is.”

In March of 2022, Epic Games, best known as the maker of Fortnite, acquired Bandcamp, a crucial commerce platform for independent musicians. While the purchase surprised the music industry, the marriage ultimately proved short-lived: Bandcamp was acquired again on September 28, this time by the licensing platform Songtradr.

Bandcamp is widely loved for its role in the indie music community, and in an interview, Paul Wiltshire, CEO of Songtradr, was eager to assuage any fears about the company’s new owner. “We think Bandcamp is a great platform as it is,” he says. “There’s not a need to change it into anything other than what it is.”

The plan for now, he continues, is “introduce the opportunity of licensing” to Bandcamp artists who are interested in seeding their music to various brands and platforms. “We think that alone is a really big piece, and we want to get that right,” Wiltshire adds. “That will create a lot of opportunity for the independent market and the artists on there.” 

Before we get into the Bandcamp acquisition, can you explain what Songtradr does?

The genesis of Songtradr was to build a platform that made licensing easier for both sides of the marketplace. On one side, you have artists, songwriters, and also labels and publishers; on the other side it’s brands, agencies, games, apps, platforms, anyone who uses music in content, film, TV, etc. The problems associated with licensing are mainly due to fragmentation — both publishing and recording rights need to be licensed whenever you legitimately license a track. And so there’s inherent fragmentation, because much of the time there’s a publisher, and there’s a label and they’re two different parties. The same thing happens with independents, where they co-write with two different people. We wanted to build a platform that solved the rights fragmentation and brought parties together so that they could transact together. 

Are there specific areas of licensing you focus on?

Where we’ve focused over the last five years in particular is music for brands and advertising agencies. We work with so many of the Fortune 500 brands around the world; we’ve got teams across Europe and Asia and Americas and Australia. We try to provide a complete solution for brands — everything from understanding the sonic architecture of that brand, to working with composers to make the right music for a campaign, to licensing music at scale if they want music for everyday use with their social media campaigns, right through to their licensing of famous track. 

The second vertical we focused on was games, apps and platforms because they have a lot of technical challenges. With digital platforms, it’s more complicated. If we think about brands as being one to one, licensing one track to an ad campaign, platforms and games is like 1000s to one — many tracks being used in a game, app, or platform. We wanted to solve the big problems associated with that. 

What led you to the Bandcamp acquisition?

Our strategy around M&A up until Bandcamp has been buying companies that really marry that vision of simplifying licensing. The strategy around Bandcamp was: We’re seeing a trend in the market where music is becoming increasingly important in brands and games and fitness apps and meditation apps, all these different touchpoints. And we’ve seen an increased trend in brands in particular: They want to know about the artist who’s behind the music.

We’ve built technology around being able to best match the right music to a brand or to a customer. How do we ensure the right music is used in an advertising campaign or in a game that aligns with the target audience, whether it’s the gamer or the customer that’s watching the advertisement? 

We look at Bandcamp and it’s the largest independent music community in the world. You could argue SoundCloud is, but that’s more than just an independent artist community — there are a bunch of other things as well. Bandcamp legitimately has that core independent artist market. We looked at the business model, and we love the business as it is; there’s no plans to change the existing model. What we wanted to do was connect licensing to the Bandcamp offering.

This would be an opt-in only basis for the artists so that they continue to control their rights and control their destiny. Licensing is not for every artist, and we want them to be able to choose what they want to participate in. An artist on Bandcamp can not only sell their vinyl, their T-shirts, their digital album, but they can also have the opportunity to license music into multiple different areas. 

We’ve seen what happens when an independent artist has a license it can be quite transformational in terms of streaming numbers. We’ve licensed music to TikTok and suddenly an artist has blown up unexpectedly because brands got ahold of it. We really believe in licensing as being a key driver for your expanded awareness of an artist’s career.

Can you explain a bit more how that tech works matching brands to songs?

We bought an AI company called Musicube last year. They scan the audio file and they create metadata points that describe it in simple terms like mood, BPM, that fairly obvious stuff. But they went a degree further: We can now predict the audience that would most align with sections of the song right down to like small fractions, like five seconds. We can look at a track using a computer amd in milliseconds understand, ‘that chorus is going to be awesome for a 18 to 23 year old female on the east coast, the United States who likes the following things.’

How does that help on the licensing side?

When you have millions of tracks, it helps us figure out, what do we pitch, what do we place, what do we suggest to a brand? If we’re using creativity on the one hand and data in the right hand we argue we get a better result than just objectivity or just data. We use the tech to help choose the music. 

We will be creating a user experience that gives them the option — do you want to have your music participate in this system? That’ll be the music that we start to curate and pitch. 

We want to be very clear to Bandcamp artists: They will always have the choice of where their music goes. Licensing is quite a steep learning curve for many — what does it mean, what are all the different opportunities, some are paying pennies, some are paying a huge amount. There’s a lot to unpack, so we know that’s going to be a careful learning process and it will take time to properly communicate. 

My impression was that Bandcamp got a big bump in engagement during Covid. Has that continued?

Just speaking from a very on-high view from the detail that I have, there was a quite a significant bump up during that period. But it looks like there’s been a step-up that was sustained, and it’s continuing [at a level higher than it was]. More awareness was raised of what Bandcamp is; there are more fans and more artists using it. That period educated the market to be more self-sufficient online, to do more online, to make passive income a reality without being wholly reliant on their performance. It’s one of the few blessings of that period. 

Songtrader is very supportive of the artist community and I come from that background. I was a songwriter and record producer after I tried to be an artist for a few years. We are musicians. It’s important that the Bandcamp audience knows that that’s where we come from, that’s what we believe in. 

We really want to protect the value of music rights. We’re not trying to package up a bunch of music and sell it cheaply. That’s not what we do. We’re very much into increasing the value of music for all so when someone licenses music, they get a better result because they’ve licensed something that’s actually on brand that actually suits their time. And on the other side, that music is properly paid for and it attracts the right fees.

Epic Games has sold Bandcamp to Songtradr, an online music licensing marketplace. News of the sale arrives as the Fortnite developer also announced plans to eliminate 16% of its workforce — around 830 jobs — and to spin off its SuperAwesome services division, according to a memo on Epic Games’ website.
“We’ve been spending way more money than we earn…We’re cutting costs without breaking development or our core lines of businesses so we can continue to focus on our ambitious plans,” explained Epic Games CEO Tim Sweeney in the memo.

Epic Games acquired the independent music platform for an undisclosed sum in March 2022. Though the purchase initially shocked the music business, several music executives explained to Billboard right after the sale that the motive behind buying Bandcamp might be to improve Epic’s relations with musicians or ease synch licensing. According to Epic Games at the time of the sale, “Bandcamp will play an important role in Epic’s vision to build out a creator marketplace ecosystem for content, technology, games, art, music and more.”

In the company’s latest memo, it continued to stress its desire to build itself into a wide-reaching “ecosystem for creators” but added that it needed to reach profitability.

In the past few years, Songtradr has been active in acquiring new businesses to expand its reach. In March 2023, it purchased B2B music company 7digital for a reported $23.4 million. It also recently acquired AI metadata and music search platform MusicCube in 2022, Massive Music and Song Zu in 2021, and Big Sync Music in 2019. Other companies in its expanding portfolio include Tunefind and Pretzel; it also invested $1 million in music credits database Jaxsta.

Bandcamp’s new owner says it will continue to operate the platform as a marketplace and music community with an artist-first revenue share, while the acquisition will enable it to expand its capabilities to support the artist community. In addition, Songtradr will now offer all Bandcamp artists the ability to have their music licensed to all forms of media, including content creators, game and app developers, and brands.

In a press release announcing the acquisition, Songtradr added that Epic Games is “exploring ways” to allow Bandcamp artists to opt-in to have their music licensed for use in Epic’s gaming and metaverse ecosystem via a partnership with Songtradr. Epic will continue to collaborate with Bandcamp on Fortnite Radio and “is investing in Songtradr to support Bandcamp’s successful integration into” the company, according to the Songtradr release.

“The acquisition of Bandcamp will help Songtradr continue to grow its suite of services for artists,” said Songtradr CEO Paul Wiltshire in a statement. “I’m a passionate musician myself, and artistry and creativity have always been at the heart of Songtradr. Bandcamp will join a team of music industry veterans and artists who have deep expertise in music licensing, composition, rights management, and distribution.”

“Songtradr shares Epic and Bandcamp’s values around ensuring artists are fairly compensated for their work,” added Epic Games vp/GM, store Steve Allison. “Bringing Bandcamp to Songtradr will make it easier for independent artists to connect with creators and developers looking to license their music and enable Epic to focus on its core metaverse, games, and tools efforts.”

Following Bandcamp’s sale to Epic Games last year, employees at the popular independent music streaming and sales platform are making efforts to unionize.

On Thursday (March 16), Bandcamp workers filed with the National Labor Relations Board (NLRB) to authorize a union election, marking the latest push by music company employees to unionize. If approved, the workers will hold an election to officially form the union. The effort follows similar initiatives from employees at indie label Secretly Group and YouTube Music, as well as workers at broader tech and media companies like Amazon, Disney and Tesla.

Bandcamp United is a group of “designers, journalists, support staff, engineers and more,” according to a statement, that is “committed to protecting the benefits we have, fixing historical disparities within and across departments, and promoting equitable conditions and economic stability for all of our colleagues.”

“If you think about Bandcamp, it’s about paying artists fairly for the music that we love so much,” says Eli Rider, a Philadelphia-based data analyst for the music streaming and sales platform, and one of the union organizers, in a phone interview. “So, the workers that build the site and support it also would like to have fair and transparent wages.”

Rider wouldn’t elaborate on specific issues around wages or workplace conditions that prompted the employees’ move to unionize. She also wouldn’t specify how many workers were involved in the union effort, but said, “We have a broad base of support,” including from U.S. and international Bandcamp employees.

Discussions around unionizing began during online meetings last July, according to Rider. “Folks just started talking more about what they were experiencing at work,” she says. “It was mostly talk, but then someone had the idea of getting organized.” At that point, they reached out to existing unions, before deciding to affiliate with the Office and Professional Employees International Union (OPEIU) Local 1010.

Bandcamp was sold to Epic Games, the company that owns Fortnite, for an undisclosed amount in March 2022. After the sale, Rider says there was “a shift in our workplace conditions” that he describes as “unexpected.”

In a statement Thursday, Bandcamp’s CEO Ethan Diamond responded: “We are aware that some Bandcamp employees are seeking to organize a union and [we] are reviewing the petition to understand their concerns.”

Formed in 2007, Bandcamp was a crucial outlet for indie musicians after touring revenue disappeared during the COVID-19 quarantine period. Artists relied on the Bandcamp Fridays promotion to sell merch and music; on those days, they received 93% of the revenue compared to 82% on a typical day. On the first Bandcamp Friday after concerts shut down in 2020, fans bought 800,000 items from artists on Bandcamp totaling $4.3 million.

“It is important to us that Bandcamp’s artist-first mission continues with clarity and accountability, with all resources afforded to us distributed in the fairest and most transparent way possible,” the workers said on their website. “We feel a responsibility to support those who are most marginalized, to use our platform with integrity, and to provide reasonable protections and accommodations for those at-risk.”

Fortnite is bringing indie music into its gaming platform with a new soundtrack option called Radio Underground. The playlist, which is curated by Bandcamp editors, will be available through March 8, when the game’s Battle Royale Chapter 4 Season 1 comes to an end.

Fortnite’s creator, Epic Games, purchased Bandcamp in March 2022, and this new initiative marks the first integration between Epic’s flagship game and the indie music marketplace and service. At the time of the acquisition, Epic pointed to its “vision to build out a creator marketplace ecosystem for content, technology, games, art, music and more” as one of the reasons behind the deal, while Bandcamp founder/CEO Ethan Diamond noted that the partnership would help it expand internationally.

The 11 tracks and artists on the offering do combine some international acts (Panama’s Jungle Rat USA, Pale Blue Eyes from the U.K. and New Zealand group The Beths) as well as U.S. artists like Starflyer 59, Ronnie Martin, Gladie, Pow Wow!, P.E., De Lux, Pool Kids and Ginger Root.

Initially, the acquisition of a dearly-loved indie platform like Bandcamp by a gaming company like Epic was viewed with some skepticism as to what the overarching plan was for any integration between the two, though both sides were clear at the time that Bandcamp would continue to operate as a standalone entity. But this announcement also offers a clue as to how the two can be seamlessly brought together, giving Epic easily-licensable music that it can bring to its Fortnite gaming experience while offering another opportunity for Bandcamp artists to get their music heard and, more importantly to Bandcamp’s mission, get those musicians paid for the use of their music online.

The all-star charity album Good Music to Ensure Safe Abortion Access to All debuts at No. 1 on Billboard’s Compilation Albums chart and also bows at No. 9 on Top Album Sales.
The 49-track set sold nearly 8,500 copies in the U.S. in the week ending Oct. 13 according to Luminate – the largest sales week for a non-soundtrack compilation album in two years.

The benefit album boasts music from Death Cab for Cutie, Fleet Foxes and Pearl Jam, among others, and was exclusively available via Bandcamp’s webstore for one day only, on Oct. 7, as a digital download. According to a press release, the album’s net proceeds will benefit non-profit organizations working to provide abortion care access to all: Brigid Alliance and NOISE FOR NOW (who are working with Abortion Care Network).

The last time a non-soundtrack compilation album sold more in a single week was two years ago, when the last Good Music charity album, Good Music to Avert the Collapse of American Democracy, Volume 2 debuted at No. 10 on Top Album Sales with 13,500 sold (Oct. 17, 2020 chart).

Good Music to Ensure Safe Abortion Access to All also debuts at No. 8 on Top Current Album Sales and in the top 40 on Independent Albums, Top Rock & Alternative Albums, Top Rock Albums and Top Alternative Albums.

Good Music additionally enters at No. 151 on the all-genre Billboard 200 chart – the highest debut by a non-R&B/hip-hop compilation in over a year. The last such set — again, excluding soundtracks — to bow higher was A-list-loaded rock tribute set The Metallica Blacklist, which debuted at No. 132 on the Sept. 25, 2021-dated chart (peaking at No. 103 on the Oct. 16, 2021 chart).

In 2020, the two Good Music to Avert the Collapse of American Democracy albums raised over $600,000 for voting-rights organizations (according to the Good Music organization).

The Billboard 200 chart ranks the most popular albums of the week in the U.S. based on multi-metric consumption as measured in equivalent album units, compiled by Luminate. Units comprise album sales, track equivalent albums (TEA) and streaming equivalent albums (SEA). Each unit equals one album sale, or 10 individual tracks sold from an album, or 3,750 ad-supported or 1,250 paid/subscription on-demand official audio and video streams generated by songs from an album.

Compilation Albums ranks the week’s top-selling compilations by traditional album sales. Top Album Sales and Top Current Album Sales tally, respectively, the overall top-selling albums of the week, and the top-selling current (excluding older, or “catalog” albums) albums of the week.

Top Rock & Alternative Albums, Top Rock Albums and Top Alternative Albums rank the week’s most popular rock and alternative albums, rock albums and alternative albums, respectively, by equivalent album units. Independent Albums reflects the week’s most popular albums, by units, released by independent record labels.