video games
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HipHopWired Featured Video
Source: Atari / Save Mary
Blow the dust off your old Atari 2600 console. Apparently, there are still new games coming out for it.
The Atari 2600 first arrived in homes in 1977 and is nearly 50 years old, ceasing production in 1992, but that’s not stopping Atari from making games for the iconic console.
Spotted on the company’s website, Atari dropped two limited edition physical cartridges for Save Mary and Outlaw.
Atari reveals Save Mary was a victim of the 1983 game crash, keeping it from being released until now. Tod Frye developed the game that “will keep you on your toes as you build a platform that Mary can use to escape the flooding canyon. Use the crane to carefully lower the different blocks and piece together a platform that Mary can safely stand on — but be careful! If you swing or drop a block carelessly, you may end up crushing poor Mary.”
Outlaw Was Also Announced
Unlike Save Mary, Outlaw did see a release, first arriving in arcades in 1976 before coming to the Atari 2600 in 1978. The game was initially allowed for only a single gunslinger before the home version was optimized for two players.
The description for Outlaw reads:
Based on the 1976 Atari arcade game of the same name, Outlaw is an exciting game for one or two players set in the wild west. While the original arcade game only allowed for a single gunslinger, the Atari 2600 version released in 1978 gives you the option to play alone, where you can practice your aim against moving targets, or against another gunslinger in a contest to see who can first score ten hits against the other player.
As of this writing, both games are sold out. Who knows, there could be more games on the way.
But we are sure you can find them for resale and add them to your collection to play on the Atari 2600+ mini console coming in November.
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Photo: Atari
This week, EA Sports released the latest installment of its long-running soccer video game series, this year re-branded as EA Sports FC 24 after a long-running licensing deal with FIFA expired last year. And the demand, despite the new title, has been massive: The game debuted at No. 1 in the United Kingdom and sold 6.8 million copies worldwide in its first week, according to the Financial Times — a 25% boost over the early access sales of FIFA ’23.
That’s a big deal for the music business. Gaming and music have always been intertwined, but EA’s soccer series has sparked a closer relationship with its soundtrack songs than most; in a phenomenon called FIFA Songs, gamers form nostalgic attachments to the music they hear while playing. And because soccer is a truly global sport, the soundtracks to the games over the years have often been global affairs, with both established acts and rising artists from around the world included and exposed to audiences — many of them young — for hours each week as they play.
This year’s edition is no different, with a soundtrack that includes more than 100 tracks from artists hailing from 30-plus countries across six continents. Warner Music Group won one of EA Sports FC 24‘s biggest synchs, landing the coveted slot in the game’s official launch trailer with Royal Blood’s “Trouble’s Coming.” The company also received placements for some established hits (Myke Towers’ “LALA” from Warner Music Latin; Ninho and Central Cee’s “EuroStar” from Warner Music France) as well as up-and-coming acts, like Ezekiel’s “there she goes” (Warner Records) and an unreleased track from KING, “We Are the Ones” (Warner Music India). And that helps Warner Music Group’s executive vp of global sync and U.S. visual media licensing Ron Broitman earn the title of Billboard’s Executive of the Week.
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Here, Broitman — whose remit goes beyond just video games to include film and TV and advertising syncs for the label’s global roster — breaks down how the label worked with EA to include songs on the soundtrack, as well as the effect of such a huge placement on an artist’s career. “Being placed in a game like this brings a track to millions of fans worldwide and can lead to meaningful streaming and consumption spikes,” Broitman says. “For developing artists it’s also an opportunity to introduce them to a massive, captive audience that maybe wouldn’t have heard their music otherwise.”
This week, the new EA Sports soccer video game, EA Sports FC 24, was the United Kingdom’s highest-selling video game release, and Warner Music has a significant presence on its influential soundtrack, including in the main trailer. What’s the process for getting a song on the soundtrack, and how did the placements for this one come together?
This project is an amazing display of collaboration involving WMG’s recorded music repertoire from all over the world. We’re unique in the fact that we don’t operate within traditional synch borders, we’re one cohesive global synch team, so our partners have direct and open access to all of our local experts from around the globe. With EA, we’ve built a very close, trusting relationship with them over many years — a major testament to the top-notch global gaming community we have within our synch and U.S. frontline label teams. From there, it’s really a multi-layered, ongoing process, but there’s a regular dialogue and sharing of relevant new releases from our U.S. teams and our teams around the world including in the U.K., France, Sweden and LatAm, among others. Especially when dealing with a game with as much global popularity as FC 24, it’s key to involve as many teams around the world as possible so that the final soundtrack is representative of all the great, global music in the WMG family.
How do you decide what songs to put forward for the soundtrack?
Our global synch gaming experts focus on many factors, but above all, we make sure every recording is authentic and that there’s a natural connection between the artist, the game, the fans and the musical energy that our partner is looking for. Of course, we also consider artist albums and new release cycles as we know synch placements — especially in gaming — have the potential for incredible exposure. EA particularly has built a reputation for music discovery which creates a huge lane for pitching artists at any stage in their career. That’s why on this soundtrack you’ll see massive tracks like Myke Towers’ “LALA” that everyone already loves, alongside tracks like “there she goes” from newcomer Ezekiel so that we can hopefully introduce fans to what will become their next favorite song.
Soccer, more than sports like baseball or American football, is a truly global game. How does that factor into your thinking when choosing songs or artists for a game like this, vs. something like the Madden franchise?
With a game like FC 24, there’s an opportunity to showcase a diverse group of artists that cross genres and borders because we know there are fans from all over the world playing. We aim to make sure everyone listening hears something that they feel resonates with them, and it’s also a great way to introduce local talent to a global audience. At WMG, we’re lucky to have such a standout group of artists from every corner of the globe, so it makes our jobs easier — or harder, actually. Our representation on this soundtrack speaks to this approach — from India’s KING to France’s Ninho to Sweden’s Baby Mala to Puerto Rico’s Myke Towers to the U.K.’s Sam Gellaitry and many more.
What effect can a placement in a huge game like this have on a song’s success, or on an artist’s career?
The impact is undeniable. Being placed in a game like this brings a track to millions of fans worldwide and can lead to meaningful streaming and consumption spikes. For developing artists it’s also an opportunity to introduce them to a massive, captive audience that maybe wouldn’t have heard their music otherwise. We’re already seeing this happen with Ezekiel, who I’d mentioned, as well as with swim school, and many others. Players aren’t just enjoying the music in-game passively, they’re actively seeking it out and consuming it elsewhere. The ultimate goal of course is that we convert those players into fans, and they follow along on an artist’s journey. That’s one of the many benefits of a music company like ours, there’s a dedicated team exploring these types of opportunities that have the potential to be a game-changer for an artist’s career.
How does the demographic of those who regularly play video games factor into that effect?
FC 24 draws an audience of all ages, but we know there’s a large number of players in the Gen Z demographic. This group, more than any other generational cohort, reports that they discover and actively seek out music that they hear when they’re gaming. So we know we have an incredible opportunity to introduce new music and artists to this young group who may still be developing their musical tastes, and there’s a high likelihood that we can turn these players into fans.
How does a synch in a soundtrack for a game like this compare to a synch for a TV ad or a film trailer?
Music has always had a really close connection with gaming, maybe even more so than any other visual form. With gaming, you have engaged players that will play every single day and be hearing these songs over and over again. It’s an incredible amount of exposure as far as sheer number of listening hours. With this game specifically, there’s also a really interesting phenomenon called “FIFA songs” where avid players say they develop a strong, lifelong connection with the songs that they hear while they’re playing. Even years later, hearing one of these songs can bring back nostalgic, happy memories associated with playing the game. So the impact that these songs can have can really last a lifetime.
HipHopWired Featured Video
Source: Activision / Activision
Bas was amongst the gaming pros and influencers on hand for the Call Of Duty: NEXT event that went down on Thursday, October 5. It shouldn’t be a surprise since the Dreamville rapper is a proud gamer and longtime fan of the franchise, and was as excited as anyone else to get to previewing and playing Call Of Duty: Modern Warfare III.
Call Of Duty: NEXT showcased a sampling of the title’s new content including Multiplayer and Zombies as well as announcements about Call of Duty: Warzone—all in celebration of Call of Duty’s 20th anniversary. Bas was happy to be in the building. “I’m a fan man. I’m blessed to be here to get to play the game early to see all the cool callbacks— the maps they brought back,” Bas told Hip-Hop Wired. “I’m excited to see the new Warzone map. I’m just a gamer like anyone else.”
Bas isn’t just anyone considering he’s part of the Dreamville roster, and dropped a heater featuring his mans J. Cole called “Passports Bros” this past summer (more on that later). The Queens, by way of Paris, France rapper actually credits gaming with building chemistry between him and his collaborators, like renowned producer Boi-1da (Drake, Nas). “Me and him were cool acquaintances for a lot of the earlier part of my career but it wasn’t until we started gaming together and really speaking every night that our collaborative bond formed,” explains Bas, who also counts engineer Mixed by Ali, producer T-Minus and sometime J. Cole as among his regular gaming crew for Call of Duty and Warzone, amongst other titles.
He adds, “It’s almost like a business call but we’re playing a game and keeping in touch. 1da might be like ‘Yo, I did this beat tonight I gotta send it to you,’ he’ll text it to me mid-game. It’s a good way to stay present, stay in each other’s lives. We’re all so busy, we’re all in different parts of the country or we’re on tour. That’s kind of the one constant, you can get on, see who’s online, get in the chat with them, run a few games and just catch up.”
Video games and Hip-Hop have long been linked but formulating joints over the system group chat surely wasn’t on the bingo card of any Rap pioneer. But the joy both elements bring make the union inevitable. “We might tour seven, eight months out of the year. So those breaks where we get to come home that’s mostly what I’m doing. I’m gaming, I’m seeing the family,” explains Bas. “I’m not trying to go out and party, I just came off tour. It’s therapeutic to me honestly. Just to get on and talk to my friends. There’s a lot of value in the communication and the community of it.”
And yes, Bas has new music on deck—his new album, titled We Only Talk About Real Shit When We’re Fucked Up, drops…soon, via Dreamville/Interscope. “I was trying to give y’all the date but there’s some paperwork [so] the label’s got me a little hush hush. But definitely before the end of the year.”
For us civilians, the Call Of Duty: Modern Warfare III Open Multiplayer Beta will be available starting Friday, October 6 and throughout the weekend. XBox and PC gamers will get their turn next weekend. Call Of Duty: Modern Warfare III proper will launch on November 10, 2023.
Source: Activision / Activision
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The great detective has arrived! Detective Pikachu Returns is the long-awaited sequel to 2016’s very popular Pokémon spinoff game for the Nintendo 3DS.
Priced at $49.99 at Amazon, Best Buy, Target and Walmart, Detective Pikachu Returns for the Nintendo Switch is unlike any other Pokémon game. First off, Pikachu speaks, but he has the voice and persona of a middle-aged man who loves to drink coffee.
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Secondly, he has a partner, a human named Tim Goodman, who is the son of Detective Pikachu’s former partner Harry, who went missing two years earlier. The pair go around Ryme City asking questions of the people and Pokémon around them, as they gather clues in a trusty notebook and solve mysteries in a point-and-click adventure.
Nintendo/Amazon
Meanwhile, the game follows the events after a jewel heist in Ryme City. Detective Pikachu and Tim join forces to investigate and search for clues, while one mystery leads to another that will hopefully reveal the identity of the real jewel thief. Other Pokémon help as much as they can, but they only talk to Detective Pikachu, who has to translate for Tim.
Detective Pikachu Returns is the perfect example of a cozy game — just in time for the fall season. Although most of the game is text-based and character-focused with cute animations, it’s great for curling up on a couch with a hot cup of cocoa (or a coffee) on a cold and rainy afternoon as you look for clues and question all sorts of different Pokémon, such as Growlithe, Slowpoke, Ducklett, Magikarp, Snivy, Rowlet, Sudowoodo and more.
Detective Pikachu Returns for Nintendo Switch is out now and available for $49.99.
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NewJeans is the latest act to play a part in the League of Legends World Championship. The K-pop stars provided the championship with this year’s anthem “Gods,” making them the first K-pop group in the game’s history to provide a song for the annual event. The track also marks the 10th anniversary of the game’s […]
HipHopWired Featured Video
Source: Activision / Activision
Another year means a new Call Of Duty title. On November 10 you’ll be able to get your hands on Modern Warfare III but today (Oct. 3) Activision revealed the long-awaited trailer for the multiplayer mode of the video game.
Call Of Duty: Modern Warfare III is touting “16 iconic maps modernized for fast-paced combat” (that would be OG launch maps from 2009’s Modern Warfare 2). While we’re sure the campaign will be epic and the zombies will be cool, many players will check in strictly for the multiplier, and the trailer features a peek at all the assault rifles, SMG’s, snipers, kitted-out loadouts and tide-turning killstreaks you will surely desire. As for the soundtrack, it’s Emimen’s “Till I Collapse,” featuring the late, great Nate Dogg.
Starting Friday (Oct. 6), you’ll be able to play the Call of Duty: Modern Warfare III Multiplayer Beta all weekend on the PlayStation while you’ll get your turn the next weekend if you’re on an XBox or a PC.
Source: Activision / Activision
Also worth noting, Call of Duty: NEXT will go down this Thursday, October 5, and will be followed up by the Call of Duty Endowment (C.O.D.E.) Bowl IV.
Watch the new multiplayer action below.
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“Strike a pose!” In a follow-up to WarioWare: Get It Together! released in 2021, WarioWare: Move It!, the 11th installment in the franchise, drops for the Nintendo Switch on Nov. 3.
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Available for pre-order at $49.99 at Amazon, Best Buy, Target and Walmart, WarioWare: Move It! is a party video game with more than 200 motion-controlled microgames across gameplay options, including Party Mode, Story Mode and The Museum.
For up to four players, “The Museum” is a collection of quick head-to-head challenges that you can pick and choose from in local co-op play, while “Party Mode” is a board-game-style match. And for a true WarioWare experience, just because you win your match, it doesn’t mean you move ahead in the game.
“Story Mode” involves Wario on a tropical island running from evil spirits in a random assortment of microgames thrown at you. The more microgames you complete, the faster Wario runs away.
Here’s a list of a few microgames found in “The Museum”:
Cowboy Up
Buttograph
Super Mario Bros. 3 (shake your tail to fly)
Feeling Peckish
Bell Chorus
Keeping Count
Thigh Fishing
Sumo Says
Train
Shell Shine
Nintendo/Amazon
Meanwhile, microgames range from short “follow-the-leader”-style games to brief Switch Sports-like challenges. There are a few microgames that are a throwback to early Nintendo titles and characters too. Moreover, you’ll sometimes have to “strike a pose” and get into a funny, yet awkward, standing position to complete a few games, but it’s all in the spirit of fun and participation from the WarioWare series.
Overall, in a first impression and without a full review, WarioWare: Move It! is loads of fun with short bursts of exciting challenges, especially with more than one player. The mircogames are creative and inventive with bright colors and slick animations, while the motion controls seem accurate and amusing to execute in a group. While “Story Mode” is reserved for single player experiences, it’s ultimately a party game meant to be played with friends and family.
WarioWare: Move It! for Nintendo Switch comes out on Nov. 3 for $49.99. It’s available for pre-order now.
For more product recommendations, check out our roundups of the best over-ear headphones, wifi extenders and laptop deals.
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All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
EA Sports FC 24 is out now! And after 30 years, this is the first installment of the franchise that isn’t associated with FIFA (International Association Football Federation). The two companies parted ways when they couldn’t come to terms on a new licensing agreement in 2022.
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However, now re-branded as EA Sports FC 24 — which retails for $69.99 for PS5, PS4, Xbox Series X/Xbox One and PC at Best Buy, Amazon, Target and Walmart — features a new level of gaming immersion that feels more realistic than previous installments, while it features teams and players from Major League Soccer, UEFA Champions League, UEFA Women’s Champions League, Premier League and more.
The game is also available for Nintendo Switch for $59.99.
EA SPORTS FC 24 — PlayStation, Xbox
$69.99
Amazon/EA Sports
In addition, new for 2024, the game adds women’s teams with the top female players — including Alexia Putellas, Sophia Smith and more — while gameplay and animations are enhanced with EA’s “HyperMotionV” technology that give matches more rhythm and fluidity for a more authentic look and feel.
The soccer game features online multi-player across platforms too. This means you can play online against anyone on any console from all around the world without missing a beat.
EA SPORTS FC 24 — Nintendo Switch
$59.88
Meanwhile, EA Sports FC 24 Ultimate Edition is out too. The game is available for all consoles, except for Nintendo Switch, while it’s priced at $99.99. It has the same gameplay and features as the standard edition above, but it also comes with 4,600 FC Points — the game’s virtual currency to unlock packs, drafts and more.
The cover art is different with more than 30 iconic players shown, including Vinícius Júnior, Sam Kerr, Marta Vieira da Silva, Ronaldinho Gaúcho, Pelé, Andrea Pirlo, David Beckham, Juan Román Riquelme and much more.
EA SPORTS FC 24 Ultimate Edition
$99.99
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Source: Visual Concepts / NBA 2K24
Visual Concepts and 2K Sports set up NBA 2K24 with the perfect alley-oop pass with NBA 2K23, but sadly, they couldn’t throw it down for the spectacular finish.
Like the Madden NFL video game franchise, Visual Concepts’s NBA 2K video games are in a very unique position, being the only officially licensed basketball video game on the market.
The last time the NBA 2K franchise had to worry about some competition was in 2018, when EA dropped NBA Live 2018, the last time we would see an NBA Live video game on consoles.
The NBA 2K franchise has been a model of consistency and as dominant as the Jordan-led Chicago Bulls, Kobe and Shaq Lakers, and the Golden State Warriors, but as of recently, fans have grown weary of the games.
The biggest complaints as of late are that the games don’t bring any significant improvements and are nothing but rehashes of the games from the previous year with a fresh coat of paint.
It’s the same complaints Madden NFL fans have expressed about those games.
While Madden has taken a knee with its latest games on next-gen consoles, the NBA 2K franchise gave us hope with their first three entries on the PS5 and Xbox Series X. We hoped that would continue with NBA 2K24, and on paper, it seemed we were getting an improvement from 2K23, but sadly that is not the case.
This is a letdown, especially for a game that features the late Kobe Bryant on the cover.
The Mamba Moments Mode Is Fun But Feels Empty At The Same Time
Source: 2K Sports / Visual Concepts / NBA 2K24
There are still many other memorable moments you get to relive in the game, BUT it’s glaring that you can’t relive Kobe’s 81-point performance against the Toronto Raptors.
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Source: Microsoft / Xbox Series X ‘Brooklin’
Another massive leak, spilling some juicy Xbox details, has the video game world buzzing.
An FTC leak has produced documents detailing some of Xbox’s future plans and another massive acquisition. The biggest news from the leak was that Xbox plans to drop what it calls a “console refresh” of the Xbox Series X called ‘Brooklin.’
It has been confirmed that it was Microsoft were the one’s who “leaked” the information after accidentally loading it onto a government website, per Bloomberg’s reporting.
Anyway, Brooklin is a new Xbox Series X console version that ditches the original “box shape” small fridge look for a new circular design plus a much-needed increased internal storage of 2TB.
Gamesradar reports that the “console refresh” will have the same price as the previous console with tweaks like a faster wireless connection, more storage as mentioned above, eco-friendly features to reduce the console’s carbon footprint, ditching the disc drive, and even an updated controller that could finally bring it on par, or close to the greatness that is the PS5’s DualSense controller.
The new controller, code-named Sebille, is “more immersive” and will feature gyro support, Bluetooth 5.2, and a direct Cloud connection. There will also be “precision haptic feedback” that doubles as speakers.
“Improved longevity” is also a feature of the Sebille controller, thanks to new modular thumbsticks.
According to the leaks, the controller will launch sometime in August 2024, around the same time as E3 2024, when the company was set to reveal its latest offerings to the video game world.
There are also plans for an Xbox Series S refresh due in August, with the Brooklin console coming in late October, right in time for Black Friday and the Christmas shopping season.
Phil Spencer Was Dreaming of Video Game Domination
The new console and controller weren’t the only news about the FTC leak. According to leaked emails, Xbox Chief Phil Spencer wanted to bring Nintendo into the Xbox ecosystem.
In the August 2020 email sent right before Microsoft bought Bethesda’s parent company ZeniMax, Spencer called a possible acquisition of Nintendo “a career moment.”
Spencer’s lust didn’t stop there. He also expressed interest in Steam owner Valve and Warner Bros’ collection of game studios like Mortal Kombat developer NetherRealm Studios and Rocksteady, the game studio behind the Batman Arkham Series.
Per IGN:
“Nintendo is THE prime asset for us in gaming and today gaming is our most likely path to consumer relevance,” Spencer wrote in the email.
“I’ve had numerous conversations with the LT of Nintendo about tighter collaboration and feel like if any US company would have a chance with Nintendo we are probably in the best position.”
However, Spencer outlined a number of blocks on the merger, including the fact Nintendo seemed uninterested in selling up. Nintendo is “sitting on a big pile of cash”, Spencer said, and was apparently happy with its current position. As a result, Spencer said he couldn’t “see an angle” on a buyout in the short term, adding: “I don’t think a hostile action would be a good move… so we are playing the long game.”
Well damn.
You can see more reactions to the leaks in the gallery below.
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Photo: Microsoft / Xbox Series X ‘Brooklin’
2. Interesting
3. Looks like Tom was right.