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Source: NurPhoto / Getty / Grand Theft Auto
Finally, there is some Grand Theft Auto news; unfortunately, it has nothing to do with GTA 6.
According to a Wall Street Journal report, Netflix Games is trying hard to secure a Grand Theft Auto game on its service in an attempt to bolster its lineup of original games after acquiring several development studios.
The WSJ reports that Netflix Games “discussed plans” to drop a Grand Theft Auto game on its service by securing a licensing deal with Rockstar Games parent company, Take-Two Interactive.
What would that game look like? That remains to be seen, but according to IGN, it will likely be a mobile title.
Per IGN:
As things now stand, any GTA spin-off that ended up on Netflix would inevitably be a mobile game, as currently the only way to play Netflix’s portfolio is through its mobile app. The report suggests that Netflix hopes to eventually expand its library to include games that can be streamed from TV or PC.
According to one analyst speaking to the WSJ, Netflix has spent about $1 billion on games so far. And it seems to be aiming to hire more game executives to oversee a foray into AAA titles. But there’s currently no good way to tell exactly how well that investment is paying off for the company, or whether it ever will.
Netflix Games Is A Pure Struggle
It’s clear Netflix is looking for a win for its Netflix Games service. Since launching in 2022, the service has yet to take off. IGN reports that 20 games on the service have been downloaded 70.5 million times.
That’s a drop in the bucket compared to other mobile game downloads. Apptopia claims only 1% of Netflix subscribers enjoy Netflix Games daily.
We shall see if Netflix Games can land its golden goose.
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Photo: NurPhoto / Getty
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
If you gotta go fast, then Sega has good news for you — the video game company is releasing Sonic Superstars, their newest 2D platform Sonic game and the first since Sonic Mania in 2017, across consoles.
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Priced at $59.99 on Amazon, Best Buy, Walmart and Target, Sonic Superstars is a new 2D side-scrolling adventure that features Sonic the Hedgehog, Miles “Tails” Prower, Knuckles the Echidna and Amy Rose — all as playable characters.
The game drops on Oct. 17 for Nintendo Switch, PS5, Xbox Series X, Xbox One and PS4.
Nintendo/Amazon
Set on the uncharted Northstar Islands, Sonic Superstars follows Sonic and team joining forces to defeat Dr. Eggman, the mercenary Fang the Hunter and the mysterious Trip the Sungazer from stealing the Chaos Emeralds and turning all the animals on the island into robotic Badniks.
The game also features new Chaos Emerald power-ups to help you clear levels and conquer enemies. Sonic can now multiply, swim up waterfalls, change form and much more.
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After playing a few levels and bonus stages, Sonic Superstars — which also features co-op multiplayer — is a return to classic Sonic games from the ’90s, like the Sonic The Hedgehog trilogy, Sonic & Knuckles and others, while its blazing fast gameplay keeps gamers active when clearing levels. Sonic’s new power-up mechanics is a breath of fresh air, as it gives characters more usability.
In addition, choosing a character also comes down to a bit of strategy because each character has their own pros and cons. For example, Sonic is fast when running, while Knuckles is fast when climbing up walls. Gameplay varies from character to character and player to player. If you haven’t played a Sonic game since the ’90s, then Sonic Superstars is a good one to pick up — if you want to recapture the gaming experiences of your youth, but with modern animations and graphics.
Sonic Superstars for Nintendo Switch, PS5, PS4, Xbox Series X and Xbox One is available for $59.99.
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Source: Microsoft / Xbox / Activision Blizzard
After months of court battles, unfortunate document leaks, and social media discourse, Microsoft can officially welcome Activision Blizzard into the fold.
Call of Duty, Diablo, Overwatch, World of Warcraft, Starcraft, Candy Crush, and other titles have a new home: Xbox. Friday, October 13, Xbox Wire shared a post announcing the news Team Xbox has been waiting months, if not years, to hear the $69 billion Activision Blizzard acquisition is a done deal.
Phil Spencer happily announced in the blog post that Xbox is now working on bringing Activision Blizzard’s library of games to Game Pass.
“Today we start the work to bring beloved Activision, Blizzard, and King franchises to Game Pass and other platforms. We’ll share more about when you can expect to play in the coming months. We know you’re excited – and we are too,” Spencer said.
PlayStation & Nintendo Gamers, Y’all Are Safe… For Now
The Xbox Chief also reassured the millions of gamers on other platformers.
“For the millions of fans who love Activision, Blizzard, and King games, we want you to know that today is a good day to play,” he said. “You are the heart and soul of these franchises, and we are honored to have you as part of our community. Whether you play on Xbox, PlayStation, Nintendo, PC or mobile, you are welcome here – and will remain welcome, even if Xbox isn’t where you play your favorite franchise. Because when everyone plays, we all win. We believe our news today will unlock a world of possibilities for more ways to play. Thank you for the ongoing support. We have so much more to come in the months ahead – I’m excited for the future and cannot wait to share it with you.”
With the deal finally closing, that doesn’t mean Call of Duty and Diablo are going to Game Pass immediately. Activision Blizzard made it clear that Modern Warfare 3 and Diablo IV would not be on the gaming streaming service.
Call of Duty Is Coming To Ubisoft+
But thanks to a deal with Ubisoft granting the publisher cloud streaming rights, which helped Xbox secure the deal, Ubisoft announced Call of Duty and other Activision Blizzard games will be coming to Ubisoft+.
“In August, Ubisoft announced an agreement with Microsoft granting the publisher the perpetual cloud streaming rights for Call of Duty and all other current Activision Blizzard games and those released over the next 15 years once Microsoft’s acquisition of Activision Blizzard is complete,” the blog post begins.
Sayonara Bobby Kotich
Also, with the news of the deal closing, current problematic Activision Blizzard CEO Bobby Kotick is on his way out. In an email to his employees, he announced he is staying until the end of 2023 to help with the transition period.
“I have long said that I am fully committed to helping with the transition,” says Kotick in the email to Activision Blizzard employees. “Phil has asked me to stay on as CEO of ABK, reporting to him, and we have agreed that I will do that through the end of 2023. We both look forward to working together on a smooth integration for our teams and players.”
Congrats to Team Xbox and Activision Blizzard.
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Photo: Microsoft / Xbox / Activision Blizzard
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Source: Sony / InZone Buds
Not to be outdone by its own new PlayStation Pulse Explore earbuds, Sony has unveiled a pair of new Inzone Buds geared explicitly towards gamers.
Sony Electronics is dropping a pair of $199 InZone Gaming Buds, the company’s first pair of gaming-focused wireless earbuds.
When the Inzone Buds arrive (available for pre-order today), Sony promises to deliver exceptional battery life (up to 12 hours of use) and audio at the lowest latency possible.
While not specifically made for the PlayStation 5 console, the InZone Buds will pair with your PS5, the new “PS5 Slim,” PCs, and mobile devices.
Most users will connect using the provided dongle that Sony boasts will cut latency to below 30 milliseconds. For users with the latest Android smartphone, you can use Bluetooth LE Audio.
Source: Sony / InZone Buds
360 Spatial Audio is also an option in the new InZone Buds. The Verge reports setting that all up will require a series of steps that have to be taken.
Per The Verge:
Sound Field Optimization creates a personalized hearing profile by taking photos of the user’s ears using the 360 Spatial Sound Personalizer smartphone app. The InZone Buds go one step further through the Sound Tone Personalization feature, individualized to the ear canal by playing test sounds from the driver units and using feedback microphones to measure how the sound fills the ear canal. Based on the acoustic analysis, the sound is then uploaded onto the InZone Hub PC software, where further personalization can be done to curate a truly personalized spatial listening experience with unparalleled spatial sound precision.
The Fit
As far as comfort, Sony claims the InZone Buds are designed to provide the wearer with a comfortable fit over extending gaming sessions.
The company achieves this goal by designing the buds to reduce the pressure on the wearer’s ears while using them. There are four sets of silicone ear tips, including an extra small sizing because no ear is the same.
Source: Sony / InZone Buds
Can The InZone Buds Be Used For Music & Movies
The Verge reports the InZone Buds that you can use them InZone Buds for other forms of entertainment, but Sony says it has designed them to improve your gaming experience.
Active noise-cancellation is also available to completely immerse you in whatever you may be doing while using the InZone Buds.
The InZone Buds are now available for pre-order and will ship sometime in November.
For more photos, hit the gallery below.
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Photo: Sony / InZone Buds
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Source: Sony / PlayStation 5 / PS5 Slim
The rumors of Sony dropping a new PS5 model were true, but it’s not the “Pro Model” everyone was anticipating.
On Tuesday, October 10, Sony hit everyone with a big surprise when it unveiled a new, slimmer PS5 model. The new model dubbed the “PS5 Slim,” is slightly smaller and shorter than the original PlayStation 5 disc and all-digital model.
What’s New?
The new PS5 Slim is not only changing esthetically but will also have some improvements. It will also come with a much-needed 1TB of internal storage, and for owners of the new slim all-digital model, a detachable Ultra HD Blu-Ray drive will be available.
The new PlayStation 5 console boasts a significant overall reduction in volume of more than 30 percent and an up to 24 percent reduction in weight, depending on what console you purchase.
There is now a significant bulge on the side where the disc drive is that Sony says you can replace with a side panel if you’re not feeling the look.
Source: Sony / PlayStation 5
“There are four separate cover panels, with the top portion in a glossy look, while the bottom remains in matte,” Sid Shuman, senior director of SIE content communications, notes while speaking on the new console’s design in a blog post.
For those who purchase the PS5 Digital Edition, you can buy the Blu-ray disc drive later for $79.99. There are now visible slits on the console, giving it a much more sleeker look.
Gone is the single USB-C and USB-A ports. Instead, dual USB-C ports will be on the front of the console.
Source: Sony / PlayStation 5
Unlike the previous model, the new PlayStation 5 model will have a new horizontal stand. You have to dish out $29.99 separately if you want a vertical one.
Source: Sony / PlayStation 5
Price & Release Date
Source: Sony / PlayStation 5
The new PS5 model will arrive in North America in November at select retailers and Sony’s PlayStation Direct site for $449.99 without a drive or $499.99 with one.
Shuman says that the new PS5 model “will continue to roll out globally in the following months,” says Shuman. “Once inventory of the current PS5 model has sold out, the new PS5 will become the only model available.”
The announcement of the new PS5 model comes after an Insider Gaming report hinting at the tech giant working on a PS5 console with a detachable drive.
It also follows the massive Xbox leak revealing Microsoft’s plans to drop a “console refresh” of the Xbox Series X.
As you can imagine, the video game world is reacting to the news.
You can see those reactions in the gallery below.
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Photos: Sony
1. Interesting
2. Talk Yo Shi*t
3. The price hike does suck.
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Source: Atari / Save Mary
Blow the dust off your old Atari 2600 console. Apparently, there are still new games coming out for it.
The Atari 2600 first arrived in homes in 1977 and is nearly 50 years old, ceasing production in 1992, but that’s not stopping Atari from making games for the iconic console.
Spotted on the company’s website, Atari dropped two limited edition physical cartridges for Save Mary and Outlaw.
Atari reveals Save Mary was a victim of the 1983 game crash, keeping it from being released until now. Tod Frye developed the game that “will keep you on your toes as you build a platform that Mary can use to escape the flooding canyon. Use the crane to carefully lower the different blocks and piece together a platform that Mary can safely stand on — but be careful! If you swing or drop a block carelessly, you may end up crushing poor Mary.”
Outlaw Was Also Announced
Unlike Save Mary, Outlaw did see a release, first arriving in arcades in 1976 before coming to the Atari 2600 in 1978. The game was initially allowed for only a single gunslinger before the home version was optimized for two players.
The description for Outlaw reads:
Based on the 1976 Atari arcade game of the same name, Outlaw is an exciting game for one or two players set in the wild west. While the original arcade game only allowed for a single gunslinger, the Atari 2600 version released in 1978 gives you the option to play alone, where you can practice your aim against moving targets, or against another gunslinger in a contest to see who can first score ten hits against the other player.
As of this writing, both games are sold out. Who knows, there could be more games on the way.
But we are sure you can find them for resale and add them to your collection to play on the Atari 2600+ mini console coming in November.
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Photo: Atari
This week, EA Sports released the latest installment of its long-running soccer video game series, this year re-branded as EA Sports FC 24 after a long-running licensing deal with FIFA expired last year. And the demand, despite the new title, has been massive: The game debuted at No. 1 in the United Kingdom and sold 6.8 million copies worldwide in its first week, according to the Financial Times — a 25% boost over the early access sales of FIFA ’23.
That’s a big deal for the music business. Gaming and music have always been intertwined, but EA’s soccer series has sparked a closer relationship with its soundtrack songs than most; in a phenomenon called FIFA Songs, gamers form nostalgic attachments to the music they hear while playing. And because soccer is a truly global sport, the soundtracks to the games over the years have often been global affairs, with both established acts and rising artists from around the world included and exposed to audiences — many of them young — for hours each week as they play.
This year’s edition is no different, with a soundtrack that includes more than 100 tracks from artists hailing from 30-plus countries across six continents. Warner Music Group won one of EA Sports FC 24‘s biggest synchs, landing the coveted slot in the game’s official launch trailer with Royal Blood’s “Trouble’s Coming.” The company also received placements for some established hits (Myke Towers’ “LALA” from Warner Music Latin; Ninho and Central Cee’s “EuroStar” from Warner Music France) as well as up-and-coming acts, like Ezekiel’s “there she goes” (Warner Records) and an unreleased track from KING, “We Are the Ones” (Warner Music India). And that helps Warner Music Group’s executive vp of global sync and U.S. visual media licensing Ron Broitman earn the title of Billboard’s Executive of the Week.
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Here, Broitman — whose remit goes beyond just video games to include film and TV and advertising syncs for the label’s global roster — breaks down how the label worked with EA to include songs on the soundtrack, as well as the effect of such a huge placement on an artist’s career. “Being placed in a game like this brings a track to millions of fans worldwide and can lead to meaningful streaming and consumption spikes,” Broitman says. “For developing artists it’s also an opportunity to introduce them to a massive, captive audience that maybe wouldn’t have heard their music otherwise.”
This week, the new EA Sports soccer video game, EA Sports FC 24, was the United Kingdom’s highest-selling video game release, and Warner Music has a significant presence on its influential soundtrack, including in the main trailer. What’s the process for getting a song on the soundtrack, and how did the placements for this one come together?
This project is an amazing display of collaboration involving WMG’s recorded music repertoire from all over the world. We’re unique in the fact that we don’t operate within traditional synch borders, we’re one cohesive global synch team, so our partners have direct and open access to all of our local experts from around the globe. With EA, we’ve built a very close, trusting relationship with them over many years — a major testament to the top-notch global gaming community we have within our synch and U.S. frontline label teams. From there, it’s really a multi-layered, ongoing process, but there’s a regular dialogue and sharing of relevant new releases from our U.S. teams and our teams around the world including in the U.K., France, Sweden and LatAm, among others. Especially when dealing with a game with as much global popularity as FC 24, it’s key to involve as many teams around the world as possible so that the final soundtrack is representative of all the great, global music in the WMG family.
How do you decide what songs to put forward for the soundtrack?
Our global synch gaming experts focus on many factors, but above all, we make sure every recording is authentic and that there’s a natural connection between the artist, the game, the fans and the musical energy that our partner is looking for. Of course, we also consider artist albums and new release cycles as we know synch placements — especially in gaming — have the potential for incredible exposure. EA particularly has built a reputation for music discovery which creates a huge lane for pitching artists at any stage in their career. That’s why on this soundtrack you’ll see massive tracks like Myke Towers’ “LALA” that everyone already loves, alongside tracks like “there she goes” from newcomer Ezekiel so that we can hopefully introduce fans to what will become their next favorite song.
Soccer, more than sports like baseball or American football, is a truly global game. How does that factor into your thinking when choosing songs or artists for a game like this, vs. something like the Madden franchise?
With a game like FC 24, there’s an opportunity to showcase a diverse group of artists that cross genres and borders because we know there are fans from all over the world playing. We aim to make sure everyone listening hears something that they feel resonates with them, and it’s also a great way to introduce local talent to a global audience. At WMG, we’re lucky to have such a standout group of artists from every corner of the globe, so it makes our jobs easier — or harder, actually. Our representation on this soundtrack speaks to this approach — from India’s KING to France’s Ninho to Sweden’s Baby Mala to Puerto Rico’s Myke Towers to the U.K.’s Sam Gellaitry and many more.
What effect can a placement in a huge game like this have on a song’s success, or on an artist’s career?
The impact is undeniable. Being placed in a game like this brings a track to millions of fans worldwide and can lead to meaningful streaming and consumption spikes. For developing artists it’s also an opportunity to introduce them to a massive, captive audience that maybe wouldn’t have heard their music otherwise. We’re already seeing this happen with Ezekiel, who I’d mentioned, as well as with swim school, and many others. Players aren’t just enjoying the music in-game passively, they’re actively seeking it out and consuming it elsewhere. The ultimate goal of course is that we convert those players into fans, and they follow along on an artist’s journey. That’s one of the many benefits of a music company like ours, there’s a dedicated team exploring these types of opportunities that have the potential to be a game-changer for an artist’s career.
How does the demographic of those who regularly play video games factor into that effect?
FC 24 draws an audience of all ages, but we know there’s a large number of players in the Gen Z demographic. This group, more than any other generational cohort, reports that they discover and actively seek out music that they hear when they’re gaming. So we know we have an incredible opportunity to introduce new music and artists to this young group who may still be developing their musical tastes, and there’s a high likelihood that we can turn these players into fans.
How does a synch in a soundtrack for a game like this compare to a synch for a TV ad or a film trailer?
Music has always had a really close connection with gaming, maybe even more so than any other visual form. With gaming, you have engaged players that will play every single day and be hearing these songs over and over again. It’s an incredible amount of exposure as far as sheer number of listening hours. With this game specifically, there’s also a really interesting phenomenon called “FIFA songs” where avid players say they develop a strong, lifelong connection with the songs that they hear while they’re playing. Even years later, hearing one of these songs can bring back nostalgic, happy memories associated with playing the game. So the impact that these songs can have can really last a lifetime.
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Source: Activision / Activision
Bas was amongst the gaming pros and influencers on hand for the Call Of Duty: NEXT event that went down on Thursday, October 5. It shouldn’t be a surprise since the Dreamville rapper is a proud gamer and longtime fan of the franchise, and was as excited as anyone else to get to previewing and playing Call Of Duty: Modern Warfare III.
Call Of Duty: NEXT showcased a sampling of the title’s new content including Multiplayer and Zombies as well as announcements about Call of Duty: Warzone—all in celebration of Call of Duty’s 20th anniversary. Bas was happy to be in the building. “I’m a fan man. I’m blessed to be here to get to play the game early to see all the cool callbacks— the maps they brought back,” Bas told Hip-Hop Wired. “I’m excited to see the new Warzone map. I’m just a gamer like anyone else.”
Bas isn’t just anyone considering he’s part of the Dreamville roster, and dropped a heater featuring his mans J. Cole called “Passports Bros” this past summer (more on that later). The Queens, by way of Paris, France rapper actually credits gaming with building chemistry between him and his collaborators, like renowned producer Boi-1da (Drake, Nas). “Me and him were cool acquaintances for a lot of the earlier part of my career but it wasn’t until we started gaming together and really speaking every night that our collaborative bond formed,” explains Bas, who also counts engineer Mixed by Ali, producer T-Minus and sometime J. Cole as among his regular gaming crew for Call of Duty and Warzone, amongst other titles.
He adds, “It’s almost like a business call but we’re playing a game and keeping in touch. 1da might be like ‘Yo, I did this beat tonight I gotta send it to you,’ he’ll text it to me mid-game. It’s a good way to stay present, stay in each other’s lives. We’re all so busy, we’re all in different parts of the country or we’re on tour. That’s kind of the one constant, you can get on, see who’s online, get in the chat with them, run a few games and just catch up.”
Video games and Hip-Hop have long been linked but formulating joints over the system group chat surely wasn’t on the bingo card of any Rap pioneer. But the joy both elements bring make the union inevitable. “We might tour seven, eight months out of the year. So those breaks where we get to come home that’s mostly what I’m doing. I’m gaming, I’m seeing the family,” explains Bas. “I’m not trying to go out and party, I just came off tour. It’s therapeutic to me honestly. Just to get on and talk to my friends. There’s a lot of value in the communication and the community of it.”
And yes, Bas has new music on deck—his new album, titled We Only Talk About Real Shit When We’re Fucked Up, drops…soon, via Dreamville/Interscope. “I was trying to give y’all the date but there’s some paperwork [so] the label’s got me a little hush hush. But definitely before the end of the year.”
For us civilians, the Call Of Duty: Modern Warfare III Open Multiplayer Beta will be available starting Friday, October 6 and throughout the weekend. XBox and PC gamers will get their turn next weekend. Call Of Duty: Modern Warfare III proper will launch on November 10, 2023.
Source: Activision / Activision
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
The great detective has arrived! Detective Pikachu Returns is the long-awaited sequel to 2016’s very popular Pokémon spinoff game for the Nintendo 3DS.
Priced at $49.99 at Amazon, Best Buy, Target and Walmart, Detective Pikachu Returns for the Nintendo Switch is unlike any other Pokémon game. First off, Pikachu speaks, but he has the voice and persona of a middle-aged man who loves to drink coffee.
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Secondly, he has a partner, a human named Tim Goodman, who is the son of Detective Pikachu’s former partner Harry, who went missing two years earlier. The pair go around Ryme City asking questions of the people and Pokémon around them, as they gather clues in a trusty notebook and solve mysteries in a point-and-click adventure.
Nintendo/Amazon
Meanwhile, the game follows the events after a jewel heist in Ryme City. Detective Pikachu and Tim join forces to investigate and search for clues, while one mystery leads to another that will hopefully reveal the identity of the real jewel thief. Other Pokémon help as much as they can, but they only talk to Detective Pikachu, who has to translate for Tim.
Detective Pikachu Returns is the perfect example of a cozy game — just in time for the fall season. Although most of the game is text-based and character-focused with cute animations, it’s great for curling up on a couch with a hot cup of cocoa (or a coffee) on a cold and rainy afternoon as you look for clues and question all sorts of different Pokémon, such as Growlithe, Slowpoke, Ducklett, Magikarp, Snivy, Rowlet, Sudowoodo and more.
Detective Pikachu Returns for Nintendo Switch is out now and available for $49.99.
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NewJeans is the latest act to play a part in the League of Legends World Championship. The K-pop stars provided the championship with this year’s anthem “Gods,” making them the first K-pop group in the game’s history to provide a song for the annual event. The track also marks the 10th anniversary of the game’s […]