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HipHopWired Featured Video

Source: Renee Dominguez / Getty / Chuck D
Hollywood isn’t the only industry worried about the dangers of AI (artificial intelligence). The music industry is also weary of the technology.
Spotted on Deadline, the Artists Rights Alliance penned an open letter that garnered over 200 signatures from big names in the entertainment and music industry, calling on AI companies and digital streaming platforms to pledge “that undermine or replace the human artistry of songwriters and artists or deny us fair compensation for our work.”

The website reports that Billie Eilish, her brother Finneas, Nicki Minaj, the estates of Bob Marley and Frank Sinatra, Smokey Robinson, Katy Perry, R.E.M, Chuck D, Camila Cabello, J Balvin, and more have signed the letter that lives on Medium. 
The letter calls on “AI developers, technology companies, platforms, and digital music services to cease using artificial intelligence (AI) to infringe upon and devalue the rights of human artists.”
It also points out that AI can be beneficial by adding, “Make no mistake: we believe that, when used responsibly, AI has enormous potential to advance human creativity and in a manner that enables the development and growth of new and exciting experiences for music fans everywhere.
“Unfortunately, some platforms and developers are employing AI to sabotage creativity and undermine artists, songwriters, musicians and rightsholders.”
The letter adds it wants to “protect against the predatory use of AI to steal professional artists’ voices and likenesses, violate creators’ rights, and destroy the music ecosystem.”
AI was a significant issue in the SAG-AFTRA and Writer’s Guild strikes, which lasted for several months before both entities agreed on major sticking points.
In the music industry, AI is used in production and mastering, while independent artists utilize the tool to help with songwriting.

HipHopWired Featured Video

Source: Activision / Activision
Activision just dropped Call of Duty: Warzone Mobile and one of the millions of people who downloaded the app and gave it a spin was Memphis rapper NLE Choppa. The “Shotta Flow” rapper has been occupied with the whole rap star thing, so he now considers himself a former gamer.

Source: Activision / Activision
“I don’t have too much time for it now,” Choppa, who participated in Thursday’s (March 21) Warzone Mobile Streamathon, told Hip-Hop Wired. “Once upon a time I was deep. I still do it in my free time, though. I was like 2K, [Grand Theft Auto], Call of Duty, all of those different games.”

Apparently, becoming a star rapper takes up a lot of time (a record deal with Warner Bros., two hit albums and touring will do that) so his hours spent on the sticks had to suffer.
Nevertheless, Choppa stays in tune with CoD (“Every new Call Of Duty I’m copping.”), and he gave Call of Duty: Warzone Mobile a thumbs up even though it seems he’s better on a PS5. “I was just playing it in my green room it’s actually kind of cool with the joystick thing connected to the phone. I don’t know if I’m as sharp with the tapping it on the screen, but the joystick, I could be able to work that for sure.”
Back to the music for a second, he just dropped a song called “AMF” with Flau’jae, the female rapper who happens to currently be a star guard on LSU’s women’s basketball team. “It came together with her, her mom, my mom, and me. Just respecting the relationship they have as a daughter and a mom-a-ger standpoint and it’s the same thing with my mom and my /manager,” said Choppa. “We connected that way and just always supported Flau’jae from basketball and we got the track in.”
Speaking of Flau’jae dropped 14 in LSU’s win over Rice.

Choppa also says he’s seriously retiring his “Shotta Flow,” with the last, “Shotta Flow 7” having been released in February. He’s starting another series but for the sake of Activision, we won’t mention the somewhat NSFW title here. But back to Call Of Duty: Warzone Mobile and gaming in general, he’ll always find time for a good reason.
“Really it’s just a break from the world,” explains Choppa of why plays video games. “It’s just a break from who I am. To just be able to live that inner child feeling again, just to be able to play games is the goal for me, just to feel like a kid.”
Sounds like a plan. Call of Duty: Warzone Mobile is available right now on iOS and Android mobile devices.
Source: Activision / Activision

HipHopWired Featured Video

Source: Spotify / Spotify Music Videos Feature
Spotify is finally getting a feature it should have had: the ability to instantly watch music videos.
Today, Spotify announced that its music video feature is rolling out in “beta” and will feature a “limited catalog” in 11 markets.
As for the supported artists, Spotify users can see videos from Ed Sheeran, Doja Cat, Ice Spice, Aluna, and Asake. Per Techcrunch, the company’s global head of consumer experience, Sten Garmark, says that users can expect Spotify’s entire music video catalog to include “thousands” of songs.

Per Spotify:

“So many times in my own experience and for countless others, music videos play a key role in hooking you: taking you from being a listener to leaning in and becoming a fan,” says Charlie Hellman, Vice President and Head of Music Product at Spotify. “They’re an important part of so many artists’ tool kits, and it’s a natural fit for them to live in the same place that more than half a billion people choose to listen to music.”
Users can access the music videos by hitting the “Switch to Video” icon above the song title for the songs supported by the feature.
When you hit the icon, the track will restart, and the video will appear in the center of the screen. You can flip your Android or iOS device to switch the aspect ratio to full screen.
The feature will also be available on desktop and the Spotify smart TV app, and it is currently live in the UK, Germany, Italy, the Netherlands, Poland, Sweden, Brazil, Colombia, the Philippines, Indonesia, and Kenya.
Genmark says those markets specifically chosen were “based on a number of criteria, including market size and the availability of local content support.”

HipHopWired Featured Video

Source: NurPhoto / Getty / TikTok
TikTok’s run in the US over? The social media platform is trying its best to remain on smartphones in the States, but the US Government is working really hard to end its stranglehold on social media content creators.

Spotted on The Verge, TikTok is relying on its users to contact their local congress members as a bill calling for the app’s ban gains support in Congress.

The social media platform sent out a push notification warning users about the ban, claiming the government is trying to strip their constitutional rights from them.
Per The Verge:
TikTok sent users in the US a push notification on Wednesday, warning that “Congress is planning a total ban of TikTok” that would “[strip] 170 million Americans of their Constitutional right to free expression.”
The page says that a ban would “damage millions of businesses, destroy the livelihoods of countless creators across the country, and deny artists an audience.” The alert includes a way for users to find their representative and call their office.
The notification comes shortly after the White House expressed support for a bipartisan bill directed at TikTok, which is owned by the Chinese company ByteDance.
The bill — called the Protecting Americans from Foreign Adversary Controlled Applications Act — is in response to the perceived national security risks of TikTok, particularly around how the company collects user data.
The bill would require that TikTok break off from ByteDance or risk being removed from app stores in the US.
The Irony
The White House’s support for the bill is ironic due to President Biden’s presence on the platform under the handle @BidenHQ.

Congress has been trying for years to ban the app, with some states successfully banning the app from government devices, and Montana became the first state to ban it successfully.
A judge put a halt on the ban, which is the subject of numerous court challenges. If the government is successful in passing the ban, the American Civil Liberties Union is already pointing out that it will be a violation of the First Amendment.
TikTok has been having a rough year, with UMG (Universal Music Group) pulling music off the platform after both entities did not extend their licensing agreement.

It sounds like TikTok is in danger. There’s always Instagram Reels. Just saying.

01/29/2024

These are Billboard’s top products across all categories from the latest Consumer Electronics Show.

01/29/2024

Utopia Music is facing another lawsuit over an aborted deal to buy a U.S. music technology company called SourceAudio, this time over allegations that the Swiss company violated a $400,000 settlement that aimed end the dispute.

The two companies have been battling since February, when SourceAudio filed a lawsuit claiming that Utopia – a buzzy music fintech firm – had bailed on 2022 deal to buy the smaller company for $26.5 million. The case claimed that after a year of delays, Utopia owed more than $37 million on the deal.

That case, filed in Delaware, quickly settled on confidential terms. But in a new lawsuit filed Wednesday in Los Angeles, SourceAudio says Utopia has now flaked on that agreement, too.

“Desperate to get the Delaware litigation out of the public eye, Utopia negotiated an agreement to pay SourceAudio $400,000 in exchange for a full release and dismissal of the lawsuit,” the company’s lawyers write. “But as with the underlying contract, Utopia has refused to pay what it owes.”

According to the new lawsuit, just days after signing the legal settlement, Utopia “failed to make the required settlement payment—with no explanation at all.”

“It now appears that the settlement was simply a ruse by Utopia to buy time and avoid paying its debts,” the smaller company’s lawyers write. “SourceAudio brings this action to collect what it is owed [or] to rescind the fraudulently procured settlement agreement. Utopia’s gameplaying must come to an end.”

A spokesman for Utopia did not immediately return a request for comment on Thursday.

Utopia, a Swiss-based tech company that delivers financial services for labels, publishers and distributors, had been on a buying spree over 2021 and 2022. The company has acquired at least 15 companies, including music tech company Musimap, U.K. physical distributor Cinram Novum and Lyric Financial, a provider of royalty-backed cash advances.

But last fall, news broke that Utopia would restructure operations and lay off 20% of its workforce, representing about 230 jobs. In April, the company undertook a fresh round of job cuts, eliminating another 15% of its global workforce. Then in July, Utopia announced it was closing its research and development offices in the United Kingdom and Finland, resulting in the loss of another 5% of its global workforce.

SourceAudio — a tech platform for digital asset management and monetization — sued in February, claiming it had struck a deal in March 2022 to sell itself to Utopia for $26.5 million. Since almost immediately after the deal was reached, SourceAudio claimed, the bigger company had continually balked at actually completing the purchase.

“Despite repeated assurances that Utopia would be able to close…, Utopia engaged in a pattern of discontinuing discussions for an extended period of time, only to resurface immediately before the next intended closing date to indicate that it was unable to close by such date,” the complaint read.

In Wednesday’s new lawsuit, SourceAudio claims that Utopia quickly agreed to pay $400,000 to end the earlier case. Though Utopia made an initial $50,000 payment under the deal, the lawsuit claims, the remaining $350,000 – due this month – has not been paid.

“Defendants fraudulently represented through their attorney that they would perform the settlement agreement, while never intending to make any payment beyond the first installment of $50,000,” The company wrote. “Defendants’ objective with its false promise was to secure a release and dismissal of the Delaware action in exchange for a $50,000 payment and nothing further.”

HipHopWired Featured Video

Bowers & Wilkins, a leading audio company that produces top-of-the-line products, offers an array of award-winning speakers, headphones, and other devices. The brand’s Px8 over-the-ear headphones are among those lauded devices, and Bowers & Wilkins rolled out a new color finish that reminds us of a certain suit-wearing genius superhero.

Founded in 1966, Bowers & Wilkins has emerged as a leader in providing studio speakers, home speakers, car audio devices, and more. Engineers, musicians, and true audiophiles are the target audience for B&W products but they provide their premiere technology at a fair entry price.

The latest color from B&W for the Px8 is the Royal Burgundy finish. This version of the Px8, as we noted before, is a noise-canceling over-the-ear wireless headphones set that sport a Nappa leather finish along with gold trimmings. The Royal Burgundy joins the existing and still popular Black and Tan Nappa leather finishes.
The B&W team has refined the bells and whistles of its flagship headphones. If one is familiar with the vast world of headphone drivers, the Px8 came equipped with 40mm Carbon Cone drive units, the same drivers that power its innovative loudspeaker units. Paired with the Bowers & Wilkins-developed DSP (Digital Signal Processing), fans who use music streaming services can expect 24-bit high-resolution sound.

Other features of the Px8 included its standard single cast-aluminum arm structure, and the earcups, memory foam cushions, and headband also feature the Nappa leather trim. The Px8 also comes with a handy carrying case for easy transport and storage.
B&W updated its acoustic tuning that promises faster response and low distortion across a wide range of frequencies, building upon the build quality of the bar set by the Px7 S2 earbuds and the Px7 S2e over-the-ear headphones. What listeners can expect is the best representation of sound from the music you enjoy, especially if you use a streaming service that offers high-fidelity options.

The Bowers & Wilkins Px8 model is priced at $699 in the Black, Tan, and new Royal burgundy finish.
Learn more here.

Photo: B&W

As Sphere, the innovative new Las Vegas venue, opens its doors to the public with the debut of U2‘s 25-date residency on Friday (Sept. 29) and the premiere of the Darren Aronofsky film Postcard From Earth on Oct. 6, it’s doing so with an array of cutting-edge technology — much of which hadn’t been developed when the project broke ground in 2018.

“A lot of this stuff didn’t exist — it just didn’t,” says MSG Ventures CEO David Dibble, who oversees Sphere’s technology and content teams. “Necessity is the mother of invention, and by God, we had necessity.”

Plenty of Sphere’s advancements feel unique to the facility itself, including the geometry of its bowl-shaped theater and its 4D multisensory technology, which can generate effects like vibration, wind, scent and temperature fluctuations. But two key components — the venue’s audio and visual capabilities — could soon have a ripple effect across the concert business and broader live entertainment industry.

Sphere audiences will hear audio via Sphere Immersive Sound, a system created in tandem with the Berlin-based audio company Holoplot. “The problem that we tried to tackle from the beginning was not to build another sound system — because the world has enough sound systems,” says Holoplot CEO Roman Sick, who founded the company in 2011 with the goal of creating “a realistic, authentic audio experience that is not mainly determined by the room you’re having that audio experience in.”

Sphere executives discovered Holoplot after the company deployed its 3D Audio-Beamforming technology in Frankfurt Hauptbahnhof, Germany’s largest train station, in late 2016, allowing multiple audio messages at the same frequency to be sent simultaneously to different parts of the facility.

Holoplot’s X1 Matrix array.

HOLOPLOT

“If you boil it down, we have two core capabilities,” Sick explains. “The functional level, from our perspective, is you can determine where you want to have sound and where you don’t want to have sound. … And the creative bit is the ability to now move audio objects three-dimensionally across that whole volume [of space in a venue] — from left to right and up and down, but also into the audience back and forth.”

Holoplot dubbed the former aspect 3D Audio-Beamforming technology and the latter one Wave Field Synthesis. With Wave Field Synthesis, Sick explains, Holoplot can make the origins of audio imperceptible to create “a hologram of sound” — an accomplishment he calls “the holy grail of spatial audio.”

To implement these features, Sphere Immersive Sound utilizes advanced hardware and software. Behind Sphere’s 160,000-square-foot LED screen sit hundreds of Holoplot’s X1 Matrix arrays, which combine the functionalities of vertical and horizontal line arrays to allow greater control over the formation and shape of audio waves. Holoplot’s software then utilizes proprietary algorithms and machine learning to synthesize creative input and environmental data, collected by sensors throughout the venue, to further refine the system’s audio output.

Sphere Immersive Sound might sound complicated — and it is — but like many of the venue’s production capabilities, it’s designed to be plug-and-play for visiting artists and their teams.

“You don’t need to be a scientist,” Sick says knowingly. “You just say, ‘Hey, I want sound here and over there, for this configuration.’ And the system says, ‘OK, here it is.’” According to Sick, the system has “a large number of preset formats” — mono, stereo, 5.1, Atmos and so on — for artists to choose from. Once they do, “boom, then it’s the normal workflow,” says Sick, adding that an artist’s audio engineer can even use their normal desk: “From that end, nothing really changes.”

Of course, Sphere’s audio advancements didn’t take place in a vacuum. In implementing Holoplot’s technology, Sick and his team had to consider numerous other stakeholders, chief among them those conceptualizing Sphere’s visual capabilities. “You put something in front of a speaker, it’s going to have an effect — and it’s a negative effect, usually,” says Sick, summarizing the challenge of placing high-end audio equipment behind Sphere’s LED screen. Compared to point source or line array speakers, Holoplot’s matrix array had an advantage — it diffuses energy over a larger surface area, reducing the energy passing through an obstruction, in this case Sphere’s LED screen, at any given point. But Sick’s team still had to find “the best compromise between acoustic transparency and meeting the visual requirements.”

Big Sky, the camera developed by Sphere Studios.

Sphere Entertainment

“It’s such a unique and groundbreaking technology that, maybe for the first time ever in the audio-visual world, the images, as incredible as they are, are almost subordinate to the audio experience,” says Andrew Shulkind, senior vp of capture and innovation at Sphere Studios, the Burbank-based entity Sphere launched to develop technology and content tailored specifically for the venue.

That’s saying something: Shulkind became involved with Sphere several years ago to help it create visual content — like Aronofsky’s Postcard For Earth — suited to its massive, high-resolution screen. Initially, Shulkind and his colleagues shot tests using camera arrays, a common but cumbersome filmmaking technique that stitches together video captured from multiple cameras to generate a more detailed product.

“It became pretty obvious quickly that we really need a single-camera solution, for a variety of reasons, for weight and for mobility and ergonomics, and to be able to take all the difficulty of maneuvering something heavy out of the way,” says Shulkind, who enlisted a colleague, Deanan DaSilva, to help create a new camera fit for Sphere.

The resulting device, Big Sky, pushes the boundaries of modern filmmaking technology with a sensor 40 times the resolution of a 4K camera, lenses with high sharpness thresholds and even new data storage solutions to manage the large volume of information it produces. “This was something that [camera makers] weren’t expecting to do for another 10 years,” DaSilva says. “We had to figure out how to move that timeline up.”

Like Sick, ultimately Shulkind and DaSilva had to ensure that their advanced technology was accessible to the outside creators that Sphere wants to court. “We work with external creatives, they come in, they describe what they want to do, they have their support team and then we fill out the capture side,” Shulkind says. “We take the complications of any of these technologies out of the mix, and it becomes about, you know, what story are you trying to tell?”

Filmed by Aronofsky on every continent in conjunction with Sphere Studios, Postcard From Earth, Shulkind explains, was “really designed to take people to another place that they may not have been, or places that they may not have seen in that way before. Darren has been able to marshal all of the different aspects of the venue in service of that goal.”

Shulkind acknowledges Sphere Studios’ myriad technical accomplishments but has a broader view of their implications that transcends the wider implementation of any one of its technologies. For him, Sphere’s format could finally allow filmmakers to “break the rectangle,” or go beyond the rectangular framing of visual storytelling that emerged from rectangular film strips.

“Now that we have all the technology of the minute, whether it’s data storage, whether it’s the fidelity that we’re able to achieve with this high resolution, whether it’s the ability of creating glass that is able to be as sharp as it is, all the different aspects come together to create this greater-than-the-sum-of-its-parts [product], radically rethinking how stories are told and how we experience content,” he says. “You’re looking at all these little composite technologies and all the growing currents of where technology has gone over the last 10 years. How do you apply that all for some creative purpose? I think that’s the real experiential success story.”

And that story isn’t over yet. While Sphere’s teams worked diligently to design and implement new technologies for the venue’s opening, Sick, DaSilva, and Shulkin all note that they’ll continue to iterate and improve their tools going forward.

As creatives “start to really discover how to tell stories in the venue … that’ll very clearly drive the technology evolution,” DaSilva says. “We’ve got a to-do list of all the things to try that we’ve not even scratched the surface on.”

“We constantly keep updating our technology,” Sick adds. “There’s new features that we will deploy over time, even after the venue has opened, that will give new capabilities to Sphere.”

It seems likely that at least some of these technologies will eventually move beyond the walls of Sphere’s Las Vegas facility to other venues — but what shape that proliferation will take remains unclear. After all, the Sphere team has already filed more than 60 patents. “One of the reasons we’ve been so aggressive on our patents is imitation is the sincerest form of flattery,” Dibble says. “But we’d just as soon not be imitated, because we own it.”

08/23/2023

Here are all the music stars who have spoken out about the growing technology.

08/23/2023

The music industry has progressed rapidly over the last decade. TikTok is launching music careers, sites like YouTube are creating new distribution channels and artists like Grimes are open-sourcing their vocals for generative AI creation. But for all of that progress, the opaque systems that control the industry are not in favor of artists driving culture. As listeners, we’ve seen the tip of the iceberg with Taylor Swift’s highly publicized re-recording of her masters and Megan Thee Stallion’s legal dispute with her record label over unpaid royalties.

Music is the most consumed category of art on the planet, and it’s time to evolve the system so that all artists — from top recording stars to indie creators to those who are just getting their careers started — are set up to succeed. But to really grasp what’s needed to shift the power dynamic in the direction of artists, it’s important to peel back the complexities of music revenue.

Changing the narrative on music revenue

There’s a false narrative that is pervasive in the media that says music doesn’t generate any money, driven in large part by the litany of really bad record deals that draw public attention (like the aforementioned Megan Thee Stallion example). But in reality, music makes money — it’s the artists who don’t get paid what they deserve.

The streaming revolution of the 21st century has transformed the way people consume music. But despite streams making up 80-90% of the industry’s revenue, artists see few of those dollars after industry players take their inevitable cuts. Though record labels serve a valuable role in the music ecosystem (from marketing and developing an artist to licensing and distribution), artists can be haunted for decades by bad deals signed early in their careers that unknowingly give away creative control and a significant portion of their future earnings. Artists who have signed contracts with unfavorable terms typically don’t earn negotiating power until they’ve amassed a large following and a fruitful career.

Why the bad deals?

Most artists simply don’t know what they’re signing — it’s not necessarily that they’re making a bad decision. As an artist myself, I experienced this firsthand early in my career. It would take years for me to get paid for my songs — and as someone who’s proficient in accounting from my time studying business in college, my inability to see how much I made from my music was mind-boggling.

The reason that deals are so opaque is that music revenue is growing and coming from more sources than ever before, which creates a complex web of intermediaries within the ecosystem. Every different distributor has a different deal with every different streaming service, and every label has a different deal with every streaming service. And the streaming services are not transparent about how their rates differ across these various deals. Beyond that, there are numerous types of royalties — from performance royalties to mechanical royalties to in-app streaming royalties. Therefore, when it comes to signing on the dotted line, artists must blindly place their trust in a network of counterparties, lacking any real visibility into their actual earnings once every entity has taken their cut. All of this is perpetuated because record labels are incentivized to control information so they can make more competitive deals with artists.

As a result, artists gravitate to what comes naturally — the music. They don’t want to worry about the business side of things because the system isn’t set up in a way that empowers them to ask questions or negotiate favorable deals, and it distracts them from doing what they love.

Finding the opportunity in technology

To rewrite the way music institutions approach music revenue and income, we need to make it as transparent as possible. It seems like a lofty goal for an industry that has long been set in its ways, but technology is making it possible. My company Royal recently launched a free tool that allows any artist to estimate the streaming revenue for their songs. The hope is that artists become more empowered to make deals that uplift their careers.

I’ve also been bullish on crypto since its earliest days, for a variety of reasons, including its ability to transform the music industry with transparency. Blockchain is inherently transparent — in fact, the one thing you can’t do on a blockchain is hide information. It’s all there, at all times. It’s also time-stamped which establishes a clear provenance (traceability of ownership over time). This is especially useful in the music business, where copyright infringement plagues artists and record labels alike. Perhaps most importantly, leveraging tokens that represent rights enables artists to see the value of their songs and create tangible benchmarks upon which to negotiate better deals. With more information always comes more power.

Artists don’t know how much money they’re missing out on, but they could. And it doesn’t have to be a public battle when they do find out. If we embrace technological progress to improve outdated systems, we can create an open data ecosystem that gives artists not only more transparency into their earnings and fan bases but more control over their artistic careers. Better deals alongside more creative freedoms is a winning combination that can define the next 30 years of music — we just have to be willing to change.

Why should artists even care?

As much as streaming has changed the music industry for the better, there are still unanswered questions about how value accrues in this system. Do we equate the value of passively listening to a sleep playlist in the background to actively listening to your favorite album with friends?

This talk of numbers and questions of value may seem like a distraction for artists who just want to spend their time making music — but ignoring this topic completely opens the door to predatory industry practices that threaten musicians’ longevity and entire legacies.

More industry transparency should improve all the variables that play into an artist’s career and result in musicians keeping more ownership of the art they create. Having the humility to acknowledge what music is actually worth is the first step in unlocking more value in this new era of the industry.

Justin Blau is CEO of Royal and a world-renowned musician and producer, known as 3LAU. An early crypto adopter, Justin has been advocating for building the investable layer of music on blockchains since 2017. In 2021, he founded Royal to empower artists to share their music with fans and give people the opportunity to invest in music.