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To TikTok, or not to TikTok, that is the question.
Plus, many more regarding the app’s instrumental role in making hits — and how an artist can participate in the process meaningfully — were addressed during “The Fight for Artistic Authenticity on TikTok” panel at SXSW 2023.

Moderated by Billboard‘s Lyndsey Havens, the panel featured experts Ash Stahl, CEO of TikTok-first creative studio Flighthouse; Alana Dolgin, head of influencer strategy at independent record label and influencer management company Homemade Projects; and Mekaila Morris, senior manager of creators & content at Interscope Records.

The conversation opened with stories of successful TikTok campaigns each panelist had worked on. Stahl remembered working on Surface‘s “Sunday Best,” the electro-pop duo’s vibrant 2019 track that became part of the first crop of TikTok smash hits the following year. “We had a team member just add in a little ad-lib at the beginning that was like, ‘2020 rewind’ and then just put this song at the end of it,” she said. “You can see this huge spike of millions of new listens on Spotify that, one year later, really reinvigorated the song.”

Dolgin described SAINt JHN‘s “Roses” (which was originally released in 2016 and later remixed by Kazakh producer Imanbek at the end of 2019) as being in the “first class of viral hits on TikTok” and mapped out the song’s trajectory to becoming a global anthem, starting in Russia and then spending $2,000 — “which obviously now we know is absolutely nothing in this space,” she said — to move it through the U.S. and ultimately around the world.

Dolgin explained that part of the artistic authenticity element on the platform is knowing when it’s not the right move to have the artist behind a trending song hop on TikTok and participate in whatever fanfare is elevating its exposure through UGC (user-generated content) and streams. “You don’t necessarily need to be on TikTok if you’re an artist. There’s so many songs that are going viral constantly that have nothing to do with the artist that when you try to bring the artist in it truly doesn’t make sense, I think it does more harm than good,” she said.

Having also had success working Cardi B’s “Up,” Dolgin added: “We use her voice all the time with ad-libs that go viral. Sure, she posts on TikTok sometimes, but she approves every sound snippet.”

Morris continued that thought, speaking about Machine Gun Kelly‘s 2022 single “Emo Girl,” featuring Willow, and how she worked closely with him to determine the most authentic ways for him to be on TikTok. “[With] taking the artists’ vision and learning how they want to represent themselves online, you have to understand the nature of the platform and what makes sense.”

Compared to labels’ close working relationships with artists, Stahl described Lighthouse as being “two degrees separated” from them. “I prefer working with artists that aren’t really looking to get on platform because it’s kind of difficult when we’re so separated,” she explained. “We’re not looking to make content, we’re looking to create success with music.”

“You can do both,” she continued. “You can find avenues to create really successful content, and sure, there might be a song that’s a really good fit for the platform as is, or you might need to throw in an ad-lib or make a little mash up. You can do that with the artists where it’s coming from their profile, or you can do that from finding an influencer that has a good fan base and have them launch the sound from their page or from the DSP release on platform.”

Stahl gave a compelling example. During the pandemic, she got her client — EDM producer Said the Sky, whom she’s been managing for the last nine years — to practice making TikTok videos. The result was a now-viral snippet (featuring an ad-lib that goes, “Wait, I can do that better,” followed by dubstep music), which, despite Said the Sky never wanting to officially distribute it, has now soundtracked more than 100,000 TikTok videos, according to Stahl.

When it comes to knowing when’s the right time to invest in a TikTok campaign, Morris discussed tapping into one’s intuition. She recalled how client Gracie Abrams‘ performance of “I Know It Won’t Work” on Jimmy Kimmel Live! went viral on TikTok. “Instead of focusing on what the single is for the project, it’s like, ‘Hey, we’re seeing internet culture touch this track and really, really resonate with it,” she said.

“If it’s moving, put f—nig money into it. That’s the best advice I could give to someone,” Stahl added. “Don’t be like, ‘Oh well, it’s already moving. We’ll just let it ride out.’ My advice would be if it’s moving, take full advantage. We know that it’s working in this specific niche or community on TikTok, let’s take that and try to do it in another niche, or let’s go find that community on a different platform and go for it again.”

From Dolgin’s perspective as someone who works exclusively with creators, it’s all about pairing the right influencers with song campaigns and “never about making the song go viral,” she said. “But, I will always guarantee that you’re getting the best influencers possible for the song and for the sound.”

Morris ultimately compared working in TikTok to working in stocks because of they’re constantly watching how songs and sounds are peaking and falling on the platform. “But you have to take the whole market into account,” she said. When it comes to forecasting trends regarding TikTok and the future of artists and their music on the platform, Stahl predicted there will be more “made by, made for TikTok” independent artists like JVKE who have no barrier to entry, while Dolgin said TikTok will champion specific creators and give them more resources to become successful like Alix Earle. Meanwhile, Morris explained how TikTok is culturally shifting to a more community-focused place.

“As genres start to merge as well, we’re going to start to lose these like clear identifiers, which is going to require people to really hone in on what they like and who they want to be and who they want to speak to,” she said. “And as more people get on TikTok, I think we’re going to have less of those big, big moments, but we’re going to have really valuable smaller moments within the communities with these artists, where they’re truly deeply connecting with people. Then it’s our job to bring those forward and become more consumable to the mainstream.”

Billboard’s parent company PMC is the largest shareholder of SXSW and its brands are official media partners of SXSW.

Music business entrepreneur and EMPIRE founder/CEO Ghazi Shami announced the launch of a new, white-label distribution platform called Supply Chain today (March 15). The product, which is available now and is separate from EMPIRE, will allow brands, labels, distributors, service providers and retailers to make use of the platform to distribute music to any service provider and integrate distribution into their own products and offerings.

“With Supply Chain, we have built the most comprehensive distribution platform in the music industry,” Shami said in a statement. “Brands and services can now tap into the power of Supply Chain and offer a full set of distribution services to their customers.”

Supply Chain will offer SaaS and API solutions to allow companies to tap into digital tools to allow them to offer distribution to clients for service providers all over the world. The new offering comes at a time in the music business when there is a heightened interest in services and distribution, with new companies flooding into the arena to offer new solutions for independent artists and labels and existing companies pivoting their business models towards non-ownership services offerings. Unlike many of those services, which sign deals with artists or allow them to upload to digital service providers for a flat fee, Supply Chain will allow companies to integrate its distribution offering into their own services, providing a back-end basis for their own offerings.

“The new Supply Chain product provides a tremendous amount of power, but does so with a very simple approach that is both flexible and recognizes that many partners will not want to build out their own UI,” said chief product officer Stephen White. “We have focused on making the product easy to integrate while not sacrificing any of the powerful functionality.”

Facebook parent Meta is slashing 10,000 jobs, about as many as the social media company announced late last year in its first round of cuts, as uncertainly about the global economy hits the technology sector particularly hard.

The company announced 11,000 job cuts in November, about 13% of its workforce at the time. In addition to the layoffs, Meta said Tuesday that it would not fill 5,000 open positions.

“This will be tough and there’s no way around that,” said CEO Mark Zuckerberg.

Meta and other tech companies have been hiring aggressively for at least two years and in recent months have begun to let some of those workers go. Hiring in the U.S. is still strong, but layoffs have hit hard in some sectors.

Early last month, Meta posted falling profits and its third consecutive quarter of declining revenue. On the same day, the company said that it would buy back as much as $40 billion of its own stock.

The Menlo Park, company said Tuesday it will reduce the size of its recruiting team and make further cuts in its tech groups in late April, and then its business groups in late May.

Zuckerberg has invested tens of billions of dollars building out its metaverse, its virutal reality concept, and renamed the company Meta, signaling a new focus for Facebook.

“As I’ve talked about efficiency this year, I’ve said that part of our work will involve removing jobs — and that will be in service of both building a leaner, more technical company and improving our business performance to enable our long term vision,” said Zuckerberg.

The biggest tech companies in the U.S. are cutting costs elsewhere, too.

This month, Amazon paused construction on its second headquarters in Virginia following the biggest round of layoffs in the company’s history and its shifting plans around remote work.

Global inflation has remained stubborn and its made for more difficult decisions for both households and businesses in the U.S.

Fast growth companies, including many in the technology sector, are hunkering down for what may be an extended period of adverse economic conditions.

“At this point, I think we should prepare ourselves for the possibility that this new economic reality will continue for many years,” Zuckerberg said in a message to employees.

Meta shares rose nearly 7% Tuesday.

HipHopWired Featured Video

Source: HBO / The Last of Us
HBO’s The Last of Us exceptional first season is in the books but, as expected, left many with questions and wondering if we are getting a season two and if one of the first season’s stars is returning.

Right off the bat, we are happy to report that, yes, there is a second season coming. In a no-brainer decision, HBO renewed its new hit series based on the PlayStation video game franchise in January.

The one question lingering was if Bella Ramsey would return as Ellie. Speaking with Deadline, showrunners Craig Mazin and Neil Druckman (who wrote the video game) talked about Ramsey’s return and her backstory, plus the infected or lack thereof in the show.
One burning question many had about the show was why didn’t Joel and Ellie encounter waves of infected or clickers as the season went along. For those who played the game, there are numerous encounters with raiders, cannibals, and the infected.
In the show, we saw people infected by the cordyceps in the first episode when things first popped off, and sparingly in episodes. We saw a new idea that everyone infected is connected, and if you step on a live vine, you can trigger a swarm. We also saw how real sh*t gets when waves of hordes arrive and how bad that can be.
So it’s not like we didn’t see any infected in the show, but according to Mazin, it’s much more complicated than that.
Mazin Explains The Process of Turning A Game Into A TV Show
“Part of the adaptation process is trying to figure out how to take source material that was built around gameplay and port it over to a medium that is passive,” Mazin said. “And a lot of the gameplay centered on non-playable characters that you have to get around by either avoiding them or stealth killing them or just confronting them head-on. That’s sort of your choices when you’re playing. And the NPCs were either raiders or cannibals, or they were the infected.”
“So there’s a lot of fighting. I don’t know what your ultimate kill count is on a typical run of The Last of Us, but it’s in the triple digits for sure. So we did at times have choices to make about how we wanted to present the infected. I will say that even though we were green-lit for a season of television, Neil and I felt like we couldn’t just make a season of television without considering what would come after. ”

Mazin Says More Infected Is Coming In Season 2
He continues, “There is more The Last of Us to come. I think the balance is not always just about within an episode or even episode to episode, but season to season. It’s quite possible that there will be a lot more infected later. And perhaps different kinds. But within the episodes that we were concentrating on, I think ultimately, we generally stressed the power of relationships and trying to find significance within moments of action. So there may be less action than some people wanted because we couldn’t necessarily find significance for quite a bit of it, or [they had a] concern that it would be repetitive. After all, you’re not playing it, you’re watching it. And although a lot of people do like to watch gameplay, it needs to be a little bit more focused and purposeful when we’re putting it on TV.”
The Last of Us HBO also gave us a lot more information than the game did. In the season finale, we finally saw Ellie’s backstory and met her mother, played by Ashley Johnson (the voice actor of Ellie in the video game).
Neil Druckman Explains The Last of Us HBO Resurrected A Storyline Originally Set To Be Its Own Game
“So trying to come up with a story, I wrote this short script about Ellie’s mom and how she gave birth to Ellie, how she was bitten at the same time, and wasn’t sure if she was infected during that birth,” Neil Druckman said. “And it just became this little character drama that spoke to the same themes of parental love and how much you’re willing to do even at when you’re on death’s door. That deal fell apart. Then we were talking to another game company to potentially do it as a whole other game. That deal fell apart. Then I became interested in live-action, and I was talking to Ashley Johnson about her starring in it, and then we both got busy, so that fell apart.”
The Ellie’s Backstory Helped Build An Important Storyline In The Show
Druckman continues, “I just kind of forgot about it until Mr. Mazin and I started meeting to talk about the show. Craig was like, ‘What do you have that we haven’t seen? What is Ellie’s backstory?’ And I was just telling him all this stuff. I’m like, oh, right, there’s this other story about Ellie’s mom and blah, blah, blah. I just kind of told him about it. He’s like, ‘Oh my God, we, that has to go in the show.’ And then we talked about how would it fit.”

“Does it make sense to put it in now? It does gives some theories about why Ellie’s immune, even though we don’t answer that conclusively. But I think, more importantly, it builds the relationship between Marlene and [Ellie’s mom] Anna, so that when you get to the ending, and we pit Marlene against Joel, they have their own opposite philosophical terms over how to approach of the end justify the means. Anna’s dying wish was, take care of my kid. I think it gives it more weight and maybe shows more of the tragedy behind Marlene’s sacrifice, that she was trying to make for the betterment of mankind, “Druckman continued.
Bella Ramsey Will Be Back As Ellie
Speaking of Ellie, there was also a question if Bella Ramsey would return for season two. Mazin put all of that to rest, confirming the young actress will be picking up things right where season one left off.
“When she joined us, she was 17. She’s only, she’s 19 now. Which by the way is the age of Ellie in The Last of Us, part 2. People were like, ‘She doesn’t look like [Ellie]. I’m like, it doesn’t matter. Just watch what happens,” says Mazin.
He continues, “It will be the show that Neil and I wanna make. But we are making it with Bella.”
Well, there you have it.

Photo: HBO / The Last of Us

Even though NFTs (non-fungible tokens) are experiencing a lull in 2023 following a boom the two previous years, the companies behind NFT technology are pressing forward to prove the initial buzz wasn’t a fluke.

One of those companies, OneOf, got a boost in February when Stephen Cooper, Warner Music Group’s CEO from 2011 to the end of 2022, joined the Miami-based company’s board of directors. A little over a year after Warner Music announced a partnership with OneOf to create exclusive NFTs for its recording artists, Cooper has high praise for the company. “I think that it’s the right organization with the right vision and the right tech at the right time,” he says.

NFTs are part of a technological shift away from websites with user-generated content (Web2) to decentralized (Web3) applications that utilize blockchain technology. They landed on many people’s radars in April 2021 when NBA Top Shot sold a video of a dunk by basketball superstar LeBron James — a one-of-a-kind digital collectible on the blockchain — for a startling $387,600. Dapper Labs, which provides Top Shop’s blockchain technology, is one of many Web3 startups to receive financial backing from Warner Music Group during Cooper’s tenure as CEO. Indeed, Warner has given its stamp of approval to a bevy of forward-thinking platforms and technologies in recent years. It invested in such companies as Roblox two months before it went public in March 2021, as well as DRESSX, a digital fashion retailer, and generative music startups Authentic Artists and Lifescore.

Being the “next big thing” has come with disappointments, though. NFT sales fell from more than $6.3 billion in January 2022 to about $1 billion in February 2023, according to NFT aggregator CryptoSlam, and cryptocurrency enthusiasts have suffered through the collapses of trading platform FTX and stablecoin Terra, among other high-profile failures. Along the way, NFTs earned a reputation for being expensive digital artwork with little purpose other than to — hopefully — appreciate.

Today, Web3 and NFTs are behind everything from fractionalized ownership of music royalties to proof of attendance at concerts or virtual events. For OneOf CEO Lin Dai, Web3 has the potential to transform the way artists build communities. “I liken it to if this was 1997 and I went to either a music artist or music label or just a brand to say, ‘Hey, you have your fan club or your consumer following, and you have millions of mailing addresses that you communicate with them,’” says Dai. “‘There’s this thing called email that’s coming that’s going to make that relationship much easier and we have software to do that.’ This is kind of the stage where I’m at.”

Stephen, what attracted you to the board of OneOf?

Cooper: Well, I’ve known Lin for a number of years. Warner has invested in him. And I’ve not only liked the way that the company has been able to pivot over time as the tech space morphed, but more importantly, I think that what they’ve done and what they’re going to continue to do — by building out this blockchain technology and being able to utilize that technology in conjunction with the superfast capabilities to mint NFTs — it’ll create an amazing opportunity for utilization not only in music but across a spectrum of any number of consumer brands that are interested in building communities of their fans or followers or admirers, and utilize that capability to turbocharge the success in their businesses.

Lin, what do you think Stephen’s going to bring to the company?

Dai: I’ve always admired the amazing work Stephen has done at Warner Music. If you think about 11 years ago or 12 years ago, when he took on the job, the music industry was very much in disarray and disrupted by potentially the idea of digital transformation. It was able to turn that into a position of strength, to doubling down on digital transformation, like the Spotify deal and the partnership with YouTube. Warner, even as the smallest of the three major labels, has really done a tremendous job in taking market share. And Steve’s broader experience in his life before Warner — Steve was CEO of MGM and Krispy Kreme Doughnuts. It just spans a lot of different industries. Over the years, I always feel like every time I talked to him, we learned a lot as a young startup with hot technology. A lot of the bigger picture of how industry moves, and how our technology can apply to industry, Steve brings a wealth of knowledge [to].

Not all artists jumped on digital downloads right away. There were some notable holdouts once iTunes was out. What are your conversations with artists and their teams like? Tell me about their understanding of Web3 and where they sit? What is that education process like?

Cooper: Well, I think that it really goes across an entire spectrum, where there are people that go anywhere from not interested all the way to people that embrace it or immerse themselves more fully into it. I think that what will happen is that, like with any new technology, there’s a period of skepticism, then there’s the period of testing, then there’s the period of early adoption. And once the early adopters begin to proselytize the technology, you can see generally that it begins to accelerate at a fairly rapid pace.

The good news, I think, for Web3, is that for many artists — and again, it’s much broader than music — but for the Gen Zs, the millennials that have grown up in a digital age as opposed to people like me, that acceptance and that adoption has accelerated. There used to be a much greater mean time between the introduction and the broad acceptance of technology. Those mean times have collapsed over the last two or three decades, where new technologies are embraced much more rapidly. There are millions of people that have, primarily through gaming, immersed themselves in these new technologies and these metaverses for some length of time now. With these better foundational technologies and the ability to keep track of who’s got what at all times it’s something that people…are far better off embracing than rejecting.

And the music industry, in large part, has had a history — as far as I can tell being mostly an outsider looking in — that if they had looked at Napster in a different way, they would have controlled file sharing. If they had listened to [former Apple CEO Steve] Jobs differently, they would have controlled downloads. And if they had acquired Spotify in the early days, the industry would have controlled streaming as opposed to allowing these technical iron curtains to get between content and fandom. And I think what people will begin to realize in Web3 is that it creates another shot for the industry to converge content with distribution, where the artists and the fan are right up against each other as opposed to being separated by this tech iron curtain.

Lin, where are we on the Web3 hype cycle? You’re familiar with this curve? There’s an initial peak of buzziness followed by a trough of disillusionment. Have we fallen down into that trough right now? And what does that mean for OneOf?

Dai: I hope we have completely fallen down and rode around for a few cycles and are ready to climb out now. You know, I think in the last 18 months, the general excitement really is great for mainstream awareness of Web3 and NFT technology, but we only really used it for two use cases. One is high-end digital art. The other is how to use this technology for a profile picture on my Twitter account. If you’re talking about the internet in, like, 1997, there’s going to be 990 other use cases we haven’t even started fathoming.

We work closely with Pepsi and Anheuser Busch, and American Express is a major investor in our last round. In music, we are working on tool sets for artists and creators, but also on things that directly impact the kind of three pillars of the music business today, like how does Web3 technology enhance the experience of streaming? How does Web3 technology do a better job at ticketing? How can Web3 technology be applied in the realm of publishing and rights? So those are much deeper and more long-term kinds of use cases. The most recent hype cycle was about speculators getting involved. That’s not really a sustainable model for any industry.

You mentioned American Express. When Amex Ventures invested in OneOf, the managing director referred to brands’ involvement in NFTs as “experimenting.” So, what have brands learned from the experiments so far?

Dai: The ask is no longer, “How do we do a profile picture collection?” It’s, “How do we build entire systems that connect our data that we know about consumers to allow them to really have a full ecosystem, whether it’s rewards, whether it’s commerce, whether it’s better communication?” So, there is kind of a quiet race for Web3 by all the major Web2 companies right now — or even Web1 companies. I think it’s unlike the dot-com bust where I think most companies wrote off the internet and everybody went back to brick-and-mortar for 10 years. And that’s how you allowed Amazon to have such dominance. There were only a few companies that really stayed the course.

Now, I think every major company, whether you’re CPG [consumer packaged goods] or you are music streaming — Spotify just rolled out some new software — everybody kind of knows and believes Web3 is going to happen. They know today’s tools suck. Today’s tools are not good for beer drinkers or fans that just want to go to a festival [to] enjoy and don’t want to connect a crypto wallet. That’s why they are actively looking for solutions.

Stephen, from a label’s point of view, how is Web3 different and how do you tackle it? Is it like traditional digital marketing or promotion? There is an element of community to it. That is a different relationship than labels have typically had, maybe outside of fan clubs. What challenges does that bring to a label?

Cooper: I think it does several things. One, it does bring challenges because I think that Web3 will heighten the requirements for many artists to introduce music on a far more regular basis. There’s some artists that will adapt and adopt. There will be some artists that won’t — but the labels will also begin to attract a new generation of artists that have been immersed in the digital world since birth, have been immersed in social platforms, and will flow naturally into Web3.

The advantage that I see for labels is that even though they will be, you know, paying a tolling fee to be on these platforms — whether it’s Roblox, Sandbox, Fortnite, whatever, inside of those worlds — they will be able to create their own worlds, to draw music fans, fans of specific artists, into those worlds where they will be able not only to interact with the artists on a regular basis, but they will be able to interact with each other on an ongoing basis. So, the relationship with the artist, one, should deepen considerably. Two, the relationships between super fan to super fan ought to accelerate. The glue that holds fans’ loyalty to those artists ought to strengthen through the ramp-up of interaction, both horizontally and vertically. I think that the labels understand this.

It’s been very public at Warner that they’ve invested heavily in Web3. They are building out spaces in Web3. They are experimenting with their artists in Web3. And I think that as they refine those experiments, as they refine their approaches, they will find that this gives them a freshened opportunity to really bring content and distribution together and take advantage of a situation that they missed in the late ‘90s, the early 2000s, and in 2010.

Some people think Web3 is an opportunity for artists to gain more independence. In some Warner earnings calls, you’ve talked about the artists’ need for labels in the Web3 environment. Are both of those true?

Cooper: I think that people will take a shot at Independence. Here’s what I see as the math problem: If you talk to YouTube, or you talk to TikTok, they will say that there 20, 25, 30, 35 million musical artists that use TikTok use YouTube [and] so on and so forth. So, you start with that number. What Web2 and Web3 have done — or will do — is democratized access. But what they can’t democratize is talent.

When you look today at the active rosters of Universal, Sony and Warner, there are probably less than 15,000 artists. Those artists — in conjunction with the catalogs [owned by] the three, plus BMG and a few others — represent 85% of all the listening on the planet. And if you think about 20 or 25 years of American Idol, of The Voice, of America’s Got Talent, after 25 or 30 years, you can name on one hand the people that have made it. When you look at TikTok, there’s only one or two or three [star] artists that have emerged over the last few years. And YouTube has been the same. Those that have emerged have ended up having the global machine of a label behind them. Because it is so hard even with extraordinary talent to be recognized and to do it on your own is almost impossible. The fact of the matter is to be able to be recognized as that talent and then have the right machine behind you with the right global footprint is just not something most young artists are capable of doing on their own.

Lin, Stephen said Web2 is not going away. This week, we saw news that Spotify is testing NFT-accessed playlists. Do you see Web2 and Web3 integrating in ways like that?

Dai: Yeah, absolutely. We did the first-ever beta with Spotify integration last year with some of our artists, that was early Web3. So Web2 companies certainly are very much embracing Web3. Web3 is not really replacing traditional businesses. But what Web3 does really well is this idea of creating community. If you think about traditional fan clubs, you used to write a letter and put $2 in there and somebody mails you back a sticker, right? That’s replaced by a kind of an email fan club. And everyone says, “Okay, here’s a link, you get to go buy our concert ticket earlier,” but it’s still kind of a one-to-many relationship. The value exchange is still a one-way street. The artist is asking the fan to please spend money for [their] product or experiences.

Web3 is interesting because it really encourages members to work with each other. Because you’re basically receiving a digital asset. That price can fluctuate based on how engaged the membership is. You’re incentivized to go out there and evangelize for your artist and really make sure you’re potentially participating in the success of the artists, whatever that may be. Now for the artists, the algorithms of Spotify really created this kind of this all-or-nothing world. You’re either one of the 500 artists that is making a killing because the algorithm just keeps feeding that or you just you don’t break through. So Web3 changes that. I can make a living only having 500 super fans. I don’t need to be the next Taylor Swift.

I grew up in China. I played the accordion. I was a very good accordion player when I was in elementary school. So, if I’m just passionate and want to play accordion, maybe I can rally up like 100, 200, 500 super fans, but it’s very, very hard for me to be on a Taylor Swift level. The reality is as a passionate musician if you just can’t make a living doing what you do now — streaming — you can’t support yourself. You have to take on a different soul-crushing job that you’re not passionate about. And at some point, life comes at you, and you have to give up your art.

But Web3 potentially enables a whole slew of creators to be able to do their art for a living, if they can use the tools to really gather and rally around just a few hundred super fans. And I think in the long run, that’s a better world, if we just have more art being created and people being happy doing what they do.

Cooper: I think Lin’s point is well taken. And I think that what will separate, whether it be at a small scale or a large scale, whether or not there’s really talent there versus just noise. And you may recall that a year or two or three ago when Spotify began to mess with their playlists and push things that they wanted to push, versus what music fans wanted to hear, they got a lot of backlash because they were pushing stuff that people just didn’t want to listen to. And people generally can differentiate what they believe is really good stuff from really bad stuff.

[Spotify CEO Daniel] Ek said, I don’t know 5, 6, 7, 8 years ago, he said you wanted a million artists to be able to make a living on Spotify. And he kind of defined that as being able to make $100,000 a year at the time. Well, it was pretty easy to do the math and figure out what that would mean by way of Spotify’s size and subscriptions and streams. Three or four months later, they quietly abandon that idea because they really don’t know how to market and promote. They know algorithms. But when you’re promoting music, an algorithm is a poor substitute for marketing and promotion to build traction. So, I think that when he abandoned that idea, it was kind of an acknowledgment that while algorithms could feed things up to people, the handoff to Web3, is that that artist may be able — to Lin’s point — [to] rally 100, 200, 300 people to make a living.

Even on TikTok, which is kind of a democratic community, even though it is Web2, all the money is being made by 1/10 of 1% at the top of the pyramid, and everybody else is just having fun. And then they end up with 1,000 or 2,000 followers, but without that talent, it’s hard to be in these environments and make a living. Web3 will actually enhance that possibility. And God bless the accordion players.

It’s been more than two years since news of multi-million dollar NFT (non-fungible token) sales first hit the music headlines. In 2021, Grimes made $6 million overnight with a collection of audiovisual NFTs, 3LAU raised $11.6 million in a record-breaking auction and Steve Aoki claimed to have made more money from NFTs than 10 years of record label advances.

For a moment, it looked like NFTs were a new way to value music, unlocking seemingly enormous sums of money for artists. Now, in the cold light of a crypto bear market where NFT trading has fallen 85% from previous highs, those sales figures were unsustainable in hindsight. Instead, rather than trying to sell NFTs at extortionate prices, artists are experimenting with a starkly different tactic to engage their fan bases: giving them away for free.

At the grassroots level, independent artists are giving out free NFTs to capture their earliest fans and kickstart a community. At the superstar level, artists like The Chainsmokers are using free NFTs to reward their fanbases. Far beyond speculation, platforms in the space have pivoted to focus on non-financial use cases such as integrating free NFTs into Spotify pre-save campaigns, incentivizing email capture, Web3 fan clubs, token-gated exclusive content, community building, rewards and commemorative tokens.

Chainsmokers Alex Pall and Drew Taggart were among the first to tap into the new trend. The duo watched the NFT explosion play out while recording their fourth album, So Far So Good, but instead of following the million-dollar playbook, they gave away 5,000 NFTs tied to their album for free. The NFTs also grant fans a 0.0002% share of streaming royalties in the album. The duo doesn’t even take a cut of the NFT’s secondary sales, which go straight to the album’s songwriters.

“Alex and Drew literally made no money from these NFTs,” says Adam Alpert, the duo’s manager. “In fact they lose money because they’re giving a royalty away.”

So why didn’t the Chainsmokers follow the NFT hype and cash in? “That didn’t really appeal to us,” says Alpert. “We didn’t believe it was the right use of the tech at this time.” Rather than financial speculation, the Chainsmokers saw NFTs as a way to deepen their relationship with fans. “Having a happy superfan as a result of this is worth more money than selling an NFT.”

The Chainsmokers have built their entire NFT campaign around free giveaways and exclusive fan experiences. NFT holders get access to a “gated” Discord server where Pall and Taggart interact with fans directly, answer questions and play music. Instead of paid meet and greets, the duo invites token holders to meet backstage at shows. “It really felt like [the fans] were a part of something that no one else was,” says Alpert. “That’s the power of NFTs.”

What started out as free NFTs now change hands for an average of $55 each. The tokens have naturally increased in value as the duo has added new perks for their fans, such as a recent free “airdrop” of the lo-fi version of the album. Perhaps Web3’s killer use case, then, is not the hyper-financialization of music, but a “sincere, modern version of the fan club,” as Alpert puts it.

NFT platforms are also pivoting to explore these free use cases. Decent.xyz started out as a Web3 music platform to sell NFTs backed by streaming royalties but now offers a range of non-financial Web3 tools for artists. “Our team has always been in pursuit of less speculative use cases,” says Charlie Durbin, founder of Decent.xyz. “They force people to consider what NFTs are good for beyond patronage and trading.”

Durbin sees free NFTs as a new layer in the artist’s funnel allowing them to convert fans on social media into stickier “collectors.” Emails and phone numbers are difficult to collect, he says, but “free NFTs promise to tilt those odds.”

Another platform called Showtime.xyz allows artists to give fans a free NFT in exchange for pre-saving their track on Spotify. Meanwhile, POAP is an app through which artists can give fans a free NFT as a reward for showing up to digital and IRL events.

Last year, independent pop artist Annika Rose gave out almost 500 POAPs to her fans every time she interacted with them, acting as proof that they supported her at the start of her career. “She needed to grow [her community] one member at a time,” says Hannah Hyman, Web3 project manager at NVAK Collective, the Web3 record label that represents Rose. “By offering a free POAP to people Annika engaged with, she could timestamp when she connected with them, introduce them to her artistry, and begin to develop a relationship with them without having to sell anything.”

When Rose later released a paid NFT, she put all POAP holders on a “presale” list at a discounted price. It sold out immediately, ensuring the NFT went straight to her earliest fans and supporters rather than speculative traders.

Avoiding speculators was also key for The Chainsmokers. “We tried to minimize it the best that we can,” says Alpert. Eighty percent of the tokens were available only to the Chainsmokers VIP list for the first two hours, ensuring that existing fans had priority access.

Of course, none of this means speculation and financialization of NFTs will disappear. “I’m not naysaying it as a revenue stream,” Alpert clarifies. “I think it can be really helpful for developing artists, especially those with a small but loyal fanbase. But I think for big artists, a much more powerful and pragmatic use is creating a community.”

The future of Web3 is likely somewhere in the middle: A healthy combination of non-speculative NFTs to build community combined with financial NFTs to unlock new revenue streams. In hindsight, many are realizing that turning the music industry into a casino was perhaps a misjudgment, but sustainable use cases for blockchain and NFTs could still add value to an artist’s relationship with their fans.

Ad.Ventures, the collective of over 120 independent venues and festivals across the U.S., has announced a new program with Web3 credentialing platform Dentity, bringing the company’s identity verification tech to the events industry. Throughout the week, Ad.ventures and Dentity will unveil new features of the platform at SXSW and showcase new opportunities for fans, venues and artists.

Ad.Ventures was formed by organizers of the National Independent Venue Association (NIVA), who launched the “Save our Stages” advocacy movement in 2020 in response to the pandemic shutdown, successfully securing a $16.2 billion relief program to benefit independent venues, artists and professionals. In an announcement, it said it “remains dedicated to preserving the ecosystem of independent venues, promoters, and festivals throughout the United States. This includes providing them access to the best partners and providers so they can continue scaling, enhancing, and improving their operations and offerings.”

Dentity enables consumers to securely store the most sensitive elements of their identities and public personas — from government IDs and memberships to digital event credentials — securely in one Web3 digital wallet.

“Our growing network of independent venues handles a volume of more than $100 million in ticket sales each year and services more than 10 million customers across thousands of events,” said Ian Fine, vp of partnerships for Ad.Ventures. “Dentity’s Web3 credentialing platform provides venue operators with new technology to improve how they produce their events, whether through the lens of consumer data privacy or by implementing sophisticated, sponsored digital loyalty passes, VIP experiences on-site, exclusive offerings, and content. Our goal is to redefine what a ticket provides before, during, and after an event.”

Jeffrey Schwartz, founder and chief executive of Dentity says the company’s unveiling at SXSW is the “first of many we plan to make which impact the event experience and redefine access management.  Thousands of ticket holders have already downloaded their Web3 credentials alongside their Apple and Google wallet passes and are experiencing the benefits of Dentity’s platform in Austin today.”

Ad.Ventures is hosting the 11th Annual Music Tech Mashup showcase powered by Dentity today (March 13) at the Empire Control Room & Garage in Austin, as well as an official SXSW panel called “The Power of Connection With Emerging Technologies.” Dentity collaborated with Ad.Ventures to power a number of other SXSW events as well, including BrooklynVegan: Lost Weekend, FloodFest, Brooklyn Bowl Family Reunion and Stereogum, among others.  

To enhance the fan experience during and after SXSW, credential holders will be provided with unique offerings on-site and will get access to exclusive discounts and experiences at locally owned and culturally diverse businesses throughout Austin.

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Source: Illumination / The Super Mario Bros. Movie
Despite all the qualms about Chris Pratt being the voice of Nintendo’s beloved plumber/hero, The Super Mario Bros. Movie looks like a surefire hit. The final trailer has arrived to give fans one more mushroomed power boost excitement about the animated film.

The final trailer for The Super Mario Bros. Movie gives fans one more good look at the animated feature that is faithful to its video game roots, unlike the forgettable first movie based on the iconic game franchise.

Gamers will have a field day picking out all of the cool easter eggs related to New Super Mario Bros U., Super Mario Kart 8 Deluxe, Mario Kart: Double Dash!!, Donkey Kong Country: Tropical Freeze and more.
While we still don’t hear much of Chris Pratt as Mario, and that’s fine, we still get some incredible moments like King Bowser (Jack Black) addressing his minions, Donkey Kong (Seth Rogen), and Mario using power mushrooms fire flowers. To cap it all off, everyone hits the Rainbow Road track for one epic race in some vehicles we hope to see in Super Mario Kart 9 if and when Nintendo ever decides to drop that game.
Source: Illumination / The Super Mario Bros. Movie
Nintendo & Illumination Came Together To Ensure Accuracy
While most video game movie adaptions opt for live-action, Nintendo and Illumination chose the animation route, and it looks like that was a brilliant decision. The Japanese video game company worked closely with the studio to accurately bring these characters to the big screen, which seems to be the case here.
The Super Mario Bros. Movie also stars Fred Armisen as Cranky Kong, Charlie Day as Luigi, Keegan-Michael Key as Toad, Anya Taylor-Joy and Princess Peach, and more.
The highly-anticipated film arrives in theaters in April.5, watch the final trailer below. You can buy tickets right now.
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Source: Nacon/Teyon Games / RoboCop/ Rogue City
RoboCop issues out his brand of justice in a new gameplay trailer.
Teyon Games aims to deliver the superior experience as the law enforcement cyborg in its RoboCop: Rogue City video game.
The gameplay overview trailer was dropped during publisher, Nacon’s, Nacon Connect showcase showing not only show RoboCop taking out thugs with his trusty auto-9, and knocking them clear across the room, but also handing out parking tickets. We are very serious about that last part.

We also learned the game will be coming out later than expected with its new release date.
Take Out Criminals & Hand Out Parking Tickets In RoboCop: Rogue City

The trailer shows the popular late 80s early 90s action film character patroling the crime infested streets of Old Detroit. Using his computer programmed detective skills we see Alex Murphy root out a drug den in the basement of an arcade.
Once he finds the perps, he whips out his auto-9, and even switches to a machine gun to vicisouly take out the criminals stupid enough to think they can stop RoboCop. The trailer also showcase exactly how bloody this game will be, which should be a welcome sign to fans of the RoboCop film franchise.
Blowing away crooks is not the only thing RoboCop will do in Rogue City. As mentioned above we see him the cyborg cop handing out a ticket to a car parked too close to a fire hydrant.
Another big deal is the fact Peter Weller, the actoer who played Alex Murphy/RoboCop in the first two films lends his voice for the game. He doesn’t sound exactly like he does in the films, but we’re gonna chop that it up to the fact he is 75-years-old now.
Still, this one of the games we are very curious about and are looking forward to playing RoboCop: Rogue City when it drops in September on on PlayStation 5, Windows PC, and Xbox Series X.
No word if this game will be on the Nintendo Switch.
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Photo: Nacon/Teyon Games / RoboCop/ Rogue City

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Source: NurPhoto / Getty / Meta
If you are a content creator caking off the Reels Play bonus program on Instagram and Facebook, you’re going to have to find another way to bring in coins. Meta is officially getting rid of the program.

If you’re wondering why you haven’t gotten that notification to start pumping out those Instagram Reels, there is a good reason for that. Meta is ending the program, as seen on The Verge, first reported by Business Insider.

According to Business Insider, Meta will not offer any “new or renewed” Reels Play bonus deals, but the company will honor existing commitments.
In a statement to The Verge via an email, Paige Cohen, a Meta spokesperson, said, “We are evolving the test of our Reels Play bonus on Instagram and Facebook as we focus on investing in a suite of monetization solutions to help creators earn steady streams of income. We will look into ways to run the program in a more targeted form, for example, in potential new markets.”
The rollout of the Reels Play bonus program has been far from perfect since its launch in 2021 as a direct response to the TikTok payout program.
Initially, content creators were cashing out, receiving payouts sometimes in the tens of thousands. Over time those payments have gotten smaller, and content creators are having a tough time achieving those large payouts again.
Meta initially had a $2 billion player pool that the company promised to content creators through 2022, so we guess the well has run dry.
You can still make money through subscriptions and badges, but those methods are not as reliable as making reels.
Instagram Is Not The Only Social Media Platform Pinching Pennies
According to The Verge, Snapchat, offering content creators $1 million a day in viral content on its TokTok-like feature Spotlight, gradually cut that amount over 2022, introducing other monetization methods like ad revenue.
YouTube was offering creators cash payouts to pump out YouTube Shorts, but that ended with the video-sharing platform moving to a revenue-sharing model last fall.
Welp.
We shall see if this decision impacts Instagram users’ decision to make reels going forward.

Photos: NurPhoto / Getty