tech

LANDR’s ‘Fair Trade AI’ Program Lets Musicians Earn Money by Contributing to AI Training

AI-focused music production, distribution and education platform LANDR has devised a new way for musicians to capitalize on the incoming AI age with consent and compensation in mind. With its new Fair Trade AI program, any musician who wishes to join can be part of this growing pool of songs that will be used to train LANDR’s various AI models, tools or systems. Dubbed the “music industry’s first mature opt-in attribution model,” the team at LANDR feels this is a viable route to get artists a new recurring revenue stream and to help it develop next generation AI music technology at the same time.

LANDR has been in the AI music space since it launched an early AI mastering solution in 2013. Now the company has grown to provide a much larger suite of tools, offering everything from distribution services, educational courses, plug-ins, mastering and more. Participating artists will receive 20% of the revenue generated by LANDR’s tools — whether it is an AI plugin, mobile app or cloud service — that make use of this dataset in its training. Musicians can also add in new music to the dataset over time, growing the share in that 20% of the revenue pie that they will receive from being part of the dataset.

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Though LANDR plans to license their AI tools to third parties, the firm has no plans to sell or license this dataset out to other AI music companies. “It’s the best of both worlds,” says Daniel Rowland, head of strategy and partnerships of LANDR. “Our users benefit, without their data being directly in the hands of numerous companies — it stays with us.”

While any musician is able to submit their music, LANDR reserves the right to curate the tracks added to the dataset, and every track submitted must be done by a musician who owns their full publishing rights. Musicians that use LANDR’s distribution services can opt-in to the Fair Trade AI program especially quickly by simply checking a box as they go through the steps of releasing their music. Users can also opt-out at any time from the program, however, their works will remain part of the dataset until the next training cycle, which occurs every 2-3 months.

Pascal Pilon, founder of LANDR, says of the new program: “Out mission at LANDR is to empower musicians to create, get heard and monetize their work. As we’ve watched the emergence of new generative AI tools over the last year and the legal challenges ahead for the indsutry, we now see an opportunity to use our reach to bring the market to a place that is sound and exciting for DIY musicians worldwide, while developing assistive tools to enhance — not replace — their creativity and workflow.”

Amazon’s $19 Lav Mics Have Content Creators Blown Away By the ‘Crystal Clear’ Sound (and They’re 92% Off)

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Content creation is a growing field, with more than 200 million people considered a professional content creator, according to 2022 research done by Linktree. With podcasts, TikTok, X and other social media platforms becoming a regular source for news and trends, many aspiring creators are picking up vlogging cameras and at-home studio equipment to share their passions with digital audiences.

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While having a quality camera and laptop to cut and edit clips is essential, ensuring your audio is crisp and legible is just as important. To help you find budget-friendly equipment, Amazon is offering a Prime Day deal on a two-pack of popular lavalier microphones for just $19. That’s under $10 per mic, and the best deal we’re seeing online.

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Keep reading to shop the Prime Day deal.

PQRQP Wireless Lavalier Microphones (2-Pack)

$18.99

$239.99

92% off

These wireless lav mics are being reduced on sale for 92% off for Prime Day. Each one comes designed with noise reduction technology to help capture your desired sound bytes and also uses a sponge windscreen to reduce noise from wind and plosives. You don’t have to worry about using an adapter or Bluetooth either — just plug in the included receiver into your device’s lightning port, turn on the portable mic and both devices will automatically pair.

Traditional mics are either attached to a stand or are handheld, which can create bulk and take up precious hand space if you’re reporting outside or doing interactive activities. Lav mics are mini microphones that typically can be clipped onto your clothes and capture audio just as well as a handheld version. With this two-pack, you can seamlessly capture audio of yourself and another person without having to share one mic — and as an added bonus, they’re also wireless.

More than 1,000 of the lav mics have already been purchased in the past month with reviewers gushing over the “crystal clear” sound quality while also noting it “blocks background noise pretty well” and can easily be hidden with clothes due to its small size.

For more product recommendations, check out ShopBillboard‘s roundups of the best commuter gadgets, studio headphones and tech deals.

Kendrick Lamar’s Infectious Drake Diss Gets More Legs Thanks To ‘Not Like Us’ Game

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Kendrick Lamar Not Like Us video game

Source: Richie Branson / Not Like Us

Are you sick of hearing “Not Like Us?”  Well, that’s too damn bad because it just got more legs, thanks to a video game.

Thanks to a black video game designer, Kendrick Lamar’s infectious Drake diss will continue to be the topic of conversations, much to the ire of Champagne Papi.

On Monday, Richie Branson, who describes himself as “just a random brotha who designed games for Bleacher Report and worked for Epic Games as a game designer on a little game called Fortnite,” dropped a free game that turns the moment K.Dot wacks an owl pinata from the song’s visual into a fun video game.

In the web game, players take control of a pixel sprite version of the West Coast rapper and wop wop wop as many owls as they can with a bat.

Branson calls the game a “free love letter to video games and hip-hop,” adding, “I intentionally made the game spike in difficulty above 17, so any score 18 and above should be celebrated.”

This Diss Record Won’t Go Away

To rub more salt in Drake’s still open wound, the song featuring DJ Mustrard’s production is back in the Billboard Hot 100 this week after debuting at No. 1 in May.

Lamar is still riding the high from his “Pop Out” concert, which many have already dubbed one of Hip-Hop’s most culturally significant moments.

Meanwhile, Drake continues to post cryptic messages on Instagram, trying to give his fans and us the impression that he’s fine, but clearly, we think the brother is a bit scarred from his battle with Kendrick Lamar.

Drake, it’s okay to admit you are in the dumps now. It’s a sign of strength, not weakness.

If you want to try the game, you can head here.

2. Another one

3. Well deserved

Bronny James Wins Call Of Duty Two Minute Drill at NBA Summer League

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COD 2024 NBA Summer League Activation - Bronny James

Source: Activision / Activision

Bronny James may be in a self-admitted “slump” on the court at NBA Summer League, but his skills on the sticks are still sharp. Lebron James’ firstborn won the Call Of Duty Two Minute Drill, beating out some notable NBA gamers along the way.

COD 2024 NBA Summer League Activation - Paul George

Source: Activision / Activision

The Los Angeles Lakers draft pick won the  Second Annual Call of Duty Two Minute Drill at the NBA Summer League by finessing a last-second 84-83 victory over Charlotte Hornets forward Grant Williams. Reportedly, Bronny was playing Call of Duty: Modern Warfare III he eeked out his win just before the 8pm tournament deadline, defeating Williams and Bobi Klintman of the Detroit Pistons. The latter came in third with 77 points.

With the W, Bronny earned a $10,000 prize and a custom-made Call of Duty Two Minute Drill at the NBA Summer League Championship Belt. Bronny fans shouldn’t be too surprised since he one graced the cover of Sports Illustrated for his e-sports talents as a member of Faze Clan back in 2021.

Held over this past weekend (the first weekend of the NBA Summer League), over 60 NBA players participated in the Call of Duty Two Minute Drill in a winner take all format. Players also got a chance to preview the forthcoming Call of Duty: Black Ops 6. Those NBA ballers and gamers included Paul George, now of the Philadelphia 76ers, Chet Holmgren of the Oklahoma City Thunder, Jalen Williams of the Oklahoma City Thunder, and Trey Murphy (Wahoowa!, #iykyk) of the New Orleans Pelicans.

Check out some photos from the event below.

COD 2024 NBA Summer League Activation - Trey Murphy

Source: Activision / Activision

COD 2024 NBA Summer League Activation - Stephon Castle

Source: Activision / Activision

COD 2024 NBA Summer League Activation

Source: Activision / Activision

COD 2024 NBA Summer League Activation

Source: Activision / Activision

COD 2024 NBA Summer League Activation - Trey Murphy

Source: Activision / Activision

Disney Music Group Teams With AudioShake to Separate Stems of Classic Songs Using AI

Disney Music Group and AudioShake, an AI stem separation company, are teaming up. As part of their partnership, AudioShake will help Disney separate the individual instrument tracks (“stems”) for some of its classic back catalog and provide AI lyric transcription.

According to a press release, Disney says that it hopes this will “unlock new listening and fan engagement experiences” for the legendary catalog, which includes everything from the earliest recordings of Steamboat Willie (which is now in the public domain), to Cinderella, to The Lion King, to contemporary hits like High School Musical: The Musical: The Series.

Given so many of Disney’s greatest hits were made decades ago with now-out-of-date recording technology, this new partnership will allow the company to use the music in new ways for the first time. Stem separation, for instance, can help with re-mixing and mastering old audio for classic Disney films. It could also allow Disney to isolate the vocals or the instrumentals on old hits.

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Disney’s partnership with AudioShake began when the tech start-up was selected for the 2024 Disney Accelerator, a business development program designed to accelerate the growth of new companies around the world. Other participants included AI voice company Eleven Labs and autonomous vehicle company Nuro.

At the accelerator’s Demo Day 2024, on May 23, AudioShake gave a hint at what could be to come in their partnership with Disney when AudioShake CEO, Jessica Powell, showed how stem separation could be used to fix muffled dialog and music in the opening scene of Peter Pan.

Disney explained at the Demo Day that many of their earlier recordings are missing their original stems and that has limited their ability to use older hits in sync licensing, remastering, and emerging formats like immersive audio and lyric videos.

“We were deeply impressed by AudioShake’s sound separation technology, and were among its early adopters,” says David Abdo, SVP and General Manager of Disney Music Group. “We’re excited to expand our existing stem separation work as well as integrate AudioShake’s lyric transcription system. AudioShake is a great example of cutting-edge technology that can benefit our artists and songwriters, and the team at AudioShake have been fantastic partners.”

“Stems and lyrics are crucial assets that labels and artists can use to open up recordings to new music experiences,” says Powell. “We’re thrilled to deepen our partnership with Disney Music Group, and honored to work with their extensive and iconic catalog.”

Bruh: AT&T Reveals Nearly All of It’s Call & Text Records Stolen During Massive Data Breach

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AT&T Data Breach: Millions of Customers' Data Exposed

Source: China News Service / Getty /ATT

AT&T customers have much to worry about after news of a massive data breach exposed their data.

CNN reports AT&T was the victim of a massive data breach, leading to call and text message records from mid-to-late 2022 of tens of millions of cellphone customers and many non-AT&T customers to be exposed, AT&T revealed on Friday, July 12.

Bruh.

The company says the compromised data includes the telephone numbers of “nearly all” of its cellular customers and customers from other wireless providers who utilized its cellular network between May 1, 2022, and October 31, 2022.

Per CNN:

The stolen logs also contain a record of every number AT&T customers called or texted – including customers of other wireless networks – the number of times they interacted, and the call duration.

Importantly, AT&T said the stolen data did not include the contents of calls and text messages nor the time of those communications.

The records of a “very small number” of customers from January 2, 2023, were also implicated, AT&T said.

“We have an ongoing investigation into the AT&T breach and we’re coordinating with our law enforcement partners,” the FCC said on social media platform X.

How Did This AT&T Breach Happen?

Now, suppose you’re wondering how this happened. In that case, the communications company is blaming an “illegal download” on a third-party cloud platform it learned about in April as it was dealing with another unrelated data breach.

Speaking with CNN, spokesperson for AT&T, Alex Byers says this recent breach had “no connection in any way” to another incident in March.

In that breach, the company says personal information, such as Social Security numbers of 73 million current and former customers, made its way to the dark web.

AT&T issued a statement about the breach: “We sincerely regret this incident occurred and remain committed to protecting the information in our care.”

Okay.

We wish these hackers had used their talents to help, like exposing Donald Trump or wiping away everyone’s debt.

Just saying.

Amazon’s Prime Day Deals Include Rare 43% Off Bundle for Fire Max Tablet, Herschel Backpack & Echo Buds

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Back to school season is a whirlwind of a time as students and parents gather all the necessary supplies like a fresh backpack and durable laptop to feel prepared for the first day back in the classroom. While most schools send supply lists, 87% of parents of children under the age of 18 still feel anxious and stressed during back to school season, according to a 2023 stress study done by Understood.org.

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To help cut down costs and get some of the more pricey necessities all at once, Amazon‘s offering a stellar early 2024 Prime Day deal that gets you 43% off its Amazon Fire Max 11 bundle that comes with the tablet, a Herschel Classic Backpack and Echo Buds all for under $200.

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The deal is going on for a limited time and can help you save $144, allowing you to enjoy the tablet’s entertainment and gaming capabilities paired with the Echo Buds crystal clear audio and backpack’s spacious build with some cash to spare.

Keep reading to shop the back to school deal now.

Amazon Fire Max 11 Bundle with Herschel Classic Backpack and Echo Buds

$189.99

$334.98

43% off

For just $190, you can snag the Amazon Fire Max 11 in addition to a classic Herschel backpack and Echo wireless earbuds for on the go streaming and wireless listening. Along with the ability to surf the web, Amazon’s Fire Max 11 tablet comes with 4 GB of memory and an 11-inch screen for streaming everything from Hulu, Paramount+, Prime Video and Peacock. You can also worry less about cracking the screen from accidental bumps and drops as it comes with strengthened glass that’s more durable than an iPad, according to Amazon.

The Echo Buds, meantime, are the 2023 iteration of Amazon’s Bluetooth earbuds and include sweat-resistant materials and the ability to pair to two devices at once for seamless multipoint streaming.

And, to keep all your books, commuter gadgets and travel necessities in one space is Herschel’s backpack. You’ll receive the travel bag in a basic navy blue shade that’s made from 100% post-consumer water bottles for a more eco-friendly design. What we like: the backpack has two pockets (including the main compartment) for storing all of your everyday needs.

For more product recommendations, check out ShopBillboard‘s roundups of the best tablet deals, portable chargers and tablet stands.

Breaking Down What’s at Stake in Music’s AI Lawsuits

For a little over a year, since the Fake Drake track bum rushed the music business, executives have been debating whether generative artificial intelligence is a threat or an opportunity. The answer is both — creators are already using AI tools and they already compete with AI music. But the future will be shaped by the lawsuits the major labels filed two weeks ago against Suno and Udio for copyright infringement for allegedly using the labels’ music to train their AI programs.  

Like most debates about technology, this one will be resolved in real time — Internet start-ups tend to believe that it’s easier to ask forgiveness than to get permission. Although neither Suno nor Udio has said that it trained its program on major label music, the label lawsuits point out that both companies have said that using copyrighted works in this manner would be “fair use,” a defense for otherwise infringing conduct. They’re not admitting they did it — just defending themselves in case they did. 

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Whether this qualifies as fair use is well over a million-dollar question, since statutory damages can reach $150,000 per work infringed. The stakes are even higher than that, though. If ingesting copyrighted works on a mass scale to train an AI is allowed under fair use, the music business could have a hard time limiting, controlling, or making money on this technology.  

If it’s not, the labels will gain at least some control over these companies, and perhaps the entire nascent sector. There are other ways to limit AI, from legislation to likeness rights, but only copyright law has the kind of statutory damages that offer real leverage.  

Although neither Suno nor Udio has issued a legal response, Suno CEO Mikey Shulman released a statement that said the labels had “reverted to their old lawyer-led playbook.” The obvious reference is Napster, since most people believe that in the late ‘90s the music business saw the future and decided to sue it.  

That’s not exactly what happened. The major labels knew that the future was digital — they lobbied for the 1995 Digital Performance Right in Sound Recordings Act, which ensured that streaming services had to pay to play recordings in the U.S., even though traditional radio stations don’t. They just didn’t want peer-to-peer services to distribute their content for nothing — or to have to negotiate with them while they were doing so. In July 2000, three months after the major labels sued Napster, leading executives sat down with the company to try to figure out a deal, but they couldn’t agree; the labels negotiated as though Napster needed a license and Napster negotiated as though it didn’t. In the end, after a decade of lawsuits and lost business, creators and rightsholders established their right to be paid for online distribution and the music sector began recovering. 

And here we are again: History isn’t repeating itself, but it seems to be rhyming. If the labels negotiated with Suno and Udio now, how much would those companies be willing to pay for rights they may or may not need? It’s easy to make fun of either side, but it’s hard to know how much to charge for rights, or pay for them, before you even know if you need them.  

These lawsuits aren’t about whether creators and rightsholders should embrace or avoid AI — it’s coming, for good and ill. The question, in modern terminology, is whether the embrace will be consensual, and under what terms. Most creators and rightsholders want to do business with AI companies, as long as that actually means business — negotiating deals in something that resembles a free market.

What they’re afraid of is having technology companies build empires on their work without paying to use it — especially to create a product that creates music that will compete with them. That depends on the outcome of these lawsuits. Because if you don’t have the right to say no, you can’t really get to a fair yes.  

A couple of weeks ago, at a culture conference organized by the German recorded music trade organization, I heard German Justice Minister Marco Buschmann put this as well as anyone I’ve ever heard. “The moment people have the opportunity to say ‘No’ and to enforce this ‘No,’ they gain a legal negotiating position,” he said in a speech. (Buschmann also makes electronic music, as it happens.) In the European Union, rightsholders can opt out of AI ingestion, which is far from ideal but better than nothing.  

What happens in the U.S. — which often shapes the global media business — might hinge on the results of these lawsuits. There are two dozen copyright lawsuits about AI, but these look to be among the most important. Some of the others are mired in jurisdictional maneuvering, while others simply aren’t as strong: a lawsuit filed by The New York Times could involve a different fair use determination if the ingested articles are used as sources but not to generate new work. These cases are straightforward, but they won’t move fast: It’s easy to imagine the issue going to the Supreme Court. 

Despite the high stakes — and what will almost certainly be a rap beef’s worth of sniping back and forth — determinations of fair use involve a considerable amount of nuance. Fair use makes it legal in some cases to excerpt or even use all of a copyrighted work without permission, usually for the purposes of commentary. (An iconic Supreme Court case involved 2 Live Crew’s parody of the Roy Orbison song “Oh, Pretty Woman.”) This is far from that, but Suno and Udio will presumably argue that their actions qualify as “transformative use” in the way the Google Books project did. Next week I’ll write about the arguments we can expect to hear, the decisions we could see, and what could happen while we wait for them. 

Arc System Works ‘Double Dragon Revive’ Is A Modern Spin On The 1987 Classic Arcade Game

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'Double Dragon Revive' Is A Modern Take On The 1987 Classic

Source: Arc System Works / Double Dragon Revive

Double Dragon is back but with a very modern twist.

Today, Arc System Works dropped the reveal trailer for Double Dragon Revive, a modern reimagining of the beloved beat’em up game that first graced arcades (remember those?) in 1987.

Double Dragon Revive will bring fans “modern belt-scroll action and exhilarating gameplay.” While the game looks different, fans of the franchise will be happy to see their favorite characters, Billy and Jimmy Lee, back in action and put their hands and feet on Black Warriors’ goons who plague the streets of New York City.

The game will remain true to its roots, but Double Dragon Revive will have the touch of a fighting game thanks to Arc System Works’ involvement in the project.

Players can dish out powerful damage with Billy and Jimmy’s repertoire of martial arts moves, steal weapons, and even use the environment to their advantage, making Double Dragon Revive more than just a button-mashing experience.



All of the characters from the original game return with fresh, new 3D designs.

The game kicks and punches onto PlayStation 4, PlayStation 5, Xbox Series X|S, and Steam next year, but there is no word on how much it will cost.

If we had to guess, it would probably cost between $29.99 and $39.99.

Double Dragon Revive is the latest game in the franchise following 2023’s Double Dragon Gaiden: Rise of the Dragons, which turned the game into a roguelike adventure.

There’s been a renaissance going on in the beat ’em up genre with games like TMNT: Shredder’s Revenge, Scott Pilgrim vs. the World: The Game, Streets of Rage 4, and the forthcoming G.I. Joe: Wrath of Cobra.

You can hit the gallery below for more photos.

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Microsoft Is Jacking Up The Price of Xbox Game Pass, New Standard Tier Will Not Feature Day One Releases

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Xbox Game Pass gift cards are seen at the shopping mall in...

Source: SOPA Images / Getty / Xbox Game Pass

Xbox Game Pass is the best value in gaming, but there is an argument that is seemingly no longer the case after word of price hikes coming.

Spotted on The Verge, Microsoft is doing what many people suspected it would do after finally acquiring Activision/Blizzard/King: raising the price of Xbox Game Pass again in September.

The price of the Xbox Game Pass Ultimate tier will increase, and a new “Standard” tier will be launched, but those subscribers will no longer have access to day-one releases.

The new Standard tier will cost $14.99, give subscribers access to the Game Pass library, and allow them to play games online.

Subscribers to Ultimate are beginning to receive emails about the price increase to $19.99 a month beginning September 12, a $3 jump from $16.99.

PC Game Pass subscribers will also see their subscription price increase from $9.99 to $11.99, but they will still have access to the beloved day-one releases.

The proposed price hikes follow Xbox finally adding Call of Duty games, like the upcoming Call of Duty: Black Ops 6, to the service, a benefit the company now enjoys after acquiring ABK.

Xbox Game Pass Ultimate Subscribers Bear The Brunt of The Hikes

Once again, Ultimate subscribers, who make up more than most Game Pass subscribers, will bear the brunt of these price hikes. This follows a previous hike that raised subscriptions by $1–$2 per month.

Another victim of this change is the Xbox Game Pass for console plan. Those currently under the plan will see their subscriptions continue, but new subscribers cannot select this option.

Subscription stacking, a hack X Console tier subscribers enjoy, has also been capped at 13 months from September 18. Existing stacks will not be affected.

Of course, the news of the price hikes and Xbox pushing subscribers towards the Ultimate tier is spawning reactions on X, formerly Twitter.

You can see those in the gallery below.

3. Interesting thread

4. This breakdown is worth checking out

6. Hmmmm this is an interesting way of looking at the price hike

8. Howling