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It’s too soon to say what impact Universal Music Group’s plan to pull all its music from TikTok will have. But if you’re looking for a clue, try asking an Australian.
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Last February, TikTok began running tests in the country in which it limited the amount of licensed music some users encountered on the platform. The intent was to measure and compare the different ways people interact with the app — and what impact music has on their experience.
Some users took to X (formerly Twitter) to decry the tests: “Tiktok really ruining its own app with all this ‘sound removed’ garbage,” one Australian user posted. Another added: “wtf is up with tiktok removing like half the sounds??? like i swear ive seen SO many tiktoks where the sound has been removed.”
Some guessed at the time that the results were possibly meant to inform TikTok’s licensing strategy, but now, the social platform is facing an even bigger test.
Starting today, music from the Universal Music Group (UMG) catalog will begin to disappear from TikTok in countries around the world after negotiations between the companies soured. According to an open letter penned by UMG, the two failed to agree on key points like compensation, artificial intelligence and infringing works on the social app.
The ramifications will reverberate across the entire music business. UMG’s TikTok license covered its recorded music and publishing holdings, meaning that it’s not just artists on UMG labels like Republic and Interscope whose music will soon disappear. Universal Music Publishing Group is the second largest publisher in the world, holding a 21.16% market share on the Pop Airplay chart in the third quarter of 2023, not to mention a formidable trove of evergreen catalogs. When the company pulls that catalog, it will pull any song any of the songwriters it represents contributed to as well, impacting many other labels and publishers in the coming weeks.
As one A&R from another publisher put it last night at Spotify’s Songwriter of the Year Grammy event, this move by the world’s largest music company feels akin to the Writers Guild of America and SAG-AFTRA strikes that halted much of the film business last year. Though the pain will be felt in the short term, the hope is that UMG’s stand will lead to substantive change that benefits everyone in the music industry in the long term. There’s an opportunity for the “movement” to grow too, should the other major music companies, Sony Music Entertainment and Warner Music Group (WMG), as well as indies, decide to pull their catalogs as well when their licensing deals expire. (WMG, however, announced a multi-year licensing deal with TikTok last July, and it is unclear when other licenses will be up for renewal.)
Much like the Hollywood strikes, this battle will also come with casualties. UMG-affiliated artists and songwriters with releases already slated for the coming weeks, those who just released something new, and those who are currently trending on TikTok are all likely to feel the effects. Among them: Sophie Ellis-Bextor’s “Murder on the Dancefloor,” which has seen a remarkable resurgence more than 20 years after its release on UMG’s Polydor label thanks to Saltburn and, now, TikTok; and “Made For Me” by Muni Long, which was released in September via Supergiant/Def Jam and is currently No. 2 on the TikTok Top 50 chart. As Justin Lehmann, manager to Amine and Khai Dreams, previously said in an interview with Billboard, “without breaking [on TikTok], it’s difficult to say what else can cause a big moment to happen for anybody.”
It’s easy to imagine that some artists affiliated with UMG would consider pushing back their release dates given how important TikTok has become to label marketing efforts. If the holdout lasts months, it could lead to a bottleneck for major album releases awaiting a resolution. Meanwhile, UMG will be forced to protect its copyrights against unlicensed user uploads, issuing takedown notices to combat them.
In the interim, indie artists might see a bigger window to get their songs noticed on the short-form app. One major label employee joked that he could see some people trying to make soundalike recordings or covers of big songs by UMG recording artists in hopes of filling the void.
The risk with UMG’s gamble is that TikTok fares just fine without its giant catalog, eventually forcing UMG and other music companies into worse negotiating positions than ever. It’s hard to imagine a comparable user experience without the likes of Taylor Swift, Drake, BTS, The Weeknd, Olivia Rodrigo and so many other superstars, but this moment will serve as the ultimate test. It turns out Australia was just the warm up.
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Neck pain can leave you yearning for a deep-tissue massage, but weekly massage sessions aren’t always in the budget. An at-home […]
All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Your smartphone is the one accessory that’s always with you, acting as a commuter gadget, music player and much more. That […]
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Source: NurPhoto / Getty / TikTok
TikTok made vertical videos all the rave. Now, the social media platform wants its users to start recording longer horizontal videos.
Spotted on The Verge, TikTok is now incentivizing its users to record horizontal videos that are also longer than the standard minute video.
Per The Verge:
TikTok appears to be incentivizing creators to start posting horizontal videos that are more than a minute long, according to a prompt seen by creators @candicedchap and @kenlyealtumbiz. The platform says it will “boost” these videos within 72 hours of posting. Creators who’ve been on TikTok for more than three months will be eligible for the viewership boost as long as the videos are not ads or from political parties.
According to the website, the “YouTube-ization” of the platform has been well underway for quite some time, with the US Government’s not-so-favorite platform pushing 30-minute videos.
TikTok already allows users to upload 15-minute-long videos.
The platform has already pushed users to flood timelines with more YouTube-esque content. The Chinese-owned platform introduced a new paywall program that allows content creators to upload a series of 20-minute-long videos into collections for paying subscribers.
Creators can set their prices to $1 to $190 subscribers. We have no idea who would pay the latter for a subscription.
It’s funny to see TikTok going towards horizontal videos, as other platforms like Instagram and YouTube have been moving towards vertical videos.
We are interested in seeing if TikTok users will use the latest feature.
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Source: Jon Kopaloff / Getty / Johanna Faries
Blizzard Entertainment has a new president, Johanna Faries.
Effective February 5, Johanna Faries will succeed Mike Ybarra, who left the company last week after news of Xbox and Activision laying off 1,900 employees.
Fairies has been a part of the Blizzard family since 2018, first as commissioner of Call of Duty esports before being promoted to general manager of Call of Duty.
Before bringing her talents to the video game space, Faries was the club business development vice president for 11 years at the NFL.
In her announcement, Faries spoke on becoming President while acknowledging the massive layoffs at the company.
“I want to let you know immediately that it is an honor to join you next week in this new capacity. I do so humbly and in awe of all that Blizzard has stood for and delivered to the world for over thirty years. Today also brings some mixed emotions,” Faries said.
“The loss of talented teammates in recent days is hard to hold side-by-side with the immense excitement I feel about joining Blizzard – and building on the momentum you’ve created for Blizzard’s next chapter.”
She continued, “I am committed to doing everything I can to help Blizzard thrive, with care and consideration for you and for our games, each unique and special in their own right.”
Power Moves For Women of Color In The Video Games Space
Fairies is the latest woman of color to land a high-ranking video game industry position. In a shift of its leadership structure, Xbox promoted Sarah Bond to President.
In an exclusive interview with HHW Gaming’s Bernard “Beanz” Smalls, Faries discussed the importance of seeing someone like her in prominent roles in the gaming industry.
It’s an honor in every way to be able to occupy this chair and this role. I know that it represents a lot for a lot of different people, beyond just being a business executive. People who have the ambition to be a part of great franchises and also be a part of tech and gaming, generally speaking, but also for women and minorities and underrepresented communities who are still coming up the ranks within our industry in particular.
Congrats to Johanna Faries. We’re looking forward to seeing what her leadership brings to Blizzard.
Elon Musk’s social media platform X has restored searches for Taylor Swift after temporarily blocking users from seeing some results as pornographic deepfake images of the singer circulated online. Searches for the singer’s name on the site Tuesday turned up a list of tweets as normal. A day earlier, the same search resulted in an […]
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Source: PlayStation / State of Play
Xbox hit us with the first Developer_Direct of the new year, and now it is PlayStation’s turn to show us what to expect in 2024 for the PS5.
After initially leaking, PlayStation confirmed a State of Play broadcast is on the way, and we can expect “extended looks” at Stellar Blade and Rise of The Ronin.
Per the PlayStation Blog, the broadcast will be 40 minutes long and cover 15+ games during the presentation, including the ones mentioned above.
Before PlayStation officially announced the State of Play, a post on X, formerly Twitter, from gaming insider @Shpeshal_Nick cryptically revealed what games we could expect to see during the broadcast.
“On the 31st (roughly), Ronins will Rise, we’ll die stranded, have a rebirth and Kojima will fulfil his dream. Sonic will live in the shadow of his generation while the hills will remain silent until the dawn when you’ll need to catch the metro. Just don’t be a Judas about it,” the tweet read.
Thanks to X user Rand_al_Thor_19, we know what games we could expect, and they are:
Rise of the Ronin
Death Stranding 2
Final Fantasy 7 Rebirth
Sonic Generations Remaster
Silent Hill 2
New Metro game
Judas
According to another X user, @Kurakasis, the new Metro game will be a VR title.
“I can reveal that a new Metro game, which is going to be announced very soon, is a VR game titled METRO AWAKENING,” the post on X read.
Sounds good to us. Keep it locked on HHW Gaming as we will recap what was revealed during the State of Play going down on Wednesday, Jan 31, 5 pm ET, 2 pm PT.
Lyor Cohen’s first encounter with Google’s generative artificial intelligence left him gobsmacked. “Demis [Hassabis, CEO of Google Deepmind] and his team presented a research project around genAI and music and my head came off of my shoulders,” Cohen, global head of music for Google and YouTube, told Billboard in November. “I walked around London for two days excited about the possibilities, thinking about all the issues and recognizing that genAI in music is here — it’s not around the corner.”
While some of the major labels are touting YouTube as an important partner in the evolving world of music and AI, not everyone in the music industry has been as enthusiastic about these new efforts. That’s because Google trained its model on a large set of music — including copyrighted major-label recordings — and then went to show it to rights holders, rather than asking permission first, according to four sources with knowledge of the search giant’s push into generative AI and music. That could mean artists “opting out” of such AI training — a key condition for many rights holders — is not an option.
YouTube did make sure to sign one-off licenses with some parties before rolling out a beta version of its new genAI “experiment” in November. Dream Track, the only AI product it has released publicly so far, allows select YouTube creators to soundtrack clips on Shorts with pieces of music, based on text prompts, that can include replicas of famous artists’ voices. (A handful of major-label acts participated, including Demi Lovato and Charli XCX.) “Our superpower was our deep collaboration with the music industry,” Cohen said at the time. But negotiations that many in the business see as precedent-setting for broader, labelwide licensing deals have dragged on for months.
Negotiating with a company as massive as YouTube was made harder because it had already taken what it wanted, according to multiple sources familiar with the company’s label talks. Meanwhile, other AI companies continue to move ahead with their own music products, adding pressure on YouTube to keep progressing its technology.
In a statement, a YouTube representative said, “We remain committed to working collaboratively with our partners across the music industry to develop AI responsibly and in a way that rewards participants with long-term opportunities for monetization, controls and attribution for potential genAI tools and content down the road,” declining to get specific about licenses.
GenAI models require training before they can start generating properly. “AI training is a computational process of deconstructing existing works for the purpose of modeling mathematically how [they] work,” Google explained in comments to the U.S. Copyright Office in October. “By taking existing works apart, the algorithm develops a capacity to infer how new ones should be put together.”
Whether a company needs permission before undertaking this process on copyrighted works is already the subject of several lawsuits, including Getty Images v. Stability AI and the Authors Guild v. OpenAI. In October, Universal Music Group (UMG) was among the companies that sued AI startup Anthropic, alleging that “in the process of building and operating AI models, [the company] unlawfully copies and disseminates vast amounts of copyrighted works.”
As these cases proceed, they are expected to set precedent for AI training — but that could take years. In the meantime, many technology companies seem set on adhering to the Silicon Valley rallying call of “move fast and break things.”
While rights holders decry what they call copyright infringement, tech companies argue their activities fall under “fair use” — the U.S. legal doctrine that allows for the unlicensed use of copyrighted works in certain situations. News reporting and criticism are the most common examples, but recording a TV show to watch later, parody and other uses are also covered.
“A diverse array of cases supports the proposition that copying of a copyrighted work as an intermediate step to create a noninfringing output can constitute fair use,” Anthropic wrote in its own comments to the U.S. Copyright Office. “Innovation in AI fundamentally depends on the ability of [large language models] to learn in the computational sense from the widest possible variety of publicly available material,” Google said in its comments.
“When you think of generative AI, you mostly think of the companies taking that very modern approach — Google, OpenAI — with state-of-the-art models that need a lot of data,” says Ed Newton-Rex, who resigned as Stability AI’s vp of audio in November because the company was training on copyrighted works. “In that community, where you need a huge amount of data, you don’t see many people talking about the concerns of rights holders.”
When Dennis Kooker, president of global digital business and U.S. sales for Sony Music Entertainment, spoke at a Senate forum on AI in November, he rejected the fair use argument. “If a generative AI model is trained on music for the purpose of creating new musical works that compete in the music market, then the training is not a fair use,” Kooker said. “Training in that case, cannot be without consent, credit and compensation to the artists and rights holders.”
UMG and other music companies took a similar stance in their lawsuit against Anthropic, warning that AI firms should not be “excused from complying with copyright law” simply because they claim they’ll “facilitate immense value to society.”
“Undisputedly, Anthropic will be a more valuable company if it can avoid paying for the content on which it admittedly relies,” UMG wrote at the time. “But that should hardly compel the court to provide it a get-out-of-jail-free card for its wholesale theft of copyrighted content.”
In this climate, bringing the major labels on board as Google and YouTube did last year with Dream Track — after training the model, but before releasing it — may well be a step forward from the music industry’s perspective. At least it’s better than nothing: Google infamously started scanning massive numbers of books in 2004 without asking permission from copyright holders to create what is now known as Google Books. The Authors Guild sued, accusing Google of violating copyright, but the suit was eventually dismissed — almost a decade later in 2013.
While AI-related bills supported by the music business have already been proposed in Congress, for now the two sides are shouting past each other. Newton-Rex summarized the different mindsets succinctly: “What we in the AI world think of as ‘training data’ is what the rest of the world has thought of for a long time as creative output.”
Additional reporting by Bill Donahue.
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Source: Microsoft / Xbox /Activision Blizzard
New year, more layoffs in the video game industry, sadly.
Can we hit the reset button?
The video game industry continues to be hit with layoffs despite companies seeing massive amounts of profit and games selling like hotcakes.
Microsoft is the latest company to take an axe to its workforce, laying off 1,900 employees from Activision Blizzard and Xbox. The Verge reports that most of the layoffs will affect roles at Activision Blizzard, and these cuts will also impact some employees at Xbox and ZeniMax.
The 1,900 layoffs will account for 8% of Microsoft’s gaming division’s 22,000 employees.
The website obtained an internal memo from Microsoft Gaming CEO Phil Spencer confirming the horrible news.
Per The Verge:
It’s been a little over three months since the Activision, Blizzard, and King teams joined Microsoft. As we move forward in 2024, the leadership of Microsoft Gaming and Activision Blizzard is committed to aligning on a strategy and an execution plan with a sustainable cost structure that will support the whole of our growing business. Together, we’ve set priorities, identified areas of overlap, and ensured that we’re all aligned on the best opportunities for growth.
As part of this process, we have made the painful decision to reduce the size of our gaming workforce by approximately 1900 roles out of the 22,000 people on our team. The Gaming Leadership Team and I are committed to navigating this process as thoughtfully as possible.
The people who are directly impacted by these reductions have all played an important part in the success of Activision Blizzard, ZeniMax and the Xbox teams, and they should be proud of everything they’ve accomplished here. We are grateful for all of the creativity, passion and dedication they have brought to our games, our players and our colleagues. We will provide our full support to those who are impacted during the transition, including severance benefits informed by local employment laws. Those whose roles will be impacted will be notified, and we ask that you please treat your departing colleagues with the respect and compassion that is consistent with our values.
Looking ahead, we’ll continue to invest in areas that will grow our business and support our strategy of bringing more games to more players around the world. Although this is a difficult moment for our team, I’m as confident as ever in your ability to create and nurture the games, stories and worlds that bring players together.
Phil
Blizzard president Mike Ybarra Is Also Bouncing
Among the 1,900 will also be Blizzard president Mike Ybarra, who did his best impression of the Spongebob “might imma head out” meme.
“As many of you know, Mike previously spent more than 20 years at Microsoft. Now that he has seen the acquisition through as Blizzard’s president, he has decided to leave the company,” Microsoft’s game content and studios president, Matt Booty, said in an internal memo.
Also leaving is Allen Adham, Blizzard’s chief design officer.
Booty adds, “As one of Blizzard’s cofounders, Allen has had a broad impact on all of Blizzard’s games. His influence will be felt for years to come, both directly and indirectly, as Allen plans to continue mentoring young designers across the industry.”
The Verge has also reported that a game Blizzard has been working on for over six years has also been canceled. Bloomberg’s Jason Schreier says the name of the game was Odyssey.
Schreier notes that Activision Blizzard employees are reaching out to him to learn their fate and waiting to see if they are among the 1,900.
Social Media Reactions To The Layoffs
As expected, the news of the layoffs is not landing well on X, formerly Twitter, with reactions pouring in from those involved in the gaming industry.
Kinda Funny’s Andy Cortez perfectly summed up in one post on X how these layoffs can affect the future of the video game industry.
“You’re a student in game dev school. You’re reading about Microsoft laying off 1,900 people after buying Activision Blizzard. You just read about more Embracer layoffs from yesterday. Nearly 6,000 games industry workers are jobless so far this year. It is still January,” Cortez said.
The frightening trend, which saw an estimated 10,500 game industry workers in 2023, is currently on pace to match or smash that number. Video Games Chronicle reports over 5,000 workers will lose their jobs in 2024.
Damn.
You can see more reactions to Microsoft layoffs in the gallery below.
1. Unbelievable
2. Great point
7. Well damn
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Source: CHRIS DELMAS / Getty / Palworld
The Pokémon Company has seen enough and is looking into the viral game Palworld.
2023 ended with a huge gaming scam with The Day Before. Could we be on the verge of seeing a popular video game being exposed for stealing early in 2024?
Since the arrival of Palworld and its meteoric rise, many have been keeping their eyes peeled and ears opened, wondering if The Pokémon Company would have anything to say about the obvious Pokémon-“inspired” survival game.
Thursday night, The Pokémon Company broke their silence on the matter. In a statement, the game studio says it will investigate Palworld and “take appropriate measures” if it finds anything that looks like the game infringes on its intellectual property.
Since launching in early access on Friday, Jan. 19, numerous claims of plagiarism have been lobbied at the game, specifically regarding the design of the Pals, the creatures players can capture, collect, and battle.
While the game is clearly a riff or parody on Pokémon, other gameplay designs like crafting, arming your characters, and Pals with guns, as well as base-building, put the game in the same breath as other survival titles like Valheim and Ark.
Still, that didn’t stop loyal fans of Pokémon from contacting The Pokémon Company. Like loss prevention at your favorite clothing store that allows thieves to steal so they can build a case, they are watching and seemingly letting Palworld do the same.
The statement reads in full:
We have received many inquiries regarding another company’s game released in January 2024. We have not granted any permission for the use of Pokémon intellectual property or assets in that game. We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to the Pokémon. We will continue to cherish and nurture each and every Pokémon and its world, and work to bring the world together through Pokémon in the future.
Nintendo has already shut down a Pokémon mod introduced into the PC version of the game, and the creator of the mod announced that the company notorious for coming after people for “abusing” its intellectual property did hit him up.
Speaking with Stephen Totilo of Game File, former head of The Pokémon Company’s legal team from 2008 to 2020, Don McGowan, shared his thoughts on Palworld, saying, “This looks like the usual ripoff nonsense that I would see a thousand times a year when I was Chief Legal Officer of Pokémon,” he said. “I’m just surprised it got this far.”
Palworld Is DOING NUMBERS
Despite all that, Palworld is doing insane numbers that titles like Marvel’s Spider-Man 2 have done, but just in a matter of days.
On its official account, the game celebrated the milestone of selling over 8 million copies in less than six days, and that could be even more thanks to all the hoopla surrounding the game.
The game is also available on Xbox Game Pass, and we have no clue how many subscribers are playing it there, and that could also be in the millions.
We want to see how this plays out and if The Pokémon Company’s investigation exposes some bad faith acting on Palworld’s developer Pocketpair’s part.
Until then, the video game streets are talking. You can see those reactions below.
3. Howling
5. So unserious, lol