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HipHopWired Featured Video

Source: Joe Buglewicz / Getty / Alex Jones
Elon Musk continues to make X, formerly Twitter, one of the world’s worst places, all in the name of “free speech.”
For his next dumb move, Elon Musk announced he is reinstating far-right Hulk Hogan, aka Alex Jones, account on the struggling social media platform.
How did Musk come to this decision?

It only took one of his infamous polls shared with his 165 million followers, with 70% of them in favor of giving the conspiracy theorist his account back.

Alex Jones and his Infowars program were banned by Twitter in 2018. He was also ordered to pay nearly $1.5 billion to the families of Sandy Hook victims after claiming the 2012 shooting that left 20 kids and six adults dead was a hoax.
Musk notes that policing Jones will be X users’ jobs through the community notes feature.
“The people have spoken and so it shall be,” Musk said in a post he shared Saturday evening. He continued, “It is a safe bet that Community Notes will respond rapidly to any AJ post that needs correction.”
He then tried his best to make sense of his decision, adding, “I vehemently disagree with what [Jones] said about Sandy Hook, but are we a platform that believes in freedom of speech or are we not? That is what it comes down to in the end. If the people vote him back on, this will be bad for X financially, but principles matter more than money.”

Elon Musk Is Singing A Different Tune
Musk reinstating Jones’ X account is a big about-face from his stance in 2022, where he rejected users’ calls to bring him back.
“My firstborn child died in my arms,” Musk said in a post. “I felt his last heartbeat. I have no mercy for anyone who would use the deaths of children for gain, politics, or fame.”
Yeah, okay.
After trashing companies for no longer advertising on X, we don’t think reinstating Alex Jones will help lure them back.

Photo: Joe Buglewicz / Getty

HipHopWired Featured Video

Source: SEGA / Crazy Taxi
There were plenty of significant announcements and reveals from The Game Awards 2023, but Sega could lowkey stole the show with its Power Surge trailer.
The Game Awards 2023 are still the talk of the internet, whether it’s Geoff Keighley’s fumbling of the show, Marvel’s Spider-Man 2 not taking home any awards, or Bethesda announcing Marvel’s Blade while not confirming if it was an Xbox exclusive or not.

But one of the biggest surprises came from Sega after the iconic game developer confirmed the return of its classic franchises, Crazy Taxi, Golden Axe, Jet Set Radio, Shinobi, and Streets of Rage, each with brand new games coming.
Thank Sonic The Hedgehog For Inspiring Sega To Bring The Classics Back
Sega, who at one point seemed done with making games, revealed that the recent success of Sonic The Hedgehog’s latest titles was why it decided to drop new games from classic IPs.
“In recent years, Sonic the Hedgehog has forged new paths for SEGA, bringing the franchise to life and reaching new audiences in ways we had only dreamed of in the past. Building off that success, we are digging into our legacy and reimagining several franchises to bring these games to more audiences around the globe,” said Co-COO of SEGA Corporation and CEO of SEGA of America, Shuji Utsumi. “Today’s announcement is just the start of our initiative. First and foremost, our ambition will be to create great games with memorable characters and worlds. We hope fans of all ages will look towards our future with anticipation as we release these projects in the coming years.”
Sega notes each game is in different stages of production while not sharing the official titles of the games.
You can peep the announcement trailer below.
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Photo: SEGA / Crazy Taxi

Hidden behind a white sheet and sunglasses, an anonymous music-maker called Ghostwriter logged on to TikTok in April to post his first video. In it, he announced his debut single, “Heart on My Sleeve” ­— and signaled a seismic shift in the music business. Using an artificial intelligence voice filter that disguised Ghostwriter’s own timbre behind that of Drake and The Weeknd, “Heart on My Sleeve” was the first song to show just how far AI music had come already and what novel challenges and opportunities it would present to artists.

The song also proved that artists would struggle to control how their voice and likeness are used in the age of AI ­— even superstars like Drake and The Weeknd who have the resources to fight back. Universal Music Group (UMG) issued a strongly worded statement soon after the song’s posting, condemning “infringing content created with generative AI,” and the song was quickly taken down from most platforms. But fans continued to post it to TikTok and YouTube every time it was removed. As Ghostwriter later put it in his Billboard cover story: “The genie can’t be put back in the bottle.”

“Heart on My Sleeve” forced the industry to reckon with the limitations of existing “right of publicity” laws that protect artists from having their voices and likenesses commercially exploited without their authorization. The strength of this right varies from state to state, and at the time the song was released, there wasn’t a precedent for issuing takedown notices for these types of violations, like there is for copyright infringement claims.

Likely as a result of the song and other AI concerns, UMG general counsel/executive vp of business and legal affairs Jeffrey Harleston went to Capitol Hill to talk to the Senate Judiciary Committee in July, asking for a “federal right of publicity” to be created to help protect artists. Streaming services also voluntarily entered talks with the major labels to form a system so that labels can request takedowns for right of publicity concerns.

Still, some artists consider Ghostwriter to be a revolutionary. Artist-producer Grimes took to X (formerly Twitter) after the release of “Heart on My Sleeve” to write, “I think it’s cool to be fused w a machine, and I like the idea of open sourcing all art.” Shortly after, she launched GrimesAI, a voice model trained on her recordings that lets fans shape-shift their voice into hers at the click of a button. She also collaborated with TuneCore to allow fans to distribute their resulting songs to streaming services under the tag “GrimesAI” to distinguish it from her own catalog.

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YouTube recently built on this same idea with the experimental program Dream Track. It lets fans use voice models of Charlie Puth, John Legend, Sia, T-Pain, Demi Lovato, Troye Sivan, Charli XCX, Alec Benjamin and Papoose with the approval of partners UMG and Warner Music Group (WMG).

Songwriters and publishers have also started using AI voice technology. This summer, Billboard reported that AI voice models were used to help writers pitch song ideas to artists. The AI-altered pitch records had been used as an internal reference for the writers to gauge if the track sounded appropriate for a particular singer while composing, and sometimes the records with the AI voice applied were also sent to the artist’s team in hopes that they would increase their chance of landing the song.

In a recent interview with Billboard, pop artist Lauv said he has seen that usage firsthand with one of his songwriter friends who was pitching a track to Nicki Minaj using AI. Lauv himself is also leaning into the new technology: In November, he partnered with AI voice startup Hooky — one of many startups in the space — to translate his new single, “Love U Like That,” into Korean. After getting Korean American songwriter Kevin Woo to translate the lyrics and sing a Korean version, Hooky applied Lauv’s AI voice model to map Lauv’s signature sound over Woo’s.

Ghostwriter’s manager previously said he also believes that artist estates and catalog owners could use AI voice models to market their music. WMG is now experimenting with the catalog of late French singer Édith Piaf. The company is creating AI models to resurrect her voice and likeness for a controversial new biopic called EDITH to “further enhance the authenticity and emotional impact of the story,” according to a press release.

“Heart on My Sleeve” represents just one of many burgeoning areas of AI that can transform the music business in the future. Concurrently, as startups like Kits.AI, mayk.it, Hooky, Voice-Swap, Supertone and Lingyin Engine hope to capture the AI voice model market, AI-generated beats and loops promise to upend production music libraries and the overall creation process. AI “functional music,” soundscapes designed to fit user needs for sleep, focus or relaxation, also promise an evolution in wellness and ambient music. And as AI stem separation unlocks possibilities for remixing, synch licensing and restoring old audio files (the new Beatles song, “Now and Then,” used the technology to restore John Lennon vocal recordings), there are surely even more use cases for AI that are yet to be discovered.

While legal and logistical questions remain with the technology, Ghostwriter’s team is pressing on. He has teased a second single (“Whiplash” featuring the AI voices of Travis Scott and 21 Savage) while expressing his desire to collaborate with other artists. As such, Ghostwriter’s manager believes it is of the utmost importance for the music business to band together to “define an equitable arrangement for all stakeholders” when using AI. As he previously told Billboard, “We had an opportunity [with “Heart on My Sleeve”] to show people the value in AI and music … I like to say that everything starts somewhere.” 

This story originally appeared in the Dec. 9, 2023, issue of Billboard.

HipHopWired Featured Video

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Source: adidas / Roblox
Fashion continues to make its mark in the gaming space thanks to great collaborations, and that continues with adidas teaming up with Roblox.
Roblox is no stranger when upgrading the drip in the game. Since the game’s 2006 inception, big names like LeBron James, Gucci, and Vans have partnered with the popular game. Now it’s adidas’ turn to throw its name in the mix.
The new Roblox collaboration saw adidas launch a series of pop-up shops featuring bespoke outfits and other officially licensed clothing, allowing players to their avatars in adidas signature pieces like the classic tracksuit and other accessories via the Roblox Marketplace.
They will also be featured throughout different Roblox experiences coming soon.
adidas partnership with Roblox will also see the brand work with Roblox’s top creator, Rush Bogin (Rush X), to bring some limited-edition user content to the game.
It will also feature items like adidias Oversized Trefoil Cross-Bodu Bag, Trefoil Crown with Halo, Black Hair with Beanie Headphones, and more.
Players can get their hands on pieces from the Adidas x Rush X collection through a series of drops in the game through December.
Per the sportswear company, the collection is on a first-come-first-serve basis, with the first 10,000 collection packs being available for free. After that, the prices will range from 85 to 500 Robux.
To learn more about the collaboration, head here. 
You can see more photos in the gallery.

Photo: adidas / Roblox

1. adidas x Roblox

Source:Roblox
adidas x Roblox adidas,roblox

2. adidas x Roblox

Source:Roblox
adidas x Roblox adidas,roblox

3. adidas x Roblox

Source:Roblox
adidas x Roblox adidas,roblox

When Travis Scott performed a virtual concert inside the battle royale game Fortnite in April 2020, it drew 12.3 million concurrent players at its peak — the largest in-game gathering in Fortnite history. But despite this pull, “music has always been a little bit of a one-off” for us, says Nate Nanzer, vp of partnerships for Epic Games, the company behind Fortnite.
“We’ve done a concert here, and then a year-and-a-half later there’s another one. We haven’t had a persistent space to celebrate music before.” 

This changed Saturday (Dec. 8), as the company rolled out Fortnite Festival, a music-focused game made in collaboration with Harmonix, the developer behind titles like Rock Band and Guitar Hero. Players can create a band with friends — or forge ahead solo — and perform hits on a variety of virtual instruments.

“For almost 30 years now, we have been trying to invent new ways for people to experience music through gameplay,” says Alex Rigopolous, co-founder and studio lead of Harmonix. “We never had an opportunity to do that on anything like the insane scale that Fortnite offers.” 

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Epic Games previously dabbled in music by purchasing the platform Bandcamp in 2022, but the partnership proved short-lived. In September, Epic announced that it was laying off 16% of its staff and that the licensing company Songtradr was acquiring Bandcamp in September. (Layoffs hit Bandcamp as well.)

“While Fortnite is starting to grow again, the growth is driven primarily by creator content with significant revenue sharing, and this is a lower margin business than we had when Fornite Battle Royale took off,” Epic Games CEO Tim Sweeney wrote in an email to staff.

Fortnite is known for unbridled mayhem: Up to 100 players fight to death on an island, with the goal of being the last one standing. Rigopolous believes the game’s new music component may attract new users who steered clear in the past.

“Not everyone on Earth is interested in a battle royale game,” he says. In contrast, “basically everyone on Earth loves music.” 

Fortnite Festival players will initially be able to drum, strum, or sing along with more than 30 songs, including the Weeknd’s “Blinding Lights,” the Killers’ “Mr. Brightside,” and Psy’s “Gangnam Style.” Players form a team, pick their track of choice, and choose an instrument — in addition to the usual suspects like guitar and percussion, they can select vocals, bass, keytar, and more. Once they’re transported to the stage to perform, game play may remind some users of Guitar Hero, with brightly lit notes zipping towards the user indicating what button they’re supposed to press on their keyboard or console. 

Epic Games’ goal is eventually to have “hundreds” of songs available to play in Fortnite Festival, according to Nanzer.

“There will be a rotation of songs that anyone can play for free,” he explains. “If there’s a song you really like and want to be able to play whenever you want, you can go buy that song” to retain access to it. Nanzer says “music rights holders will share in the revenue from sales of music in the game.” 

We’ve taped the launch setlist to your amp, so you can prepare for the Festival 😎These sweet Jam Tracks will be on rotation starting in just three more days, so study up! pic.twitter.com/gYJc8jzfLN— Fortnite Festival (@FNFestival) December 6, 2023

These tracks — “Blinding Lights,” “Mr. Brightside,” Lady Gaga’s “Bad Romance” — are already massive, billion-stream hits. “Most of the music in the game is going to be huge hit music, household names,” Rigopolous acknowledges. But the hope, in time, is to introduce music from “lesser known artists who are cool and people should hear.”

“We have lots of pitches already from our label partners,” Nanzer adds. “We really want this to become a real opportunity for [the music industry] to reach this audience in a way that they’ve never been able to reach them before.”

The American Society of Composers, Authors and Publishers (ASCAP) argued that AI companies need to license material from copyright owners to train their models and that “a new federal right of publicity… is necessary to address the unprecedented scale on which AI tools facilitate the improper use of a creator’s image, likeness, and voice” in a document filed to the Copyright Office on Wednesday (Dec. 6). 
The Copyright Office announced that it was studying “the copyright issues raised by generative artificial intelligence” in August and solicited written comments from relevant players in the space. Initial written comments had to be submitted by October 30, while reply comments — which give organizations like ASCAP the chance to push back against assertions made by AI companies like Anthropic and Open AI — were due December 6.

Generative AI models require training: They ingest large amounts of data to identify patterns. “AI training is a computational process of deconstructing existing works for the purpose of modeling mathematically how [they] work,” Google wrote in its reply comments for the Copyright Office. “By taking existing works apart, the algorithm develops a capacity to infer how new ones should be put together” — hence the “generative” part of this. 

ASCAP represents songwriters, composers, and music publishers, and its chief concern is that AI companies will be allowed to train models on its members’ works without coming to some sort of licensing arrangement ahead of time. “Numerous comments from AI industry members raise doubts about the technical or economic feasibility of licensing as a model for the authorized use of protected content,” ASCAP writes. “But armchair speculations about the efficiency of licensing do not justify a rampant disregard for creators’ rights.”

ASCAP adds that “numerous large-scale AI tools have already been developed exclusively on the basis of fully licensed or otherwise legally obtained materials” — pointing to Boomy, Stable Audio, Generative AI by Getty Images, and Adobe Firefly — “demonstrating that the development of generative AI technologies need not come at the expense of creators’ rights.”

ASCAP also calls for the implementation of a new federal right-of-publicity law, worried that voice-cloning technology, for example, can threaten artists’ livelihood. “Generative AI technology introduces unprecedented possibilities for the unauthorized use of a creator’s image, likeness, and voice,” ASCAP argues. “The existing patchwork of state laws were not written with this technology in view, and do not adequately protect creators.”

“Without allowing the artists and creators to control their voice and likeness,” ASCAP continues, “this technology will create both consumer confusion and serious financial harm to the original music creators.”

On Aug. 10, the day before the 50th anniversary of DJ Kool Herc’s 1973 Bronx block party — considered the official birth of hip-hop — TIDAL hosted its first public event at its new high-rise offices near Manhattan’s Union Square. As part of the festivities, music consultant and writer ladidai conducted a panel featuring three artists at three different points in their careers: veteran Yonkers MC Styles P from The LOX, which headlined shows in Queens and The Bronx as part of the anniversary celebration; critically acclaimed Alabama rapper Flo Milli, who the following night would make a surprise appearance at the star-studded Hip-Hop 50 Live concert at Yankee Stadium; and rising Roc Nation signee Reuben Vincent, a North Carolina rapper. The panel focused on advice for developing artists about navigating the music industry and building career longevity.

“Artists have to look at themselves as entrepreneurs,” Styles told the crowd. Now in his third decade as a performer, he also owns a series of health-focused juice bars in New York. “If you think about the most successful people in hip-hop, they all have their hands in a few different pots. That’s just the way of the hustler.”

For TIDAL, events like these are a key component of a new strategy that, it hopes, will foster its own longevity. They are part of its revamped Rising program, which grew out of conversations with more than 100 artists and provides tools for creators that can streamline their business dealings so they can focus more on their art. This strategic focus on economic empowerment for artists derives from TIDAL’s new corporate owner, Block, the mobile payments company led by Twitter co-founder Jack Dorsey that was known as Square when it acquired the streaming platform in March 2021 for an initially announced $297 million — more than five times the $56 million that Jay-Z paid to acquire it in 2015.

Block changed the way small businesses operate through its Square credit card reader, Cash App, and financial service offerings that cater to small-business owners and entrepreneurs overlooked by major credit card companies. The services and solutions it offers have helped it achieve a market cap of $39.6 billion at press time.

Not surprisingly, TIDAL’s new owner sees independent artists in the same vein: self-funded, slim-margin businesses that lack the tools needed to succeed in their line of work.

The financial services that TIDAL intends to offer will begin rolling out in 2024, and when they do, TIDAL plans to introduce a pricing structure that, if it attracts enough artists, will create an income stream that is not dependent on streaming subscriptions. “If we help creators manage and grow their businesses, so will we,” a representative says.

More than ever, artists in the music business are piecing together a living through streams, merchandising, live shows, social media ads and synch placements — supplemented with side gigs and temp jobs — as the old world of big advances and steady album sales becomes a distant memory and the odds of standing out in a torrent of new music grow slimmer.

Every day, over 120,000 audio tracks are uploaded to streaming services, according to Luminate — a figure that has nearly tripled in the past five years — making it harder for artists to break through and build a fan base, much less earn and manage their money. It’s a disparate, complicated and often confusing business, especially for up-and-coming artists trying to get by without the support of a traditional label or the institutional know-how of an experienced management team.

“The vast majority of artists on a streaming platform cannot afford to live off their music, even though that’s the No. 1 goal for them,” TIDAL global head of product Agustina Sacerdote says. “It’s not to be famous, it’s not to have an entourage of 20 people. It’s just to be able to quit their side jobs.”

Global head of product Agustina Sacerdote

Those artists who have established a foothold “are cobbling together ways of handling payroll and invoices, paying their quarterly taxes and understanding what’s a write-off and what isn’t. That’s part of being a small-business owner,” says Matt Graham, managing partner for talent management company Range Media Partners. He adds that when a young artist does break through, “a lot of money comes fast, and without the appropriate mechanisms to allocate things properly and pay people on time, you can run into tax issues with the government; you can run into lawsuits with collaborators — it’s a really tricky business to navigate.”

That’s exacerbated by a lack of financial management resources for emerging artists, in part because there isn’t much money in it for those with the know-how to help. Many business managers, for example, won’t take on clients who bring in less than $500,000 a year.

TIDAL’s Rising program operates with these hurdles in mind and is “anchored around three pillars: educate, amplify and connect,” says Alex Mas, the platform’s marketing director and one of the first five employees hired after the company’s 2015 U.S. relaunch. That includes offering artists resources, webinars and workshops on, for instance, balancing release and tour budgets, the mechanics of synch licensing and marketing, and understanding how paid media such as Facebook directly relates to streaming numbers and ticket sales.

TIDAL’s artist relations team also works to connect emerging acts with label executives, potential managers, lawyers and booking agents, among other industry facilitators. “It’s helping artists become more self-sufficient so they can go off and succeed regardless of the platform,” Mas says.

Given TIDAL’s modest subscriber numbers — some 2.1 million subscribers globally as of mid-2020, according to a lawsuit filed the following year, compared with Spotify’s approximately 138 million, a number that has since grown to 220 million — the company’s CEO, Jesse Dorogusker, who has spent over a decade at Block and was instrumental in the development of the Square card reader, says the platform’s support of artists must extend beyond monetizing the streams that artists generate on its platform. The representative says TIDAL does not disclose subscriber numbers, but adds that “streaming will continue to have value” for its new owner. “We’re a music platform and remain excited by the opportunity to evolve our streaming services.”

“Even if we were one of the bigger services, just making [an artist’s] experience better on TIDAL is not enough,” says Dorogusker, a Liz Phair superfan and Silicon Valley veteran who, before joining Block, spent eight years developing iOS accessories for Apple. “You have to know all of your revenue, your data, your collaborators, your access to capital, all of your taxes — it can’t be platform-captive,” he explains. “How could you hope for artists to be fortunate enough to work solely on their art if they have no access to this information?”

This is decidedly new territory for TIDAL, which is still, in the minds of most consumers, associated with Jay-Z, a claim to superior audio quality and a creator-first ethos. (It was notably the first streaming service to introduce full writer credits for tracks and the ability to search by producer.) And though sources tell Billboard that the Roc Nation owner has been just as, if not more, involved in TIDAL’s business since the sale — “I would say his spirit is felt,” senior vp of artist and label relations Jason Kpana says — the company’s messaging must pivot as it changes course. Dozens of industry figures, managers and artists Billboard contacted for their thoughts on TIDAL 2.0 all said they were unaware of its new business strategy. Now, as the company attempts to transform itself from a consumer-centric to artist-focused platform, will anyone be listening?

TIDAL debuted in May 2015 at a star-studded and controversial press conference at the James A. Farley Post Office in Midtown Manhattan. Jay-Z had purchased Scandinavian streaming service Aspiro and brought together 15 of his celebrity-artist friends — including his wife, Beyoncé; Kanye West; Madonna; Jason Aldean; Alicia Keys; Arcade Fire; Coldplay’s Chris Martin; Rihanna; and deadmau5 (replete with his bulbous rodent helmet) — to announce what Keys called “the first-ever artist-owned global music and entertainment platform.” Each of the artist-owners were given a 3% share in the company, and TIDAL began implementing a plan that leaned on exclusive album releases, video premieres and high-quality audio to draw in subscribers who were, by then, used to getting music for free.

Artist investors Usher, Rihanna, Nicki Minaj, Madonna, deadmau5, Kanye West, Jay-Z and J. Cole (from left) at the TIDAL launch in New York in 2015.

Jamie McCarthy/Getty Images

Thus began a strategy aimed at disrupting what was quickly becoming the status quo for the music business. TIDAL’s 16 artist-owners were protesting the low royalty rates of ad-supported streaming services like then-burgeoning Spotify that paid fractions of a penny per stream and vowed to use their collective power to boost royalties for all. Their stated mission was interpreted by some as noble and others as a scheme by some of music’s 1 percenters to line their already brimming pockets.

Ultimately, giant conglomerates Apple, Google and Amazon entered the streaming space and, alongside Spotify, swallowed up market share, edging TIDAL increasingly toward the margins. Yet the staffers who worked in editorial, marketing and industry relations there carved out a niche that focused on rising artists and independent creators, highlighting their stories and creating video content, playlists and podcasts around their work. “It has absolutely always been a part of the fabric of the company to allow emerging artists to find a way to grow in their journey,” says Kpana, who has worked there since 2015.

It was a business philosophy that aligned with Block’s vision, and executives there say it was a reason they acquired the streaming platform. But the purchase wasn’t without friction. Block closed the deal on April 30, 2021, acquiring 86.8% of TIDAL for $223.1 million in cash and $10.1 million in stock. Shortly thereafter, the City of Coral Springs Police Officers’ Pension Plan (a Block shareholder) filed a lawsuit that challenged the acquisition. The complaint alleged that Block CEO Dorsey and the company’s board of directors had breached their fiduciary duties by acquiring a company that they alleged was failing financially.

The lawsuit laid bare some of TIDAL’s financial issues, including multimillion-dollar losses for 10 straight quarters; some $127 million in liabilities, largely in the form of unpaid streaming fees to record labels; and a $50 million loan that Jay-Z extended the company in 2020. Several of TIDAL’s licensing deals with labels and relationships with artists had expired or were not legally enforceable. Sources also told Billboard that the streaming service had been chronically late on royalty payments to labels, a situation Dorogusker says has been remedied. The complaint also contained a morsel of insider business gossip, alleging that the deal was first hatched while Dorsey was vacationing with Jay-Z in the Hamptons and later in Hawaii.

The lawsuit was dismissed in May, albeit with Delaware Court of Chancery Judge Kathaleen St. J. McCormick writing in her memorandum opinion that Block buying TIDAL was, “by all accounts, a terrible business decision.”

With that hurdle cleared, Jay-Z joined Block’s board of directors, and along with several of the original artist-owners, retained a small stake in TIDAL. (Each of those artist-owners either declined to comment or did not respond to requests for comment, and a representative for Jay-Z did not comment.)

Inside TIDAL’s new Manhattan office.

Julian Walter

McCormick’s assessment of the Block-TIDAL deal had merit. According to Goldman Sachs’ June 2023 Music in the Air report, the top six streaming services globally — Spotify, Apple Music, YouTube Music, Amazon Music, Tencent Music and NetEase — accounted for 92.2% of the global streaming market, and by 2030, that number is predicted to climb to around 94%. And yet, the music streaming business model has yet to produce many profits for anyone, even a company as big and as synonymous with the space as Spotify, which reported a 2022 annual operating loss of 659 million euros (around $720 million) and recently slashed 17% of its work force, or some 1,500 jobs, in the pursuit of profits. (This week, Block also forced austerity measures on TIDAL, laying off some 40 people in an attempt to “right-size our team,” a spokesperson said.) Apple Music and Amazon Music are loss leaders for corporate behemoths with other profit-generators, Deezer is unprofitable, and SoundCloud shifted to distribution and other artist services in an attempt to capitalize on the troves of data it has collected through its streaming service, while also imposing layoffs in May.

Block’s plans for TIDAL, then, could not rely on a pure streaming play, and in a March 4, 2021, Twitter thread, Dorsey revealed his strategy. He wrote that the TIDAL deal was about making the economy “work for artists, similar to what Square has done for sellers.” He added, “We’ll work on entirely new listening experiences to bring fans closer together, simple integrations for merch sales, modern collaboration tools and new complementary revenue streams.”

The deal perplexed industry observers. “If Square wants to create new ways to help musicians sell real goods and digital goods, it could just do that,” Vox tech writer Peter Kafka wrote at the time. “Instead, Square is paying [what was then reported] $300 million for a failed music service that doesn’t help it accomplish any of those goals.”

Nearly three years later, several music industry insiders echo Kafka’s point. Dorogusker’s response: “There are very few companies on the planet that have the rights to offer 100 million songs to music subscribers” and produces a valuable trove of data. Under his leadership, TIDAL plans to use that data, and the access it provides to artists and their teams, to create tools of economic empowerment that don’t readily exist in the music business.

In June, TIDAL unveiled its Artist Home portal, which lets users add their social media accounts to their artist pages, connect with TIDAL employees for support, allow members of their teams to access their profiles and generally manage their look on the platform. It’s essentially a stripped-down version of Spotify for Artists or any of the back-end profile portals that digital service providers currently offer creators. It was a modest move compared with its streaming rivals, but leadership contends an important step forward.

“It is the first concrete milestone toward our vision of establishing a direct relationship with artists and building products and services for them,” Sacerdote says. “We have been in the music business for a very long time, but we have never built specifically for an artist or even dealt directly with an artist.”

TIDAL has always had relationships with the artist community through its artist-owners, exclusives that were intended to build market momentum — interviews, artist-curated playlists, podcasts, and album rollouts for superstars like West, Prince, Rihanna, Beyoncé and Jay-Z — and live events like its annual TIDAL X concert series in Brooklyn and activations at Roc Nation’s Made in America Festival in Philadelphia. But those initiatives were largely designed to pull in fans. Artist Home is the first time TIDAL has worked with artists to build a toolkit on its platform for artists.

TIDAL Rising, which has run in various iterations since the service’s birth, was initially similar to programs like Apple’s Up Next, YouTube’s Foundry and Spotify’s RADAR. But last May, it was overhauled to dovetail with the platform’s artist-empowerment focus. Initially, some two dozen creators were chosen to enroll in the program, which provides resources like webinars and workshops on budgeting money for tours and rollouts, platforms like artist showcases and traditional marketing, instructionals on effective digital marketing and industry connections that would otherwise be out of reach. But crucially, artists in the program are also eligible to receive anywhere between $500 and $50,000 in direct funding, no strings attached.

“We are sitting down with these artists and figuring out where they are in their career, but we’re not defining what funding they get based on what they have coming up,” says Kpana, the artist relations lead. “Mostly, we’re looking at them to see where we think we can be of most assistance, and that’s how we’re deciding what we give them. We’re not deciding what they do with the money.”

Artist relations lead Jason Kpana

Travis Shinn

Billboard spoke to nearly all of the initial two dozen artists and their teams in the Rising program, and though TIDAL executives declined to get into the specifics of who qualifies for inclusion and funding, a number said they were invited after previously building relationships with the TIDAL team through playlisting or editorial. All said the money they received gave them more control over their careers.

This past summer, for example, Nashville-based singer-songwriter Gabe Lee got the chance to open for more seasoned folk artist Pony Bradshaw on four sold-out dates in Texas during a mid-August weekend; at the end of the trek, his take was $1,200, minus hotel stays (when he wasn’t able to crash with friends) and fuel costs. “In the end, Gabe probably lost money on that trip; it’s expensive to be on the road,” says Torrez Music Group’s Alex Torrez, who manages Lee and signed him to his record label. The grant from TIDAL narrowed those losses while expanding his audience by having him perform for more than 2,000 people across the four shows.

For folk-punk artist Sunny War, who used to tour solo but required a full band to perform her latest record live, the money she received enabled her to pay for extra musicians, which allowed her to play bigger shows, and to buy proper road cases for her gear when she travels. Latin pop/hip-hop artist Angie Rose used her funds to buy new studio equipment (a laptop, microphones and software) she can use to record music on her own. For Nigerian American rapper-producer Akinyemi, the money went toward mixing and mastering costs, as well as marketing materials for his next release. Vincent — who participated in the panel at TIDAL’s Hip-Hop 50 event — was able to pay a video crew to shoot his performance at J. Cole’s Dreamville festival; he used the content to promote an upcoming release. For a handful of other artists, the money went straight to recording costs; for half a dozen more, it covered rent and daily expenses.

The music business has traditionally worked through advances, which must ultimately be recouped. TIDAL’s monetary distributions are more like grants. “This feels more like a social-good project,” says Alex Rosen, head of U.S. streaming at Partisan Records, whose group Geese is in the program. “I think it’s an empowering program. It’s really refreshing to not see any true expectations on funding, and it gives a band that is starting to break out a lot of freedom to help make their art.”

TIDAL sees it as a research opportunity. “At a basic level, it’s just a better use of marketing dollars,” Dorogusker explains. “We could talk about how great TIDAL is, or we could invest in artists and let them talk about how great being a Rising artist is. It’s marketing and communications, and the learning we get out of it is incredibly valuable.”

CEO Jesse Dorogusker

It also aligns with the emerging view of the business from the perspective of young artists, who in many cases are loath to sign away ownership of their masters in a label deal when there are other potential pathways to success. “We really value equity and ownership, so the core mission for the [TIDAL Rising] program really aligns with how we want to move forward with our artists on both the label and management side,” says Celena Fields, vp of marketing at indie music company LVRN, whose artist, singer-songwriter-producer Alex Vaughn, is in the program. “They’re holding our hand every step of the way, and instilling these resources that are super critical in an artist’s career, especially early on. It’s not just giving you the money, but really providing that educational aspect as well.” Up-and-coming managers, who are beginning to learn the ropes, benefit from the educational aspects, too.

TIDAL says it has hundreds of artists signed up for Artist Home, has grown its Rising program to 106 artists and has distributed grants totaling $830,000. It recently rolled out its Collabs feature — making it easier for creators to work with others through the platform — and held an artist summit in October with musicians from the United States and Poland that focused on career planning, financial well-being and the basics of music law and touring. The services are free for now, and the representative says that a timetable has not been set for when TIDAL will begin charging for its services.

While TIDAL’s financial support for new artists may be the sexiest part of its new business strategy, helping demystify the business is just as crucial. “The education component is humongous,” says Nicholas Judd, co-founder and CEO of music-focused business management and financial services firm LeftBrain, about the biggest obstacles young artists face. He explains that “having a more informed client start with us, where they’ve been very active in learning about and managing their own finances, means that we can have higher-level conversations and provide even more value because we’re not getting them from zero to one; we’re getting them from one to 10.”

To that point, in October, Block purchased Hi-Fi, a financial services startup that tracks artist royalty income from a variety of different sources — publishing, streaming, performance rights, distribution — in one place. Hi-Fi came the closest, Dorogusker says, to the business model the new owners are in the process of creating. He adds the acquisition is still in the “early days” of being incorporated into TIDAL’s structure, but that it will go a long way toward helping “to build products that help artists manage their money.”

If TIDAL becomes a destination for independent artists looking to optimize and grow their businesses, the expectation is that the company’s future will no longer depend on the financially difficult business of running a streaming service. Businesses that employ Cash App pay processing fees of just under 3% per transaction, and TIDAL will eventually create a pricing structure for the services it will offer. The company says that pricing will vary, with some services being monetized and others incorporated into Artist Home for free. “There’s no one size fits all,” a spokesman says. “How we set pricing is informed by many variables.”

Whether TIDAL’s turn toward artists will resonate remains to be determined, but insiders say there is a new sense of purpose at the company.

“Two years ago, when we bought a music streaming service, we told a story about building scalable self-serve tools for software and financial services to make emerging artists successful, but we didn’t have it yet. It was philosophical,” Dorogusker says. “Now we’re into the tangible. One of the fundamental flaws of the music business is that you mortgage your whole future for that first opportunity. And not everything has to be that way. You can have access to your data. You can have a way to project how many T-shirts you should print for a tour. We thought we could pull a lot of that knowledge in and turn that into tools for artists. But it’s going to be in the act of showing it, not just telling it. This is the start of that.”

This story will appear in the Dec. 9, 2023, issue of Billboard.

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Source: Epic Games / LEGO Fortnite
The world of Fortnite and how players can enjoy it continues to grow. Starting today, loyal fans of the game can now boot up LEGO Fortnite, the latest addition to Epic Games’ ridiculously popular video game.
Thursday, December 7, Epic Games launched LEGO Fortnite, a new survival crating game it developed in partnership with the LEGO Group.
Some are describing it as Fortnite and LEGO’s version of Minecraft, another popular title owned by Microsoft. Instead of downloading a separate game, you can access it by selecting it on the Fortnite menu, just like when you choose the battle royale mode.
Epic says the procedural map players can explore is 19x more significant than the battle royale map, and you can either play in a creative mode where you can build whatever you want or a survival mode where skeletons, wolves, and other enemies will generate.
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Players will also have to monitor not only their character’s health but also their hunger and extreme heat warnings.
Source: Epic Games 
Fortnite is also famous for the skins it introduces into the game, and that continues to be the case in the new mode. Speaking with The Verge, Saxs Persson, Epic’s executive VP, says more than 1,200 Fortnite skins have a LEGO variant players can use.
Source: Epic Games
LEGO Fortnite Isn’t The Only New Mode Coming To Fortnite
LEGO Fortnite is also the first of many in-game experiences coming to Fortnite. Beginning tomorrow, December 8, players can look forward to Rocket Racing (from the creators of Rocket League) and Fortnite Festival on Saturday, December 9 (from the studio behind Rock Band and Guitar Hero).
The latter will allow players to play rhythm-based games similar to Rock Band and Guitar Hero alone or with friends, as well as songs from artists like Eminem, who just recently got his own skin in the game and was a part of the Big Bang event.
Fortnite sounds like it’s the ultimate place to be.
For more news on LEGO Fortnite, head here.
Hit the gallery below to see more images.

Photo: Epic Games / LEGO Fortnite

1. LEGO Fortnite

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8. LEGO Fortnite

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9. LEGO Fortnite

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10. LEGO Fortnite

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11. LEGO Fortnite

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All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Amazon is having an out of this world deal on a highly rated star projector that will not only make the […]

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Source: Rockstar Games / GTA 6
In more GTA 6 news, people are complaining about the highly-anticipated game having a female protagonist, while some are BIG MAD about the game’s content.
GTA 6 is not nearly hitting shelves yet, but there is plenty of discourse around the game’s first trailer. While most people, including LeBron James, were blown away by how damn good it looks, there is a sect of people claiming the franchise has gone “woke” because it will have a female protagonist for the first time.
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The news of the game featuring a female protagonist isn’t new. Still, for whatever reason, after the trailer was viewed over an astounding 107 million times, sexist gamers are fuming at the idea of having to commit crimes with a woman.
“If the story is well written then kudos but to me this is just another dumb woke pointless thing because which woman cares about gta 6. Trying to appease the wrong crowd,” one X user ridiculously wrote.

Another X user added, “woman in gta 6??? more like wokestar studios…….”

Andrew & Tristan Tate Even Had Something To Say
Now, it wouldn’t be a GTA news cycle if there weren’t people also making a big stink about the mature content in the game. On a recent episode of their toxic podcast, Andrew and Tristan Tate spoke about the game allowing kids to shoot cops, which is honestly hilarious because these are the last two people who should be talking.
Keep in mind the Tate Brothers are currently under house arrest and are facing years in a Romanian prison for numerous allegations, including human trafficking.
Also hilarious is Andrew Tate admitting he has never played a Grand Theft Auto game, and his brother only played the classic top-down version from the 90s.
“Video games aren’t necessarily evil,” Tristan told his brother, adding, “I’m not a fan of anyone under the age of 18, 21 maybe, playing video games where the goal is to shoot police officers.” Tristan had the nerve to give the developers at Rockstar Games advice saying, “I feel like they could put a better objective into these games. Maybe you are a police officer, maybe you are trying to stop criminals.”

Honestly, we wouldn’t be shocked if the developers somehow made fun of these two bozos like they do the other real-life cultural moments.
GTA 6 arrives on PS5, Xbox Series S | X  consoles in 2025. There is currently no PC version in the works. You can see more reactions in the gallery below.

Photo: Rockstar Games / GTA 6

1. SMH, go touch grass

2. Speak for yourself bro.

3. YOU don’t want a woman protagonist.

4. Sounds pretty racist

5. Exactly