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There is no shortage of AI voice synthesis companies on the market today, but Voice-Swap, founded and led by Dan “DJ Fresh” Stein, is trying to reimagine what these companies can be. 
The music producer and technologist intends Voice-Swap to act as not just a simple conversion tool but an “agency” for artists’ AI likenesses. He’s also looking to solve the ongoing question of how to monetize these voice models in a way that gets the most money back to the artists — a hotly contested topic since anonymous TikTok user Ghostwriter employed AI renderings of Drake and The Weeknd‘s voices without their permission on the viral song “Heart On My Sleeve.”

In an exclusive interview with Billboard, Stein and Michael Pelczynski, a member of the company’s advisory board and former vp at SoundCloud, explain their business goals as well as their new monetization plan, which includes providing a dividend for participating artists and payment to artists every time a user employs their AI voice — not just when the resulting song is released commercially and streamed on DSPs. The company also reveals that it’s working on a new partnership with Imogen Heap to create her voice model, which will arrive this summer.

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Voice-Swap sees the voice as the “new real estate of IP,” as Pelczynski puts it — just another form of ownership that can allow a participating artist to make passive income. (The voice, along with one’s name and likeness, is considered a “right of publicity” which is currently regulated differently state-to-state.)

In addition to seeing AI voice technology as a useful tool to engage fans of notable artists like Heap and make translations of songs, the Voice-Swap team also believes AI voices represent a major opportunity for session vocalists with distinct timbres but lower public profiles to earn additional income. On its platform now, the company has a number of session vocalists of varying vocal styles available for use; Voice-Swap sees session vocalists’ AI voice models as potentially valuable to songwriters and producers who may want to shape-shift those voices during writing and recording sessions. (As Billboard reported in August, using AI voice models to better tailor pitch records to artists has become a common use-case for the emerging technology.)

“We like to think that, much like a record label, we have a brand that we want to build with the style of artists and the quality we represent at Voice-Swap,” says Stein. “It doesn’t have to be a specific genre, but it’s about hosting unique and incredible voices as opposed to [just popular artists].”

Last year, we saw a lot of fear and excitement surrounding this technology as Ghostwriter appeared on social media and Grimes introduced her own voice model soon after. How does your approach compare to these examples?

Pelczynski: This technology did stoke a lot of fear at first. This is because people see it as a magic trick. When you don’t know what’s behind it and you just see the end result and wonder how it just did that, there is wonder and fear that comes. [There is now the risk] that if you don’t work with someone you trust on your vocal rights, someone is going to pick up that magic trick and do it without you. That’s what happened with Ghostwriter and many others.

The one real main thing to emphasize is the magic trick of swapping a voice isn’t where the story ends, it’s where it begins. And I think Grimes in particular is approaching it with an intent to empower artists. We are, too. But I think where we differentiate is the revenue stream part. With the Grimes model, you create what you want to create and then the song goes into the traditional ecosystem of streaming and other ways of consuming music. That’s where the royalties are made off of that.

We are focused on the inference. Our voice artists get paid on the actual conversion of the voice. Not all of these uses of AI voices end up on streaming, so this is important to us. Of course, if the song is released, additional money for the voice can be made then, too. As far as we know, we are the first platform to pay royalties on the inference, the first conversion.

Stein: We also allow artists the right to release their results through any distributor they want. [Grimes’ model is partnered exclusively with TuneCore.] We see ourselves a bit like an agency for artists’ voices.

What do you mean by an “agency” for artists’ voices?

Stein: When we work with an artist at Voice-Swap we intend to represent them and license their voice models created with us to other platforms to increase their opportunities to earn income. It’s like working with an agent to manage your live bookings. We want to be the agent for the artists’ AI presence and help them monetize it on multiple platforms but always with their personal preferences and concerns in mind.

What kinds of platforms would be interested in licensing an AI voice model from Voice-Swap?

Stein: It is early days for all of the possible use cases, but we think the most obvious example at the moment is music production platforms [or DAWs, short for digital audio workstation] that want to use voice models in their products.

There are two approaches you can take [as an AI voice company.] We could say we are a SaaS platform, and the artist can do deals with other platforms themselves. But the way we approach this is we put a lot of focus into the quality of our models and working with artists directly to keep improving it. We want to be the one-stop solution for creating a model the artist is proud of.

I think the whole thing with AI and where this technology is going is that none of us know what it’s going to be doing 10 years from now. So for us, this was also about getting into a place where we can build that credibility in those relationships and not just with the artists. We want to work with labels, too. 

Do you have any partnerships with DAWs or other music-making platforms in place already?

Pelczynski: We are in discussions and under NDA pending an announcement. Every creator’s workflow is different — we want our users to have access to our roster of voices wherever they feel most comfortable, be that via the website, in a DAW or elsewhere. That’s why we’re exploring these partnerships, and why we’ve designed our upcoming VST [virtual studio technology] to make that experience even more seamless. We also recently announced a partnership with SoundCloud, with deeper integrations aimed at creators forthcoming.

Ultimately, the more places our voices are available, the more opportunities there are for new revenue for the artists, and that’s our priority.

Can some music editing take place on the Voice-Swap website, or do these converted voices need to be exported?

Pelczynski: Yes, Dan has always wanted to architect a VST so that it can act like a plug-in in someone’s DAW, but we also have the capability of letting users edit and do the voice conversion and some music editing on our website using our product Stem-Swap. That’s an amazing playground for people that are just coming up. It is similar to how BandLab and others are a good quick way to experiment with music creation.

How many users does Voice-Swap have?

Pelczynski: We have 140,000 verified unique users, and counting.

Can you break down the specifics of how much your site costs for users?

Pelczynski: We run a subscription and top-up pricing system. Users pay a monthly or one-off fee and receive audio credits. Credits are then used for voice conversion and stem separation, with more creator tools on the way.

How did your team get connected with Imogen Heap, and given all the competitors in the AI voice space today, why do you think she picked Voice-Swap? 

Pelczynski: We’re very excited to be working with her. She’s one of many established artists that we’re working on currently in the pipeline, and I think our partnership comes down to our ethos of trust and consent. I know it sounds trite, but I think it’s absolutely one of the cornerstones to our success. 

As artificial intelligence and its potential effects on creativity, copyright and a host of other sectors continues to dominate conversation, the Universal Music Group and electronic instruments maker Roland Corporation have teamed up to create a set of guidelines that the companies published under the heading “Principles for Music Creation With AI.”
The seven principles, or “clarifying statements,” as the companies put it, are an acknowledgment that AI is certainly here to stay, but that it should be used in a responsible and transparent way that protects and respects human creators. The companies say that they hope additional organizations will sign on to support the framework. The seven principles, which can be found with slightly more detail at this site, are as follows:

— We believe music is central to humanity.

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— We believe humanity and music are inseparable.

— We believe that technology has long supported human artistic expression, and applied sustainably, AI will amplify human creativity.

— We believe that human-created works must be respected and protected.

— We believe that transparency is essential to responsible and trustworthy AI.

— We believe the perspectives of music artists, songwriters, and other creators must be sought after and respected.

— We are proud to help bring music to life.

The creation of the principles is part of a partnership between UMG and Roland that will also involve research projects, including one designed to create “methods for confirming the origin and ownership of music,” according to a press release.

“As companies who share a mutual history of technology innovation, both Roland and UMG believe that AI can play an important role in the creative process of producing music,” Roland’s chief innovation officer Masahiro Minowa said in a statement. “We also have a deep belief that human creativity is irreplaceable, and it is our responsibility to protect artists’ rights. The Principles for Music Creation with AI establishes a framework for our ongoing collaboration to explore opportunities that converge at the intersection of technology and human creativity.”

Universal has been proactive around the issue of AI in music over the past several months, partnering with YouTube last summer on a series of AI principles and an AI Music Incubator to help artists use AI responsibly, forming a strategic partnership with BandLab to create a set of ethical practices around music creation, and partnering with Endel on functional music, among other initiatives. But UMG has also taken stands to protect against what it sees as harmful uses of AI, including suing AI platform Anthropic for allegedly using its copyrights to train its software in creating new works, and cited AI concerns as part of its rationale for allowing its licensing agreement with TikTok to expire earlier this year.

“At UMG, we have long recognized and embraced the potential of AI to enhance and amplify human creativity, advance musical innovation, and expand the realms of audio production and sound technology,” UMG’s executive vp and chief digital officer Michael Nash said in a statement. “This can only happen if it is applied ethically and responsibly across the entire industry. We are delighted to collaborate with Roland, to explore new opportunities in this area together, while helping to galvanize consensus among key stakeholders across music’s creative community to promote adoption of these core principles with the goal of ensuring human creativity continues to thrive alongside the evolution of new technology.”

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Source: NurPhoto / Getty / Sony / PS5 Pro
The video game section of the internet was talking after specs for the PS5 Pro were “leaked” and then confirmed to be true. Sony is reportedly putting on its detective hat to find out who did it.

According to Insider Gaming’s Tom Henderson, Sony is reportedly launching an internal investigation to determine how leaked documents about “Project Trinity,” aka the PS5 Pro, hit the internet.

The leak occurred over the weekend during a third-party developer rollout. It could lead to more security measures being implemented for additional third-party developer Push Square reports.
In a post on X, formerly Twitter, Henderson wrote:
As expected, Sony has launched an internal investigation into the leaked documents on Trinity as it leaked during a third-party rollout.
Not sure on the implications yet as I don’t think they can catch one individual, but Sony could reduce its third-party developer pool for new tech as a result.
According to the leaked documents shared by YouTuber Moore’s Law is Dead over the weekend, the PS5 Pro boasts some impressive specs that could put it on par with powerful gaming PCs. Some say that on paper, it sounds like the PS5 6.
It could also set Sony up to push out more consoles when Grand Theft Auto 6 finally arrives.
The PS5 Pro Specs:

Rendering 45% faster than PS5
2-3x Ray-tracing (x4 in some cases)
33.5 Teraflops
PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
Support for resolutions up to 8K is planned for future SDK version
Custom machine learning architecture
AI Accelerator, supporting 300 TOPS of 8-bit computation / 67 TFLOPS of 16-bit floating point

We will continue to monitor this situation as it develops.

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Source: NurPhoto / Getty / PlayStation VR2
According to reports, the PlayStation VR2 is looking like a flop.
Spotted on IGN via Bloomberg’s reporting, Sony has hit the pause button on the production of the PlayStation VR2 headsets.
The website claims the tech giant is trying to clear the backlog of unsold units, signaling what many have been saying about the PSVR2: it’s a flop.
Per IGN:
Bloomberg reported sales of the $550 virtual reality headset have “slowed progressively” since its launch in February 2023, causing a buildup of stock. According to the site, Sony produced “well over” two million PSVR2 units.
The relative success of the PSVR2 was called into question earlier this year when Sony announced a number of upcoming games for the device, none of which were from its first-party studios. Then, as part of a wave of devastating layoffs affecting 900 staff, Sony’s VR-focused London studio was earmarked for closure.
According to Sony, the PSVR2 sold nearly 600,000 units six weeks after its launch, and according to analysts, just over one million units in its first year.
Giving the impression that PlayStation VR2 did not sell well over the holiday season, SIE’s head of global business, Eric Lempel, told The Financial Times that the peripheral was a “bit of a challenging category right now,’ adding he believed “there was a higher expectation generally for what VR would do to gaming.”
Welp.
Meta Is Killing The VR Game
Sales of the PSVR2 were well behind Meta’s Quest 2 and 3 headsets during the holiday season.
The PlayStation VR2’s future is uncertain, but maybe its reported compatibility with PCs, a feature that Sony is currently testing, will help get it in the heads of more gamers.
Until then, the gallery below shows more reactions to the unsurprising news that PSVR2 is not selling well.

1. Fair point

2. More excellent points

3. Sounds about right

5. Sony listen to Nicholas

10. Do they?

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Source: Konami / WayForward / Contra: Operation Galuga
During my young gaming years, Contra on the NES was one of those games that had me and other gamers screaming at their televisions. The franchise is back, and WayForward and Konami put a fresh spin on the game, giving folks like myself a different take on the beloved classic and the opportunity to finally conquer this digital demon.
Forget Contra: Rogue Corps; that game didn’t happen. WayForward got that bad taste out of our mouths with a remix of the original NES classic Contra, with Operation Galuga, a proper love letter to the 1988 game that many still have not beat unless you used the cheat code.
Contra Operation Galuga doesn’t just reinvent the wheel. It brings back all of the nostalgia and feel of the original brutally hard run-and-gun shooter, but this time, it makes it more tolerable. Don’t worry, purists; the challenge is still there.
The main game, which you can beat in hours, features eight chapters and tries to deliver a remix of the 88 game’s original story. But when did people ever play this game for its narrative? The answer is never.
Like the original, you take on the roles of elite Contra commandos Bill Rizer and Lance Bean. They now get some help from other playable warriors to take on the Red Falcon army, which is after a mysterious otherworldly power on the island of Galuga to push their agenda of world domination.
Like a great B-action movie, the game’s plot won’t blow you away. The voice acting is fine, and the cut scenes are gorgeous, but in the end, this ride is all about the action—or, in this sense, the gameplay.
Operation Galuga Adds New Features & Stays Faithful To The Orignal Contra 
Source: Konami / WayForward / Contra: Operation Galuga
Contra: Operation Galuga isn’t just the 1988 game with a fresh coat of paint on it. Yes, WayForward did a fantastic job with Operation Galuga, reimagining the original game while paying homage to those games before it.
As soon as the first level begins, you are taken back to those NES days because the jungle location is very familiar. Other areas, like the waterfall and inside the giant alien (if you made it that far), will tug on your nostalgia pearls.
The enemies, who are not the most innovative AI-controlled bots in the world, still pose a challenge even though they carry out simple commands and come at you from all angles, forcing you to take out challenges quickly.
Those “floating footballs” filled with your favorite weapon power-ups like the spread shot, flamethrower, homing rockets, laser, grenade launcher, or machine gun return. You will find yourself landing on a favorite; for me, it was the homing rockets and spread gun.
What’s new with the weapons is that if you collect two of the same type, they become even more powerful. An added boost is the addition of an overcharge feature that introduces a secondary effect like a shield, floating turrets, or slowing down time.
Contra was also known for its epic boss battles, and that continues to be the case here with challenging bosses and sub-bosses that you might find familiar from the previous games.
New Features Make It More Accessible, But It’s Still Challenging
Source: Konami / WayForward / Contra: Operation Galuga
In Operation Galuga, I was thrilled to learn that WayForward also included a life meter, giving your player three hits instead of the classic one-shot death from the original game.
For the purists, the one-shot death is still available if you want to keep the challenging feeling of the 1988 game.
Source: Konami / WayForward / Contra: Operation Galuga
Also introduced into the game is a new perk system, giving the game a roguelike feel and allowing you to begin levels with certain advantages like an extra life bar or starting with a weapon power-up. You can purchase perks after completing each mission using the currency you acquire during missions.
Other welcome features include not having to start from the first level after you run out of lives, starting from mid-points if you get deep into a level, and a 4-player coop that adds a new dimension to Contra.
Plus, being able to play with different characters also adds a unique experience to each playthrough because no character is the same.
Final Thoughts
Source: Konami / WayForward / Contra: Operation Galuga
Contra: Operation Galuga isn’t a perfect game, but it checks all the boxes for a solid remake. It’s the definitive experience for gamers who have never experienced the original game, Operation C, or Super Contra on the Super Nintendo.
For those who played those games listed above and even the awful spinoffs, this is a refreshing reboot of Contra that introduces many new features, a rebooted story, and tons of new characters added to the Contra lore.
The replay value isn’t extremely high, but different modes will keep you entertained during road trips or flights while playing on your Nintendo Switch, Steam Deck, or PlayStation Portable.
Contra: Operation Galuga took me back to my childhood and allowed me to put the finishing touch on a game my five-year-old self thought I would never finish.
Operation Galuga is available now on Nintendo Switch, PS4, PS5, Xbox, and Steam.
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*Steam code for Contra: Operation Galuga provided by Konami.*

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2. Contra: Operation Galuga

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3. Contra: Operation Galuga

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4. Contra: Operation Galuga

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5. Contra: Operation Galuga

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6. Contra: Operation Galuga

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Source: NurPhoto / Getty / PS5 Pro
After months of speculation, the PS5 Pro is real and will reportedly arrive this holiday season.
Insider Gaming’s Tom Henderson has confirmed the leaked PS5 Pro specs that hit the web this week are indeed real. They confidently confined the news after speaking with a source under anonymity.
Per Insider Gaming:
Speaking with sources, who wished to remain anonymous because they were not authorized to talk about company plans, we can confirm that the leaked documentation from the YouTube channel Moore’s Law is Dead is real, despite the criticism of the leaker and the leaked specs. Insider Gaming can confirm that the documentation leaked is from a PlayStation developer portal, which was sent out this week to a wider band of third-party developers.
July 2023, word on the video game streets that a PS5 Pro-model code-named “Project Trinity” was in the works and game studios would begin getting their devkits in November of that same year.
The confirmed specs for the PS5 Pro are:

Rendering 45% faster than PS5
2-3x Ray-tracing (x4 in some cases)
33.5 Teraflops
PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
Support for resolutions up to 8K is planned for future SDK version
Custom machine learning architecture
AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point

Devikits and Testkits Are Rolling Out
Those are quite impressive, which means the PS5 Pro is pretty close to performing on par with powerful gaming PCs. It also sounds like it could be called the PS5 6.
Insider Gaming also reports that devkits have been available to first-party developers since September 2023, third-party had theirs since January 2024, and testkits close to the final product will be available in Spring 2024.
The PS5 Pro is tentatively on track to release in the holiday of 2024 and will arrive before the release of Grand Theft Auto 6, which could benefit immensely from more powerful hardware.
The video game streets are talking, following the news. You can see those reactions in the gallery below.

2. This is true

4. We can’t wait to see it

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Steve Lacy wants to bring fans into his universe through a new collaboration with Bose. The partnership aims to put a “retro spin” on the tech brand’s new Ultra Open Earbuds, as well as the Quietcomfort Headphones featuring a vintage-inspired colorway boasting style and quality sounds.

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When it came to designing the Bluetooth earbuds and over-ear headphones, the Grammy-winning artist took inspiration from what was already out there.

“I love applying the old approach to newer things,” Lacy said on the official campaign page. “And I think we created something that felt like vintage and modern, which is always something that feels good for everyone, I think, and classic. So I’m really happy with how it came out, and I like how it goes with my outfits.”

Steve Lacy X Bose Ultra Open Earbuds

Courtesy of Bose

The Billboard Hot 100-topping “Bad Habit” singer wanted his exclusive colorway to boast vibes reminiscent of vintage mixing boards from the 1970s. While the base of the case and earbuds are light gray, you’ll notice accents of pink, blue and green for some subtle pops of color, which Lacy noted is “very me, right now” in a press statement.

A limited amount was made for the collaboration, and while it’s sold out online, you can still take advantage of all that the Bose Ultra Open Earbuds have to offer.

Billboard Shopping had the opportunity to test out the brand-new wireless earbuds and love the unique fit and its ability to let you seamlessly have a conversation without having to constantly pause and play your music — or take out an earbud. While the collaboration earbuds are priced at $399, you can save $100 with the first version, which is available in a black or white colorway.

Keep reading to shop the earbuds below.

Bose Ultra Open Earbuds

Bose’s Ultra Open Earbuds use a cuff-like design that helps leave your ear open to hear noises around you whether it’s a bicycle or your name called to notify you your morning coffee’s ready. You can switch between immersive audio that’ll provide some noise-cancelling capabilities and they’re waterproof to help prevent rain or dirt from damaging the acoustics.The wireless earbuds have been ranked a No. 1 bestseller on Amazon for open-ear headphones with reviewers praising the long battery life (up to 7.5 hours of play time!) and comfort.

Bose’s official campaign video was creative-directed by Lacy and aims to show just how “powerful” the Bose Ultra Open Earbuds can be. It follows the “Dark Red” singer as he’s taking a walk while listening to music. Along his journey, he completes good deeds within his community using his superhuman strength, which he obtains whenever he’s wearing his Bose earbuds.

Check above to watch the official campaign for Steve Lacy x Bose, premiering exclusively on Billboard.

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Source: Ivan Pantic / Getty / Black Twitter
Unsurprisingly, there is a documentary about Black Twitter, but actual Black Twitter, or Black X, should we call it that? Nah, we’re going to stick with the original name, is on the skeptical side about who is involved.
The docuseries from former Insecure showrunner Prentice Penny coming to Hulu is not even out yet. Still, a trailer for it is being met with an enormous amount of skepticism due to the people who will be involved and speaking about the influential and popular subsection of Twitter, now unfortunately known as X, thanks to Elon Musk.
According to a press release. The series will take its cues from Jason Parham’s 2021 Wired cover story, “A People’s History of Black Twitter,” and “charts the rise, movements, voices, and memes that made Black Twitter an influential and dominant force in nearly every aspect of American political and cultural life.”
To help break down Twitter subsection’s rise to popularity and eventually carry the social media platform on its back will be Roxane Gay, Jemele Hill, Sam Jay, Amanda Seales, Kid Fury, April Reign, Raquel Willis, Apple Music’s LowKey, Chris Foxx aka @FoxxFiles, and more.
The Reactions To The Black Twitter Docuseries Are Already Pouring In
Therein lies the issue: many feel many people are being left out in this docuseries and are giving it the mean side-eye.
One X user wrote, “The real meat and potatoes of Black Twitter is everyday people. Not B-list Black celebrities and pseudo intellectual Talking Heads.”
Fair.
[embedded content]
Another user on X pointed out just how crazy this debate is, writing in the post, “Black Twitter arguing over whether that Black Twitter documentary is gonna include all the right people and topics, is the most Black Twitter thing ever.”
Prentice Penny also got involved in the debate, adding: “I’d like to think after 20 years of holding the culture down, y’all would trust I got #blacktwitterhulu best interest in mind. But lowkey, I also love black Twitter mad hesitant and petty ’bout it, too! LOL!”

When this documentary arrives on Hulu on Thursday, May 9, it seems likely that there will be a lot of hate-watching and live tweeting.
You can see more reactions in the gallery below.

1. Damn, that’s how y’all feel?

2. The video, lol

3. She’s right

4. Good chance they are going to be hate-watching

5. Always late to the party.

6. Very accurate

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Source: Anna Moneymaker / Getty / TikTok
Content creators might want to start working on their Instagram Reels skills after the GOP-controlled House of Representatives passed a bill that could end TikTok’s run in the United States.
In a rare act of bipartisanship, the House agreed on a measure calling for TikTok’s owner, the Chinese-owned company ByteDance, to divest the TikTok app or risk a US ban.
The bill passed with an eye-opening 352-65 vote and one member voting present, but it still faces uncertainty when it reaches the Senate.
Per CNBC:
The legislation, dubbed the Protecting Americans from Foreign Adversary Controlled Applications Act, was introduced March 5 by Reps. Mike Gallagher, R-Wis., and Raja Krishnamoorthi, D-Ill., of the House Select Committee on the Chinese Communist Party. Two days later, House members on the Energy and CommerceCommittee voted unanimously to approve the bill, which refers to TikTok as a threat to national security because it is controlled by a foreign adversary.
The bill now heads to the Senate where it faces an uncertain future as senators appear divided about the legislation, and other federal and state-led efforts to ban TikTok have stalled.

TikTok Repsonds To The Bill Passing The Senate
As expected, the folks at TikTok were not happy about the developments.
“This process was secret, and the bill was jammed through for one reason: it’s a ban,” a spokesperson for TikTok said after the vote was passed. “We are hopeful that the Senate will consider the facts, listen to their constituents, and realize the impact on the economy, 7 million small businesses, and the 170 million Americans who use our service.”
President Joe Biden has already expressed that he will sign the bill if it reaches his desk. Ironically, President Biden has an official TikTok account that his administration created in February as part of his re-election campaign.
White House press secretary Karine Jean-Pierre said the administration would provide “technical support” in crafting the bill and noted in a March 6 briefing, “It’s on legal standing, and it’s in a place where it can get out of Congress, then the President would sign it.”
The House claims the bill “does not ban TikTok” and demands ByteDance to divest from TikTok within 6 months” “to remain available in the United States.”
If the bill passes its final hurdle and gets Biden’s signature, Apple, Google, and other internet-hosting companies can no longer support TikTok or any other ByteDance apps.
Donald Trump Thinks He’s Slick
While most lawmakers agree that TikTok threatens the country’s national security, Republican presidential nominee Donald Trump feels otherwise.
In an interview with CNBC, he claims that getting rid of TikTok would only make Facebook and Instagram’s owner Meta more powerful.
“Without TikTok, you can make Facebook bigger, and I consider Facebook to be an enemy of the people,” Trump claims.
His comments are hypocritical because, in 2020, he signed an executive order banning TikTok and WeChat “transactions” and eventually giving his approval of a $10 billion and $30 billion acquisition involving Microsoft that eventually fell through.
The Biden Administration would revoke his executive orders.
Content Creators Are BIG MAD
Content Creators are BIG MAD about the ruling and were present at Capitol Hill to let lawmakers know that this ban will affect their livelihoods.
Social media is also reacting to the news, and can’t believe the only thing lawmakers can agree on is that allowing a company possibly owned by the Chinese communist party company access to your data is bad, while other pressing issues like the minimum wage, “border crisis,” inflation, which is cooling, but still high in some areas due to various reasons, health care remains unsolved.

Remember that the GOP controls the House of Representatives and decides what bills come to the floor.
Just saying.
Anyway, TikTok has even reached out to its followers in anticipation of the bill passing the House.
We shall see if the Senate agrees with the House on the matter; there is no guarantee that this will happen.
You can see more reactions to TikTok’s possible banning below.

2. Howling

3. Fair question. But lets direct this question to the Republicans in the House who think thoughts and prayers are effective gun control measures.

4. They can always bring the content to Instagram Reels

5. Damn, we are doomed.

6. The TikTok debate has been going on since 2020. So we can’t say this accurate.

7. We’re not opposed to Trump being banned.

8. He is singing a different tune, so maybe they already did.

All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Messy and tangled cords create an eyesore, but they’re essential for keeping our commuter gadgets and appliances powered. If you can’t […]