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Source: Apple / Beats / Beats Pill
You may have forgotten about the Beats Pill, but Apple has not, and it’s getting a much-needed refresh.
Spotted on The Verge via 9To5Mac’s details from unnamed sources, the Beats Pill is being modernized and will feature a bevy of upgrades. The peripheral has been on ice since 2022’s discontinued model, the Pill+.
Per The Verge:
Reported upgrades include up to 24 hours of battery life, IP67 water resistance, faster and more reliable device pairing / switching with Bluetooth 5.3, and integrated Find My tracking on both Apple and Google’s networks. 9to5Mac also says Apple plans to update the Pill’s charge-out and input ports to USB-C, from USB-A out and Lightning in.
According to reports, the new Beats Pill will also have a detachable strap that folks like LeBron James have already shown off, confirming its existence.

Sound quality will also improve, offering users a richer experience, a product of the new Beats Pills redesigned and repositioned drivers and tweeters.
According to 9To5Mac, all that’s left is pricing and the launch date, and we could use the latest device from the company that Dr. Dre built sometime this Summer, which would be the perfect window for a release.
The Pill+ had a $230 price tag, so we can expect the new Beats Pill to be in the same ballpark. It will also come in three color options: black, gold, and red.
We will keep you updated when Beats formerly announces the new Beats Pill; until then, you can see more photos in the gallery below.

1. Beats Pill

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3. Beats Pill

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4. Beats Pill

Source:Beats Pill
Beats Pill apple,beats,beats by dre,beats pill

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Source: PlayStation / State of Play
Everyone owes Giant Bomb’s Jeff Grub an apology. He was absolutely correct — no surprise — that Sony is holding an event this month ahead of Summer Game Fest and the Xbox Games Showcase, but it will be the smaller State of Play.
On Wednesday, Sony confirmed it will have a State of Play presentation on Thursday, May 30.
Immediately, the company tempered expectations, announcing it would be a 30+ minute presentation that would provide “live updates on PS5 and PS VR2 titles, plus a look at PlayStation Studios games arriving later this year.”

Let The Speculation Begin
No one knows precisely what games PlayStation will show or what the company’s announcements will be, but that doesn’t mean we can’t speculate.
The announcement of this upcoming State of Play follows news that a new Astro Bot game is on the way, with sites like IGN speculating that the game could be part of the presentation.
We could also get our first peek at the PS5 Pro console and announcements about God of War: Ragnarok coming to PC, continuing Sony’s campaign to strengthen its presence outside the PS5/PS4 ecosystem.
There is also a tiny chance (we hope) to see more of Insomniac Games’ highly-anticipated Wolverine game, a possible look at the leaked Venom game, or Marvel’s Spider-Man 2 DLC.
Oh, the possibilities.
We will still head into this State of Play with the lowest expectations: Sony usually holds onto the more significant announcements for its PlayStation Showcase events.
Still, gamers and PlayStation fans are hoping we will get some significant announcements, even though Sony already told us not to expect any significant releases for the remainder of 2024.

Again, we have to wait and see; until then, you can see reactions to tomorrow’s State of Play in the gallery below.

1. Jeff Grubb was right

2. Immediately

3. Consider us all hyped

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Source: Activision / Treyarch / Raven Software / Call of Duty: Black Ops 6
The Call of Duty: Black Ops 6 rollout did not start smoothly, but Xbox hopes to keep the landing when the game releases later this year.Microsoft is having one hell of a year, and this latest booboo is just another moment that Phil Spencer is probably sitting in his gaming chair with his hand on his forehead.
Spotted by The Verge’s Tom Warren, the company that now owns Activision and the COD franchise accidentally revealed the worst-kept secret: the next installment, Black Ops 6, will be on Xbox Game Pass, with a link to a dead Xbox News Wire post.

Whoever accidentally hit send on that push notification is in big trouble because the accidental reveal came before today’s teaser trailer reveal and the official announcement from Xbox, confirming what we all knew was going to happen with Call of Duty games.
There Are Some Famous Faces In The Black Ops 6 Teaser Trailer
The teaser trailer doesn’t show any gameplay—Xbox is definitely saving that for the big June 6 showing at the upcoming Xbox Showcase in Los Angeles— but it didn’t have plenty of famous faces in it.
In typical Black Ops fashion, the trailer features past world leaders like former US President Bill Clinton and the late Iraqi dictator Saddam Hussein, allegedly the main antagonist of Black Ops 6.

This isn’t the first time a Black Ops game has featured a prominent political figure; John F. Kennedy was in the first game, and notorious Presidental Op Ronald Reagan was in Black Ops Cold War.
Per Sports Keeda, Black Ops 6 will allegedly center around the Gulf War and will continue to revolve around the franchise’s main protagonists, Frank Woods, Alex Mason, Jason Hudson, and Russell Adler.
We will find out soon enough.
The trailer below shows more reactions to Black Ops 6 coming to Xbox Game Pass.

1. Gamers are happy

2. Xbox fans finally got something to celebrate about

3. Will this really shift the COD player base?

6. Salute to this guy

All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Listening to your favorite artists on Apple Music, Spotify or whatever streaming service you prefer doesn’t just have to be done […]

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Source: Albert L. Ortega / Getty / Atari
It took a while, but Atari finally came out on top in its competition with longtime rival Intellivision.
For those who are only familiar with Sega and Nintendo, or Xbox and PlayStation going at each other, there were two video game companies vying to be in people’s homes, Atari and Intellivision.

Atari and Intellivision launched dueling consoles, the Atari 2600, and Intellivision.
Intellivision was developed by Mattel Electronics and introduced to the world in 1979. Its console sold about 5 million units by 1990.
Thursday, May 23, one of the most storied rivalries in the video game industry ended when Atari announced it had acquired Intellivision.
Atari announced that it would acquire its longtime rival and the 200 games in its library.

Atari wrote in a press release, “Atari will seek to expand digital and physical distribution of legacy Intellivision games, potentially create new games, and explore brand and licensing opportunities.”
The Intellivision Amico Is Not Part of The Acquisition
The Verge reports that the acquisition does not include the Intellivision Amico, the new console Intellivision announced in 2020 that it was working on and that led by infamous “liar” and legendary video game composer Tommy Tallarico.
The website notes that Intellivision will rebrand itself and grant licensing rights to the new company, allowing Intellivision games to be on the console.
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“We look forward to our expanded collaboration and the prospect of bringing a broad array of new titles to the Amico family gaming platform,” Intellivision CEO Phil Adam said in the press release.
Atari now specializes in retrogaming, launching mini retro versions of its classic consoles and releasing its classic games on modern consoles. It also owns Digital Eclipse, a studio that specializes in retro gaming.
We are curious to see the fruits of this acquisition.

All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes. Making sure you have all the travel necessities is essential to having a smooth trip, whether you’re going abroad or are […]

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Source: Marvel Studios / Apple Vision Pro / Marvel’s What If…? An Immersive Story
Marvel Studios dropped the first trailer for Marvel’s What If…? An Immersive Story, giving people who spent nearly $4,000 on the Apple Vision Pro a reason to turn it on.

Have you ever wondered what it’s like to wield the power of the Infinity Stones, make sling ring portals, and cast mystic spells like Doctor Strange?
Well, Marvel Studios is giving you that feeling thanks to the power of the Apple Vision Pro.

The Disney-owned studio dropped the first trailer for Marvel’s What If…? An Immersive Story, which, for some bonehead reason, will live exclusively on the Apple Vision Pro, you know, the $3,500 headset not that many people in the world have. 
Adapted exclusively for Apple’s high-end headset, the video game version of the animated Disney+ series will take users on a mixed-reality adventure, allowing them to experience the multiverse shenanigans that happen in episodes of the show.
Lile the Guardians of The Multiverse, players will team up with The Watcher and get help from our favorite Sorceror Supreme, Wong, to take down “dangerous variants.”
Vision Pro users will be taken from their living rooms or gaming caves to familiar and new Marvel locations and interact with characters from the Marvel Studios lexicon.
No controller is necessary to enjoy this experience; all you need is your eyes and hands to get into the action. Spatial audio will also aid in immersing you into the world of Marvel’s What If…?.
Marvel’s What If…? An Immersive Story Release Date & Cost
Surprisingly, you won’t have to wait long to experience this app. It will arrive on May 30 and be FREE but for a limited time.
You would think the free price tag would be forever since you already dropped rent on the Vision Pro.
We are curious to know if this will remain an Apple Vision Pro exclusive or eventually find its way onto the fully capable Meta Quest 3 headset.
You can ponder What If…? (see what we did there?) and watch the trailer below.
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Source: Sonos / Sonos Ace Headphones
Sonos is easily one of the best consumer audio brands on the market, but shockingly, it has never sold headphones, that was until now. The company unveiled its new Ace headphones.
The company’s first entry into the headphone market will not blow you away design-wise. However, what the brand is banking on with its Ace headphones is the sound quality that will offer “the most precise and immersive home theater experience possible.”
The Sonos Ace comes in two color options, “Soft White” and “Black,” with a simple modern look. It is for people in the market for a new pair of headphones that are not called AirPods Max or anything from Apple Beats.
Source: Sonos / Ace Headphones
The Ace headphones fold in the same way as AirPods Max but offer a lightweight travel case, something AirPods Max users have been screaming for.
Sonos Ace Headphones Features
Of course, the Ace headphones are wireless and offer features like “world-class” noise-canceling and transparency modes combined with “breathtaking” hi-resolution wireless audio.
Spatial audio is also available. Sonos promises an astounding 30 hours of battery life, with three hours of juice off three minutes of charging.
Comfort was another focal point with the Sonos Ace headphones featuring vegan leather ear cups that are “pillowy soft” and give the users a “wearing nothing” feeling, and they are replaceable.
“Sonos Ace represents our ambition to create moving sound experiences that are equal to the moment we live in. It is an exciting new chapter as we embark on what it means to design for personal listening,” said Maxime Bouvat-Merlin, Sonos Chief Product Officer. “True to Sonos’ heritage of premium products, each individual detail of Sonos Ace has been expertly crafted, custom designed, and tuned by the world’s leading sound experts to give you a listening experience unlike any other.”
The Sonos Ace headphones are available for pre-order, will officially launch on June 5, and will cost $449.
For more photos, hit the gallery below.

1. Sonos Ace Headphones

Source:Ace Headphones
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2. Sonos Ace Headphones

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16. Sonos Ace Headphones

Source:Ace Headphones
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Linktree, the leading link-in-bio solution aimed to assist the creative community and beyond, is celebrating a major milestone. The company is proud to announce that it now can boast over 50 million users that have employed Linktree to house all their online activities and more.
Linktree has long served as a hub for all manner of entertainers and popular figures, including folks like Ice Spice, Selena Gomez, and a bevy of fashion bloggers and celebrity content creators.

The resource is important for content creators as Linktree’s data team compiled a 2023 Creator Report which uncovered only half of the creators on the platform make money from their productions. Just a scant 2 percent of those earning money via the tool posted salaries of more than $50,000 annually while 72 percent earn less than $500.
Along with the announcement of the milestone of reaching 50 million users —which the brand refers to as Linkers — the company is aligning with several notable retail giants such as Lululemon, Adidas, Shopbop, New Balance, Net-A-Porter, and more.
This is all part of a new social commerce program that will give creators greater opportunities to earn more with each sale. Linktree is fresh off testing the program, doing so by partnering with Sephora, Urban Outfitters, and Revolve to reach Gen-Z folks where they are online and in seek of those wares. Those who participated in this initial phase of the program saw a 12 percent uptick in online traffic after setting up their shop link.
Source: Linktree
The Beta portion of the program empowered creators to continue to innovate and find ways to connect with established entities and boost their earning potential while raising brand awareness with the entities as mentioned earlier, along with expert curation of products they use via Linketree Shops. Further, the program stands out via its seamless integration, usability, and combining curated content with user-generated contributions.
“We created the link-in-bio category back in 2016 when we launched Linktree as a simple solution to help creators unify their digital presence and drive their audience to the things that matter most to them,” CEO and Co-Founder, Alex Zaccaria of Linktree offered in a statement.
Zaccaria adds, “It’s astounding to see the scale we’ve reached by being Linker-first — now empowering more than 50 million Linkers with a space that they own, to grow and monetize. Through social commerce, we’re tackling a new challenge to ensure creators are compensated in line with the immense value they’re driving. For brands of all sizes, we’re unlocking a creator marketing engine that we hope will democratize the future of marketing and commerce.”

To learn more about Linktree, click here.

Photo: Linktree

Suno, a generative AI music company, has raised $125 million in its latest funding round, according to a post on the company’s blog. The AI music firm, which is one of the rare start-ups that can generate voice, lyrics and instrumentals together, says it wants to usher in a “future where anyone can make music.”
Suno allows users to create full songs from simple text prompts. While most of its technology is proprietary, the company does lean on OpenAI’s ChatGPT for lyric and title generation. Free users can generate up to 10 songs per month, but with its Pro plan ($8 per month) and Premier plan ($24 per month), a user can generate up to 500 songs or 2,000 songs, respectively, on a monthly basis and are given “general commercial terms.”

The company names some of its investors in the announcement, including Lightspeed Venture Partners, Nat Friedman and Daniel Gross, Matrix and Founder Collective. Suno also says it has been working closely with a team of advisors, including 3LAU, Aaron Levie, Alexandr Wang, Amjad Masad, Andrej Karpathy, Aravind Srinivas, Brendan Iribe, Flosstradamus, Fred Ehrsam, Guillermo Rauch and Shane Mac.

Trending on Billboard

Suno is commonly believed to be one of the most advanced AI music models on the market today, but in past interviews, the company has not disclosed what materials are included in its training data. Expert Ed Newton-Rex, founder of Fairly Trained and former vp of audio for Stability AI, warned in a recent piece for Music Business Worldwide that it seems likely that Suno was trained on copyrighted material without consent given the way he has been able to generate music using the model that closely resembles copyrights.

In a recent Rolling Stone story about the company, investor Antonio Rodriguez mentioned that Suno’s lack of licenses with music companies is not a concern to him, saying that this lack of such licenses is “the risk we had to underwrite when we invested in the company, because we’re the fat wallet that will get sued right behind these guys.… Honestly, if we had deals with labels when this company got started, I probably wouldn’t have invested in it. I think that they needed to make this product without the constraints.”

Suno representatives have previously said, however, that their model will not let anyone create music by using prompts like “ballad in the style of Radiohead” or employ the voices of specific artists.

Many AI companies, including OpenAI, argue that training on copyrights without licenses in place is “fair use,” but the legality of this practice is still being determined in the United States. The New York Times has launched a lawsuit against OpenAI for training on its copyrighted archives without consent, credit or compensation, and Universal Music Group, Concord, ABKCO and other music publishers have filed a lawsuit against Anthropic for using its lyrics to train the company’s large language model.

In the Suno blog post, CEO Mikey Shulman wrote: “Today, we are excited to announce we’ve raised $125 million to build a future of music where technology amplifies, rather than replaces, our most precious resource: human creativity.”

“We released our first product eight months ago, enabling anyone to make a song with just a simple idea,” he continued. “It’s very early days, but 10 million people have already made music using Suno. While GRAMMY-winning artists use Suno, our core user base consists of everyday people making music — often for the first time.

“We’ve seen producers crate digging, friends exchanging memes and streamers co-creating songs with stadium-sized audiences. We’ve helped an artist who lost his voice bring his lyrics back to life again after decades on the sidelines. We’ve seen teachers ignite their students’ imaginations by transforming lessons into lyrics and stories into songs. Just this past weekend, we received heartwarming stories of mothers moved to tears by songs their loved ones created for them with a little help from Suno.”