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In 2009, in between full-time shifts at a local factory, then-19-year-old musician Daniel Rosenfeld composed a score for an independent video game. “It was just a side hustle, maybe not even that. It was a hobby, really,” explains Rosenfeld, who records under the name C418. 
The game, Minecraft, turned out to be successful beyond Rosenfeld’s wildest dreams. In 2014, Microsoft purchased Minecraft’s Swedish developer, Mojang Studios, for $2.5 billion, and through 2023, it had sold 300 million copies of the game, making it the best-selling video game of all time. Now, it’s the latest one to receive a movie adaption, and even that has been wildly successful: A Minecraft Movie, starring Jack Black, is the biggest box office hit of 2025 to date, having already grossed $550.6 million since it opened on April 4. 

Because no one anticipated the game’s whirlwind success, or had the budget to properly pay him back in 2009, Rosenfeld was compensated for his work with a small fee and 100% ownership over Minecraft’s now-iconic score. Then, when Microsoft came calling in 2014, Rosenfeld made a fateful decision: he refused to sell the score to the tech behemoth, opting instead to bring on game composer manager Patrick McDermott to help him navigate building a business as an independent composer of Minecraft.

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McDermott counts himself as one of the rare folks who understands how to navigate both games and music. He started his career at Captured Tracks, and from 2015 to 2020 he built Ghost Ramp, a label which specialized in releasing game soundtracks on vinyl. At the time he was brought in to help Rosenfeld, he was also managing a number of other games composers, too.

Though McDermott says deals like Rosenfeld’s, where composers retain ownership of their IP, are increasingly rare, his Minecraft soundtracks have proven to be big business. The score, Minecraft Volume Alpha, which is distributed via TuneCore, was certified gold by the RIAA in 2023, and this month, it was inducted into the Library of Congress by the National Recording Registry, which cited it as an “audio treasure worthy of preservation.” 

Since its release on digital service providers, streams of Minecraft Volume Alpha and its companion Volume Beta have averaged 38% year over year growth, and they have been streamed 2.8 billion times worldwide, according to McDermott. McDermott and Rosenfeld have built a surprisingly formidable vinyl business, too. The album, distributed by Ghostly, has sold over 200,000 units to date globally. Rosenfeld even has fans of his own who often congregate in a Discord server devoted to talking about his work, which includes the scores for other games such as Catacomb Snatch and Wanderstop. 

But it’s not all fun and games for Rosenfeld. He thinks that by not selling the score to Microsoft, he might have sacrificed his chance to make future soundtracks for the Minecraft franchise — and it’s true that since the sale, Rosenfeld has not written anything for the game, with Microsoft instead turning to other composers. But because many Minecraft players are nostalgic for his original soundtrack, the score for A Minecraft Movie, composed by Devo’s Mark Mothersbaugh, interpolates it — giving Rosenfeld some upside from the blockbuster’s success. 

In the end, Rosenfeld feels he made the right choice. “I don’t want to be stuck with the same thing for the next 50 years,” he says of Minecraft, and now, he can turn his attention to the new scoring gigs that excite him. 

Here, Rosenfeld and McDermott speak to Billboard about the strange business of scoring for games and building a living off of Minecraft. “I know it’s hard to believe, but there’s a real argument that Daniel’s music is up there for the most heard audio by humans in history,” says McDermott.

How were you compensated for the original Minecraft game?

Daniel Rosenfeld: I asked for a share of the game, and I didn’t get a share. I got a tiny, tiny amount of salary for the music itself. The good thing, though, is that I owned the rights to the music, and that’s still persistent to this day. At the time, like 2010, people liked doing [revenue] shares for indie games as payment — like the musician gets 10 percent [of the game’s IP], the visual artist gets 20, and then the main developer gets 40 or whatever. That’s usually what happened back then. Mine was a little different.

Back in the day, when you made this score, is this also how larger game scores worked? Would Nintendo, for example, offer a deal like this?

Rosenfeld: Absolutely not. Nintendo is a Japanese company and in that culture, it’s typical that you would likely not get ownership but you’d just be employed there for, sometimes, the rest of your life. It’s the expectation of a company like Nintendo that it’s like a family — we work together and stay together. The mindset of American video game companies is different. The usual deal is the composer writes a song, and they get a single fee. That’s it. No residuals are typical in a AAA [a term used to describe video games produced by large publishers] big game.

Patrick McDermott: The typical structure is to get paid a price per minute of audio. 

Has the way composers are paid in the independent game industry shifted since Minecraft launched? 

McDermott: The way I see it is that there was a big boom of independent games. The comparison I use to explain this is what happened to the music business when [digital audio workstations] and home recording got easier. We got a lot more independent musicians, right? Independent gamemaking was the same. It got a lot easier because you had new tools like Unity and Gamemaker that make it possible to start building your own games. I’d say the heyday of indie games was something like 2008 to 2012 or so. The upstart, scrappy indie game business that allowed for a lot of this shared equity model was really successful for a period of time, but it’s just one of the sad, prototypical things that as people see more success in a market, the more bureaucratic and standardized things become. 

Minecraft was a surprise hit. Then, Microsoft came along and bought it. You’ve said before that they wanted to buy the music rights from you. Why did you decline that offer?

McDermott: We did have conversations about it. Honestly, beyond sheer dollar figures, there was a gap in our understanding of each other. This was the genesis of Daniel and my relationship — when these conversations with Microsoft started to happen. And Daniel was smart enough to say, “Maybe it would be good to have an intermediary to help with it.” We involved a really wonderful lawyer on our side, and we had a strong belief that this music really matters. We just never quite came to the same terms and understanding on it [with Microsoft]. Daniel’s music is doing incredibly well. Who knows? Maybe they’ll knock on the door again someday, but for now, we’re thrilled that Daniel maintained ownership through all this.

Rosenfeld: I’m still going to therapy for this whole process. [Laughs]

Do any of your peers have the rights to their music from popular games today?

Rosenfeld: I am in a unique position, but it’s a bit of a monkey paw. I think it’s still frowned upon by the Microsofts, Sonys and Nintendos of the world for an artist to have ownership like I do. I’m a proponent of keeping rights, but it comes with the problem of some people not liking you so much for it. 

McDermott: A lot of these composers don’t have anyone to advocate for them in these deals. I’ve had a couple situations with clients that I’ve worked for that are less known than Daniel, and we’ve been able to secure some rights for them, just because video games lawyers typically don’t know the nuances of the music business language enough to iron some things out. In a number of cases, I’ve been able to get the full IP ownership [of the music for the composer] and give gaming companies the unfettered usages that they want, but we can still sub-license back the monetization of digital and physical royalties that the musician wants. 

Patrick, when you go into a negotiation for one of your clients, what is the first thing you ask for? 

McDermott: I always want artists to be able to maintain their digital royalties, their physical royalties and their autonomy to make those decisions where they can sign with a record label for the vinyl side of things — stuff like that. 

I honestly wouldn’t expect someone to want a game soundtrack on vinyl, but it seems like you all have built a booming vinyl business. 

McDermott: When we grew up, we would buy games, and we loved the physical boxes and manuals and keepsakes that came with it. Now, most things you buy you just fire up on Steam or on the PlayStation store. I think people are drawn to the idea of having something physical from the Minecraft game they’ve always loved. If I had to guess, probably like 75% of the people who buy it never put it on a turntable. Even beyond just Daniel’s music, there’s just a lack of physical collectibles in these digital spaces, so it just fills that need.

Patrick, you’ve mentioned before that there’s a lack of understanding, on both the music and gaming sides, of the other. What are some of the mistakes you saw musicians making in the gaming world? 

McDermott: When I got into game audio, I would talk to these game composers and realize their sales numbers were so massive compared to the independent tier that I had worked on. It was akin to the top artists at a label like Captured Tracks [where I previously worked]. You’d find someone who casually had Mac DeMarco-level sales numbers. The biggest mistake I saw some game composers making is they would be selling 30,000 units on Bandcamp in six months, but they never registered their music with a PRO. They didn’t know about SoundExchange. They probably had not been receiving publishing royalties in a meaningful way. I realized I could at least bridge these gaps for these composers and help them capture the royalties that are out there for them. 

Rosenfeld: Yeah, I wasn’t signed with a PRO [when I met Patrick]. There were a lot of back royalties that were owed to me that I didn’t know existed. 

McDermott: BMI, to their credit, reached out to Daniel because there was uncollected money. Thankfully these PROs have a period of about three years for retroactive royalties. So some of his money was technically lost, but we were still able to garner three years of back royalties.

I imagine the streaming habits for fans of the Minecraft score are pretty different from traditional mainstream pop listeners. Patrick, can you explain what listening behavior you’re seeing? 

McDermott: There are two main things that I find pretty wild about Daniel’s digital performance. One is just the sheer amount of organic listens that avoid any of the algorithmic and editorial playlisting. The other thing is Spotify started sharing streams per listeners, which obviously shows if listeners hear a single once and move on or if they are bingeing the track, and Daniel’s is quite high. It’s 15 streams per listener. That’s at least seven or eight listens higher than anyone else I have access to. It’s also very evenly listened to throughout the soundtrack.

How is Daniel’s score represented in the new Minecraft film? 

McDermott: There’s a song that the film licensed from us for interpolation across the score. It’s in there a number of times. There’s one song called “Dragonfish” that’s from a separate composition Daniel did during his negotiation with Microsoft, and Microsoft actually owns the rights to that one — well, Daniel owns the royalty and monetization rights, but Microsoft owns the IP. They actually play that song in full in the movie. We have no idea if that was gamesmanship on their part, using one of the songs of Daniel’s that they have better access to, or if they creatively just chose that one.

Rosenfeld: To their credit, I find the way they interpolated my song to be quite respectful. I haven’t seen the movie. I don’t know if I want to see the movie. I still need to go to more therapy. [Laughs]

The movie is still very new, but has hype around it translated into more streams for Daniel’s original score?

McDermott: Since the release of the film, his three highest streaming days ever were consecutive. Like within a range of 10 percent to 20 percent higher than usual.

Patrick, have you seen a noticeable impact in the consumption for this soundtrack since you came on as manager? 

McDermott: Since Daniel and I started working together, the catalog is probably about eight to 10 times [more] in terms of monthly [listeners]. Still, every year has been bigger than the last since we started working together. I think it’s just worth saying that Minecraft is obviously continuing to add players — I think that’s what separates this. It’s such a unique IP to be associated with — so different from traditional music or even film. It’s just getting bigger over time. 

Do you attribute the growth in listenership to Minecraft’s continually growing popularity, or do you also think that the trend is due to your various marketing efforts?

Rosenfeld: This is actually my little source of pride: as long as I have worked on Minecraft, there has been next to no marketing help.

McDermott: We don’t have a marketing budget for ads or anything. This is just organic. We just let it ride and see where it goes. But I think the reason it’s growing is twofold. It’s new Minecraft fans, and I think there was a transition of game audio listeners leaving Bandcamp and becoming Spotify users. We saw a big drop in Bandcamp and a big jump in Spotify in the last few years. 

What about YouTube? There are so many gamers who are streaming their game play on there and other sites like Twitch. How do you handle monetizing your IP versus letting users enjoy the soundtrack? 

Rosenfeld: We don’t collect any Content ID stuff on YouTube. We just rejected the idea of claiming those videos. 

Why?

Rosenfeld: Legally I wasn’t allowed to. It was part of the original first contract.

McDermott: It’s a pretty unique thing to gaming. You would never want to short-change the marketing of the game to monetize the music. It just wouldn’t make any sense to pull monetization from these streamers because then they will just start muting the music. The spirit of the arrangement is to let content creators play the game and even do things beyond the game and let the score be part of it. It’s definitely different. If my music was being used on a random stream, I would claim it, but that’s not how it works here. 

How much does Spotify account for Daniel’s soundtrack income now?

McDermott: Nearly 70 percent.

Back when you had the opportunity, you decided to not sell to Microsoft. Since then, there have been more compositions made to build on the Minecraft universe that came from other composers. Do you feel that if you had done it differently then maybe you’d be part of the newer scores?

Rosenfeld: Yeah, I bet I would, but here’s the thing: If I would have said yes, I would probably be able to write so much more music for them, but I probably would not feel great about it. I chose not to sell it, and now, I get the different sadness of, like, a messy divorce [with Minecraft] — but in return, I get my mental health and my freedom.

This story is part of Billboard’s music technology newsletter Machine Learnings. Sign up for Machine Learnings, and other Billboard newsletters for free here.

EMPIRE Publishing has hired !llmind as a senior vp of A&R. As part of his duties, the tech entrepreneur and Grammy-winning producer, who has worked with Drake, The Carters, Eminem, Ye, Nicki Minaj, Nathy Peluso, Romeo Santo and more, will screen songs and provide feedback, based on his production expertise. !llmind will also act as a bridge between EMPIRE’s publishing and label arms.

Along with !llmind’s appointment, the independent music giant is also promoting Al “Butter” McLean to executive vp of global creative, where he will keep co-leading EMPIRE Publishing with senior vp of global head of business Vinny Kumar. Over McLean’s 30-year career as an artist, producer, street promoter, manager and A&R, he’s inked deals for names like Yung Bleu, Childish Gambino, Alicia Keys, Daddy Yankee, Lecrae, Mint Condition, KEM and Kirk Franklin. As part of his elevation, McLean will now be responsible for overseeing all global deals and signings. He will also provide internal leadership to ensure EMPIRE Publishing continues to grow.

“I’ve worked with !llmind for years and have seen firsthand how his passion, taste, and commitment to excellence inspire everyone around him,” says Kumar. “He’s a true visionary—constantly evolving, embracing new technology, and defining the future of music and culture. We’re beyond excited to officially welcome him to the EMPIRE Publishing family.”

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“I was fortunate to have signed the amazing !llMind to a publishing venture years ago – so now this is full circle not only re-signing him as a writer, producer, and publisher, but to work alongside him as a colleague,” says McLean. “He is a legend and what he brings to our entire EMPIRE Publishing and Creative team is immeasurable”.

Adds !llmind: “My entire career I’ve always felt like an outsider because I like to dive head first into innovation, solving things in unique ways and pushing the sound of music forward. I can’t wait to contribute to this movement and learn more in the years ahead!”

Earlier this year, the Copyright Office opened a notice of inquiry (NOI) into U.S. performing rights organizations (PROs) – asking the music industry, venues and broadcasters that hold performance licenses to weigh in on whether or not they should face any new reform. Triggered by a so-called “proliferation” of new PROs in the market, and PROs alleged “lack of transparency,” it’s shaping up to be one of the most important issues facing the music publishing business this year. On Friday (April 11), the industry’s chance to submit comments came to a close. Ahead of all comments being made public, Billboard explains the origins of this inquiry and its possible implications.
How the NOI Started

On Sept. 12, 2024, Billboard broke the news that the House Judiciary Committee sent a letter to the Register of Copyrights, Shira Perlmutter, requesting the examination of “concerns” and “emerging issues” with U.S. PROs.

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The House Judiciary’s note cites two key issues: the “lack of transparency” surrounding PRO distributions and how they “currently gather information from…general licensees about public performance;” and the “proliferation” of PROs in the United States. This references the fact that, with newer entrants like Global Music Rights (GMR), PRO Music Rights (PMR) and AllTrack emerging over the last decade or so, the U.S. PRO total is up to six different options — making the licensing system more complicated and expensive for licensees. In contrast, most countries only have one PRO – while a small number have two – for writers to choose from.

Perlmutter and the Copyright Office replied to the letter by opening this inquiry in early 2025.

PRO History

The U.S. PRO system dates back to 1914 with the founding of the American Society of Composers, Authors and Publishers (ASCAP), which was created to help songwriters and publishers collect their earnings from public performances. This included collecting royalties from venues, restaurants, bars, college campuses and anywhere else music is played or performed in front of other people. It also included radio broadcasters. (In later years, as technology developed, performance monies also started to be collected from TV broadcasters and music streaming services.)

In 1931, the Society of European Stage Authors and Composers (SESAC) opened as a more boutique option, largely representing works published by European firms. In 1939, broadcasters in the radio business banded together in protest of some of ASCAP’s licensing practices, which they felt were unfair, to eventually form their own competing PRO, Broadcast Music Inc. (BMI).

For many years, ASCAP and BMI acted on a not-for-profit basis (BMI changed to for-profit status in 2022) and allowed any writer to join. Their open door policies meant that the two came to represent the vast majority of songwriters in the U.S., while SESAC continued as a smaller, for-profit player that allowed sign-ups by invitation only.

Alleging ASCAP and BMI were partaking in “anticompetitive business practices,” the Department of Justice (DOJ) sued ASCAP and BMI beginning in the 1930s. By 1941, the two PROs had settled their cases and entered consent decrees with the DOJ. One of the stipulations of these consent decrees said that ASCAP and BMI were subject to oversight by a “rate court” if a licensee couldn’t reach an agreement with them on an appropriate royalty. In short, ASCAP and BMI could no longer negotiate any rate they wanted to for their songwriters, which became increasingly challenging to navigate as performance licensees expanded over the years to include major tech platforms.

Royalty rates in the music publishing sector, unlike those in the recorded music business, are often overseen by government bodies in the U.S. That includes the rate court, which steps in to set performance license rates for ASCAP and BMI when they can’t agree with licensees; and the Copyright Royalty Board, which regulates the rates for all U.S. mechanical royalties. For that reason, the publishing business is particularly sensitive to talk of any additional criticism, restriction or regulation, which is a possible result of the U.S. Copyright Office’s inquiry should Congress find it appropriate to take further action afterwards.

Why the NOI Started

From the perspective of small venues around the country that have already been squeezed by the COVID-19 pandemic, the U.S. PRO system today — including having to pay up to six different PROs for music — is seen as complicated and increasingly expensive. Sources in the live industry say one of the newcomers, GMR, also charges higher prices than its competitors for its performance license. Because it was founded in 2013, long after ASCAP and BMI’s DOJ woes, and because it positioned itself as an invite-only, for-profit PRO for elite musicians like Drake, Bruce Springsteen and Billie Eilish, GMR charges a premium.

The other two newcomers, AllTrack and PMR, are less understood by some licensees. AllTrack was founded in 2017 by former SESAC board member Hayden Bower and focuses on mid-sized and/or independent talent, hoping to provide a modernized, streamlined approach to the over 100 year old PRO system of royalty collection; while PMR was founded in 2018 by serial entrepreneur Jake Noch. PMR is perhaps best known for suing “the entire music industry,” as the PRO put it, for allegedly “running an illegal cartel for the performance rights of musical works… [and entering] into an illegal agreement, combination and/or conspiracy to shut PMR out of the market and fix prices.”

The House Judiciary Committee also expressed concern that the increasing number of PROs in the U.S. “represents an ever-present danger of infringement allegations and potential litigation risk from new and unknown sources,” as it stated in its letter to Perlmutter.

Besides frustration about how many PROs there are in today’s market, the House Judiciary flags a number of areas where transparency might require improvement. “It is difficult to assess how efficiently PROs are distributing general licensing revenue based on publicly available data,” the letter reads. “[We] request that the Office examine how the various PROs currently gather information from live music venues, music services, and other general licensees about public performance; the level of information currently provided by PROs to the public; whether any gaps or discrepancies occur in royalty distribution; what technological and business practices exist or could be developed to improve the current system; the extent to which the current distribution practices are the result of existing legal and regulatory constraints; and potential recommendations for policymakers.”

Transparency issues have been flagged a number of times over the years by stakeholders who feel PROs – in the U.S. and abroad – can be unclear about how they calculate royalties, bonuses and advances distributed to talent. Some PROs, however, would likely disagree with that characterization. ASCAP, for example, is proud of its songwriter-led board of directors, which determines how it handles distributions.

What Happens Next

The comment period ended on Friday, and soon, the responses from publishers, PROs, venues, broadcasters and more will be made public. From there, the Copyright Office will review the comments, and it will eventually write up a report with its findings. There is no timeline for this report, and it should be noted that the Copyright Office does not have the remit to make any specific changes to PROs but its findings could be influential to Congress.

Seeker Music has partnered with Blackheart, the independent company founded by Joan Jett and longtime collaborator Kenny Laguna, to acquire what is described as a “substantial share” of Jett’s publishing and recorded music rights, it was announced on Thursday. This collaboration aims to enhance the Joan Jett and the Blackhearts catalog, with plans for releasing unreleased music, reimagining classic albums and launching new campaigns tied to her global tours.

The Rock and Roll Hall of Fame inductee (class of 2015) has left quite a mark on rock music with hits like “Bad Reputation,” “Crimson and Clover,” “Do You Wanna Touch Me (Oh Yeah)” and “I Hate Myself for Loving You.” Formed in 1979 following the breakup of The Runaways, Joan Jett and the Blackhearts have achieved eight platinum and gold albums and nine Top 40 singles, including her sneering hit “I Love Rock ‘N Roll,” which topped the Hot 100 for several leather-clad weeks in early 1982.

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Seeker Music, founded in 2020 by M&G Investments and led by Evan Bogart, manages a diverse catalog of over 15,000 copyrights, including works by artists like Run The Jewels, Jon Bellion, Christopher Cross and others.

The partnership between Blackheart and Seeker Music represents a full-circle moment of sorts, connecting two storied rock and roll family legacies. Carianne Brinkman, Laguna’s daughter and the president of Blackheart, and Evan Bogart, son of legendary record executive Neil Bogart, who signed Jett to his Boardwalk Records, are key figures in this collaboration.

“Seeker joining forces with Joan, Kenny, Carianne and Blackheart isn’t just a partnership, it’s a personal, powerful reunion… reigniting a legacy and carrying the torch forward with the same rebellious spirit that ignited it,” said Evan Bogart.

Kenny Laguna, Steven Melrose, Joan Jett, Evan Bogart and Carianne Brinkman.

Brandon Young

Brinkman and Laguna echoed Bogart’s sentiment on the serendipity of the collaboration.

“I can’t imagine a better partnership that is at once completely new but a return to a shared legacy that began with the belief in Joan Jett and the Blackhearts,” said Brinkman.

Laguna added: “It’s too coincidental to be a coincidence, so I am so overwhelmed to see how fate brought Carianne and Evan Bogart at Seeker together 58 years after I had my first hit with Neil Bogart.”

The partnership was negotiated by LaPolt Law, P.C., and Reed Smith, LLP, with support from Seeker’s chief creative officer Steven Melrose and Blackheart’s head of distribution and operations Hubert Górka.

“At Seeker, our celebrated creative and innovative approach to catalog means that our focus is on super-serving Joan’s current fans, whilst growing her fandom year on year – essentially taking Joan’s music into millions of new homes globally,” said Melrose. “For a catalog as expansive and legendary as Joan Jett and the Blackhearts’, we’re working on plans to release incredible archival moments, activations around her best-selling global tours, reaching new fans through global and cross-genre campaigns, and creative re-releases of beloved albums utilizing new platforms around the world.”

The companies did not disclose financial aspects of the deal, nor the specifics of the “substantial share” of the acquired catalog.

Atticus Ross will receive the BMI Icon Award at the 41st annual BMI Film, TV and Visual Media Awards on May 14 in Beverly Hills, Calif. The ceremony will also salute the composers of the previous year’s top-grossing films, top-rated primetime network television series, and highest-ranking cable and streamed media programs. The event will be hosted by Mike O’Neill, BMI president and CEO,and Tracy McKnight, BMI VP, Creative, Film, TV & Visual Media.
Previous BMI Icon Award recipients include Terence Blanchard, Mychael Danna, Alexandre Desplat, Ramin Djawadi, Harry Gregson-Williams, James Newton Howard, Christopher Lennertz, Thomas Newman, Rachel Portman (PRS), Mike Post, Alan Silvestri, Brian Tyler and John Williams.

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“Atticus Ross’ unique ability to merge innovative sounds with cinematic storytelling has left an indelible mark on the industry, and we’re thrilled to recognize his extraordinary talent and achievements with the BMI Icon Award,” McKnight said in a statement.

Ross, 57, is best-known for his longstanding collaboration with Trent Reznor. They have composed some of the most memorable film scores of the past 15 years, including The Social Network, The Girl with the Dragon Tattoo, Gone Girl, Soul (a collaboration with Jon Batiste), Mank, Queer and Challengers. Reznor and Ross have won two Academy Awards, two Grammy Awards, a BAFTA Award, three Golden Globe Awards and three Critics Choice Awards.

Their work in television includes Ken Burns and Lynn Novick’s lauded 18-hour documentary The Vietnam War and their Primetime Emmy-winning score to HBO’s Watchmen. (Reznor and Ross are just a Tony Award away from EGOT status.)

Ross is also notable for his collaborations with his brother Leopold Ross and his wife Claudia Sarne. Most recently, his work on FX’s Shōgun alongside Leopold and co-composer Nick Chuba garnered much acclaim, including two Primetime Emmy nominations and a Grammy nomination.

Ross is also a key member of Nine Inch Nails, joining in 2016, alongside Reznor. In 2020, the band was inducted into the Rock and Roll Hall of Fame (with Iggy Pop doing the honors). Later this year, the band will embark on a sold-out global arena tour. They are also set to score Disney’s highly anticipated Tron: Ares, their first score under the Nine Inch Nails moniker. In addition to their musical endeavors, Ross and Reznor launched With Teeth, which encompasses film and TV production, products, and a music festival.

Ross has won 19 BMI Awards throughout his career for his scores on films and TV programs.

Welcome to Publishing Briefs, our semimonthly bulletin of recent signings, deals and doings in the wide world of music publishing. Since the last time we rapped, NMPA chief David Israelite gave his annual State of Music Publishing address at a conference for indie publishers, Canada’s SOCAN reported a record-high number in total royalty distributions, and Billboard Español had a chat with Rimas Publishing president Carlos Souffront and managing director Emilio Morales about their vision for the company.
The Independent Music Publishers International Forum (IMPF) released its fourth Global Market View report, analyzing the indie music publishing industry’s performance and trends, including the impact of Generative AI. The report shows that the sector grew by 5.7% in 2023, the last full year of data, reaching a total value of 2.57 billion euros ($2.83B, as of the exchange rate on Dec. 30, 2023), up 105.6% since 2018. Despite a slight decline in market share from 26.7% to 26.3%, independent publishers collectively hold a larger market share than major companies like Sony Music Publishing, they said. Key priorities outlined in the report include addressing AI challenges and advocating for fair compensation from DSPs. The study warns that unchecked growth of AI-generated content could lead to a 24% revenue dip in music and a 21% drop in audiovisual by 2028, resulting in a cumulative loss of 22 billion euros, with 10 billion euros affecting music. The IMPF, which reps 230 indies, emphasizes the need for supportive tax policies and plans to monitor the U.S. Mechanical Licensing Collective for equitable practices. The report also raises concerns about consolidation/acquisitions of catalogs and indie publishers, which could negatively impact cultural diversity by reducing independent routes to the music market.

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Sony Music Publishing signed producer, engineer and multi-instrumentalist MTech (Matthew Bernard) to a global publishing deal. This agreement covers his existing catalog and future songs, and is in collaboration with producer Sounwave’s new production division, new.ordinary. Mtech contributed on six tracks on Kendrick Lamar’s GNX album, which reached No. 1 on the Billboard 200 albums chart. His credits on GNX include “Luther” and “Squabble Up,” both Hot 100 No. 1s. He has also worked on Lamar’s Euphoria, Kali Uchis’ Orquídeas, and Blxst’s I’ll Always Come Find You. Born in Los Angeles, MTech began his career at 17, later moving to Atlanta where he secured his first major TV placement on FOX’s Star and worked on The Four: Battle for Stardom. Returning to LA in 2022, he was introduced to Sounwave, who calls him a “superstar.” Sony Music Publishing manager, creative A&R Lauren Munroe said, “MTech’s exceptional talent is truly inspiring to be around, and I’m grateful for the opportunity to work with him. We’re honored to welcome MTech to the Sony Music Publishing family alongside the visionary Sounwave and excited for the incredible music ahead.”

Kobalt signed rock band Pierce The Veil to a global publishing deal. The band is on a successful tour following their fifth studio album, The Jaws Of Life, with sold-out shows at Madison Square Garden and The Forum. Their I Can’t Hear You world tour will continue across Europe, Mexico and South America. With over a decade in the industry, PTV blends post-hardcore, emo and progressive rock, earning a devoted global fanbase, especially within the Latinx community due to their Mexican-American roots. Melissa Emert-Hutner, Kobalt’s senior vp of creative, praised the group’s unique sound and significant fanbase in both rock and Latin music communities. “We look forward to working closely with the band and their team to provide the support and resources they need as they continue to grow their fan base around the world,” she said.

Peermusic signed songwriter and producer Clint Lagerberg to a worldwide publishing deal, covering future works and select back catalog. Lagerberg’s career highlights include Rascal Flatts’ “Here Comes Goodbye” and co-writing and producing Josh Kelley’s “Georgia Clay.” He achieved massive success with Keith Urban’s “Blue Ain’t Your Color,” the singer’s top song on Spotify and his highest-charting hit on the Hot 100 (at No. 24, in 2016). His songs have been recorded by country stars like Blake Shelton, Brad Paisley, Tim McGraw and Matt Stell. Recently, Lagerberg contributed to Brad Paisley’s upcoming album as both a writer and producer, with additional production credits include Matt Stell, LoCash, Leanna Crawford, Kevin Jonas and Backstreet Boys, among others. Knox praised Lagerberg’s talent and process. “He’s already proven his ability to land songs on the top of the charts, but it’s his process that is really impressive to me,” he said. “Clint has the technical knowledge and ability to see it through from conception to song production and delivery.”

Concord Music Publishing signed music producer Dom Martinez to a worldwide publishing deal, covering his full catalog and future works. Originally from Denver and now based in Nashville, Martinez is known for his versatility across genres like pop, rap, folk, singer-songwriter, and R&B. Martinez has collaborated with emerging talents such as Myles Smith, Caleb Hearn and Braden Bales. Lily Bunta, A&R Manager at Concord, praised Martinez’s passion and “truly infectious” enthusiasm for music. 

Across the pond and then some, Concord Music Publishing ANZ signed up New Zealand power-pop band The Beths for worldwide representation. The deal covers their growing catalog, including albums Future Me Hates Me, Jump Rope Gazers, and Expert In A Dying Field. Formed in 2014 and led by vocalist Liz Stokes, The Beths have gained acclaim with their indie rock sound and performances at major festivals like Coachella. They were the first New Zealand act to win the Levi’s Music Prize in 2020. Jaime Gough, managing director at Concord Music Publishing ANZ, praised Stokes’ “deft lyricism and unique turn of phrase,” while Pennie Black, director at CMPNZ, called out their “infectious” indie pop sound as “a true reflection of their exceptional songwriting talent.”

Sony Music Publishing locked in multi-instrumentalist and songwriter Jesse Fink to a global publishing deal. Based in Los Angeles, Fink has written major hits, including Myles Smith’s Stargazing, which spent 44 weeks on the Billboard Hot 100 and topped international charts, and Artemas’ i like the way you kiss me, which surpassed 1 billion Spotify streams and reached #1 on Billboard’s Global 200 Excl. US chart. His songwriting credits include work with John Legend, Dove Cameron, and Leyla Blue. A GRAMMY winner for Best R&B Album in 2021 with Legend’s Bigger Love, he recently earned two BRIT Award nominations for Song of the Year. Sony Music Publishing A&R manager Clark Adler lauded Fink’s passion and work ethic, saying these traits “elevate everyone around him.”

Over in The Volunteer State, SMP Nashville signed singer-songwriter Averie Bielski to a global publishing deal. Originally from Roswell, GA, Averie has quickly made a name for herself, first gaining attention in 2021 with her viral debut single I Do Too, which gained traction on TikTok. Since moving to Nashville, her songs have been recorded by artists like Callista Clark, Zach John King, Carson Wallace, Ashley Anne and Grace Tyler. Sony Music Publishing Nashville’s manager of creative A&R, Synnovea Halsel, praised her “fresh” lyricism and unique melodies — “From the moment I heard her first song, I was taken aback.”

Warner Chappell Music‘s Miami team signed Afro-Colombian artist Hamilton, also known as AfroRockStar. As a prominent figure in the Afrobeat movement, Hamilton has already amassed over 250 million career streams. He is gearing up to release his debut album, which includes “Mi Reina,” a new single with Nanpa Basico. Recognized as an artist to watch, Hamilton’s Afrobeats collaborations include Ryan Castro’s “A Poca Luz” and Justin Quiles and Lenny Tavárez’s “Atardecer.” He is signed to Cigol Music on the label side and Globalatino/Cigol Publishing.

PUB BRIEFS BRIEFS: Centricity Music signed the Texas-based duo Band Reeves to a recording and publishing contract. The duo features Reeves brothers Jeramy and Cody, who have crafted a sound that blends country and Christian music. Band Reeves is managed by Proper Management and will release a debut single soon … Electronic music producer Anyma signed a global publishing deal with Kobalt. The agreement covers Anyma’s entire catalog, including his work with the duo Tale of Us, as well as future releases.

Last Publishing Briefs: El DeBarge Signs With Reservoir

National Music Publishers’ Association (NMPA) president/CEO David Israelite joined the Association of Independent Music Publishers (AIMP) to give his annual State of Music Publishing address on Wednesday (April 2) at Lawry’s in Beverly Hills. In his speech, Israelite discussed hot button issues for publishers, including Spotify bundling (“we are still at war”), AI concerns, PRO reform and more.
Israelite started by sharing the NMPA’s data on the revenue sources for songwriters and publishers. It found that songwriters and publishers earn 45% of revenue from streaming services, 11% from general licensing and live, 9% from traditional synchronization licensing, 8% from mass synch (licenses for UGC video platforms like YouTube), 8% from radio, 7% from TV, 4% from labels, 2% from social media, 1% from sheet music, and 1% from lyrics. The NMPA says that 75% of its income is regulated by either a compulsory license or a consent decree, while the remaining 25% is handled via free-market negotiation.

On the AI front, Israelite explained that the NMPA is actively watching and supporting pending legal action.

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“We have not filed our own lawsuit yet, but I can promise you that if there is a path forward with a productive lawsuit, we will be filing it,” he said. As far as trying to regulate AI through policy, Israelite added, “We’re doing everything that can be done.” The NMPA is participating in both a White House initiative and a Copyright Office initiative, but he added, “If you are waiting for the government to protect your rights and AI models, I think that is a very bad strategy.”

Instead, Israelite said that the “most emphasis” should be placed on forming business relationships with AI companies. “When that date comes [that AI companies are willing to come to the table to license music], I believe the most important principle is that the song is just as valuable, if not more, than the sound recording in the AI model,” he continued.

During the speech, Israelite said he had a recent conversation with “the CEO of one of the major AI companies” who told him that “by far, the song [as opposed to the sound recording] is the most important input into these models. I tell you this because I am fearful that as these models develop, if we do not protect our rights, we will find ourselves in a situation where we are not getting as much or more than the sound recording when it comes to revenue…that is a responsibility of this entire community to fight for that.”

Israelite added that his “number one problem when it comes to revenue is how we are treated with these bundled plans,” pointing to publishers’ ongoing issues with Spotify. Last year, Spotify added audiobooks into its premium tier offerings and began claiming those tiers as “bundles,” a term referring to a type of subscription that qualifies for a discounted rate for music. Spotify claimed that it now had to pay to license both books and music from the same subscription price and subsequently started paying songwriters and publishers about 40% less for music, according to the NMPA. At the time, Billboard estimated that this would lead to a $150 million reduction in payments to publishers in the next year, compared to what publishers would have been paid if the tiers had never been reclassified.

In January, news broke that Universal Music Group (UMG) and Spotify had forged a direct deal that gave UMG’s publishing arm improved terms, effectively minimizing the harm caused by the previous year’s bundling change. Shortly after, Warner Music Group (WMG) followed suit with its own direct deal with Spotify for improved publishing remuneration. “I know in this room in particular, there is a great concern about what those market deals mean for the whole industry,” Israelite says. “I want to be very clear about this. I believe those market deals are a good thing, but until everybody benefits from the same protections about how bundles are treated, we are still at war. Nothing has changed.”

Israelite added later that UMG and WMG’s direct deals could be cited as “evidence” to support the publishers’ position during the next Copyright Royalty Board (CRB) fight, which will determine the U.S. mechanical royalty rates for publishers in the future. The CRB proceedings begin again in 10 months, and Israelite estimates his organization will spend $36 million in the next trial to fight for the publishers’ position. While he often noted that “we shouldn’t be in this system in the first place” during his address, Israelite conceded that despite his calls for a legislative proposal that would give publishers and writers the right to pull out of the 100-year-old system of government-regulated price setting for royalties, the “brilliant idea” is “next to impossible to accomplish.”

Israelite went on to detail all the ways the NMPA and others are still fighting back against Spotify over the bundling debacle. He noted that the Mechanical Licensing Collective (MLC) “is doing a fantastic job of continuing the fight” against Spotify, adding that its lawsuit, which was dismissed earlier this year by a judge who called the federal royalty rules “unambiguous,” has “been revived.” He added, “[It’s] our best chance of getting back what we lost.”

Elsewhere in his speech, Israelite told the crowd of independent publishers that the NMPA has now sent three rounds of takedown notices to Spotify for various podcast episodes, citing copyright infringement of its members’ songs, and that “over 11,000 podcasts have been removed from Spotify” as a consequence.

The recent calls for performing rights organization (PRO) reform are also top of mind for publishers in 2025. Last year, the House Judiciary Committee sent a letter to the Register of Copyrights, Shira Perlmutter, requesting an examination of PROs, citing two areas of concern: the “proliferation” of new PROs and the lack of transparency about the distribution of general licensing revenue. This spurred the Copyright Office to take action, opening a notice of inquiry that allows industry stakeholders to submit comments, sharing their point of view about what, if anything, should be reformed at American PROs. However, some fear that the notice of inquiry could lead to increased regulation at the PROs, further constraining publishing income.

Israelite addressed this by giving publishers a preview of the NMPA’s forthcoming comments. “I will tell you today exactly what our comments are going to say,” he said. “It is very simple. Music publishers and songwriters are already over-regulated by the federal government. Congress should be focused on decreasing regulation of our industry, not increasing regulation of our industry, and to the extent that any of these issues are substantive issues. This should be dealt with between the PROs and their members. It has nothing to do with the Copyright Office. It has nothing to do with Congress. It has nothing to do with the federal government.”

SOCAN, Canada’s largest member-owned music rights organization, turns 100 this year. It’s celebrating with a major milestone — but also issuing a warning to the Canadian music industry.
The organization has reported a record-high half-billion dollars in total royalty distributions to music creators and publishers.

Today (April 2), SOCAN released its 2024 Annual Report, which shows a total of $512.4-million in distributed royalty payments. SOCAN revenue also grew to $559.4-million in 2024, a 7% increase over 2023. SOCAN currently has nearly 200,000 songwriter, composer, and music publisher members.

SOCAN’s record royalty distributions were 17.5% higher than 2023. That includes royalties paid to music creators and publishers derived from data matched to revenue received in 2023 and beginning of 2024.

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That would seem to be unqualified good news, but in a statement, SOCAN called the results “bittersweet for the member-owned, not-for-profit.” That’s because SOCAN data shows less than 10% of music consumed online in Canada was written or composed by Canadians.

“Never in history has consuming Canadian meant more to our nation,” SOCAN writes. “As SOCAN celebrates 100 years, the organization urges Canadians to support homegrown talent. The music that Canadian songwriters and composers create is important to Canada’s local economy, our culture, our storytelling, and our global identity.”

SOCAN CEO Jennifer Brown (one of Billboard Canada‘s 2024 Power Players) drives home the “support local” message.

“Canadians are increasingly choosing local products and services, driving the success of Canadian businesses and entrepreneurs. It’s important to show the same support for our songwriters and composers — not just today, but always,” she says. “Canadian music fans, businesses and government, alongside the international music companies choosing to grow their business in Canada, all play a role in showcasing music as part of Canada’s cultural identity.”

Clearly, the performing rights org is hopeful that the current surge in patriotic Canadian pride in the face of a trade war with and threats of annexation from the U.S. may have an impact on the way we all use and consume music.

The report features other data, including an increase in revenue from music uses that took place in Canada by $18.1-million to a high of $421.6-million. The increase is led by revenue from digital sources totaling $208.7-million, a 10.8% year-over-year increase, and General Licensing and Concerts increasing 15%. Revenue from music uses in international territories, meanwhile, increased an impressive 14.9% to $137.8-million, a testament to the talent and success of Canadian music creators on the global stage.

SOCAN also boasts a new software platform to be be complete in 2025, improved distribution processing times, an educational SOCAN Academy initiative, and development and networking programs. “Even with these essential enhanced efforts, SOCAN was able to maintain their expense-to-revenue ratio at 12%” the report says.

SOCAN’s Annual and General meeting is scheduled for May 21, in Toronto.

This story was originally published by Billboard Canada.

The ASCAP Foundation has announced the recipients of the 2025 Herb Alpert Young Jazz Composer Awards. Established in 2002, the program recognizes gifted young jazz composers, defined as up to the age of 30. It carries the name of music legend and ASCAP member Herb Alpert in recognition of The Herb Alpert Foundation’s multi-year financial commitment to the program. The recipients, who receive cash awards, are selected through a juried national competition.
“With The Herb Alpert Foundation’s unwavering support, the Young Jazz Composer Awards continue to elevate emerging voices of jazz, one of our most vital art forms,” ASCAP Foundation president Paul Williams said in a statement. “These gifted young composers are the future of the genre, and we are honored to be a part of their musical journey.”

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“The ASCAP Foundation has been dedicated to nurturing the musical talent of tomorrow for 50 years,” added ASCAP Foundation executive director Nicole George-Middleton. “We are incredibly grateful for the generous support of The Herb Alpert Foundation that allows us to do what we do best — uplift the next generation of music creators.”

The 2025 ASCAP Foundation Herb Alpert Young Jazz Composer Award recipients are listed below with their age, current residence and place of origin:

Jonah Barnett, 25 of Washington, D.C. (Alexandria, Va.); Eli Feingold, 27 of Brooklyn, N.Y. (Marlboro, N.J.); Michael Hilgendorf, 26 of New York (Chesterfield, Mich.); Benedict Koh, 25 of Boston (Singapore); Aditi Malhotra, 27 of Boston (New Delhi, India); Giovanni Martinez, 20 of New York (Jacksonville, Fla.); Alan Montaño, 20 of Brighton, Mass. (Concord, Calif.); Bakhari S. Nokuri, 19 of Los Angeles (Dayton, Md.); Marc Perez, 24 of Los Angeles; Artur Ponsà of Boston (Barcelona, Spain); Jahari Stampley, 25 of Chicago; Katie Webster, 24 of Brooklyn, N.Y. (Seattle); and Alejandra Williams-Maneri (Alejandra Sofia), 26 of Brooklyn, N.Y. (Barre, Mass.). 

The restriction that recipients need to be under age 30 keeps the focus on young talent. Alpert reached his career peak at age 30 in 1965 with the release of Whipped Cream & Other Delights, his first of five No. 1 albums (all recorded with his Tijuana Brass ensemble) on the Billboard 200. Alpert and Jerry Moss had formed A&M Records three years earlier.

Additional funding for the program is provided by The ASCAP Foundation’s Bart Howard Fund. Howard, who died in 2004, is best known as the composer of the jazz standard “Fly Me to the Moon.”

The Herb Alpert Foundation, a non-profit, private foundation established in the early 1980s, makes significant annual contributions to a range of programs in the fields of arts, arts education, and compassion and well-being. Its funding is directed toward projects in which Herb and Lani Alpert and Foundation president Rona Sebastian play an active role. [The Foundation does not accept unsolicited proposals.]

Founded in 1975, The ASCAP Foundation is a charitable organization dedicated to supporting American music creators and encouraging their development through music education, talent development and humanitarian programs.

Electronic music producer Anyma has signed a global publishing deal with independent music publishing company Kobalt. The deal encompasses the artist’s catalog (including some of his work as part of the duo Tale of Us), along with future releases. The deal announcement follows the conclusion of Anyma’s buzzy residency at Sphere Las Vegas earlier this […]