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Crab-Walking Convict Danelo Cavalcante Says He Survived On Watermelon, Concealed His Poop To Keep Cops Off Scent

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Fugitive Danelo Cavalcante Captured

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The search for “crab-walking” escaped convict, Danelo Cavalcante is finally over, and now we’re learning exactly how the man was able to survive all these weeks on the run. It wasn’t pretty.

According to TMZ, Danelo did everything he could to survive out in the wilderness of Pennsylvania including eating fruits and drinking water from nearby creeks (that explains the athleticism he used to crab walk up a prison wall). But in order to keep his whereabouts secret, he even concealed his excrement, according to authorities who are picking his brain to learn how he was able to avoid detection for so long.

TMZ reports:

Cavalcante gave investigators a window into his method of survival for 14 days in the forest after he was nabbed Wednesday by a large contingent of police officers and federal marshals in rural Chester County.

The convicted murderer said he stayed out of sight by primarily moving around at night, burying himself under thick brush and covering his poop with leaves, according to Supervisory Deputy U.S. Marshall Robert Clark, who was involved in the manhunt.

Clark appeared on Chris Cuomo’s NewsNation show Wednesday night, saying Cavalcante had a few close calls with officers, who almost stepped on him while he was under the thickets. In fact, the tactical team was only 7-to-8 yards away from Cavalcante on three occasions.

Cavalcante made news when he scaled a wall at a Chester County Prison on Aug. 31 after being sentenced to life in prison for stabbing his girlfriend to death. Since then the town was gripped in fear as schools were closed and people were told to be wary of the convicted murderer who would no doubt look for food, clothing and shelter.

Earlier this week, Cavalcante broke into a home and stole a .22 caliber rifle before the home owner opened fire on him, sending Cavalcante running for cover. Luckily, authorities were finally able to track down the fugitive and have taken him off the streets of Pennsylvania, giving its residents reason to breath easier whenever traveling through their community.

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BLACKPINK’s Rosé Inspires Tiffany & Co.’s New Special Capsule Collection

Tiffany & Co.’s newest capsule collection is inspired by their brand ambassador, BLACKPINK superstar Rosé.

The fittingly titled Tiffany Lock Rosé Edition launched on Thursday (Sept. 14) at the luxury jeweler’s new Omotesando store in Toyko, according to WWD. The design for the classic Lock bracelet and pair of earrings and pendants offered in a small or medium were inspired by an archival padlock from 1883, and will be available worldwide starting on Oct. 1.

“It is such an honour to inspire a capsule collection for Tiffany,” said Rosé in a statement to the publication. “It’s exciting to see the iconic Lock collection reimagined with such rare gemstones and I’m excited to share this fun project with my fans and also fans of the Lock collection.”

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“Rosé is a true superstar whose music and creative purpose is anchored in the power of connection,” added Alexandre Arnault, Tiffany & Co.’s executive vice president of product and communication. “Her Lock capsule collection reflects this spirit and embodies who she is as an artist.”

The news comes a week after Rosé joined Romiwa‘s new travel campaign. She joins the likes of Formula 1 racer Lewis Hamilton and French soccer star Kylian Mbappé to show off the luggage brand’s Never Still campaign featuring sleek shades and versatile designs.

‘Watchmen’ Creator Alan Moore Tells DC Comics To Send His Royalty Checks To Black Lives Matter

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Alan Moore Portrait Shoot, London

Source: SFX Magazine / Getty / Alan Moore

Alan Moore is fed up with comic book films and is putting the royalty checks from them he no longer wants to good use.

Spotted on Variety via The Telegraph, Alan Moore, comic book visionary who penned classic works like Watchmen, V For Vendetta, and Batman: The Killing Joke, is no longer accepting his royalty checks for films and television series based on his works from DC Comics and instead told the iconic comic book distributor to give them to Black Lives Matter.

Per Variety:

The Telegraph asked Moore if reports were true about him taking all of the money he makes from film and TV series and dividing it among the writers and other creatives, to which the writer answered: “I no longer wish it to even be shared with them. I don’t really feel, with the recent films, that they have stood by what I assumed were their original principles. So I asked for DC Comics to send all of the money from any future TV series or films to Black Lives Matter.”

Moore told The Telegraph that he is no longer interested in money. In past interviews, he has been openly critical of superhero films, calling them a “blight” on cinema and “also to culture to a degree.”

He wasn’t done. In a 2022 interview with The Guardian, he called adults being excited about superhero films an “infantilization” that can act as “a precursor to fascism.”

Ouch.

Alan Moore Is Not Here For Adults Infatuation With Comic Books & Superhero Films

He was also worried about “hundreds of thousands of adults lining up to see characters and situations that had been created to entertain the 12-year-old boys — and it was always boys — of 50 years ago,” noting he never thought superheroes were something adults should care about.

“I didn’t really think that superheroes were adult fare,” Moore continues. “I think that this was a misunderstanding born of what happened in the 1980s — to which I must put my hand up to a considerable share of the blame, though it was not intentional — when things like ‘Watchmen’ were first appearing. There were an awful lot of headlines saying ‘Comics Have Grown Up’. I tend to think that, no, comics hadn’t grown up. There were a few titles that were more adult than people were used to…I will always love and adore the comics medium, but the comics industry and all of the stuff attached to it just became unbearable.”

Another thing Moore takes issue with is the term “graphic novels,” he pointed out in his latest interview with The Telegraph.

“Now they’re called ‘graphic novels,’ which sounds sophisticated, and you can charge a lot more for them,” he added. “These innocent and inventive and imaginative superhero characters from the ’40s, ’50s, and ’60s are being recycled to a modern audience as if they were adult fare.”

Well, he’s definitely not interested in seeing James Gunn’s new DCU.

Photo: SFX Magazine / Getty

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Carrie Underwood Discusses the ‘Battle’ Against Screen Time for Her Kids & Performs on ‘TODAY’

Just a day after announcing that’s she’s adding a new slate of concerts to her REFLECTION: The Las Vegas Residency, Carrie Underwood made an appearance and performed on TODAY. As part of the 2023 Citi Concert Series, the country star performed a song from from her album Denim & Rhinestones titled “She Don’t Know,” as well as her 2006 hit “Before He Cheats.”

During an interview with TODAY, Underwood also gave a glimpse into her days when she isn’t in the studio or on the road — days when she is simply being a mom.

The star described a typical non-working day, noting that her husband, Mike Fisher, takes their two sons to school while she handles duties such as vacuuming and checking to make sure her kids’ rooms are clean. Working out and gardening are also on the list.

“I’m always cooking something or canning something … I kind of live in the kitchen, making bread or something,” she shared on NBC’s long-running morning show. “Then, before you know it, they come home and we make dinner.”

Like many parents, Underwood also fights the struggle against too much screen time for her kids.

“It’s such a battle, right? Even television … I kind of notice when they watch too much TV, they have an attitude shift. I’m like, ‘Why are you moody? What are we doing?’ And then it’s like, ‘Ohhh …” and sometimes, they’ve learned a lot from different televisions programs and movies … but yeah, it’s a struggle.”

She also hopes to keep her kids away from phones and social media “for as long as possible,” Underwood said. “There has been a whole grassroots initiative within their school, a bunch of parents getting together and discussing how we can keep our kids kind of away from technology, especially, like, social media and stuff.”

Additionally, the TODAY hosts revealed that Underwood’s fans who attended her recent 43-city The Denim & Rhinestones Tour helped raise $420,316 for the Tunnel to Towers Foundation, an organization committed to providing mortgage-free homes to Gold Star and fallen first responder families with young children, and building specially adapted smart homes for injured veterans and first responders.  

“They do great things for our servicemen and women and their families,” Underwood said. “They sacrifice so much for us, so a dollar from every ticket went to them…the people that run the whole thing, just talking to them, they are normal people who want to do good things for these people…it’s amazing what they do and I’m glad to be part of it.”

Watch Carrie Underwood’s TODAY show interview and clips from her performance below:

Matty Healy Is Definitely *Not* On Taylor Swift’s ‘1989’ Re-Record

Despite rumors, innuendo and a barrel full of tabloid headlines, one of the reported guests on Taylor Swift‘s 1989 (Taylor’s Version) re-record is never, ever appearing on it. A spokesperson for the singer tells Billboard, “neither Matty Healy nor [The] 1975 are on this album,” putting to rest fevered UK broadsheet reports that the British band’s controversial front man would be featured on the re-worked version of Swift’s 2014 album.

The pair, who reportedly briefly dated earlier this year — though, that too was never officially confirmed by either side — were spotted leaving New York’s Electric Lady Studios in Greenwich Village in May after Healy attended three of Swift’s Nashville Eras Tour shows earlier in the month. A spokesperson for The 1975/Healy had not responded to a request for comment at press time.

Swift announced the 1989 news last month, telling fans in a post that the album (due out on Oct. 27), which featuring such pop hits as “Bad Blood,” “Shake It Off” and “Blank Space,” was the one that “changed my life in countless ways.”

She added of the collection that spent 11 weeks at the top of the Billboard 200, “to be perfectly honest this is my most FAVORITE re-record I’ve ever done because the 5 From The Vault tracks are so insane. I can’t believe they were ever left behind. But not for long!”

1989 (Taylor’s Version) will be Swift’s fourth Version, since announcing her re-recording project in 2019. The previous three all spent time at No. 1 on the Billboard 200: with Fearless (Taylor’s Version) logging two weeks at the top in 2021, Red (Taylor’s Version) getting one week at the summit in 2021 and Speak Now (Taylor’s Version) snagging two weeks at the summit earlier this year.

Two tracks from the 1989 re-do have already made it out into the world, including “Wildest Dreams (Taylor’s Version)” — which hit TikTok in Nov. 2021 — and “This Love (Taylor’s Version)” appearing in the trailer for the Amazon Prime series The Summer I Turned Pretty. Swift announced on Wednesday that an exclusive bonus track will be featured on the tangerine edition of the 1989 vinyl; the vinyl and three Deluxe Poster Edition CDs with unique photos inside will be available for purchase only at Target and is available to pre-order here. The re-release will also be available in other non-Target exclusive vinyl versions, including aquamarine green and yellow “Sunrise Boulevard.”

Brandon Hunter, Former NBA Player, Dies At 42

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Sporting News NBA Basketball Collection

Brandon Hunter, a former NBA player who also had a lengthy career overseas, has died. Hunter played collegiately at Ohio University.

Brandon Hunter was born November 24, 1980, in Cincinnati, Ohio, and played high school ball at Withrow High School, where former NBA player and coach Tyrone Hill also played. According to a report from NBC News, Hunter’s passing was announced by his college alma mater this past Tuesday (September 12), and issued a moving statement for the Kermit Blosser Hall of Fame member.

From Ohio University:

“We are deeply saddened to hear of the passing of Brandon Hunter,” head men’s basketball coach Jeff Boals said. “Brandon was a phenomenal player at Ohio who went on to have a great pro career. He was up on campus last year, with his son, for his well-deserved induction into the Ohio University Athletics Hall of Fame. Brandon was a great ambassador for Ohio, a great teammate, a great competitor, and a great family man. Brandon had an infectious personality that touched many people along his journey and will be truly missed. We are thinking about and praying for his wife Mary and three children during this time.”

NBC News learned that Hunter collapsed after doing hot yoga at a facility in Orlando, Fla. according to statements from the family.

After playing two seasons in the NBA, Brandon Hunter played for several teams across Europe and Puerto Rico.

Photo: Sporting News Archive / Getty

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Drop Everything! BTS’ Suga & the NBA Just Dropped Officially Licensed Merch: Shop Here

All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.

Need an excuse to stock up on even more BTS merch? K-pop group member Suga has just launched “Dynamite” special capsule collection with the NBA that’s not only approved by the singer, but will also show some love for your favorite pro basketball teams.

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Much like most BTS collaborations though, it’s selling out quick with only four things left in stock out of the 36-piece collection. Meaning you don’t want to think twice about whether to snag a hoodie and/or pair of shorts.

The collection officially dropped on Wednesday (Sept. 13) when the NBA announced its release in a post on X (formerly known as Twitter).

“The much awaited #SUGAxNBA capsule collection by @mitchell_ness, designed in collaboration with NBA ambassador SUGA of @bts_twt, is out NOW!” the caption said followed by a video of models showcasing the styles available.

Each piece of apparel was designed by the brand Mitchell & Ness, a company that specializes in officially licensed merchandise for the NBA, NFL, NHL, MLB, MLS and even collegiate teams.

Already saying “I Need U”? Take a look below to shop what’s still in stock.

black hoodie with Nets logo

Mitchell & Ness

M&N x Suga Glitch Hoodie New Jersey Nets

$120

Nets fans can show off this hoodie made from a soft fleece material that’ll help keep you cozy on and off the court. Whether you’re watching from home or walking around the park, the back graphic of the team’s logo will ensure everyone knows what team you’re rooting for.

black shorts with Nets logo on bottom right corner

Mitchell & Ness

M&N x Suga Glitch Shorts New Jersey Nets

$90

Complete the look with a pair of matching Nets shorts or wear them alone. The style comes with the team’s logo on the bottom right corner, Suga’s signature on the left leg and a drawstring waistband to customize them just how you like it.

black hoodie with blue and red Clippers logo

Mitchell & Ness

M&N x Suga Glitch Hoodie Los Angeles Clippers

$120

Don’t worry Clippers fans, there’s also a sweatshirt for you as well. It comes with the team’s bold logo on the back while the front features the team’s lettering in a smaller font. The warm fleece material will help keep you warm as the temps cool down just in time for basketball season.

M&N x Suga Glitch Shorts Los Angeles Clippers

$90

You can lounge around in the matching Clippers shorts, which feature the special Suga stamp of approval on the left leg while the right leg shows off the team’s logo.

For more product recommendations, check out our roundups of the best varsity jackets, men’s sneaker deals and men’s crewnecks and hoodies on sale.

Deezer CEO Explains How New UMG-Backed Streaming Royalties Model Works

Last week, French music streaming service Deezer joined with the Universal Music Group to roll out what they called an artist-centric music streaming model, which they said was “designed to better reward the artists and the music that fans value the most.” It’s the result of a six-month partnership announced in March that promised to examine the current “pro-rata” streaming royalties model, in which artists and labels are paid according to their share of streams out of the available pool of revenue generated by streaming services. They aim to identify a new way of paying out that revenue, at a time when streaming service catalogs have exploded to north of 200 million tracks and fraud and streaming manipulation have proliferated on platforms.

The artist-centric model, which Deezer says will begin rolling out Oct. 1 in France for UMG artists with plans to expand it to more content owners and additional territories, relies on a “boost” model that rewards artists who are actively searched for by users, as well as those who maintain a level of 1,000 streams per month from at least 500 unique accounts — what Deezer/UMG are terming “professional artists.” And it has generated plenty of scrutiny from many corners of the industry, despite its initial limited scope.

Here’s how it works: Under the “old” pro-rata model — or the one still in effect at every major streaming service — one stream equals one play, and the total number of plays is divided up by artists and labels according to how many they accrue. Under this “artist-centric” model, if an artist qualifies as a “professional artist,” one stream would get “boosted” to count as two plays; and if a user actively searches for or clicks on an artist’s song, that stream would get “boosted” to count as two plays. If a user actively searches for or clicks on a song by a “professional artist,” that stream counts as four plays when the pool of revenue gets divided up. As part of this, “non-artist noise” content — essentially, things like the sound of rain or a washer/dryer that contains no music — will be removed from eligibility from the royalty pool, and eventually deleted from the service altogether, to be replaced by in-house noise uploaded by Deezer that will not generate revenue.

That’s the headline change, but there are many other elements to this switch as well, some designed to root out streaming fraud or bad actors gaming the system, and others that are designed to promote human artists at the expense of general audio. Deezer also released some statistics to support the changes, including that “non-artist noise” content accounts for 2% of all streams; that in 2022, 7% of all streams on its platform were fraudulent; and that, contributing to the clutter on the platform, 97% of all uploaders to Deezer generated just 2% of total streams. All told, Deezer eventually expects the changes to increase artist royalties by as much as 10%.

Still, there is work to be done for the service to implement this more widely. Deezer CEO Jeronimo Folgueira says the company is actively looking to bring more partners aboard, and expects to have more content providers on the system by the time of the Oct. 1 launch, with a full rollout with all providers across all territories intended by next year. In the meantime, “the royalty structure of labels and artists that are not signed on yet will not be affected during the transition period,” he says. The model will also initially only cover recorded music royalties, though he says “our goal is to include publishing royalties as well and will begin discussions with publishers in the near future.”

Folgueira spoke to Billboard to explain how it all works and break down how the companies created the thresholds and distinctions that underpin the new system.

Billboard: Can you walk me through the last six months of how you guys got to this point?

Jeronimo Folgueira: Deezer has been promoting a change in the model for more than four years, advocating for UCPS [User-Centric Payment System]. UCPS is much better than the old model that we had, but we figured that there’s a better way of implementing this, which is artist-centric. Artist-centric is better than UCPS, which is why we were able to get this one over the finish line, whereas with UCPS there was a lot more resistance.

Basically, given our background, it was obvious that we would engage in reviewing the system. And Universal has, in the last few months — since Lucian Grainge took on this topic personally very strongly — supported changing the model to artist-centric, so we announced a collaboration with them where we looked into the data with a consultant that they hired to see, basically, what would be the right way of moving the model.

It started from different parts. We came from a UCPS base, Universal came from an artist-centric point of view that was different from where we ended up, and we tried to find something that would make sense and would be fair for the whole industry and achieve the benefits of what we wanted while minimizing the negative impact. Because with UCPS, there were some really good artists who got negatively affected. But with the artist-centric model we’ve created now, basically all professional artists creating valuable content will get a benefit. Some get a huge benefit, and some get a small benefit, but creators making high-value content all benefit. With UCPS, there was more shuffling for artists.

That’s why in this first version of artist-centric, we’re focusing mostly on eliminating noise from the royalty pool and giving a boost to professional artists that create valuable content that users love and want. We’ve been working on this for months, working on different versions of the model, running data to make sure that we eliminated the wrong incentive and created the right reward for the right content and behavior. 

What do you expect the effect to be?

Overall, the pool doesn’t really change, it changes the distribution of the pool. But effectively what we’re doing is reducing the economic incentive for fraud and gaming the system. We’re eliminating the payouts to pure noise, and we’re boasting the payouts to real artists. So effectively there will be a shift of money from low-quality content — or not even real music — back to real, professional artists. So what we see is that producers of valuable content will get an uplift, on average, of around 10%.

What does a “boost” mean?

The boost is for a professional artist — and we consider that to be if you have more than 500 listeners a month and more than 1,000 streams. The threshold is very low, and any small, independent artist will reach those levels, so as long as you have a minimum amount of a following and fans, you’ll get to that boost. And if people search for your song, or add it to favorites or have it in a playlist, it gets another boost. So it basically means a stream of a song from one of those artists will count four times for the pool system. So it’s still a pool system, but those streams will count four times. Whereas rain, for example, will count zero, and functional music will count once. So they get boosted 4x for producing content that people actually love.

And where does the extra money come from?

The pool is the same, but the way that pool gets distributed is based on the share of streams. But that’s where the boost comes from. Noise will not get paid at all, so that’s where some of the money comes from; functional music, or music from artists that do not qualify for the threshold, will get paid less; and then artists that create valuable content will get the boost, therefore they’ll get paid more.

How did you come to the “professional artists” distinction?

We looked at different thresholds. We wanted to create a threshold that was transparent and fair, so that a small, up-and-coming artist could get there, because we want to support new up-and-coming artists and independent artists. So it was very important that this was something that was good for all artists, not just artists that were signed to a major record label. With that threshold, even though a lot of the artists on the platform will not qualify to get that boost, the majority of the streams actually do. If an artist doesn’t get to 1,000 streams and 500 listeners a month, they cannot make a living [through streaming] regardless of what the payout of the model is. So you’re not technically a professional. And any up-and-coming artist that is rising up gets to those levels pretty quickly. You don’t need big marketing budgets or promotions behind that. We’re talking about levels that are relatively easy to achieve once you are a professional and do this seriously.

But wouldn’t those smallest artists need that money the most?

Yeah, but we’re talking about people that are making €3 or €5 euros per month; it doesn’t make any real difference. It will not change anything at all. That’s why the threshold is so low — that economically it makes no impact whatsoever.

What effect would this have on playlisting? If you click on an artist’s song, they qualify for the boost — is that just if you’re looking at an artist’s page and seeking out their music? Or if you click on their song that’s first on a playlist?

If a song is on a playlist, it will always get the active boost. You would not get it if it’s algorithmically pushed to you. So if you’re listening to [algorithmic playlist] Flow, for example, and you discover new songs on Flow, you haven’t really chosen them, so those would not get the boost. If you come across a song [on an algorithmic playlist] and favorite it, that would get the boost.

What do you define as “non-artist noise”? Is there a threshold there? 

We wanted to be very fair and transparent and start in a very simple way, which is noise that has no music at all. Right now what we are going to stop paying, and eventually deleting, will be pure white noise — the sound of a washing machine, or rain, but without any music or anything else. That is the first stage, because it’s very easy to detect and very fair.

Then, there are different layers. Once it has music, then obviously it will not have the artist boost, most likely, and will probably not get to the active boost, but it will still be paid and still be there. So it won’t qualify for the boost, but it will still be paid and be available. Later on we’ll look into how that evolves and make sure that people aren’t abusing it, and if it becomes an issue then we will address it. It has to be a model that gets reviewed regularly, the same way that the Google search algorithm gets reviewed regularly to make sure that it’s always giving you the most relevant results, to make sure that there’s no gaming of the system, that it’s actually helping real artists.

What we’re trying to do here is support the creation of high-value content from real artists. And therefore we will continue to monitor it. Initially, it’s a very simple execution: pure noise gets kicked out, but anything with music will stay for the time being.

Where do you draw that line between what is “functional music” and what is artistry?

Right now, we don’t, because it’s a very difficult line to draw. If we find a way to draw that line then we will, but it has to be fair and it has to be very transparent. It cannot be subjective. We haven’t found a rule that is fair and transparent to define what is functional music and what is not, so that’s why we decided not to go there and went for the boost instead. Because what we see is, if it’s functional music, people don’t really add it to a playlist or follow it or search it or put it in favorites. So usually, things that are functional music, by nature, will not qualify for the boost. So the boost is basically a smart way of letting the behavior of the users boost what is real, high-value content, versus what is purely functional music.

Is this also about AI protection? Protecting “real” artists vs. AI artists?

Initially, we’re not taking any steps against AI. The model is not designed against it. However, it is a model that is built in a flexible way that can protect real artists from AI in the future, and what we said is that the real artist boost should be applied to real, human artists, so if it’s a machine it should not qualify for the active boost.

Your press release also mentioned a “stricter provider policy” that you guys are implementing. What does that entail?

Basically right now, like every other DSP, we allow people to upload music through these do-it-yourself [distribution] platforms; there’s plenty of them. And there’s a lot of content being uploaded. What we want to do is make sure that we get content that is valuable. We don’t want more noise getting uploaded to the platform and we want to be very strict with fraud and gaming [the system]. There are certain providers where more than 50% of what they uploaded we had to take down because of fraud. So we’re going to potentially block those providers altogether. We do not want to be used to game the system. Until now we had been allowing everything, and only when something gets detected as fraud did we deal with it. Now we want to be a lot more strict with what we allow to be uploaded.

But as you were saying, so much gets uploaded every day. How do you screen that?

AI. There will be clear rules, and then the machine will be screening all content that gets uploaded, and once you get to certain thresholds where they’re providing too much content that is detected as fraudulent or gaming the system, then we will just block them, the same way that Google will penalize anyone that is gaming their SEO and will remove them from search results for at least six months. There are penalties for bad behavior. Right now in streaming there are no penalties for bad behavior, and we’re trying to introduce them, the same way that Google and many other platforms do.

What other practices are you instituting to combat this fraud?

One really important aspect of eliminating the fraud element is we’re going to put a cap on the impact of a single user on the pool of streams: only 1,000 streams per user per month will count. So if you listen to 2,000 streams, then your streams will count half. That way, you cannot have one account racking up 10,000 streams and stealing money from the pool. A normal human will consume anywhere between 400 and 600 tracks per month, so we’ve set the threshold at 1,000. At 1,000, more than 90% of the behavior is captured and then only the outliers go beyond that. Some of it is not fraudulent — it’s usually young kids listening to K-pop or rock day and night. But the behavior of the fraudulent accounts, or gaming the system, happens by hacking accounts and generating huge amounts of streams to steal money from the pool. So by putting a cap of 1,000 streams per user, we are eliminating the economic incentive. You’d have to fake or hack a lot of accounts to have an economic impact, whereas right now with only a handful of accounts you can have a massive impact on the pool. 

That 400-600 tracks, that was a result of your research?

Yes, our data. We have 10 million monthly subscribers, and over the last 15 years it’s pretty statistically significant that a normal human will listen to something in the range of 500 tracks. It really depends on age; the younger you are, the more tracks you listen to. But generally speaking, in normal human behavior, everything will be captured below 1,000 streams. If you’re above 1,000 streams you’re an outlier, and we don’t want those outliers or gamers of the system to have an impact on the pool.

What other tweaks are possible as you guys start to roll this out?

One thing we left out that we looked at was potentially adding another layer, which was streaming time. So instead of calculating it by stream, calculating it by the time you spend streaming a song. But what we saw is that with the current boost, the impact is already captured. So if you added listening time on top of the current layers that we created, the impact is minimal, because if you love a song, you usually listen to the whole song. We explored it, looked at the data and decided it wasn’t needed, and we wanted to keep it as simple as possible. But we haven’t completely ruled out listening time.

The other thing we haven’t completely ruled out is moving more and more towards a user-centric approach. Right now we cap things at 1,000 streams. But that can come down eventually to make it closer and closer to a UCPS approach. So that’s another variable that we’ll want to keep an eye on. And the other one is the threshold for a “professional artist.” We need to make sure that the 1,000 streams and 500 listeners a month is the right level and that it doesn’t have negative consequences. Because we really care about new, independent up-and-coming artists. We want to support them. So we will be reviewing that and its impact on new artists as well.

What might make you lower that threshold?

We have looked at so much data, which is why I feel like the level is in the right place. But feedback from the community and if there were any unintended consequences that we couldn’t see in the data that we already have.

When you roll this out, does this only apply to UMG artists?

Yes and no. Right now, the agreement is with Universal, however we’re in discussions with all content providers. The majority of content providers are very happy with the artist-centric model, because everyone who produces high-quality content gets a boost, whether you’re a major record label, an independent record label or a small indie artist distributing yourself. As long as you create content that people value, you will benefit from the model. I expect a big chunk, if not more than half, of our content will be on the new model by the time we launch this on the first of October. And our intention is to roll this out to all providers in all countries in 2024.

What would be a mark of success for this program? Six months from now, what would tell you that this is working?

I think it’s if real artists really get the boost, if they see an uplift in royalties, that’s where we would say that this model is working and helping good artists create valuable content. That’s ultimately what we want to do. The pool of money is the pool of money. Obviously we’re working to raise the ARPU [average revenue per user] and grow the pie, but that’s a different discussion. But from the pie that we have, more of the money has to go to artists who create valuable content, to implore them to continue to create valuable content. If those boosts work as intended and the real artists creating valuable content see an uplift in royalties, this model will have succeeded.

‎‎HARAMI chan Talks Questioning Traditions in Classical Competitions, Returning to Music After Setbacks: Women in Music Interview

Japanese pianist ‎‎ HARAMI chan spoke with Billboard Japan for its Women in Music interview series featuring female players in the country’s entertainment industry. The WIM initiative in Japan launched last year to celebrate artists, producers and executives who have made significant contributions to the music industry and empowered women through their work.

‎HARAMI chan has more than 2.18 million subscribers to her YouTube channel and over 600 million total views. Last year, she became the first female pianist to headline the historic Nippon Budokan in 15 years. Before she settled into her current career aiming to make piano music more familiar to a wider audience, her life took a series of twists and turns as she was forced to give up her childhood dream of becoming a classical pianist at one point to work as a company employee. 

‎HARAMI chan looked back at her beginnings and shared her experiences with the rigid rules and sometimes baffling traditions in Japanese classical piano competitions and more in this new interview.

Did you look up to any particular woman growing up?

‎HARAMI chan: Michiko Shimizu (impersonator/radio personality/actress). I’m not sure why, but I went through a phase when I was a kid where I’d do a kind of gag before practicing the piano. My parents still have videos of me doing this. I wanted to entertain them, and I think I was taking advantage of the fact that they weren’t getting mad at me and having some fun. Michiko Shimizu makes people smile by using the piano as entertainment.

Is there a difference between how you play now to entertain people and how you played for classical piano competitions growing up?

Competitions are a very unique, craftsman-like environment where you practice the same piece hundreds of times every day for about six months before the big day and then put all your energy into that single performance. On the other hand, something like “the melancholy ‘Anpanman March’” that made my friends laugh in school is like a gag I improvised on the spot. So I regarded the two as completely different things.

When I play the piano, I enjoy it so much that my face moves, but when I used to practice for competitions, my teacher would scold me and say, “Don’t play with your face.” But during breaks (at school), I’d play and my face would do whatever it wanted. They’re completely different genres.

How did you first get into playing the piano?

Piano was one of the things I took lessons in when I was little and I liked it. What’s more, my parents handed me a textbook to prepare for music college entrance exams when I was only in first grade and I thought, “Hey, my future is set, lucky me.” [Laughs] My thinking at the time was, it made things easier because I wouldn’t have to worry about my my career path and all I have to do is keep playing the piano.

I participated in piano competitions since then, but when I changed teachers in high school to prepare for music college entrance exams, that teacher flat out told me, “You can’t be a pianist.” Playing the piano had been my identity since I was in the first grade and it felt like all the building blocks I’d piled up were knocked over in one blow. It came as a shock, but I think I also sort of already knew. When you take part in competitions, you have many opportunities to become acutely aware of your own level. So I was shocked, but also began thinking I needed to find another strength.

You experienced a number of setbacks since and took a break from playing the piano to make a living as an office worker. Then a former coworker, now your current manager, uploaded a video of you playing the piano at the Tokyo Metropolitan City Hall on YouTube, which kicked off your career as ‎Haramichan. Did you ever consider piano as a career before that?

I never considered it. I thought it was a world where you could only make a living after winning competitions. I’m actually the type who carefully thinks things through. I want to leave as many options open as possible in life, so I got a teaching license when I went to music college. I even obtained a color coordinator certification after graduating.

When my former coworker asked to upload that first video, I just thought, “Nobody is gonna see it anyway, so why not?” I was more terrified than happy at first because I hadn’t expected so many people to see it. Besides, that performance is terrible in my opinion, so I couldn’t think about betting my life on that one video that happened to go viral.

If you didn’t immediately decide to play the piano as a career then, what encouraged you to do so?

The comments from people who watched my videos. People left notes like, “It’s nice how you look like you enjoy playing,” and “Watching your videos puts a smile on my face.” I do look really happy when I’m playing the piano the way I want, and finding out that there were people out there who accepted the way I play was a revelation. It felt like a new world had opened up to me. And that coworker who uploaded the first video said to me, “Life is a win the more you laugh,” and those words gave me courage as well.

But I set a deadline for ‎HARAMI chan’s performances back then, that I’d do it only until I ran out of savings. If I couldn’t kick off a career in music by then, I’d go back to being an office worker.

That viral video ended up being the first of your many accomplishments since then, and you now have a solid fanbase collectively called Okome-san. You say your goal is to make piano music more familiar. When did this thought begin to materialize?

There was a time, especially around junior high school, when I really disliked wearing dresses when I played in classical music competitions. I was at that rebellious age when I wanted to be defiant and performed wearing a jacket ensemble. I wouldn’t say I was dressed like a man but I got points deducted for my outfit. I understand the importance of traditional classical manners and don’t necessarily object to the point deduction. But I also felt that there are other ways to enjoy the piano besides observing tradition and competing in technical skill, so why shouldn’t I bring those things into the competition? I’ve always felt this way, so when the public accepted ‎‎HARAMI chan, I started feeling that I wanted to spread this joy even more. 

We’ve been focusing on women in this interview series. Does being a woman affect your activities in any way?

Fortunately, I’ve made it this far without having to think too much about it. Like, I’ve always split the bill with the guys around me and have never felt that I’m being treated any differently because I’m a woman. The male-to-female ratio at my music college was 90 percent women. Many continued to play the piano since taking lessons at a young age, so I guess it’s true a majority of our parents’ generation thought that “boys should learn sports and girls should learn the piano.” I mentioned my outfit earlier, but when I was little, I was happy to wear dresses, too.

The majority of acts and artists on Billboard Japan’s charts have been male for many years. Could you share your thoughts on this phenomenon?

I heard about this when I was asked to do this interview, but I don’t think it’s necessarily a negative thing. It doesn’t mean female artists are inferior, but that maybe it’s the result of fandom culture where a lot of women supported their favorite artists of the opposite sex. It might be that some women are more dedicated than others and they feel the urge to recommend their favorite artist, which leads to more streams and so on. So I don’t think female artists should feel inferior in any way.

You’re right, that could be one reason. I get the impression from speaking to you that you have the ability to see things in a multifaceted way. If you were to give advice to yourself when you were first starting out, what would you say?

I’m a cautious person, but that isn’t always a bad thing. Someone once said to me that being a worrier is also a strength, because negative thinkers can endure the negative things they imagine. If you have the flexibility to rotate the opposing sides of your thoughts, it’s harder for your mind to snap. Ever since I realized that, I’ve been practicing to think things from both sides. And I also try to be aware of proportions. If someone says something negative to me, I think about what percentage of the total that opinion might be. If 95 percent of the people say, “You shouldn’t do this,” I might want to listen to them, but what if it were only 5 percent and the rest agree with me? If I were to listen to that 5 percent, I’d be ignoring the expectations of the remaining 95 percent. If we make an effort to look at the whole picture and calmly think about proportions like that, it might make things easier.

This interview by Rio Hirai (SOW SWEET PUBLISHING) first appeared on Billboard Japan

Snow Man’s ‘Dangerholic’ Tops Japan Hot 100, Ending YOASOBI’s 21-Week Run at No. 1

Snow Man’s “Dangerholic” leads the Billboard Japan Hot 100, dated Sept. 13, toppling YOASOBI’s “Idol” from the top spot where it ruled for a record 21 weeks straight.

The nine-member boy band’s ninth single is the theme of TBS’ drama series Trillion Game starring member Ren Meguro. The single broke the half-million threshold with 893,666 copies sold in its first week, and while it didn’t reach the 921,011 copies of the previous single, “Tapestry,” the song launches at No. 1 for sales. The track also rules radio and comes in at No. 2 for video views, gaining momentum as fans gear up for the final episode of the TV series to air Friday (Sept. 15).



King Gnu‘s “SPECIALZ” rises 4-2 after bowing on the chart last week. The opener for the Shibuya Incident story arc of the anime Jujutsu Kaisen dropped digitally Sept. 1 and the CD version was released Sept. 6. The CD launched with 32,330 copies to hit No. 5 for sales, and the track currently rules downloads (17,054 units) and streaming (11,151,908 streams, 1.8 times more than the week before).



At No. 3 is ENHYPEN‘s “Bite Me,” a track from the group’s third Japanese single “YOU” released Sept. 5. The CD sold 460,675 copies in its first week to hit No. 2 for sales behind Snow Man’s “Dangerholic.” The track didn’t fare too well in the digital metrics — No. 28 for downloads (1,834 units), No. 34 for streaming (2,853,202 streams), and No. 37 for video — but hit the top 3 on the Japan Hot 100 powered by sales. 



YOASOBI’s “Idol” falls to No. 4 after a phenomenal run atop the Japan Hot 100. The track is slowing down overall, with downloads falling slightly from No. 2 to No. 4 (7,423 downloads), radio from No. 27 to No. 62, and streaming from No. 1 to No. 2 (10,913,375 streams). “Idol” holds the record for most consecutive weeks at No. 1 on the Billboard Japan Hot 100.



The Billboard Japan Hot 100 combines physical and digital sales, audio streams, radio airplay, video views and karaoke data.

See the full Billboard Japan Hot 100 chart, tallying the week from Sept. 4 to 10, here. For more on Japanese music and charts, visit Billboard Japan’s English Twitter account