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Source: Ubisoft / Assassin’s Creed Shadows
Ubisoft hopes to restore the Assassin’s Creed video game franchise to its former glory without disappointing purists who have been on board since day one while pleasing the newbies who picked up the sticks following AC’s pivot into an action-RPG format. With Assassin’s Creed Shadows, did Ubisoft Quebec accomplish its goal? Resoundingly, yes.

Assassin’s Creed is one of those video game franchises that I hold dear to my heart. I remember getting deeply entrenched in the battle between the Order of Assassins and the Templar Order when the first game arrived in 2007, putting us in the shoes of Altaïr.

Altaïr’s story was shortlived, passing the hidden blade to Ezio Auditore da Firenze, who carries the AC torch in what many say is the strongest trilogy in the video game franchise history, Assassin’s Creed II (2009), Assassin’s Creed Brotherhood (2010) and Assassin’s Creed Revelations (2011).
Others would lead the franchise that has seen its games grow into massive undertakings following 2018’s Assassin’s Creed Odyssey, which expanded on the action-RPG element first introduced in 2017’s Assassin’s Creed Origins. It was the first Assassin’s Creed game to allow players to choose between a male or female version of the game’s protagonist.
While fans initially welcomed the change, it quickly became an issue. Many gamers, including myself, felt the games became too bloated and action-oriented, burying what we adored about Assassin’s Creed, such as the stealth play and intense story.
With Shadows, creative director Jonathan Dumont and his team at Ubisoft Quebec aimed to deliver an experience where fans who enjoyed the different variations of AC games can now press start on an experience suited for them without sacrificing what made the franchise great.
A Gripping Narrative Experienced In Multiple Ways
Source: Ubisoft / Assassin’s Creed Shadows
The story in Assasin’s Creed started strong but has since become confusing for most, especially to those whose first AC experience started with Odyssey and on. Shadows took multiple steps, hoping to bring players up to speed with everything that has happened in the franchise inside and outside the Animus.
One step is the new Animus Hub, now a one-stop section for Assassin’s Creed, which will be featured in all games in the future. There, gamers can catch up on the other games via brief rundown, launch other AC games they own, access regularly released missions, exchange keys earned from completing projects, and archive collected data files.

Then there is Shadows story itself, which is told through the eyes of two characters: Naoe, a young shinobi, and Yasuke, a legendary samurai.
Source: Ubisoft / Ubisoft Quebec / Assassin’s Creed Shadows
The game introduces you to Naoe, who quickly learns the way of the shinobi after a series of tragic events push her out into the open world of the late Sengoku period, where she will have to hone her assassin skills to complete her quest for revenge.
Source: Ubisoft / Ubisoft Quebec / Assassin’s Creed Shadows
You will eventually don the armor of Yasuke, the legendary African samurai who gains favor and freedom from his Portuguese slavers thanks to Lord Nobunaga.
Naoe and Yasuke’s stories are uniquely intertwined with Dumont and his team, crafting a narrative that will lead you down a gripping tale as you explore each of the protagonists’ personal mysteries. These mysteries are worth the time and effort to uncover and experience.
Choice is also important, as some decisions will impact particular outcomes. For example, Naoe forgives a target during one mission rather than killing them. Or you can even forge romantic relationships or gain allies with your choices. You can opt for “Canon mode,” which Ubisoft says is the definitive way to experience the game by removing the dialogue options.
No One Way To Play
Source: Ubisoft / Assassin’s Creed Shadows

What kind of AC player are you? If you enjoy sneaking in the high grass or stalking the shadows and rooftops to take out foes, this game is for you.
Or, do you enjoy just cutting your foes down with wreckless abandon and don’t give a damn about your foes calling in reinforcements because, hey, “they can get this smoke too!” Guess what? This game is also for you.
Assassin’s Creed Shadows blends two distinct playing styles with its two protagonists system.
With Naoe, players get the stealth action they have sorely missed, but with a shinobi twist. Naoe feels different from other assassins in previous titles based on how she moves around the world.
Source: Ubisoft / Ubisoft Quebec / Assassin’s Creed Shadows
Her cool vaults and flips over obstacles, dashing across rooftops, tossing shurikens, use of smoke bombs, and other weapons and tools specific to ninjas give her a feel gamers have wanted for a long time and get thanks to the series finally shifting to Japan.
Yasuke is the exact opposite and is designed to give players that powerful tank that can cut down any foe that stands before them. While he can also use stealth elements, his power pushes you to run through doors literally and confidently take on several foes simultaneously because he is still skillful and, unlike Naoe, can take more damage.
Source: Ubisoft / Assassin’s Creed Shadows
The best part is you are also not locked into one character; you can switch at any time, and the story will remain the same. So you’re not punished for playing favorites in Shadows.

Other Welcomed Features
Source: Ubisoft / Ubisoft Quebec / Assassin’s Creed Shadows
Assassin’s Creed is always best known for the living worlds that players roam in each game. That is taken to another level in Shadows, thanks to the changing seasons.
Japan changes dramatically during the seasons, which is reflected beautifully in Assasin’s Creed Shadows. This feature is not just aesthetically pleasing; it also affects gameplay.
For example, during the winter, bodies of water Naoe and Yasuke could normally swim in completely freeze; grassy areas to hide in are gone, but they return when spring or summer returns.
The changing seasons also affect particular missions, as specific targets will only appear during the summer.
The new objective board is also a welcomed addition to the game, giving players a more efficient way to track quests. As you progress through the game, explore the many different regions, circle zones featuring the faces of the significant characters you meet, and objectives you can complete.
Most of the objectives are optional, and if you opt not to partake in the side quests, which I am happy to say aren’t mindless fetch quests, you can probably complete the game’s main story in 30 hours or less.
Again, play how you want, but it will be hard not to be distracted and wander off the beaten path because, unlike in previous games, this is a living world worth exploring.
Base building is another welcomed addition to the game, allowing players to build a home where their allies and pets can hang out, plus add passive benefits like extra scouts that help you find objectives on the map and pick up resources you tag while out on missions.

Final Verdict
Source: Ubisoft / Assassin’s Creed Shadows
When Dumont first announced that Assassin’s Creed Shadows was being delayed to allow more time in the oven, people thought it would be bad news for the game.
It turns out that it was the best decision. With Shadows, Dumont and his team needed to deliver an Assassin’s Creed that is not just a bloated fetch quest, which is a story that no one will remember or care about by the time the credits roll; they needed to give players a game on par with the original and it’s subsequent sequels.
Assassin’s Creed Shadows is an exceptional entry into the franchise that brilliantly combines all of the good features from the games over the years and stuffed them into a game that doesn’t require you to play 100+ hours to complete. It’s so good that you want to spend as much time in its world as possible to uncover more of the story because it’s absolutely worth it.
Shadows’ story is engaging, and despite some instances of weak voice-over work, the performances are top-notch. The introduction of the two-protagonist system gives players two different ways to enjoy the game while delivering a narrative to give a damn about again.
I’m still embarking on my adventure in Shadows, but I’m 100% invested and can confidently say this is the best game in the Assassin’s Creed franchise since Brotherhood.
With Shadows, Assassin’s Creed is back. We just hope that this momentum continues.

*PS5 Review Key Provided By Ubisoft*

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Source: Konami / WayForward / Contra: Operation Galuga
During my young gaming years, Contra on the NES was one of those games that had me and other gamers screaming at their televisions. The franchise is back, and WayForward and Konami put a fresh spin on the game, giving folks like myself a different take on the beloved classic and the opportunity to finally conquer this digital demon.
Forget Contra: Rogue Corps; that game didn’t happen. WayForward got that bad taste out of our mouths with a remix of the original NES classic Contra, with Operation Galuga, a proper love letter to the 1988 game that many still have not beat unless you used the cheat code.
Contra Operation Galuga doesn’t just reinvent the wheel. It brings back all of the nostalgia and feel of the original brutally hard run-and-gun shooter, but this time, it makes it more tolerable. Don’t worry, purists; the challenge is still there.
The main game, which you can beat in hours, features eight chapters and tries to deliver a remix of the 88 game’s original story. But when did people ever play this game for its narrative? The answer is never.
Like the original, you take on the roles of elite Contra commandos Bill Rizer and Lance Bean. They now get some help from other playable warriors to take on the Red Falcon army, which is after a mysterious otherworldly power on the island of Galuga to push their agenda of world domination.
Like a great B-action movie, the game’s plot won’t blow you away. The voice acting is fine, and the cut scenes are gorgeous, but in the end, this ride is all about the action—or, in this sense, the gameplay.
Operation Galuga Adds New Features & Stays Faithful To The Orignal Contra 
Source: Konami / WayForward / Contra: Operation Galuga
Contra: Operation Galuga isn’t just the 1988 game with a fresh coat of paint on it. Yes, WayForward did a fantastic job with Operation Galuga, reimagining the original game while paying homage to those games before it.
As soon as the first level begins, you are taken back to those NES days because the jungle location is very familiar. Other areas, like the waterfall and inside the giant alien (if you made it that far), will tug on your nostalgia pearls.
The enemies, who are not the most innovative AI-controlled bots in the world, still pose a challenge even though they carry out simple commands and come at you from all angles, forcing you to take out challenges quickly.
Those “floating footballs” filled with your favorite weapon power-ups like the spread shot, flamethrower, homing rockets, laser, grenade launcher, or machine gun return. You will find yourself landing on a favorite; for me, it was the homing rockets and spread gun.
What’s new with the weapons is that if you collect two of the same type, they become even more powerful. An added boost is the addition of an overcharge feature that introduces a secondary effect like a shield, floating turrets, or slowing down time.
Contra was also known for its epic boss battles, and that continues to be the case here with challenging bosses and sub-bosses that you might find familiar from the previous games.
New Features Make It More Accessible, But It’s Still Challenging
Source: Konami / WayForward / Contra: Operation Galuga
In Operation Galuga, I was thrilled to learn that WayForward also included a life meter, giving your player three hits instead of the classic one-shot death from the original game.
For the purists, the one-shot death is still available if you want to keep the challenging feeling of the 1988 game.
Source: Konami / WayForward / Contra: Operation Galuga
Also introduced into the game is a new perk system, giving the game a roguelike feel and allowing you to begin levels with certain advantages like an extra life bar or starting with a weapon power-up. You can purchase perks after completing each mission using the currency you acquire during missions.
Other welcome features include not having to start from the first level after you run out of lives, starting from mid-points if you get deep into a level, and a 4-player coop that adds a new dimension to Contra.
Plus, being able to play with different characters also adds a unique experience to each playthrough because no character is the same.
Final Thoughts
Source: Konami / WayForward / Contra: Operation Galuga
Contra: Operation Galuga isn’t a perfect game, but it checks all the boxes for a solid remake. It’s the definitive experience for gamers who have never experienced the original game, Operation C, or Super Contra on the Super Nintendo.
For those who played those games listed above and even the awful spinoffs, this is a refreshing reboot of Contra that introduces many new features, a rebooted story, and tons of new characters added to the Contra lore.
The replay value isn’t extremely high, but different modes will keep you entertained during road trips or flights while playing on your Nintendo Switch, Steam Deck, or PlayStation Portable.
Contra: Operation Galuga took me back to my childhood and allowed me to put the finishing touch on a game my five-year-old self thought I would never finish.
Operation Galuga is available now on Nintendo Switch, PS4, PS5, Xbox, and Steam.
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*Steam code for Contra: Operation Galuga provided by Konami.*

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