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gaming

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Source: picture alliance / Getty / Phil Spencer
The video game world is still reeling after word hit the e-streets that Xbox closed Arkane Austin, Tango Gameworks, and Alpha Dog game studios under the Bethesda Games umbrella. Now, gamers are focusing on Xbox chief Phil Spencer and his leadership, or lack thereof. Should Phil Spencer be fired? Is it time for him to go? That’s what many are calling for to happen after this recent round of studio closures and the absorption of one into ZeniMax Online Studios.
While many blame the practice of companies like Xbox and PlayStation acquiring game studios, some also feel that Spencer’s feet should be held to the fire.
Kotaku’s Zack Zwiezen proclaimed in an article that “It’s time to stop giving Phil Spencer a pass,” pointing out the many “bad decisions Spencer has made during his time as CEO and contradictory statements.
Per Kotaku:
In October 2020, shortly after Xbox announced its plans to consume Bethesda, Spencer told Kotaku: “This deal was not done to take games away from another player base” and added that Xbox wants “more people to be able to play games, not fewer people to be able to go play games.” Yet, in March 2023 Redfall director Harvey Smith said that Microsoft stepped in after buying Bethesda and canceled a PS5 port of the vampire hunting co-op game. Starfield shipped only on Xbox and PC. And despite a few Xbox games—like Grounded and Sea of Thieves—jumping ship to PlayStation and Switch, future big titles like Indiana Jones won’t be multiplatform.
Xbox’s boss has also talked a big game about giving developers the freedom to make what they want to make, explaining in a May 2023 interview with Kinda Funny: “When a team like Rare wants to do Sea of Thieves, when a team like Obsidian wants to do Grounded, and Tango wants to go do Hi-Fi [Rush] when everyone probably thought they were doing The Evil Within 3. I want to give the teams the creative platform to go an push their ability, push their aspirations.”
The article states that Spencer says the right things, but even when those studios get to make the games they want, and if they are critical successes, there is still a chance they will suffer the same fate as these latest studios.
Social Media Reactions
Social media hasn’t been kind to Spencer either, and that’s totally understandable because we are all tired of hearing about these layoffs while people in offices continue to line their pockets with cash while game developers have to figure out how to make ends meet.
Former PS I Love You XOXO co-host and head of Pen To Pixels Janet Garcia also called out Spencer for his comments that have now “aged like milk,” pointing out his penchant for trying to be transparent, something people appreciate about Spencer, leaves him open to these contradictory moments.
“Yeah so many of Xbox’s comments are aging like milk rn. This is the danger of selling the “good guy” narrative. It only works when you do “good” things. That said this is also why PlayStation and Nintendo don’t talk to anyone anymore. They’re like nah I’m not gonna play myself,” Garcia said on X, formerly Twitter.

Former Blizzard President Mike Ybarra Comes To Phil Spencer’s Defense
Former president of Blizzard Entertainment Mike Ybarra tried to empathize with Spencer, writing on X, “I know this hurts him [Spencer] as much as anyone else.”
Ybarra continued, “I’m not trying to defend the decisions. I think we all get ourselves into situations that are tough and unexpected (certainly I have). It’s part of the job, as is the accountability for the outcomes. But he’s a good human and he cares deeply for the creative process and developers. That’s my first hand experience in working closely with him for 8+ years and knowing him for 24+.”
Unfortunately, folks were not trying to hear it and didn’t hesitate to tell Ybarra he was wrong.

What a sad state of affairs.
Hopefully, we will hear from Spencer in his own words about this latest decision.
Until then, you can see more reactions in the gallery below.

1. Oh wow.

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Source: Christian Petersen / Getty / Xbox
The video game industry is in turmoil, and you wouldn’t think that’s the case because of the quality of games we have been getting. While we, as gamers, are enjoying a spoil of riches, developers continue to lose their jobs at a ridiculous clip.
Xbox is navigating choppy waters as it shifts its business model, putting some of its biggest exclusive titles on competitive consoles.
One of those titles was the beloved Hi-Fi Rush from Tango Gameworks, one of the many studios Xbox acquired when it acquired Bethesda Game Studios.
In a stunning turn of events, Tango Gameworks is one of four studios, including Arkane Austin, the developer of the massive flop Redfall, Alpha Dog Studios, and Roundhouse Games, which have been closed by Xbox, IGN reports.
Xbox is one of the many video game companies that have been unable to avoid the massive layoffs in the industry. The Microsoft company started the year by laying off almost 2,000 employees, which led to then-Blizzard president Mike Ybarra leaving.
Now comes the news of a new round of layoffs due to significant studio closures under the Bethesda umbrella.
Per GameRant:
Xbox has decided to shut down Arkane Austin, Alpha Dog Studios, and Tango Gameworks, with Roundhouse Games also effectively shutting down by being “absorbed” by ZeniMax Online Studios. In an email from Matt Booty obtained by IGN, it was explained that these shutdowns are about “prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games.” Arkane Austin worked on the 2017 Prey game and Redfall, Tango Gameworks was known for The Evil Within and the critically-acclaimed Hi-Fi Rush, Alpha Dog Studios was working on the Mighty Doom mobile game, and Roundhouse Games was primarily serving a support role at the time of its closure.
Arkane Austin’s demise could directly result from the disastrous launch of Redfall. Reviewers immediately deemed it a critical flop due to its broken state and abandoned it despite some quality-of-life improvements.
In a statement on X, formerly Twitter, Arkane Studios confirmed the Austin studio’s closure, telling gamers who bought the Hero Pass of the premium Bite Back edition or Bite Back upgrade will be eligible to receive the value of the upgrade.
Arkane says Redfall serves will remain online, but there will be no further updates.

Tango Gamework’s closure is the biggest surprise due to Hi-Fi Rush’s success following its surprise drop on the Xbox Game Pass and, most recently, its newfound popularity on the PlayStation 5 console.
What a spooky time to be a developer in the video game industry.
You can see reactions to the sad news in the gallery below.

1. No lies detected

2. This is also true

3. We’re old enough to remember the push for Xbox to gobble up more studios.

8. Cold world

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Kane Brown has been having quite a year.

He’s got an entertainer of the year nomination at next week’s ACM Awards plus a sold-out opening weekend for his In the Air Tour — which you can still buy last-minute tickets to through ticketing sites like Ticketmaster, StubHub, Vivid Seats (get $20 off orders of $200 with the code BB2024) and Seat Geek (first purchases get $10 off orders of $250+ with code BILLBOARD). While traveling on the road, though, the “Thank God” singer has determined what travel necessities he always needs with him — and ShopBillboard was able to learn what he can’t leave home without.

Walking into his dressing room, you can expect to find it stocked with Olipop tonic soda — especially in the flavor orange, the country singer’s favorite. “We drink a lot of Olipop in our house,” he said in an interview with Billboard about his partnership with the brand. The beverage aims to help with digestive health and also includes vitamin C, prebiotics and no artificial sweeteners.

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Along with Brown’s beverage must-haves, he’s also an avid gamer.

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“Definitely can’t leave home without my computer,” he says. “I like to game a lot on the road.”

His games of choice? Call of Duty, 2K NBA and MLB.

Keep reading to shop Kane Brown’s travel must-haves below.

OLIPOP Orange Squeeze Sparkling Tonic

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If you love bubbly drinks, then make sure your fridge is stocked with Olipop’s sparkling tonic. The formula is made with plant fibers, as well as a gluten-free and vegan formula that aims to be good for your gut while encouraging a healthy immune system.

Alienware X15R1 Gaming Laptop

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Alienware is a luxurious gaming laptop that you can score for 16% off on Amazon right now. It comes with crisp graphics to help immerse yourself in whatever game you’re in. Plus, it comes with 1TB of storage for fast loading times and a lot of storage space.

GameStop

NBA 2K24

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Start your virtual NBA career through NBA 2K24. You can play as past or present professional basketball players as you aim to dominate the season and take home the championship title.

PC games like Call of Duty can be downloaded through online gaming sites like Steam and Battle.Net, which you can score a gift card to through Best Buy and Walmart.

And before he hits the stage, you can expect him and his team to hype up to music — specifically 2000s throwbacks like Mariah Carey (a personal favorite of his wife). “It used to be heavy metal and now we’ve switched a full 360, and now it’s old-school throwbacks,” he says. “Not really old-school, but year 2000 throwbacks. I usually just put it on a playlist and go through it. There’s been a lot of TLC, randomly. The Black Eyed Peas usually gets us pretty hype.”

For more product recommendations, check out our roundups of the best travel backpacks, luggage deals and shoes for travel.

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Source: Arrowhead Game Studios/ Sony Interactive Entertainment / Helldivers 2
Well done Helldivers. PlayStation is now saying whoops, after gamers made it loud and very clear that they did not rock with the PSN linking requirement to continue playing Helldivers 2 on Windows PC via Steam.
After destroying all the goodwill Arrowhead Game Studios built with Helldivers 2 and its fantastic spin on a live service genre, PlayStation finally admitted they f*cked up by requiring PC players to get a free PSN account.
The decision came after two days of Helldivers 2 players expressing their anger on social media and flooding the game’s Steam page with negative reviews that also hit other PlayStation titles after Steam delisted the popular shooter in 177 countries.
Via PlayStation’s official account on X, formerly Twitter, the company wrote:
Helldivers fans — we’ve heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward.
We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.

What Possibly Led To PlayStation’s Reversal
The fallout from the dumb policy led to Arrowhead CEO Johan Pilestedt expressing his frustration on X. “Waking up to the sunshine of yesterday replaced with a dreary drizzle and shivering winds makes me reflect on how I spent my time those rare few moments when all was perfect,” Pilestedt said.
On Sunday, before PlayStation decided not to proceed with mandatory PSN linking, he noted his company was “talking solutions” with the company, which ultimately led to PlayStation’s change of heart.
He also took some blame on the matter as well, saying he was not completely “blameless,” adding they “didn’t talk about it enough” regarding account linking.

The review bombing and harassment of Arrowhead’s community managers and developers likely aided in PlayStation’s policy reversal.
We’re happy people can spread democracy again and continue the fight to liberate Super Earth.
You can see more reactions in the gallery below.

1. For real, they were innocent in the matter.

2. Exactly

3. PlayStation pay attention

8. Only losers do things like this.

9. Lol, chill

10. We do too.

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Source: Arrowhead Game Studios/ Sony Interactive Entertainment / Helldivers 2
Sony Interactive Entertainment’s decision to require PSN linking has destroyed any goodwill that Arrowhead Game Studios built with its fantastic game Helldivers 2.
Friday, gamers, specifically Helldivers 2 fans, did not have any kind words for Sony Interactive Entertainment, the publisher of Arrowhead’s game, after it announced, “Due to technical issues at the launch of Helldivers 2, we allowed the linking requirements for Steam accounts to a PlayStation Network account to be temporarily optional. That grace period will now expire.”
According to Sony, the bonehead decision was “critical” to the “safety and security” of Helldivers 2.
Following the announcement, gamers immediately pointed out that the PSN account linking would lead to many players no longer having access to the game via Steam because certain countries do not have PSN support.
Welp, those worries are bearing fruit.
Helldivers 2 Is No Longer Listed In 170 Territories Because of PSN Linking Requirement
Despite Helldivers 2’s community manager assuring players in countries without PSN support can continue playing the game and not worry about being denied access on Saturday, the game has been pulled from 170 territories lacking PSN support, according to listings from the Steam Database.
The fallout has been instantaneous.
In a post on X, formerly Twitter, Culture Crave notes that Helldivers 2’s Steam page has “over 100k negative reviews since [the] change was announced” and that “Steam is approving refund requests for players even if they’ve played over 2 hours.”

Like Arrowhead Game Studios CEO Johan Pilestedt, community managers are telling fans to direct their anger toward Sony Interactive Entertainment in hopes that bullying will make the company reverse its crappy decision.

As for the refunds, Valve is ignoring its policy by giving players who logged more than 100 hours spreading democracy and liberating Super Earth.
Steam usually only refunds players who have not exceeded 2 hours of playtime. Honestly, this is an intelligent decision on Valve’s part and an indication of how wrong Sony Interactive Entertainment’s decision was.
Gamers are still sounding off on Xitter about SIE’s ridiculous decision.
You can see those reactions in the gallery below.

1. G R E E D

2. Yup, to put it simply.

4. Exactly

8. We don’t want the game to be buried, let’s just hope Sony just changes it’s mind

All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
Playing video games is a great escape from your everyday life. Just spending a few hours in a virtual world can work wonders for your mental health and problem-solving capabilities.

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If you’re looking to grow your collection of video game titles, or just looking to upgrade your gaming setup. Amazon has you covered with deep discounts on keyboards, mice, laptops, wireless headsets, controllers, handheld devices, microphones, external hard drive units and other products used for gaming. In fact, you can save up to half off on select hardware, titles and accessories for gaming.

We round up the best deals during Amazon Gaming Week from the top name brands, including Asus, Alienware, SteelSeries, Microsoft and other fantastic gaming companies.

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And if you’re an Amazon Prime member, you can order now and get just about all gaming gear delivered straight to your home in less than two days thanks to Prime Delivery.

Not a member? Sign up for a 30-day free trial to take advantage of all that Amazon Prime has to offer, including access to Prime Video, Prime Gaming and Amazon Music; fast free shipping in less than two days with Prime Delivery; in-store discounts at Whole Foods Market, access to exclusive shopping events — like Prime Day and Black Friday — and more.

But act fast and shop now, these deep discounts on gaming ends on Sunday, May 5.

Scroll down for the best deals during Amazon Gaming Week:

Asus TUF Gaming F15 Gaming Laptop

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SteelSeries Arctis Nova Pro Gaming Headset

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Asus ROG Ally

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Koorui 34-inch Ultrawide Curved Gaming Monitor

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Xbox Core Wireless Gaming Controller

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N-Gen Video Gaming Computer Chair

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With up to half off at Amazon, the best deals on gaming is just a click away, below:

Want more deals? For more product recommendations, check out our roundups of the best Xbox deals, studio headphones and Nintendo Switch accessories.

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Source: Arrowhead Game Studios/Sony Interactive Entertainment / Helldivers 2
Sony might have put on a masterclass regarding self-sabotage with its latest decision, which has Helldivers 2 players on PC BIG MAD.
Arrowhead Game Studios’ Helldivers 2 quickly became one of the biggest releases of the year, but now, thanks to a move by Sony, it quickly hit a sour patch with its loyal players.
Players who spread democracy by playing Helldivers 2 via Windows PC via Steam learned today that they will now need a PlayStation Network account to maintain access to the game.
Sony Interactive Entertainment, the game’s publisher, relayed the head-scratching news to players on the game’s Steam page.
“Due to technical issues at the launch of Helldivers 2, we allowed the linking requirements for Steam accounts to a PlayStation Network account to be temporarily optional,” Sony wrote. “That grace period will now expire. See details below in this post.”
Sony claims account-linking with the PlayStation Network is “critical” to the “safety and security” of Helldivers 2.
“This is our main way to protect players from griefing and abuse by enabling the banning of players that engage in that type of behaviour,” Sony said. “It also allows those players that have been banned the right to appeal.”
New players will be required to connect their Steam and PlayStation Network accounts beginning May 6 before they can begin playing the game.
Current players will see a mandatory log-in beginning May 30. They will have until June 4 to link their accounts, allowing them to sign up for a free PlayStation Network account if they don’t already have one.
Gamers Are BIG MAD
The reactions to Sony’s move with Helldivers 2 were instant, with the game’s rating on Steam taking a hit.
One user on X, formerly Twitter pointed out why the decision could be potentially bad saying in a post, “To folks wondering why mandating linking your Sony account to Helldivers 2 on PC is such a big deal, players in many countries, such as Belarus, Phillipines and nearly the entirety of Africa don’t have PSN support, so those Helldivers will be defacto banned in a few weeks.”
Another user pointed to the former Xbox exclusive Sea of Thieves requiring the something similar, and players not overeacting.
“Helldivers 2 backlash seems fake. Steam players need a Microsoft account to play Sea Of Thieves and no one bat an eye,” another X user wrote. 
In response to the outrage, Arrowhead Game Studios CEO Johan Pilestedt told gamers to direct their anger at Sony and directed them to PlayStation Support.
Lol, bruh.

There is a good chance that Windows PC players will bully Sony into changing their minds. Until then, you can see more reactions in the gallery below.

2. Damn shame

3. Tsk Tsk Tsk

5. The accuracy

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Source: Bennett Raglin / Getty / Wu-Tang Clan
Word on the video game streets is that the upcoming Wu-Tang Clan video game is coming along and will feature an animation style from Sony’s animated Spider-Man films.

Spotted on Insider Gaming, two separate reports from WindowsCentral’s Jez Corden and VentureBeat’s Jeff Grubb (via Game Mess), more details about “Project Shaolin” are emerging.

“Project Shaolin” first appeared on radars thanks to a 2021 NVIDIA leak that revealed a plethora of codenamed project titles in development.
Both Corden and Grubbs reports share details about the game and what gamers can expect from it.
Per Insider Gaming:
According to both reports, the game is a third-person melee-oriented RPG complete with four-player co-op. The game was also said to heavily involve the Wu-Tang Clan members themselves with the game’s soundtrack and would feature the likes of loot, weapons, and gear from defeated enemies. According to the reports, the game is in development at Brass Lion Entertainment, a new studio formed in 2019 by Manveer Heir.
Insider Gaming can corroborate these original reports and understands that the game is currently in its Alpha stage.
The gameplay evolves around fast-paced melee combat in third-person, with a strong focus on having both music and combat intertwined. Players can choose from four different weapons that all have different and unique playstyles (single swords, dual swords, etc.). It’s understood that the game features a massive catalog of the Wu-Tang Clan’s music, most of which has been re-imagined by producer and DJ Just Blaze for the game.
“Project Shaolin” Will Feature Playable Wu-Tang Clan Members
Insider Gaming also reports that all nine Wu-Tang Clan members will be playable characters and that each character will serve as “the player’s limited-time buff that will give you ultimate moves, increased health, and more.”
The website also says it did see gameplay footage of “Project Shaolin” under the condition that they don’t share it and that the animation is similar to Sony’s animated Spider-Verse films.
As for the Wu-Tang Clan, this is not the first time the iconic rap stable’s involvement in the video game space. The group’s love for martial arts and kung-fu flicks led to the development of PlayStation’s game Wu-Tang Shaolin Style in 1999.
The game didn’t feature the actual Staten Island-based rap group members, but they did lend their voices to characters based on their rap monikers.
The members of the Wu-Tang Clan also appear in other games, such as Def Jam: Vendetta and Def Jam: Fight For New York.
We can’t wait to finally see what Project Shaolin looks like when the first trailer arrives. Maybe Xbox might unveil it at its upcoming Xbox Showcase next month.

10 photos

All products and services featured are independently chosen by editors. However, Billboard may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
With so many games and gaming consoles out there, it may be tough to pick one to buy as a gift for a gamer — especially if you don’t know what games or consoles they might already own. However, there’s a solution to getting the best gift for a gamer; gift cards!

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Nowadays, gift cards from Amazon are specialized more than ever for just about any person, any retailer or hobby or activity — even gaming.

We rounded up the best gift cards from gaming companies — including Nintendo, Sony, Microsoft, Epic Gaming, Razer and others — at Amazon. In addition, most gift card denominations can be selected for as little as $5 and go all the way up to $500, or you can add your own monetary value in some cases. We say, give the gamer in your life a gift card and let them pick out the best game or console for themselves.

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And if you’re an Amazon Prime member, you can order now and get physical gift cards delivered in less than two days thanks to Prime Delivery.

Not a member? Sign up for a 30-day free trial to take advantage of all that Amazon Prime has to offer, including access to Prime Video, Prime Gaming and Amazon Music; fast free shipping in less than two days; in-store discounts at Whole Foods Market, access to exclusive shopping events — like Prime Day and Black Friday — and other perks.

Otherwise, gift card purchases at Amazon are delivered electronically to yourself or the gift recipient for free via email. Ahead, you’ll find the best gift cards to get for gamers.

Amazon

Nintendo eShop Gift Card

For Switch gamers, Nintendo gift cards — which come in increments between $5 to $99 and come with Nintendo characters printed on them — to the eShop is a must. It’s the gaming company’s online marketplace for games, additional content, and deals.

Amazon

Xbox Gift Card

From $10 to $100, Xbox Gift Cards are used to buy digital games, in-game currency, and media, like movies and TV shows from the Xbox Games Store. It can also be used for subscription services, like Xbox Game Pass Ultimate for cloud gaming, game downloads, and online multiplayer.

Amazon

Sony PlayStation Gift Card

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The Sony PlayStation 5 is one of the most popular gaming consoles, so a PS Gift Card can go along way for gamers. It’s redeemable for just about everything at the PS Store, including games, add-ons, DLCs (downloadable content), subscriptions and more. Gift cards are available in $25, $50, $75 and $100 increments at Amazon.

Amazon

Razer Gold eGift Card

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Razer Gold is a digital wallet and rewards program that’s good for Xbox, Nintendo, PlayStation and PC platforms. Just add value to the digital wallet and buy games, apps, accessories and more to earn rewards, like discounts and bonuses. It’s ideal for gamers who have multiple consoles.

Amazon

Amazon.com Gift Card 

Not only can you get any gaming console or game at Amazon, but you can also get accessories, merch, and memorabilia for your favorite games. Amazon.com Gift Cards come in $10, $20, $50 and $100 increments, but you can also get one for any denomination of money.

Amazon

Fortnite V-Bucks Gift Card

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Compatible with PlayStation Network, Xbox Live, Nintendo Switch Online and PC, the Fortnite V-Bucks Gift Cards are only redeemable for Fortnite from Epic Games. It used for purchases of outfits, skins, pickaxes, wraps, emotes, Battle Passes and more in-game. About 10,886 V-Bucks is worth $1 USD.

Amazon

Best Buy Gift Card

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From $25 to $500, Best Buy Gift Cards are another great option for gamers because the retailer sells hardware, like gaming laptops — such as the powerful and blazing-fast Razer Blade 16 — as well as accessories and games for console and PCs, alike.

Amazon

GameStop eGift Card

While you can buy games and consoles with a GameStop eGift Card, you can also get pre-owned games — which the retailer sells at a fraction of the price of new games. This means your gaming dollar is going to go a lot further at GameStop. A real blessing for gamers!

Want more? For more product recommendations, check out our roundups of the best Xbox deals, studio headphones and Nintendo Switch accessories.

At the end of 2023, the gaming platform Roblox announced that it had more than 71.5 million average daily active users. While it still remains best known to teens and their parents, evangelists see gaming hubs like Roblox and Fortnite as the new frontier of social media — another space where musicians will need to establish a presence if they hope to remain commercially relevant with younger listeners. 
“Just the way every artist has an Instagram account and a TikTok, eventually everyone’s going to have a Roblox presence,” predicts Nic Hill, co-founder of the company Sawhorse Production. Hill has worked on Roblox projects for Olivia Rodrigo and Elton John, while Spotify, iHeartMedia and Warner Music Group have all launched Roblox experiences, and Sony Music has an in-house team developing music-focused games or experiences for both Roblox and Fortnite. (The latter boasts of having more than half a billion player accounts.)

In Roblox, players create an avatar and access an ecosystem of millions of games, many of which are developed by creative teenagers rather than massive gaming companies. Roblox lovers, nearly half of whom are female, pay to acquire Robux, a currency which allows them to buy an assortment of items for their avatars, and devote an average of 2.5 hours a day to roaming Roblox’s colorful, blocky virtual byways.

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“There are different ways that they spend that time,” says Karibi Dagogo-Jack, head of music partnerships at Roblox. “Sometimes it’s playing a hardcore first-person shooter game. Sometimes it’s just hanging out with people that have an affinity for a thing they have an affinity for” — like music.

Fornite, in contrast, came to prominence as a fight-to-the-death survival game — its audience skews older than Roblox’s, and it’s male-dominated — but has been trying to diversify its appeal. Most notably, in March of 2023, Epic Games launched Unreal Engine for Fortnite (UEFN), which means creators can now develop their own worlds and experiences and make them available for the Fortnite audience, giving it some of the user-generated flair of Roblox.  

Initially the music industry’s main way of engaging with Roblox and Fortnite audiences was through virtual concerts from the Lil Nas Xs and Travis Scotts of the world. But concerts, even virtual ones, are massive undertakings, often taking six months or more to develop and fine-tune, according to sources who have worked on them. That means concerts make sense primarily for a small number of big-name artists. In contrast, sources say putting together a Roblox shop may take closer to four to six weeks.

Even beyond budgetary constraints, concerts are one-time experiences in environments that prioritize constant interaction, an old-school approach to a new-school platform. “Artist events can have a lot more longevity,” says Ricardo Briceno, chief business officer of Gamefam, which built Harmony Hills, the virtual space that also serves as the home of Warner Music Group’s Roblox concerts. 

Tony Barnes, founder of Karta, which worked on a popular Roblox experience for TWICE — a “fan hub” where supporters of the K-Pop group can play games, hang out virtually, and buy digital goods for their avatars — advises clients to think of the platform as “a new community channel that needs to be nurtured.” “You need to maintain your engagement,” he says. “It’s an always-on strategy.”

The music industry is now in a period that Hill describes as “a constant test and learn” with Roblox and Fortnite; some projects have generated serious revenue, while others are lucky to break even. “We’re still scratching the surface,” Briceno says. 

Yet competition is already fierce. “Roblox is becoming a crowded space,” Hill notes. “Even if you’re a popular name and you show up, you can’t just expect everyone to be so excited and somehow find you. A lot of brands are marketing their experiences on the platform.”

Both Roblox and Fortnite incentivize artists and labels to treat the platforms as revenue generators. Artists can sell items on Roblox which players use to customize their avatars; the creator of the item takes home 30%, the creator of the experience — which could also be the artist — where the item is sold gets 40%, and the platform takes 30%. 

Briceno sold ice antlers for Cher, for example, while TWICE has sold more than 3 million emotes, and an Elton John emote was purchased over 1.5 million times, according to a Roblox representative. Gavin Johnson, director of syncs and partnerships at the electronic music label Monstercat, oversaw the sale of a limited edition Ruby pendant necklace for 1,000,001 Robux (around $10,000) — “the highest primary sale ever on the platform.”

Over on Fortnite, if a label creates its own customized game-play environment, known as an “island,” they receive an “engagement payout.” (Roblox offers these too.) “40% of the net revenue from Fortnite’s Item Shop and related real-money purchases” is set aside for this purpose, according to Epic Games’ website, and then disbursed among island creators according to a complex calculation that takes into account the island’s ability to attract new players, re-engage dormant players, and keep both types coming back. (One gaming executive says that while the top UEFN experiences “drive a lot of gameplay and repeat visitors,” there’s a huge gap between the top few and most of the rest; a rep for Epic Games did not respond to a request for comment.)

For now, artists and labels often find it easier to jump into Roblox, in part because the barrier to entry is low — “basically anyone can create anything and sell it,” as Briceno puts it. In contrast, “Fortnite doesn’t allow studios or creators to sell items in-game,” says Michael Herriger, co-founder of Atlas Creative, which built iHeartMedia’s Roblox environment. “Everything that is a Fortnite skin [an outfit to customize a player’s look in the game], for example, comes directly from the Epic Games store.”

Selling items, designing artist-themed experiences — these can help raise awareness of an act and drive what Barnes calls “fan culture,” but may not involve actual music. Artists and labels are still trying to figure out what effective music integrations might look like. “The idea of using Roblox to drive discovery of your song is really cool, and maybe untapped,” Dagogo-Jack says.

When Metallica released 72 Seasons in 2023, the band partnered with five popular Roblox games to pipe its music into their creations. (“It’s a fantastic way to promote these brands, be it Metallica or any other musical artist,” says Kohl Couture, who goes by MiniToon, and created the game Piggy, which was part of the Metallica rollout.) Earlier this year, Sony Music unveiled a Fortnite game called Nitewave, where winners of a capture-the-flag-like experience get to control the soundtrack of Sony artists, including songs by Flo Milli and Calvin Harris. 

While Briceno “very much believe[s] in a future where there will be music discovery in these platforms,” he’s not sure “the right tools are available in these platforms just yet.” One potential tool is being developed by the company STYNGR: An ad-supported boombox full of pre-cleared songs — at the moment, just tracks from Universal Music Group — that players can equip their avatar with. 

In early experiments, when players need to turn on the boombox themselves, 15% do so; if the boombox starts automatically, 90% choose to leave it on. Session lengths increase by as much as 10% while players have the radio blasting musical accompaniment, according to Alex Tarrand, STYNGR’s COO and co-founder, and for a small group of “power users,” session lengths are tripling.

“The reason the engagement goes up is people stay longer in games if they like what they’re listening to,” Tarrand says. “Our thesis is that recorded music makes stuff better.”