games

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Xbox Hardware Sales Continue To Nosedive

SKOREA-ENTERTAINMENT-GAMING-MICROSOFT-XBOX
JUNG YEON-JE / Xbox

Given recent news about the state of the Xbox Series S and X consoles, it shouldn’t come as a surprise that Xbox’s hardware sales continue to nosedive.

Microsoft shared its Q1 2026 earnings, revealing that Xbox hardware revenue was down 29 percent year over year.

This latest financial news paints a bleak picture for the hardware division, as the numbers keep getting worse rather than better. Last quarter, hardware sales were down 22 percent, down 29 percent for the first two quarters of 2025, and down 42 percent in Q4 of 2024.

Things will only get more challenging as the company also has to contend with Donald Trump and his blatant abuse of tariffs, which have forced Microsoft ot make some unpopular decisions like raising the price of the Series X console to $599.

The company has also implemented a new strategy with its “Xbox everywhere” initiative, which promotes the idea that any device that can play its games in the cloud is an Xbox.

Microsoft’s gaming division has also begun ditching the idea of exclusive games and, basically, conceded the “console wars” when it announced that Halo: Campaign Evolved, a remake of the first game in the franchise, is coming to the PlayStation 5.

Despite all the dire news about hardware sales, Microsoft is not out of the console business yet. The company just released two new handheld devices in partnership with ASUS, the ROG Xbox Ally and Xbox Ally X.

Company heads like Xbox President Sarah Bond and CEO Satya Nadella have also begun teasing the next Xbox console, sharing that it will be a premium, high-powered PC/gaming console experience that will most likely include multiple storefronts, like Steam.

We shall see what the future holds for the company.

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Electronic Arts Sales Fell 13% In Second Quarter, Suspends Earnings Calls

Electronic Arts Sales Fell 13% In Second Quarter
NurPhoto / Electronic Arts

After being acquired and on the verge of going private, Electronic Arts saw its sales fall 13% year over year in the July-September quarter, according to its latest earnings report.

The company announced it will also stop holding quarterly Q&A calls between analysts and EA leadership, something it has done for years, and will no longer share forward-looking financial guidance.

Variety reports the company’s decisions could be tied to the $55 billion acquisition deal that will see the Saudis and Jared Kushner’s Affinity Partners and Silver Lake Group take control of the video game developer. 

The Sept. 29 acquisition hasn’t been completed yet, but is on track to be completed by next spring.

Per Variety

Wall Street forecast earnings per share (EPS) of 35 cents on $1.87 billion in revenue for the quarter, according to analyst consensus data provided by LSEG. EA reported non-GAAP diluted EPS of 54 cents on $1.82 billion in net bookings ($1.84 billion in revenue).

That net bookings figure was down 13% from the $2.1 billion in net bookings EA posted from July-September 2024, which EA attributes to especially strong sales for “College Football 25” at that time.
Despite sales falling, EA CEO Andrew Wilson expressed optimism in a letter sent to shareholders.
“Across our broad portfolio — from ‘EA Sports’ to ‘Battlefield,’ ‘The Sims,’ and ‘skate.’ — our teams continue to create high-quality experiences that connect and inspire players around the world,” Wilson said. “The creativity, passion, and innovation of our teams are at the heart of everything we do.”
We shall see if that optimism remains if the sales numbers don’t improve. 

Electronic Arts Sales Fell 13% In Second Quarter, Suspends Earnings Calls

Electronic Arts Sales Fell 13% In Second Quarter
NurPhoto / Electronic Arts

After being acquired and on the verge of going private, Electronic Arts saw its sales fall 13% year over year in the July-September quarter, according to its latest earnings report.

The company announced it will also stop holding quarterly Q&A calls between analysts and EA leadership, something it has done for years, and will no longer share forward-looking financial guidance.

Variety reports the company’s decisions could be tied to the $55 billion acquisition deal that will see the Saudis and Jared Kushner’s Affinity Partners and Silver Lake Group take control of the video game developer. 

The Sept. 29 acquisition hasn’t been completed yet, but is on track to be completed by next spring.

Per Variety

Wall Street forecast earnings per share (EPS) of 35 cents on $1.87 billion in revenue for the quarter, according to analyst consensus data provided by LSEG. EA reported non-GAAP diluted EPS of 54 cents on $1.82 billion in net bookings ($1.84 billion in revenue).

That net bookings figure was down 13% from the $2.1 billion in net bookings EA posted from July-September 2024, which EA attributes to especially strong sales for “College Football 25” at that time.
Despite sales falling, EA CEO Andrew Wilson expressed optimism in a letter sent to shareholders.
“Across our broad portfolio — from ‘EA Sports’ to ‘Battlefield,’ ‘The Sims,’ and ‘skate.’ — our teams continue to create high-quality experiences that connect and inspire players around the world,” Wilson said. “The creativity, passion, and innovation of our teams are at the heart of everything we do.”
We shall see if that optimism remains if the sales numbers don’t improve. 

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EA Announces Partnership With Company Behind Stable Diffusion To Make Games Using AI

EA Announces Partnership With Stability Diffusion's Creator
Getty Images / EA / AI

AI (artificial intelligence) is still a boogeyman in the gaming space, but EA (Electronic Arts) is all-in on it.

After their eye-watering $65 billion buyout at the hands of the Saudis and Affinity Partners, which was founded by Donald Trump’s son-in-law, Jared Kushner, there is more news coming out regarding the popular video game publisher that will make the stomachs of gamers turn. 

Electronic Arts announced a partnership with Stability AI, the creator of the AI image generation tool Stable Diffusion.

According to EA, the main goal of the partnership is to “co-develop transformative AI models, tools, and workflows” to help game developers speed up development while maintaining quality. 

“I use the term smarter paintbrushes,”Head of Technical Art for EA SPORTS, Steve Kestell, said in the announcement. “We are giving our creatives the tools to express what they want.” To start, the “smarter paintbrushes” EA and Stability AI are building are concentrated on generating textures and in-game assets. EA hopes to create “Physically Based Rendering materials” with new tools “that generate 2D textures that maintain exact color and light accuracy across any environment.”

EA also claims that its partnership with the company will allow them to use AI to “pre-visualize entire 3D environments from a series of intentional prompts, allowing artists to creatively direct the generation of game content.”

EA Wants To Cut Game Development Time With Its New Partnership

The move isn’t surprising, as the gaming industry is increasingly integrating AI into game development. 

With EA on the verge of being bought out, the company will be saddled with a lot of debt, so using AI could be a cost-effective way to deliver AAA games without the bloated development costs. 

Also, game development times have increased significantly, with many gamers complaining that it takes too long for these big-name titles to hit shelves, so finding a way to cut that time in half without sacrificing quality is always welcome. 

BUT —and this is a huge BUT —no one wants to see humans replaced by AI to accomplish this goal. 

We Played ‘Metroid Prime 4: Beyond’ In Mouse Mode & Actually Enjoyed It

Metroid Prime 4: Beyond
Nintendo / Metroid Prime 4: Beyond

Mouse controls on the Nintendo Switch 2 might be one of the console’s most niche features, but after experiencing them with one of the console’s most anticipated titles, a case could be made that they be among the most innovative design choices.

When Nintendo first announced that mouse controls would be a thing with the Nintendo Switch 2, I had to admit, I let out the loudest of “MEHS” while watching the Switch 2 reveal stream. 

Then, people who got their hands on the device tried out the mode and were not impressed, which only added to the skepticism I already had. 

Add the reviews for Drag x Drive, the wheelchair basketball that uses the Switch 2’s mouse controls, also didn’t help sell it for me. 

But that all changed when I played Metroid Prime 4: Beyond

While at the holiday preview for Nintendo, I was very excited to learn that I would finally get to play Metroid Prime 4: Beyond, in addition to previewing other titles on the Nintendo Switch 2. 

Upon sitting on the couch, the guide totally took the wind out of my sails when he said, “Are you ready to play Metroid Prime 4: Beyond… with the mouse controls?”

Now, this is a game I never envisioned myself playing on PC, because that’s not how I enjoyed the previous titles in the franchise, but that all changed with this brief experience. 

Mouse Controls With Metroid Prime 4: Beyond Felt Right

It wasn’t a smooth transition from controlling the legendary space bounty hunter with a controller to using mouse controls; in fact, it was a clumsy experience at first. 

There were multiple times the guide had to show me what to do as I tried to get comfy with the setup, but when I did, I was honestly very impressed with how well and intuitively the mouse controls were with Metroid Prime 4. 

It just felt right to move Samus with one Joy-Con and aim and shoot with the other. Using the scan mode was a breeze, taking out enemies was fun, and the one boss battle I got to experience was exhilarating. 

The mouse controls were actually clutch, especially when aiming at the boss’s vulnerable spots to damage it. Once it was defeated and the demo ended, I walked away thinking, Hey, I might actually play Beyond with the mouse controls when I get my hands on the game. 

It also made me think that the possibilities are endless regarding how Nintendo can implement the mouse controls in other titles.

Metroid Prime 4: Beyond
Nintendo / Metroid Prime 4

Metroid Prime 4: Beyond launches on December 4.

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