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artificial intelligence

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Lincoln said, “A house divided against itself cannot stand.” It was true then and it’s true today — on great issues like politics and governance and, closer to home, for America’s music community.

We know the costs of division and mistrust. During the Napster era, we lost nearly half the revenue from recorded music. Working together over the last 10 years, we’ve built a robust and thriving streaming economy well on its way to recovering what was lost. But we still have a long way to go.

From powerful platforms that undervalue music to short-sighted attacks on creators’ rights around the world to abuses of new technologies that attack the very idea of human authorship — it’s more important than ever that we unite to face new challenges in 2023 and beyond.

And we know how to do it.

In recent years, the music industry has joined together over and over again to accomplish great things and move music forward.

In 2018, we enacted “once-in-a-generation” Music Modernization Act legislation here in the U.S. to update streaming rights for songwriters and ensure legacy artists are finally paid. We are now working together to protect artists’ free expression through bills like California’s Decriminalizing Artistic Expression Act and the federal RAP Act.

In 2021, we saw a landmark Copyright Directive in the European Union to strengthen music markets and fair pay for artists on all platforms.

Earlier this year, all three major record labels decided to voluntarily disregard unrecouped balances owed by certain legacy performers ensuring these great artists could immediately share in streaming royalties.

And of course, we supported one another through a devastating pandemic, working to sustain small venues and develop public policies and relief programs to reach working artists and songwriters.

Those were all major steps, but new challenges keep coming — including some designed to stoke division and turn our community against itself. Fortunately, we know from our many recent achievements that the music community — and music itself — does best when we stick together in the face of common challenges. Especially at a time when American music is already thriving — across formats, styles, and all around the world with competition, creativity and choice all stronger than ever.

Artists continued to find new ways to reach more fans than ever with do-it-yourself recording and distribution, while independent labels have become the fastest-growing sector of the market. In a shrinking online world where language and geography are no longer barriers, an artist’s potential audience has become almost limitless.

In this dynamic new music business, success is more broadly shared than ever, with growing opportunities and revenues for indie artists and the very top acts taking a smaller share of revenues today than during the CD era. Globally, out of a $10 per month streaming subscription, artists receive roughly $1.35 while labels net $0.55 once the cost of spending to drive artists’ success is accounted for. Meanwhile, the share of revenues going to publishers and songwriters has nearly doubled in the streaming era. 

It’s a powerful testament to what all of us who make up the music community have built together.

It is success borne first from the blood, sweat and tears of America’s creators — artists, songwriters, session players and the legions of those who support and distribute music — producers, publishers, road crews and venue operators, tour support, managers, digital services and more.

It is also the product of round-the-clock drive and commitment by the people working at record labels– music lovers who wake up every day fighting for the artists they work with and helping them achieve their creative dreams and commercial goals. From marketing and promotion to brand and design to social media campaigns to wellness and health to business and back office services, labels today do more than ever to support artists and position them to break new ground and thrive.

The labels that make up the RIAA are committed to a future of continued shared growth. We are determined to keep pushing for even more positive change. And we will work every day in this new year to unite our music community with forward-looking policies and goals that benefit artists, songwriters and fans as well as rightsholders and music services.

That means standing together and ensuring creators get full value for their work on every platform, service, game, fitness app and anywhere else it is used — from AM/FM radio to the metaverse. It also means building on shared commitments to diversity, wellness, and equality — both inside and outside the recording studio and across our entire community.

Additionally, it means presenting a united front when tackling the next generation of challenges, including artificial intelligence, where artists, songwriters, labels and publishers have an immense and shared interest in establishing responsible rules of the road that value human authorship and creativity. Also important is fighting against new forms of music piracy and other efforts to undermine the creative economy, from stream ripping to stream manipulation to pre-release leaks that suck the economic value out of the most seminal times in an artist’s career.

All of us who make up this community are bound together by a shared love of music — and a shared commitment to the people who create, distribute, and listen to it.

In 2023, let’s work — together — to turn those values into concrete action that builds a rich and lasting music future for us all.

Mitch Glazier is the Chairman and CEO of the Recording Industry Association of America (RIAA), the trade organization that supports and promotes the creative and financial vitality of the recorded major music companies.

In the recent article “What Happens To Songwriters When AI Can Generate Music,” Alex Mitchell offers a rosy view of a future of AI-composed music coexisting in perfect barbershop harmony with human creators — but there is a conflict of interest here, as Mitchell is the CEO of an app that does precisely that. It’s almost like cigarette companies in the 1920s saying cigarettes are good for you.

Yes, the honeymoon of new possibilities is sexy, but let’s not pretend this is benefiting the human artist as much as corporate clients who’d rather pull a slot machine lever to generate a jingle than hire a human.

While I agree there are parallels between the invention of the synthesizer and AI, there are stark differences, too. The debut of the theremin — the first electronic instrument — playing the part of a lead violin in an orchestra was scandalous and fear-evoking. Audiences hated its sinusoidal wave lack of nuance, and some claimed it was “the end of music.” That seems ludicrous and pearl-clutching now, and I worship the chapter of electrified instruments afterward (thank you sister Rosetta Tharpe and Chuck Berry), but in a way, they were right. It was the closing of a chapter, and the birth of something new.

Is new always better, though? Or is there a sweet spot ratio of machine to human? I often wonder this sitting in my half analog, half digital studio, as the stakes get ever higher from flirting with the event horizon of technology.

In this same article, Diaa El All (another CEO of an A.I. music generation app), claims that drummers were pointlessly scared of the drum machine and sample banks replacing their jobs because it’s all just another fabulous tool. (Guess he hasn’t been to many shows where singers perform with just a laptop.) Since I have spent an indecent portion of my modeling money collecting vintage drum machines (cuz yes, they’re fabulous), I can attest to the fact I do indeed hire fewer drummers. In fact, since I started using sample libraries, I hire fewer musicians altogether. While this is a great convenience for me, the average upright bassist who used to be able to support his family with his trade now has to remain childless or take two other jobs.

Should we halt progress for maintaining placebo usefulness for obsolete craftsmen? No, change and competition are good, if not inevitable ergonomics. But let’s not be naive about the casualties.

The gun and the samurai come to mind. For centuries, samurai were part of an elite warrior class who rigorously trained in kendo (the way of the sword) and bushido (a moral code of honor and indifference to pain) since childhood. As a result, winning wars was a meritocracy of skill and strategy. Then a Chinese ship with Portuguese sailors showed up with guns.

When feudal lord Nobunaga saw the potential in these contraptions, he ordered hundreds be made for his troops. Suddenly a farmer boy with no skill could take down an archer or swordsman who had trained for years. Once more coordinated marching and reloading formations were developed, it was an entirely new power dynamic.

During the economic crunch of the Napoleonic wars, a similar tidal shift occurred. Automated textile equipment allowed factory owners to replace loyal employees with machines and fewer, cheaper, less skilled workers to oversee them. As a result of jobless destitution, there was a region-wide rebellion of weavers and Luddites burning mills, stocking frames and lace-making machines, until the army executed them and held show trials to deter others from acts of “industrial sabotage.”

The poet Lord Byron opposed this new legislation, which called machine-breaking a capital crime — ironic considering his daughter, Ada Lovelace, would go on to invent computers with Charles Babbage. Oh, the tangled neural networks we weave.

Look what Netflix did to Blockbuster rentals. Or what Napster did to the recording artist. Even what the democratization of homemade porn streaming did to the porn industry. More recently, video games have usurped films. You cannot add something to an ecosystem without subtracting something else. It would be like smartphone companies telling fax machine manufacturers not to worry. Only this time, the fax machines are humans.

Later in the article, Mac Boucher (creative technologist and co-creator of non-fungible token project WarNymph along with his sister Grimes) adds another glowing review of bot- and button-based composition: “We will all become creators now.”

If everyone is a creator, is anyone really a creator?

An eerie vision comes to mind of a million TikTokers dressed as opera singers on stage, standing on the blueish corpses of an orchestra pit, singing over each other in a vainglorious cacophony, while not a single person sits in the audience. Just rows of empty seats reverberating the pink noise of digital narcissism back at them. Silent disco meets the Star Gate sequence’s death choir stack.

While this might sound like the bitter gatekeeping of a tape machine purist (only slightly), now might be a good time to admit I was one of the early projects to incorporate AI-generated lyrics and imagery. My band, Uni and The Urchins, has a morbid fascination with futurism and the wild west of Web 3.0. Who doesn’t love robots?

But I do think in order to make art, the “obstacles” actually served as a filtration device. Think Campbell’s hero’s journey. The learning curve of mastering an instrument, the physical adventure of discovering new music at a record shop or befriending the cool older guy to get his Sharpie-graffitied mix CD, saving up to buy your first guitar, enduring ridicule, the irrational desire to pursue music against the odds (James Brown didn’t own a pair of shoes until he 8 years old, and now is canonized as King.)

Meanwhile, in 2022, surveys show that many kids feel valueless unless they’re an influencer or “artist,” so the urge toward content creation over craft has become criminally easy, flooding the markets with more karaoke, pantomime and metric-based mush, rooted in no authentic movement. (I guess Twee capitalist-core is a culture, but not compared to the Vietnam war, slavery, the space race, the invention of LSD, the discovery of the subconscious, Indian gurus, the sexual revolution or the ’90s heroin epidemic all inspiring new genres.)

Not to sound like Ted Kaczynski’s manifesto, but technology is increasingly the hand inside the sock puppet, not the other way around.

Do I think AI will replace a lot of jobs? Yes, though not immediately, it’s still crude. Do I think this upending is a net loss? In the long term, no, it could incentivize us to invent entirely new skills to front-run it. (Remember when “learn to code” was an offensive meme?) In fact, I’m very eager to see how we co-evolve or eventually merge into a transhuman cyber Seraphim, once Artificial General Intelligence goes quantum.

But this will be a Faustian trade, have no illusions.

Charlotte Kemp Muhl is the bassist for NYC art-rock band UNI and the Urchins. She has directed all of UNI and The Urchins’ videos and mini-films and engineered, mixed and mastered their upcoming debut album Simulator (out Jan. 13, 2023, on Chimera Music) herself. UNI and the Urchins’ AI-written song/AI-made video for “Simulator” is out now.

Last year, a 17-YEAR-old artist from Houston named d4vd released “Romantic Homicide,” a track he had made using BandLab, the Singapore-based social music creation platform. “He recorded a song in his sister’s closet on his mobile phone with Apple earbuds, using a stock preset,” says CEO Meng Ru Kuok — stock presets being one of many things aspiring musicians can find on BandLab, which wants to make it possible for anyone with an idea, no matter their skill set, to create music.

“Romantic Homicide” became an example of that ideal: The brooding, guitar-hooked track caught fire on TikTok, and d4vd (pronounced “David”) signed to Interscope, with the song peaking at No. 45 on the Billboard Hot 100

“I was cheering him on,” Meng says of d4vd. “We’re so excited and rewarded when people move on to other places, whether they stay independent or get signed by major labels.”

BandLab, which was founded in 2015, doesn’t receive royalties from music made on its platform. Instead, the company makes money on artist services (which include distribution, livestreaming and BandLab Boost) that allow acts to turn their profiles or postings into ads on the platform to better reach the 50 million registered users BandLab has.

Meng, 34, has aggressively expanded BandLab’s assets, which are grouped under the holding company of Caldecott Music Group. Along with instrument manufacturing and sales (including Michigan-based Heritage Guitars and Asia’s largest musical instrument retailer, Swee Lee), Caldecott has editorial properties like Guitar.com, Uncut and NME. (BandLab acquired 49% of Rolling Stone in 2016 before selling it in 2019 to Penske Media, Billboard’s parent company.) In September, Billboard and BandLab launched the Bringing BandLab to Billboard portal to expose emerging artists to a global audience.

“On a day-to-day basis, it is not just geographically split, but also mentally in terms of all those areas,” Meng says.

In November 2021, BandLab announced the acquisition of independent artist platform ReverbNation from its parent company, eMinor. And in April, it announced it had raised $65 million in series B funding, bringing the valuation of the platform upwards of $300 million. BandLab envisions a different sort of future — shorter songs made by anyone, using presets or even artificial intelligence (AI) — with the idea that the more music that exists, the more need there is for its range of offerings, from equipment cases to advertising. Business, says Meng, is “gangbusters, in terms of focusing on product and improving the experiences that we bring out.”

Do you feel that d4vd’s success validated your business model?

Yeah, it’s extremely rewarding. We’ve seen stories like that happening thick and fast. Earlier this year, we had an amazing viral success with an incredibly talented young rapper. He was 13 when he started making music on BandLab. He’s 14 now. His name is Cl4pers. He has 1.2 billion views on his hashtag on TikTok alone. It’s not just the viral success but the incredible talent — like d4vd, like Cl4pers — that, prior to BandLab, wasn’t making music with the capabilities that their creativity would have afforded them. D4vd is now signed to Interscope Records and [its artist development/management joint venture] Darkroom and has changed his personal career and the life of his family. Millions of people around the world have listened to his song and have really connected with it. It’s truly special, and it just reminds us of what we’re doing every day, beyond just creating a great business that we’re excited about.

What are the numbers behind that growth at BandLab?

Our last public figure that we shared, we have over 50 million registered users around the world. More than 16, 17 million songs are being made a month on BandLab. I still feel like we’re a small platform getting started. We have 80 full-time staff, 140 if you include all team members around the world. That has grown relatively quickly, and we have a lot of hiring plans in place to expand even further in the next six to 12 months.

Do the creators get royalties?

Yeah, that goes to the artists. We don’t take a position on artists’ rights. There’s a big movement, obviously, toward independent creators being fully in control of what they own. That’s really important to us. We’re focused on empowering the artists. The music is their content. So they are generating their own royalties if they’re distributed by BandLab or ReverbNation or via TuneCore, CD Baby, DistroKid — that’s one way they can be generating money off their music. The artist gets 100%. That’s what we do.

You don’t take commission?

We don’t. Actually, we have a lot of creator economy features on BandLab. For example, someone can tip users on BandLab in their profiles. We allow users to subscribe to other users, similar to Patreon or OnlyFans. We have features where artists can sell their tracks and albums, similar to the iTunes Store or Bandcamp, for example, and the artist keeps 100%. We don’t take a commission from the artists’ earnings after processing fees; Stripe and PayPal are involved in that transaction. We as a platform don’t take a cut of the creator economy. We believe it’s very important the artists are able to monetize. Especially in the United States, you guys get taxed enough. They don’t need more taxes on top from a platform.

How do you make your cut?

We’re focused on empowering artists in creating, making that accessible and free, and truly democratizing music. What Apple did with GarageBand was obviously an incredible progression in democratizing music creation, but 80% of the world uses Android. To be able to afford an iPhone is already out of reach for many people around the world. We don’t believe that people’s creativity or their ability to make music or to express themselves should be limited by their spending power or their knowledge of how to write a song.

Where we make our money is actually in artist services. If you are spending to distribute your music to Spotify, Apple Music, if you are running a promotional campaign — things to help promote your music or develop your career as an artist — that’s where we charge. We have a subscription service that we’ve just announced. There’s our BandLab Boost membership. We also have ReverbNation services that come through membership and various a la carte services.

Your business also supplies royalty-free music packages?

We do provide royalty-free samples. One of our features is BandLab Sounds: We collaborate with artists, commission our own sample packs for people to use in their ­music-making. And those are provided royalty-free — loop samples, one shots, which are utilized by musicians all around the world to make music. We also have an AI feature called SongStarter, which helps people generate royalty-free song ideas to start off their songwriting process.

All the music on BandLab is original music and original content. We’re very strict and pro-rights owners because we’re trying to protect the creators and all rights holders. This is something that we take very seriously with regard to licensing. It’s about protecting rights holders both on platform and off platform.

Do you train your AI to mimic popular human artists?

No, we don’t.

In the United States, the presumption, based on the Copyright Office, is that only works by human authors can be copyrighted. Who will own the copyright to AI-created portions of songs?

Ownership of content that is developed further from our AI SongStarter tool is owned by the user.

Do you offer marketing services?

We provide a variety of services through BandLab but also through our ancillary services. We acquired ReverbNation last year, which allows you to run third-party advertising campaigns on sites like Billboard, NME and Rolling Stone. They can buy campaigns and centralize their music for promotion on Instagram, Facebook and to promote videos they release on YouTube, for example. We recently announced the beginning of the rollout of BandLab Boost, which allows users to promote, for a fee, their posts and their profile on the BandLab network.

Do you have relationships with the streaming services?

Absolutely. We’re not a [digital service provider]. We believe there are platforms out there that do their job incredibly well. We’re here to empower the music that has been created that ends up on these platforms. We obviously have commercial relationships, like our distribution relationships, but also where we can funnel exciting talent that blows up on their platform.

Whom do you see as a rival?

I’ve been asked that question a bunch. BandLab is creating a whole new category of platform. There are certain services out there that do similar things, but our whole perspective on the ecosystem is that music is collaborative. By nature, it’s not just about the tools — it’s about collaboration, it’s about different influences when people get together. Services need to collaborate as well. That’s where we work closely with other platforms that people outside may see as competitors. There are lots of ways a platform like BandLab can have relationships as a funnel to other services through affiliate partnerships. There are many businesses that have the full suite of tools that we have as BandLab, and it’s our core objective to work closely with all of them. If the music market grows and the creator market grows, everyone benefits.

How has the democratization of music creation that BandLab and other companies and applications have enabled changed music?

The barrier to making a hit is now fundamentally more accessible to anyone. You don’t have to have had a long education or engineering degree to do so. So much of this is being empowered by short-form video and changes in the music industry where a hit song is no longer three minutes long but 10 to 30 seconds — which is really scary and meaningful at the same time.